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author | MW | 2007-09-10 07:48:22 +0000 |
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committer | MW | 2007-09-10 07:48:22 +0000 |
commit | 22dbe82b26effea0c021a6eb9bffd58d58781c3f (patch) | |
tree | 3e777b3a5de66b0f4328b31bcc628040054f83cf /OpenSim | |
parent | Added "asset_database =" option to opensim.ini, so the asset database can be ... (diff) | |
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A couple of fixes to make sure db4o gets set as the default asset database. Also added a couple of console output lines to try to make it easier to tell which asset storage system is in use.
Diffstat (limited to 'OpenSim')
-rw-r--r-- | OpenSim/Framework/Communications/Cache/AssetServer.cs | 1 | ||||
-rw-r--r-- | OpenSim/Framework/Communications/Cache/SQLAssetServer.cs | 1 | ||||
-rw-r--r-- | OpenSim/Region/Application/OpenSimMain.cs | 4 |
3 files changed, 4 insertions, 2 deletions
diff --git a/OpenSim/Framework/Communications/Cache/AssetServer.cs b/OpenSim/Framework/Communications/Cache/AssetServer.cs index 4e2644c..7412190 100644 --- a/OpenSim/Framework/Communications/Cache/AssetServer.cs +++ b/OpenSim/Framework/Communications/Cache/AssetServer.cs | |||
@@ -49,6 +49,7 @@ namespace OpenSim.Framework.Communications.Caches | |||
49 | 49 | ||
50 | public LocalAssetServer() | 50 | public LocalAssetServer() |
51 | { | 51 | { |
52 | System.Console.WriteLine("Starting Db4o asset storage system"); | ||
52 | bool yapfile; | 53 | bool yapfile; |
53 | this._assetRequests = new BlockingQueue<ARequest>(); | 54 | this._assetRequests = new BlockingQueue<ARequest>(); |
54 | yapfile = File.Exists(Path.Combine(Util.dataDir(), "regionassets.yap")); | 55 | yapfile = File.Exists(Path.Combine(Util.dataDir(), "regionassets.yap")); |
diff --git a/OpenSim/Framework/Communications/Cache/SQLAssetServer.cs b/OpenSim/Framework/Communications/Cache/SQLAssetServer.cs index 50653d8..ac22573 100644 --- a/OpenSim/Framework/Communications/Cache/SQLAssetServer.cs +++ b/OpenSim/Framework/Communications/Cache/SQLAssetServer.cs | |||
@@ -49,6 +49,7 @@ namespace OpenSim.Framework.Communications.Caches | |||
49 | 49 | ||
50 | public SQLAssetServer() | 50 | public SQLAssetServer() |
51 | { | 51 | { |
52 | System.Console.WriteLine("Starting sqlite asset storage system"); | ||
52 | _assetRequests = new BlockingQueue<ARequest>(); | 53 | _assetRequests = new BlockingQueue<ARequest>(); |
53 | AddPlugin("OpenSim.Framework.Data.SQLite.dll"); | 54 | AddPlugin("OpenSim.Framework.Data.SQLite.dll"); |
54 | this.SetUpAssetDatabase(); | 55 | this.SetUpAssetDatabase(); |
diff --git a/OpenSim/Region/Application/OpenSimMain.cs b/OpenSim/Region/Application/OpenSimMain.cs index ea2e2ff..99c5e73 100644 --- a/OpenSim/Region/Application/OpenSimMain.cs +++ b/OpenSim/Region/Application/OpenSimMain.cs | |||
@@ -88,7 +88,7 @@ namespace OpenSim | |||
88 | private string standaloneInventoryPlugin = ""; | 88 | private string standaloneInventoryPlugin = ""; |
89 | private string standaloneUserPlugin = ""; | 89 | private string standaloneUserPlugin = ""; |
90 | 90 | ||
91 | private string m_assetStorage = "sqlite"; | 91 | private string m_assetStorage = "db4o"; |
92 | 92 | ||
93 | private Scene m_consoleRegion = null; | 93 | private Scene m_consoleRegion = null; |
94 | 94 | ||
@@ -129,7 +129,7 @@ namespace OpenSim | |||
129 | 129 | ||
130 | m_scriptEngine = configSource.Configs["Startup"].GetString("script_engine", "DotNetEngine"); | 130 | m_scriptEngine = configSource.Configs["Startup"].GetString("script_engine", "DotNetEngine"); |
131 | 131 | ||
132 | m_assetStorage = configSource.Configs["Startup"].GetString("asset_database", "sqlite"); | 132 | m_assetStorage = configSource.Configs["Startup"].GetString("asset_database", "db4o"); |
133 | 133 | ||
134 | m_DefaultModules = configSource.Configs["Startup"].GetBoolean("default_modules", true); | 134 | m_DefaultModules = configSource.Configs["Startup"].GetBoolean("default_modules", true); |
135 | m_DefaultSharedModules = configSource.Configs["Startup"].GetBoolean("default_shared_modules", true); | 135 | m_DefaultSharedModules = configSource.Configs["Startup"].GetBoolean("default_shared_modules", true); |