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author | Sean Dague | 2008-05-21 14:34:52 +0000 |
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committer | Sean Dague | 2008-05-21 14:34:52 +0000 |
commit | 0e39250506f3dd3f2f66dfc87a808ea8eb5867ba (patch) | |
tree | 61dd302d93b94cb1a1ae399d211699b207559afa /OpenSim | |
parent | * Fixed needing to alter your sculptie sometimes to get physics to generate a... (diff) | |
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create some direct sql calls for appearance
Diffstat (limited to 'OpenSim')
-rw-r--r-- | OpenSim/Data/MySQL/MySQLManager.cs | 109 |
1 files changed, 109 insertions, 0 deletions
diff --git a/OpenSim/Data/MySQL/MySQLManager.cs b/OpenSim/Data/MySQL/MySQLManager.cs index f7baadc..7e1b405 100644 --- a/OpenSim/Data/MySQL/MySQLManager.cs +++ b/OpenSim/Data/MySQL/MySQLManager.cs | |||
@@ -530,6 +530,44 @@ namespace OpenSim.Data.MySQL | |||
530 | return retval; | 530 | return retval; |
531 | } | 531 | } |
532 | 532 | ||
533 | public AvatarAppearance readAppearanceRow(IDataReader reader) | ||
534 | { | ||
535 | AvatarAppearance appearance = new AvatarAppearance(); | ||
536 | appearance.Owner = new LLUUID((string)reader["owner"]); | ||
537 | appearance.Serial = Convert.ToInt32(reader["serial"]); | ||
538 | appearance.VisualParams = (byte[])reader["visual_params"]; | ||
539 | appearance.Texture = new LLObject.TextureEntry((byte[])reader["texture"], 0, ((byte[])reader["texture"]).Length); | ||
540 | appearance.AvatarHeight = (float)Convert.ToDouble(reader["avatar_height"]); | ||
541 | appearance.BodyItem = new LLUUID((string)reader["body_item"]); | ||
542 | appearance.BodyAsset = new LLUUID((string)reader["body_asset"]); | ||
543 | appearance.SkinItem = new LLUUID((string)reader["skin_item"]); | ||
544 | appearance.SkinAsset = new LLUUID((string)reader["skin_asset"]); | ||
545 | appearance.HairItem = new LLUUID((string)reader["hair_item"]); | ||
546 | appearance.HairAsset = new LLUUID((string)reader["hair_asset"]); | ||
547 | appearance.EyesItem = new LLUUID((string)reader["eyes_item"]); | ||
548 | appearance.EyesAsset = new LLUUID((string)reader["eyes_asset"]); | ||
549 | appearance.ShirtItem = new LLUUID((string)reader["shirt_item"]); | ||
550 | appearance.ShirtAsset = new LLUUID((string)reader["shirt_asset"]); | ||
551 | appearance.PantsItem = new LLUUID((string)reader["pants_item"]); | ||
552 | appearance.PantsAsset = new LLUUID((string)reader["pants_asset"]); | ||
553 | appearance.ShoesItem = new LLUUID((string)reader["shoes_item"]); | ||
554 | appearance.ShoesAsset = new LLUUID((string)reader["shoes_asset"]); | ||
555 | appearance.SocksItem = new LLUUID((string)reader["socks_item"]); | ||
556 | appearance.SocksAsset = new LLUUID((string)reader["socks_asset"]); | ||
557 | appearance.JacketItem = new LLUUID((string)reader["jacket_item"]); | ||
558 | appearance.JacketAsset = new LLUUID((string)reader["jacket_asset"]); | ||
559 | appearance.GlovesItem = new LLUUID((string)reader["gloves_item"]); | ||
560 | appearance.GlovesAsset = new LLUUID((string)reader["gloves_asset"]); | ||
561 | appearance.UnderShirtItem = new LLUUID((string)reader["undershirt_item"]); | ||
562 | appearance.UnderShirtAsset = new LLUUID((string)reader["undershirt_asset"]); | ||
563 | appearance.UnderPantsItem = new LLUUID((string)reader["underpants_item"]); | ||
564 | appearance.UnderPantsAsset = new LLUUID((string)reader["underpants_asset"]); | ||
565 | appearance.SkirtItem = new LLUUID((string)reader["skirt_item"]); | ||
566 | appearance.SkirtAsset = new LLUUID((string)reader["skirt_asset"]); | ||
567 | return appearance; | ||
568 | } | ||
569 | |||
570 | |||
533 | /// <summary> | 571 | /// <summary> |
534 | /// Inserts a new row into the log database | 572 | /// Inserts a new row into the log database |
535 | /// </summary> | 573 | /// </summary> |
@@ -946,5 +984,76 @@ namespace OpenSim.Data.MySQL | |||
946 | 984 | ||
947 | return returnval; | 985 | return returnval; |
948 | } | 986 | } |
987 | |||
988 | public bool insertAppearanceRow(AvatarAppearance appearance) | ||
989 | { | ||
990 | string sql = String.Empty; | ||
991 | sql += "REPLACE INTO "; | ||
992 | sql += "avatarappearance (owner, serial, visual_params, texture, avatar_height, "; | ||
993 | sql += "body_item, body_asset, skin_item, skin_asset, hair_item, hair_asset, eyes_item, eyes_asset, "; | ||
