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authorJustin Clark-Casey (justincc)2011-08-24 22:25:23 +0100
committerJustin Clark-Casey (justincc)2011-08-24 22:25:23 +0100
commit21f1b68fdf62779419bf03c522a502428a55d2d9 (patch)
treec43f34a1988f396b36f87f50c0cc538995b60ed4 /OpenSim
parentMake objects attached from the ground phantom (diff)
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extend initial rez regression test to check that attachment is phantom
Diffstat (limited to 'OpenSim')
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs23
1 files changed, 14 insertions, 9 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs
index 9ea6a16..2954933 100644
--- a/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs
@@ -95,18 +95,17 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
95 95
96 m_attMod.AttachObject(presence.ControllingClient, so, (uint)AttachmentPoint.Chest, false); 96 m_attMod.AttachObject(presence.ControllingClient, so, (uint)AttachmentPoint.Chest, false);
97 97
98 SceneObjectGroup attSo = scene.GetSceneObjectGroup(so.UUID);
99 Assert.That(attSo.IsAttachment);
100 Assert.That(attSo.IsPhantom);
101 Assert.That(attSo.UsesPhysics, Is.False);
102 Assert.That(attSo.IsTemporary, Is.False);
103
104 // Check status on scene presence 98 // Check status on scene presence
105 Assert.That(presence.HasAttachments(), Is.True); 99 Assert.That(presence.HasAttachments(), Is.True);
106 List<SceneObjectGroup> attachments = presence.Attachments; 100 List<SceneObjectGroup> attachments = presence.Attachments;
107 Assert.That(attachments.Count, Is.EqualTo(1)); 101 Assert.That(attachments.Count, Is.EqualTo(1));
108 Assert.That(attachments[0].Name, Is.EqualTo(attName)); 102 SceneObjectGroup attSo = attachments[0];
109 Assert.That(attachments[0].GetAttachmentPoint(), Is.EqualTo((byte)AttachmentPoint.Chest)); 103 Assert.That(attSo.Name, Is.EqualTo(attName));
104 Assert.That(attSo.GetAttachmentPoint(), Is.EqualTo((byte)AttachmentPoint.Chest));
105 Assert.That(attSo.IsAttachment);
106 Assert.That(attSo.IsPhantom);
107 Assert.That(attSo.UsesPhysics, Is.False);
108 Assert.That(attSo.IsTemporary, Is.False);
110 109
111 // Check item status 110 // Check item status
112 Assert.That(presence.Appearance.GetAttachpoint( 111 Assert.That(presence.Appearance.GetAttachpoint(
@@ -204,7 +203,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
204 List<SceneObjectGroup> attachments = presence.Attachments; 203 List<SceneObjectGroup> attachments = presence.Attachments;
205 204
206 Assert.That(attachments.Count, Is.EqualTo(1)); 205 Assert.That(attachments.Count, Is.EqualTo(1));
207 Assert.That(attachments[0].Name, Is.EqualTo(attName)); 206 SceneObjectGroup attSo = attachments[0];
207 Assert.That(attSo.Name, Is.EqualTo(attName));
208 Assert.That(attSo.GetAttachmentPoint(), Is.EqualTo((byte)AttachmentPoint.Chest));
209 Assert.That(attSo.IsAttachment);
210 Assert.That(attSo.IsPhantom);
211 Assert.That(attSo.UsesPhysics, Is.False);
212 Assert.That(attSo.IsTemporary, Is.False);
208 } 213 }
209 214
210 // I'm commenting this test because scene setup NEEDS InventoryService to 215 // I'm commenting this test because scene setup NEEDS InventoryService to