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author | Mike Mazur | 2008-08-19 05:30:10 +0000 |
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committer | Mike Mazur | 2008-08-19 05:30:10 +0000 |
commit | 225067d8b6f8faae47257858b4bf49ecb196b29f (patch) | |
tree | cd8cb81fd1adc4edc98636cecf709688d64f8abe /OpenSim | |
parent | Apply Godfrey's patch (originally in r5872) to Shared/LSL_Types.cs as well. (diff) | |
download | opensim-SC-225067d8b6f8faae47257858b4bf49ecb196b29f.zip opensim-SC-225067d8b6f8faae47257858b4bf49ecb196b29f.tar.gz opensim-SC-225067d8b6f8faae47257858b4bf49ecb196b29f.tar.bz2 opensim-SC-225067d8b6f8faae47257858b4bf49ecb196b29f.tar.xz |
Sync OpenSim/Region/ScriptEngine/{Common,Shared}/LSL_Types.cs.
Diffstat (limited to 'OpenSim')
-rw-r--r-- | OpenSim/Region/ScriptEngine/Common/LSL_Types.cs | 10 | ||||
-rw-r--r-- | OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs | 187 |
2 files changed, 106 insertions, 91 deletions
diff --git a/OpenSim/Region/ScriptEngine/Common/LSL_Types.cs b/OpenSim/Region/ScriptEngine/Common/LSL_Types.cs index 3b317ac..581b820 100644 --- a/OpenSim/Region/ScriptEngine/Common/LSL_Types.cs +++ b/OpenSim/Region/ScriptEngine/Common/LSL_Types.cs | |||
@@ -1351,6 +1351,11 @@ namespace OpenSim.Region.ScriptEngine.Common | |||
1351 | value = (int)d; | 1351 | value = (int)d; |
1352 | } | 1352 | } |
1353 | 1353 | ||
1354 | public LSLInteger(string s) | ||
1355 | { | ||
1356 | value = (int)double.Parse(s); | ||
1357 | } | ||
1358 | |||
1354 | #endregion | 1359 | #endregion |
1355 | 1360 | ||
1356 | #region Operators | 1361 | #region Operators |
@@ -1548,6 +1553,11 @@ namespace OpenSim.Region.ScriptEngine.Common | |||
1548 | this.value = d; | 1553 | this.value = d; |
1549 | } | 1554 | } |
1550 | 1555 | ||
1556 | public LSLFloat(string s) | ||
1557 | { | ||
1558 | this.value = double.Parse(s); | ||
1559 | } | ||
1560 | |||
1551 | #endregion | 1561 | #endregion |
1552 | 1562 | ||
1553 | #region Operators | 1563 | #region Operators |
diff --git a/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs b/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs index 903c19c..64334f1 100644 --- a/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs +++ b/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs | |||
@@ -126,6 +126,11 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
126 | return (x == vector.x && x == vector.x && z == vector.z); | 126 | return (x == vector.x && x == vector.x && z == vector.z); |
127 | } | 127 | } |
128 | 128 | ||
129 | public static Vector3 operator -(Vector3 vector) | ||
130 | { | ||
131 | return new Vector3(-vector.x, -vector.y, -vector.z); | ||
132 | } | ||
133 | |||
129 | #endregion | 134 | #endregion |
130 | 135 | ||
131 | #region Vector & Vector Math | 136 | #region Vector & Vector Math |
@@ -629,97 +634,97 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
629 | } | 634 | } |
630 | } | 635 | } |
631 | 636 | ||
632 | private class AlphanumComparatorFast : IComparer | 637 | private class AlphanumComparatorFast : IComparer |
633 | { | 638 | { |
634 | public int Compare(object x, object y) | 639 | public int Compare(object x, object y) |
635 | { | 640 | { |
636 | string s1 = x as string; | 641 | string s1 = x as string; |
637 | if (s1 == null) | 642 | if (s1 == null) |
638 | { | 643 | { |
639 | return 0; | 644 | return 0; |
640 | } | 645 | } |
641 | string s2 = y as string; | 646 | string s2 = y as string; |
642 | if (s2 == null) | 647 | if (s2 == null) |
643 | { | 648 | { |
644 | return 0; | 649 | return 0; |
645 | } | 650 | } |
646 | 651 | ||
647 | int len1 = s1.Length; | 652 | int len1 = s1.Length; |
648 | int len2 = s2.Length; | 653 | int len2 = s2.Length; |
649 | int marker1 = 0; | 654 | int marker1 = 0; |
650 | int marker2 = 0; | 655 | int marker2 = 0; |