994 | sql += "shirt_item, shirt_asset, pants_item, pants_asset, shoes_item, shoes_asset, socks_item, socks_asset, "; | ||
995 | sql += "jacket_item, jacket_asset, gloves_item, gloves_asset, undershirt_item, undershirt_asset, underpants_item, underpants_asset, "; | ||
996 | sql += "skirt_item, skirt_asset) values ("; | ||
997 | sql += "?owner, ?serial, ?visual_params, ?texture, ?avatar_height, "; | ||
998 | sql += "?body_item, ?body_asset, ?skin_item, ?skin_asset, ?hair_item, ?hair_asset, ?eyes_item, ?eyes_asset, "; | ||
999 | sql += "?shirt_item, ?shirt_asset, ?pants_item, ?pants_asset, ?shoes_item, ?shoes_asset, ?socks_item, ?socks_asset, "; | ||
1000 | sql += "?jacket_item, ?jacket_asset, ?gloves_item, ?gloves_asset, ?undershirt_item, ?undershirt_asset, ?underpants_item, ?underpants_asset, "; | ||
1001 | sql += "?skirt_item, ?skirt_asset)"; | ||
1002 | |||
1003 | bool returnval = false; | ||
1004 | |||
1005 | // we want to send in byte data, which means we can't just pass down strings | ||
1006 | try { | ||
1007 | MySqlCommand cmd = (MySqlCommand) dbcon.CreateCommand(); | ||
1008 | cmd.CommandText = sql; | ||
1009 | cmd.Parameters.AddWithValue("?owner", appearance.Owner.ToString()); | ||
1010 | cmd.Parameters.AddWithValue("?serial", appearance.Serial.ToString()); | ||
1011 | cmd.Parameters.AddWithValue("?visual_params", appearance.VisualParams); | ||
1012 | cmd.Parameters.AddWithValue("?texture", appearance.Texture.ToBytes()); | ||
1013 | cmd.Parameters.AddWithValue("?avatar_height", appearance.AvatarHeight.ToString()); | ||
1014 | cmd.Parameters.AddWithValue("?body_item", appearance.BodyItem.ToString()); | ||
1015 | cmd.Parameters.AddWithValue("?body_asset", appearance.BodyAsset.ToString()); | ||
1016 | cmd.Parameters.AddWithValue("?skin_item", appearance.SkinItem.ToString()); | ||
1017 | cmd.Parameters.AddWithValue("?skin_asset", appearance.SkinAsset.ToString()); | ||
1018 | cmd.Parameters.AddWithValue("?hair_item", appearance.HairItem.ToString()); | ||
1019 | cmd.Parameters.AddWithValue("?hair_asset", appearance.HairAsset.ToString()); | ||
1020 | cmd.Parameters.AddWithValue("?eyes_item", appearance.EyesItem.ToString()); | ||
1021 | cmd.Parameters.AddWithValue("?eyes_asset", appearance.EyesAsset.ToString()); | ||
1022 | cmd.Parameters.AddWithValue("?shirt_item", appearance.ShirtItem.ToString()); | ||
1023 | cmd.Parameters.AddWithValue("?shirt_asset", appearance.ShirtAsset.ToString()); | ||
1024 | cmd.Parameters.AddWithValue("?pants_item", appearance.PantsItem.ToString()); | ||
1025 | cmd.Parameters.AddWithValue("?pants_asset", appearance.PantsAsset.ToString()); | ||
1026 | cmd.Parameters.AddWithValue("?shoes_item", appearance.ShoesItem.ToString()); | ||
1027 | cmd.Parameters.AddWithValue("?shoes_asset", appearance.ShoesAsset.ToString()); | ||
1028 | cmd.Parameters.AddWithValue("?socks_item", appearance.SocksItem.ToString()); | ||
1029 | cmd.Parameters.AddWithValue("?socks_asset", appearance.SocksAsset.ToString()); | ||
1030 | cmd.Parameters.AddWithValue("?jacket_item", appearance.JacketItem.ToString()); | ||
1031 | cmd.Parameters.AddWithValue("?jacket_asset", appearance.JacketAsset.ToString()); | ||
1032 | cmd.Parameters.AddWithValue("?gloves_item", appearance.GlovesItem.ToString()); | ||
1033 | cmd.Parameters.AddWithValue("?gloves_asset", appearance.GlovesAsset.ToString()); | ||
1034 | cmd.Parameters.AddWithValue("?undershirt_item", appearance.UnderShirtItem.ToString()); | ||
1035 | cmd.Parameters.AddWithValue("?undershirt_asset", appearance.UnderShirtAsset.ToString()); | ||
1036 | cmd.Parameters.AddWithValue("?underpants_item", appearance.UnderPantsItem.ToString()); | ||
1037 | cmd.Parameters.AddWithValue("?underpants_asset", appearance.UnderPantsAsset.ToString()); | ||
1038 | cmd.Parameters.AddWithValue("?skirt_item", appearance.SkirtItem.ToString()); | ||
1039 | cmd.Parameters.AddWithValue("?skirt_asset", appearance.SkirtAsset.ToString()); | ||
1040 | |||
1041 | int x; | ||
1042 | if ((x = cmd.ExecuteNonQuery()) > 0) | ||
1043 | { | ||
1044 | returnval = true; | ||
1045 | } | ||
1046 | cmd.Dispose(); | ||
1047 | } | ||
1048 | catch (Exception e) | ||
1049 | { | ||
1050 | m_log.Error(e.ToString()); | ||
1051 | return false; | ||
1052 | } | ||
1053 | |||
1054 | return returnval; | ||
1055 | |||
1056 | } | ||
1057 | |||
949 | } | 1058 | } |
950 | } | 1059 | } |