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authorJustin Clark-Casey (justincc)2012-07-11 21:43:35 +0100
committerJustin Clark-Casey (justincc)2012-07-11 21:43:35 +0100
commitfc2456320646df66b95a06d4cd292c3b2385a8ea (patch)
treec1f7eaf2c679a9e7d039240146510ffc6a744cd1 /OpenSim
parentAdd regression TestRezScriptedAttachmentsFromInventory() though this currentl... (diff)
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Add regression TestDetachScriptedAttachmentToInventory()
This currently only does a relatively crude check for a ScriptState node in the serialized xml
Diffstat (limited to 'OpenSim')
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs16
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs131
-rw-r--r--OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs2
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs4
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs15
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Listener.cs8
-rw-r--r--OpenSim/Region/ScriptEngine/XEngine/XEngine.cs4
-rw-r--r--OpenSim/Tests/Common/Helpers/TaskInventoryHelpers.cs2
8 files changed, 150 insertions, 32 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
index efab6ed..64ee7e4 100644
--- a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
@@ -339,7 +339,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
339 ShowAttachInUserInventory(sp, attachmentPt, newAttachmentItemID, group); 339 ShowAttachInUserInventory(sp, attachmentPt, newAttachmentItemID, group);
340 } 340 }
341 341
342 public ISceneEntity RezSingleAttachmentFromInventory(IScenePresence sp, UUID itemID, uint AttachmentPt) 342 public SceneObjectGroup RezSingleAttachmentFromInventory(IScenePresence sp, UUID itemID, uint AttachmentPt)
343 { 343 {
344 if (!Enabled) 344 if (!Enabled)
345 return null; 345 return null;
@@ -527,6 +527,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
527 /// </remarks> 527 /// </remarks>
528 /// <param name="sp"></param> 528 /// <param name="sp"></param>
529 /// <param name="grp"></param> 529 /// <param name="grp"></param>
530 /// <param name="saveAllScripted"></param>
530 private void UpdateKnownItem(IScenePresence sp, SceneObjectGroup grp, bool saveAllScripted) 531 private void UpdateKnownItem(IScenePresence sp, SceneObjectGroup grp, bool saveAllScripted)
531 { 532 {
532 // Saving attachments for NPCs messes them up for the real owner! 533 // Saving attachments for NPCs messes them up for the real owner!
@@ -720,18 +721,23 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
720 null, assetID, Vector3.Zero, Vector3.Zero, UUID.Zero, (byte)1, true, 721 null, assetID, Vector3.Zero, Vector3.Zero, UUID.Zero, (byte)1, true,
721 false, false, sp.UUID, true); 722 false, false, sp.UUID, true);
722 723
723 // m_log.DebugFormat(
724 // "[ATTACHMENTS MODULE]: Retrieved single object {0} for attachment to {1} on point {2}",
725 // objatt.Name, remoteClient.Name, AttachmentPt);
726
727 if (objatt != null) 724 if (objatt != null)
728 { 725 {
726// m_log.DebugFormat(
727// "[ATTACHMENTS MODULE]: Rezzed single object {0} for attachment to {1} on point {2} in {3}",
728// objatt.Name, sp.Name, attachmentPt, m_scene.Name);
729
729 // HasGroupChanged is being set from within RezObject. Ideally it would be set by the caller. 730 // HasGroupChanged is being set from within RezObject. Ideally it would be set by the caller.
730 objatt.HasGroupChanged = false; 731 objatt.HasGroupChanged = false;
731 bool tainted = false; 732 bool tainted = false;
732 if (attachmentPt != 0 && attachmentPt != objatt.AttachmentPoint) 733 if (attachmentPt != 0 && attachmentPt != objatt.AttachmentPoint)
733 tainted = true; 734 tainted = true;
734 735
736 // FIXME: Detect whether it's really likely for AttachObject to throw an exception in the normal
737 // course of events. If not, then it's probably not worth trying to recover the situation
738 // since this is more likely to trigger further exceptions and confuse later debugging. If
739 // exceptions can be thrown in expected error conditions (not NREs) then make this consistent
740 // since other normal error conditions will simply return false instead.