651 | 656 | ||
652 | // Walk through two the strings with two markers. | 657 | // Walk through two the strings with two markers. |
653 | while (marker1 < len1 && marker2 < len2) | 658 | while (marker1 < len1 && marker2 < len2) |
654 | { | 659 | { |
655 | char ch1 = s1[marker1]; | 660 | char ch1 = s1[marker1]; |
656 | char ch2 = s2[marker2]; | 661 | char ch2 = s2[marker2]; |
657 | 662 | ||
658 | // Some buffers we can build up characters in for each chunk. | 663 | // Some buffers we can build up characters in for each chunk. |
659 | char[] space1 = new char[len1]; | 664 | char[] space1 = new char[len1]; |
660 | int loc1 = 0; | 665 | int loc1 = 0; |
661 | char[] space2 = new char[len2]; | 666 | char[] space2 = new char[len2]; |
662 | int loc2 = 0; | 667 | int loc2 = 0; |
663 | 668 | ||
664 | // Walk through all following characters that are digits or | 669 | // Walk through all following characters that are digits or |
665 | // characters in BOTH strings starting at the appropriate marker. | 670 | // characters in BOTH strings starting at the appropriate marker. |
666 | // Collect char arrays. | 671 | // Collect char arrays. |
667 | do | 672 | do |
668 | { | 673 | { |
669 | space1[loc1++] = ch1; | 674 | space1[loc1++] = ch1; |
670 | marker1++; | 675 | marker1++; |
671 | 676 | ||
672 | if (marker1 < len1) | 677 | if (marker1 < len1) |
673 | { | 678 | { |
674 | ch1 = s1[marker1]; | 679 | ch1 = s1[marker1]; |
675 | } | 680 | } |
676 | else | 681 | else |
677 | { | 682 | { |
678 | break; | 683 | break; |
679 | } | 684 | } |
680 | } while (char.IsDigit(ch1) == char.IsDigit(space1[0])); | 685 | } while (char.IsDigit(ch1) == char.IsDigit(space1[0])); |
681 | 686 | ||
682 | do | 687 | do |
683 | { | 688 | { |
684 | space2[loc2++] = ch2; | 689 | space2[loc2++] = ch2; |
685 | marker2++; | 690 | marker2++; |
686 | 691 | ||
687 | if (marker2 < len2) | 692 | if (marker2 < len2) |
688 | { | 693 | { |
689 | ch2 = s2[marker2]; | 694 | ch2 = s2[marker2]; |
690 | } | 695 | } |
691 | else | 696 | else |
692 | { | 697 | { |
693 | break; | 698 | break; |
694 | } | 699 | } |
695 | } while (char.IsDigit(ch2) == char.IsDigit(space2[0])); | 700 | } while (char.IsDigit(ch2) == char.IsDigit(space2[0])); |
696 | 701 | ||
697 | // If we have collected numbers, compare them numerically. | 702 | // If we have collected numbers, compare them numerically. |
698 | // Otherwise, if we have strings, compare them alphabetically. | 703 | // Otherwise, if we have strings, compare them alphabetically. |
699 | string str1 = new string(space1); | 704 | string str1 = new string(space1); |
700 | string str2 = new string(space2); | 705 | string str2 = new string(space2); |
701 | 706 | ||
702 | int result; | 707 | int result; |
703 | 708 | ||
704 | if (char.IsDigit(space1[0]) && char.IsDigit(space2[0])) | 709 | if (char.IsDigit(space1[0]) && char.IsDigit(space2[0])) |
705 | { | 710 | { |
706 | int thisNumericChunk = int.Parse(str1); | 711 | int thisNumericChunk = int.Parse(str1); |
707 | int thatNumericChunk = int.Parse(str2); | 712 | int thatNumericChunk = int.Parse(str2); |
708 | result = thisNumericChunk.CompareTo(thatNumericChunk); | 713 | result = thisNumericChunk.CompareTo(thatNumericChunk); |
709 | } | 714 | } |
710 | else | 715 | else |
711 | { | 716 | { |
712 | result = str1.CompareTo(str2); | 717 | result = str1.CompareTo(str2); |
713 | } | 718 | } |
714 | 719 | ||
715 | if (result != 0) | 720 | if (result != 0) |
716 | { | 721 | { |
717 | return result; | 722 | return result; |
718 | } | 723 | } |
719 | } | 724 | } |
720 | return len1 - len2; | 725 | return len1 - len2; |
721 | } | 726 | } |
722 | } | 727 | } |
723 | 728 | ||
724 | public list Sort(int stride, int ascending) | 729 | public list Sort(int stride, int ascending) |
725 | { | 730 | { |