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authorDiva Canto2015-09-04 10:54:04 -0700
committerDiva Canto2015-09-04 10:54:04 -0700
commit218eb908be33c1f9694562998e2d4d0b991f58f9 (patch)
treeb008afd50ab443423be13811c1bdd18829e9e27f /OpenSim
parentDeleted commented code (diff)
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In SceneGraph, use the property PhysicsScene instead of the variable _PhysScene, so that it gets properly initialized before being dereferenced.
Diffstat (limited to 'OpenSim')
-rwxr-xr-xOpenSim/Region/Framework/Scenes/SceneGraph.cs6
1 files changed, 3 insertions, 3 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
index d77e324..e0080f2 100755
--- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
@@ -162,9 +162,9 @@ namespace OpenSim.Region.Framework.Scenes
162 162
163 // PhysX does this (runs in the background). 163 // PhysX does this (runs in the background).
164 164
165 if (_PhyScene.IsThreaded) 165 if (PhysicsScene.IsThreaded)
166 { 166 {
167 _PhyScene.GetResults(); 167 PhysicsScene.GetResults();
168 } 168 }
169 } 169 }
170 170
@@ -204,7 +204,7 @@ namespace OpenSim.Region.Framework.Scenes
204 // position). 204 // position).
205 // 205 //
206 // Therefore, JointMoved and JointDeactivated events will be fired as a result of the following Simulate(). 206 // Therefore, JointMoved and JointDeactivated events will be fired as a result of the following Simulate().
207 return _PhyScene.Simulate((float)elapsed); 207 return PhysicsScene.Simulate((float)elapsed);
208 } 208 }
209 209
210 protected internal void UpdateScenePresenceMovement() 210 protected internal void UpdateScenePresenceMovement()