735 // This will throw if the attachment fails 741 // This will throw if the attachment fails
736 try 742 try
737 { 743 {
diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs
index 416aa6f..81e889d 100644
--- a/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs
@@ -31,6 +31,7 @@ using System.Reflection;
31using System.Text; 31using System.Text;
32using System.Threading; 32using System.Threading;
33using System.Timers; 33using System.Timers;
34using System.Xml;
34using Timer=System.Timers.Timer; 35using Timer=System.Timers.Timer;
35using Nini.Config; 36using Nini.Config;
36using NUnit.Framework; 37using NUnit.Framework;
@@ -41,10 +42,12 @@ using OpenSim.Region.CoreModules.Avatar.Attachments;
41using OpenSim.Region.CoreModules.Framework; 42using OpenSim.Region.CoreModules.Framework;
42using OpenSim.Region.CoreModules.Framework.EntityTransfer; 43using OpenSim.Region.CoreModules.Framework.EntityTransfer;
43using OpenSim.Region.CoreModules.Framework.InventoryAccess; 44using OpenSim.Region.CoreModules.Framework.InventoryAccess;
44using OpenSim.Region.CoreModules.World.Serialiser; 45using OpenSim.Region.CoreModules.Scripting.WorldComm;
45using OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation; 46using OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation;
47using OpenSim.Region.CoreModules.World.Serialiser;
46using OpenSim.Region.Framework.Scenes; 48using OpenSim.Region.Framework.Scenes;
47using OpenSim.Region.Framework.Interfaces; 49using OpenSim.Region.Framework.Interfaces;
50using OpenSim.Region.ScriptEngine.XEngine;
48using OpenSim.Services.Interfaces; 51using OpenSim.Services.Interfaces;
49using OpenSim.Tests.Common; 52using OpenSim.Tests.Common;
50using OpenSim.Tests.Common.Mock; 53using OpenSim.Tests.Common.Mock;
@@ -57,6 +60,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
57 [TestFixture] 60 [TestFixture]
58 public class AttachmentsModuleTests : OpenSimTestCase 61 public class AttachmentsModuleTests : OpenSimTestCase
59 { 62 {
63 private AutoResetEvent m_chatEvent = new AutoResetEvent(false);
64 private OSChatMessage m_osChatMessageReceived;
65
60 [TestFixtureSetUp] 66 [TestFixtureSetUp]
61 public void FixtureInit() 67 public void FixtureInit()
62 { 68 {
@@ -72,16 +78,73 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
72 Util.FireAndForgetMethod = Util.DefaultFireAndForgetMethod; 78 Util.FireAndForgetMethod = Util.DefaultFireAndForgetMethod;
73 } 79 }
74 80
75 private Scene CreateDefaultTestScene() 81 private void OnChatFromWorld(object sender, OSChatMessage oscm)
82 {
83// Console.WriteLine("Got chat [{0}]", oscm.Message);
84
85 m_osChatMessageReceived = oscm;
86 m_chatEvent.Set();
87 }
88
89 private Scene CreateTestScene()
90 {
91 IConfigSource config = new IniConfigSource();
92 List<object> modules = new List<object>();
93
94 AddCommonConfig(config, modules);
95
96 Scene scene
97 = new SceneHelpers().SetupScene(
98 "attachments-test-scene", TestHelpers.ParseTail(999), 1000, 1000, config);
99 SceneHelpers.SetupSceneModules(scene, config, modules.ToArray());
100
101 return scene;
102 }
103
104 private Scene CreateScriptingEnabledTestScene()
76 { 105 {
77 IConfigSource config = new IniConfigSource(); 106 IConfigSource config = new IniConfigSource();
107 List<object> modules = new List<object>();
108
109 AddCommonConfig(config, modules);
110 AddScriptingConfig(config, modules);
111
112 Scene scene
113 = new SceneHelpers().SetupScene(
114 "attachments-test-scene", TestHelpers.ParseTail(999), 1000, 1000, config);
115 SceneHelpers.SetupSceneModules(scene, config, modules.ToArray());
116
117 scene.StartScripts();
118
119 return scene;
120 }
121
122 private void AddCommonConfig(IConfigSource config, List<object> modules)
123 {
78 config.AddConfig("Modules"); 124 config.AddConfig("Modules");
79 config.Configs["Modules"].Set("InventoryAccessModule", "BasicInventoryAccessModule"); 125 config.Configs["Modules"].Set("InventoryAccessModule", "BasicInventoryAccessModule");
80 126
81 Scene scene = new SceneHelpers().SetupScene(); 127 modules.Add(new AttachmentsModule());
82 SceneHelpers.SetupSceneModules(scene, config, new AttachmentsModule(), new BasicInventoryAccessModule()); 128 modules.Add(new BasicInventoryAccessModule());
129 }
83 130
84 return scene; 131 private void AddScriptingConfig(IConfigSource config, List<object> modules)
132 {
133 IConfig startupConfig = config.AddConfig("Startup");
134 startupConfig.Set("DefaultScriptEngine", "XEngine");
135
136 IConfig xEngineConfig = config.AddConfig("XEngine");
137 xEngineConfig.Set("Enabled", "true");
138
139 // These tests will not run with AppDomainLoading = true, at least on mono. For unknown reasons, the call
140 // to AssemblyResolver.OnAssemblyResolve fails.
