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authorJustin Clark-Casey (justincc)2012-06-29 01:02:35 +0100
committerJustin Clark-Casey (justincc)2012-06-29 01:02:35 +0100
commit0229e90dcc579cee8fe3321a78f6d75b5d70486e (patch)
tree4f1983dbda29290e53cd1910954135cd058641c5 /OpenSim
parentrefactor: rename _collisionEventPrim to m_collisionEventActors and _collision... (diff)
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Move update of the final optional ODE total frame stat inside the OdeLock rather than outside to avoid a very occasional race condition with the stat collection thread
Diffstat (limited to 'OpenSim')
-rw-r--r--OpenSim/Region/Physics/OdePlugin/OdeScene.cs6
1 files changed, 3 insertions, 3 deletions
diff --git a/OpenSim/Region/Physics/OdePlugin/OdeScene.cs b/OpenSim/Region/Physics/OdePlugin/OdeScene.cs
index 79de99e..32e81e2 100644
--- a/OpenSim/Region/Physics/OdePlugin/OdeScene.cs
+++ b/OpenSim/Region/Physics/OdePlugin/OdeScene.cs
@@ -3227,10 +3227,10 @@ namespace OpenSim.Region.Physics.OdePlugin
3227 } 3227 }
3228 3228
3229 tickCountFrameRun = Util.EnvironmentTickCount(); 3229 tickCountFrameRun = Util.EnvironmentTickCount();
3230 }
3231 3230
3232 if (CollectStats) 3231 if (CollectStats)
3233 m_stats[ODETotalFrameMsStatName] += Util.EnvironmentTickCountSubtract(startFrameTick); 3232 m_stats[ODETotalFrameMsStatName] += Util.EnvironmentTickCountSubtract(startFrameTick);
3233 }
3234 3234
3235 return fps; 3235 return fps;
3236 } 3236 }