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author | Diva Canto | 2015-09-11 09:48:51 -0700 |
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committer | Diva Canto | 2015-09-11 09:48:51 -0700 |
commit | 29aaf5564f52c0c532910764e4218eb6891184ef (patch) | |
tree | 6afb14242bcc0478269ff12909991686af7b10dd /OpenSim | |
parent | Typos in comments (diff) | |
download | opensim-SC-29aaf5564f52c0c532910764e4218eb6891184ef.zip opensim-SC-29aaf5564f52c0c532910764e4218eb6891184ef.tar.gz opensim-SC-29aaf5564f52c0c532910764e4218eb6891184ef.tar.bz2 opensim-SC-29aaf5564f52c0c532910764e4218eb6891184ef.tar.xz |
Mantis #7720: AssetXferUploader was setting AssetID to UUID.Zero. Before that wouldn't matter (item would be a terminal object) but with the introduction of the item cache, it matters, because the object in the cache was being modified to have AssetID=UUID.Zero. Also keeping the item cache consistent when item properties change.
Diffstat (limited to 'OpenSim')
-rw-r--r-- | OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetXferUploader.cs | 12 | ||||
-rw-r--r-- | OpenSim/Services/Connectors/Inventory/XInventoryServicesConnector.cs | 10 |
2 files changed, 16 insertions, 6 deletions
diff --git a/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetXferUploader.cs b/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetXferUploader.cs index 49a96f4..5143204 100644 --- a/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetXferUploader.cs +++ b/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetXferUploader.cs | |||
@@ -319,12 +319,14 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction | |||
319 | m_asset.Description = item.Description; | 319 | m_asset.Description = item.Description; |
320 | m_asset.Type = (sbyte)item.AssetType; | 320 | m_asset.Type = (sbyte)item.AssetType; |
321 | 321 | ||
322 | // We must always store the item at this point even if the asset hasn't finished uploading, in order | 322 | if (m_asset.FullID != UUID.Zero) |
323 | // to avoid a race condition when the appearance module retrieves the item to set the asset id in | 323 | { |
324 | // the AvatarAppearance structure. | 324 | // We must always store the item at this point even if the asset hasn't finished uploading, in order |
325 | item.AssetID = m_asset.FullID; | 325 | // to avoid a race condition when the appearance module retrieves the item to set the asset id in |
326 | if (item.AssetID != UUID.Zero) | 326 | // the AvatarAppearance structure. |
327 | item.AssetID = m_asset.FullID; | ||
327 | m_Scene.InventoryService.UpdateItem(item); | 328 | m_Scene.InventoryService.UpdateItem(item); |
329 | } | ||
328 | 330 | ||
329 | if (m_uploadState == UploadState.Complete) | 331 | if (m_uploadState == UploadState.Complete) |
330 | { | 332 | { |
diff --git a/OpenSim/Services/Connectors/Inventory/XInventoryServicesConnector.cs b/OpenSim/Services/Connectors/Inventory/XInventoryServicesConnector.cs index f235446..7cecd93 100644 --- a/OpenSim/Services/Connectors/Inventory/XInventoryServicesConnector.cs +++ b/OpenSim/Services/Connectors/Inventory/XInventoryServicesConnector.cs | |||
@@ -474,7 +474,13 @@ namespace OpenSim.Services.Connectors | |||
474 | { "CreationDate", item.CreationDate.ToString() } | 474 | { "CreationDate", item.CreationDate.ToString() } |
475 | }); | 475 | }); |
476 | 476 | ||
477 | return CheckReturn(ret); | 477 | bool result = CheckReturn(ret); |
478 | if (result) | ||
479 | { | ||
480 | m_ItemCache.AddOrUpdate(item.ID, item, CACHE_EXPIRATION_SECONDS); | ||
481 | } | ||
482 | |||
483 | return result; | ||
478 | } | 484 | } |
479 | 485 | ||
480 | public bool MoveItems(UUID principalID, List<InventoryItemBase> items) | 486 | public bool MoveItems(UUID principalID, List<InventoryItemBase> items) |
@@ -518,7 +524,9 @@ namespace OpenSim.Services.Connectors | |||
518 | { | 524 | { |
519 | InventoryItemBase retrieved = null; | 525 | InventoryItemBase retrieved = null; |
520 | if (m_ItemCache.TryGetValue(item.ID, out retrieved)) | 526 | if (m_ItemCache.TryGetValue(item.ID, out retrieved)) |
527 | { | ||
521 | return retrieved; | 528 | return retrieved; |
529 | } | ||
522 | 530 | ||
523 | try | 531 | try |
524 | { | 532 | { |