141 xEngineConfig.Set("AppDomainLoading", "false");
142
143 modules.Add(new XEngine());
144
145 // Necessary to stop serialization complaining
146 // FIXME: Stop this being necessary if at all possible
147// modules.Add(new WorldCommModule());
85 } 148 }
86 149
87 /// <summary> 150 /// <summary>
@@ -116,7 +179,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
116 TestHelpers.InMethod(); 179 TestHelpers.InMethod();
117// TestHelpers.EnableLogging(); 180// TestHelpers.EnableLogging();
118 181
119 Scene scene = CreateDefaultTestScene(); 182 Scene scene = CreateTestScene();
120 UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(scene, 0x1); 183 UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(scene, 0x1);
121 ScenePresence sp = SceneHelpers.AddScenePresence(scene, ua1); 184 ScenePresence sp = SceneHelpers.AddScenePresence(scene, ua1);
122 185
@@ -163,7 +226,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
163 TestHelpers.InMethod(); 226 TestHelpers.InMethod();
164// TestHelpers.EnableLogging(); 227// TestHelpers.EnableLogging();
165 228
166 Scene scene = CreateDefaultTestScene(); 229 Scene scene = CreateTestScene();
167 UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(scene, 0x1); 230 UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(scene, 0x1);
168 ScenePresence sp = SceneHelpers.AddScenePresence(scene, ua1); 231 ScenePresence sp = SceneHelpers.AddScenePresence(scene, ua1);
169 232
@@ -190,7 +253,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
190 TestHelpers.InMethod(); 253 TestHelpers.InMethod();
191// log4net.Config.XmlConfigurator.Configure(); 254// log4net.Config.XmlConfigurator.Configure();
192 255
193 Scene scene = CreateDefaultTestScene(); 256 Scene scene = CreateTestScene();
194 UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(scene, 0x1); 257 UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(scene, 0x1);
195 ScenePresence sp = SceneHelpers.AddScenePresence(scene, ua1.PrincipalID); 258 ScenePresence sp = SceneHelpers.AddScenePresence(scene, ua1.PrincipalID);
196 259
@@ -225,7 +288,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
225 { 288 {
226 TestHelpers.InMethod(); 289 TestHelpers.InMethod();
227 290
228 Scene scene = CreateDefaultTestScene(); 291 Scene scene = CreateTestScene();
229 UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(scene, 0x1); 292 UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(scene, 0x1);
230 ScenePresence sp = SceneHelpers.AddScenePresence(scene, ua1.PrincipalID); 293 ScenePresence sp = SceneHelpers.AddScenePresence(scene, ua1.PrincipalID);
231 294
@@ -248,7 +311,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
248 TestHelpers.InMethod(); 311 TestHelpers.InMethod();
249// log4net.Config.XmlConfigurator.Configure(); 312// log4net.Config.XmlConfigurator.Configure();
250 313
251 Scene scene = CreateDefaultTestScene(); 314 Scene scene = CreateTestScene();
252 UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(scene, 0x1); 315 UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(scene, 0x1);
253 ScenePresence sp = SceneHelpers.AddScenePresence(scene, ua1.PrincipalID); 316 ScenePresence sp = SceneHelpers.AddScenePresence(scene, ua1.PrincipalID);
254 317
@@ -278,9 +341,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
278 public void TestDetachAttachmentToInventory() 341 public void TestDetachAttachmentToInventory()
279 { 342 {
280 TestHelpers.InMethod(); 343 TestHelpers.InMethod();
281// log4net.Config.XmlConfigurator.Configure();
282 344
283 Scene scene = CreateDefaultTestScene(); 345 Scene scene = CreateTestScene();
284 UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(scene, 0x1); 346 UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(scene, 0x1);
285 ScenePresence sp = SceneHelpers.AddScenePresence(scene, ua1.PrincipalID); 347 ScenePresence sp = SceneHelpers.AddScenePresence(scene, ua1.PrincipalID);
286 348
@@ -303,6 +365,45 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
303 } 365 }
304 366
305 /// <summary> 367 /// <summary>
368 /// Test specific conditions associated with detaching a scripted attachment from inventory.
369 /// </summary>
370 [Test]
371 public void TestDetachScriptedAttachmentToInventory()
372 {
373 TestHelpers.InMethod();
374 TestHelpers.EnableLogging();
375
376 Scene scene = CreateScriptingEnabledTestScene();
377 UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(scene, 0x1);
378 ScenePresence sp = SceneHelpers.AddScenePresence(scene, ua1);
379
380 SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, sp.UUID, "att-name", 0x10);
381 TaskInventoryHelpers.AddScript(scene, so.RootPart);
382 InventoryItemBase userItem = UserInventoryHelpers.AddInventoryItem(scene, so, 0x100, 0x1000);
383
384 // FIXME: Right now, we have to do a tricksy chat listen to make sure we know when the script is running.
385 // In the future, we need to be able to do this programatically more predicably.
386 scene.EventManager.OnChatFromWorld += OnChatFromWorld;
387
388 SceneObjectGroup soRezzed
389 = scene.AttachmentsModule.RezSingleAttachmentFromInventory(sp, userItem.ID, (uint)AttachmentPoint.Chest);
390
391 // Wait for chat to signal rezzed script has been started.
392 m_chatEvent.WaitOne(60000);
393
394 scene.AttachmentsModule.DetachSingleAttachmentToInv(sp, soRezzed);
395
396 InventoryItemBase userItemUpdated = scene.InventoryService.GetItem(userItem);
397 AssetBase asset = scene.AssetService.Get(userItemUpdated.AssetID.ToString());
398
399 XmlDocument soXml = new XmlDocument();
400 soXml.LoadXml(Encoding.UTF8.GetString(asset.Data));
401
402 XmlNodeList scriptStateNodes = soXml.GetElementsByTagName("ScriptState");
403 Assert.That(scriptStateNodes.Count, Is.EqualTo(1));
404 }
405
406 /// <summary>
306 /// Test that attachments don't hang about in the scene when the agent is closed 407 /// Test that attachments don't hang about in the scene when the agent is closed
307 /// </summary> 408 /// </summary>
308 [Test] 409 [Test]
@@ -311,7 +412,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
311 TestHelpers.InMethod(); 412 TestHelpers.InMethod();
312// log4net.Config.XmlConfigurator.Configure(); 413// log4net.Config.XmlConfigurator.Configure();
313 414
314 Scene scene = CreateDefaultTestScene(); 415 Scene scene = CreateTestScene();
315 UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(scene, 0x1); 416 UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(scene, 0x1);
316 InventoryItemBase attItem = CreateAttachmentItem(scene, ua1.PrincipalID, "att", 0x10, 0x20); 417 InventoryItemBase attItem = CreateAttachmentItem(scene, ua1.PrincipalID, "att", 0x10, 0x20);
317 418
@@ -334,7 +435,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
334 TestHelpers.InMethod(); 435 TestHelpers.InMethod();
335// log4net.Config.XmlConfigurator.Configure(); 436// log4net.Config.XmlConfigurator.Configure();
336 437
337 Scene scene = CreateDefaultTestScene(); 438 Scene scene = CreateTestScene();
338 UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(scene, 0x1); 439 UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(scene, 0x1);
339 InventoryItemBase attItem = CreateAttachmentItem(scene, ua1.PrincipalID, "att", 0x10, 0x20); 440 InventoryItemBase attItem = CreateAttachmentItem(scene, ua1.PrincipalID, "att", 0x10, 0x20);
340 441
@@ -370,7 +471,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
370 { 471 {
371 TestHelpers.InMethod(); 472 TestHelpers.InMethod();
372 473
373 Scene scene = CreateDefaultTestScene(); 474 Scene scene = CreateTestScene();
374 UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(scene, 0x1); 475 UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(scene, 0x1);
375 InventoryItemBase attItem = CreateAttachmentItem(scene, ua1.PrincipalID, "att", 0x10, 0x20); 476 InventoryItemBase attItem = CreateAttachmentItem(scene, ua1.PrincipalID, "att", 0x10, 0x20);
376 477
diff --git a/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs b/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs
index ba35a41..351e603 100644
--- a/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs
@@ -92,7 +92,7 @@ namespace OpenSim.Region.Framework.Interfaces
92 /// <param name="itemID"></param> 92 /// <param name="itemID"></param>
93 /// <param name="AttachmentPt"></param> 93 /// <param name="AttachmentPt"></param>
94 /// <returns>The scene object that was attached. Null if the scene object could not be found</returns> 94 /// <returns>The scene object that was attached. Null if the scene object could not be found</returns>
95 ISceneEntity RezSingleAttachmentFromInventory(IScenePresence sp, UUID itemID, uint AttachmentPt); 95 SceneObjectGroup RezSingleAttachmentFromInventory(IScenePresence sp, UUID itemID, uint AttachmentPt);
96 96
97 /// <summary> 97 /// <summary>
98 /// Rez multiple attachments from a user's inventory 98 /// Rez multiple attachments from a user's inventory
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
index cf2ed1a..821fd81 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
@@ -1295,6 +1295,10 @@ namespace OpenSim.Region.Framework.Scenes
1295 { 1295 {
1296 if (e != null) 1296 if (e != null)
1297 { 1297 {
1298// m_log.DebugFormat(
1299// "[PRIM INVENTORY]: Getting script state from engine {0} for {1} in part {2} in group {3} in {4}",
1300// e.Name, item.Name, m_part.Name, m_part.ParentGroup.Name, m_part.ParentGroup.Scene.Name);
1301
1298 string n = e.GetXMLState(item.ItemID); 1302 string n = e.GetXMLState(item.ItemID);
1299 if (n != String.Empty) 1303 if (n != String.Empty)
1300 { 1304 {
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs
index 993d10f..5b22860 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs
@@ -233,17 +233,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
233 m_Timer[engine].UnSetTimerEvents(localID, itemID); 233 m_Timer[engine].UnSetTimerEvents(localID, itemID);
234 234
235 // Remove from: HttpRequest 235 // Remove from: HttpRequest
236 IHttpRequestModule iHttpReq = 236 IHttpRequestModule iHttpReq = engine.World.RequestModuleInterface<IHttpRequestModule>();
237 engine.World.RequestModuleInterface<IHttpRequestModule>(); 237 if (iHttpReq != null)
238 iHttpReq.StopHttpRequest(localID, itemID); 238 iHttpReq.StopHttpRequest(localID, itemID);
239 239
240 IWorldComm comms = engine.World.RequestModuleInterface<IWorldComm>(); 240 IWorldComm comms = engine.World.RequestModuleInterface<IWorldComm>();
241 if (comms != null) 241 if (comms != null)
242 comms.DeleteListener(itemID); 242 comms.DeleteListener(itemID);
243 243
244 IXMLRPC xmlrpc = engine.World.RequestModuleInterface<IXMLRPC>(); 244 IXMLRPC xmlrpc = engine.World.RequestModuleInterface<IXMLRPC>();
245 xmlrpc.DeleteChannels(itemID); 245 if (xmlrpc != null)
246 xmlrpc.CancelSRDRequests(itemID); 246 {
247 xmlrpc.DeleteChannels(itemID);
248 xmlrpc.CancelSRDRequests(itemID);
249 }
247 250
248 // Remove Sensors 251 // Remove Sensors
249 m_SensorRepeat[engine].UnSetSenseRepeaterEvents(localID, itemID); 252 m_SensorRepeat[engine].UnSetSenseRepeaterEvents(localID, itemID);
@@ -305,7 +308,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
305 { 308 {
306 List<Object> data = new List<Object>(); 309 List<Object> data = new List<Object>();
307 310
308 Object[] listeners=m_Listener[engine].GetSerializationData(itemID); 311 Object[] listeners = m_Listener[engine].GetSerializationData(itemID);
309 if (listeners.Length > 0) 312 if (listeners.Length > 0)
310 { 313 {
311 data.Add("listener"); 314 data.Add("listener");
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Listener.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Listener.cs
index 93e0261..efa86fc 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Listener.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Listener.cs
@@ -88,13 +88,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
88 88
89 public Object[] GetSerializationData(UUID itemID) 89 public Object[] GetSerializationData(UUID itemID)
90 { 90 {
91 return m_commsPlugin.GetSerializationData(itemID); 91 if (m_commsPlugin != null)
92 return m_commsPlugin.GetSerializationData(itemID);
93 else
94 return new Object[]{};
92 } 95 }
93 96
94 public void CreateFromData(uint localID, UUID itemID, UUID hostID, 97 public void CreateFromData(uint localID, UUID itemID, UUID hostID,
95 Object[] data) 98 Object[] data)
96 { 99 {
97 m_commsPlugin.CreateFromData(localID, itemID, hostID, data); 100 if (m_commsPlugin != null)
101 m_commsPlugin.CreateFromData(localID, itemID, hostID, data);
98 } 102 }
99 } 103 }
100} \ No newline at end of file 104} \ No newline at end of file
diff --git a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
index efcae94..e07ae1c 100644
--- a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
+++ b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
@@ -1676,12 +1676,12 @@ namespace OpenSim.Region.ScriptEngine.XEngine
1676 1676
1677 public string GetXMLState(UUID itemID) 1677 public string GetXMLState(UUID itemID)
1678 { 1678 {
1679// m_log.DebugFormat("[XEngine]: Getting XML state for {0}", itemID); 1679// m_log.DebugFormat("[XEngine]: Getting XML state for script instance {0}", itemID);
1680 1680
1681 IScriptInstance instance = GetInstance(itemID); 1681 IScriptInstance instance = GetInstance(itemID);
1682 if (instance == null) 1682 if (instance == null)
1683 { 1683 {
1684// m_log.DebugFormat("[XEngine]: Found no script for {0}, returning empty string", itemID); 1684// m_log.DebugFormat("[XEngine]: Found no script instance for {0}, returning empty string", itemID);
1685 return ""; 1685 return "";
1686 } 1686 }
1687 1687
diff --git a/OpenSim/Tests/Common/Helpers/TaskInventoryHelpers.cs b/OpenSim/Tests/Common/Helpers/TaskInventoryHelpers.cs
index c4e29e2..fba03ab 100644
--- a/OpenSim/Tests/Common/Helpers/TaskInventoryHelpers.cs
+++ b/OpenSim/Tests/Common/Helpers/TaskInventoryHelpers.cs
@@ -81,7 +81,7 @@ namespace OpenSim.Tests.Common
81 public static TaskInventoryItem AddScript(Scene scene, SceneObjectPart part) 81 public static TaskInventoryItem AddScript(Scene scene, SceneObjectPart part)
82 { 82 {
83 AssetScriptText ast = new AssetScriptText(); 83 AssetScriptText ast = new AssetScriptText();
84 ast.Source = "default { state_entry() {} }"; 84 ast.Source = "default { state_entry() { llSay(0, \"Hello World\"); } }";
85 ast.Encode(); 85 ast.Encode();
86 86
87 UUID assetUuid = new UUID("00000000-0000-0000-1000-000000000000"); 87 UUID assetUuid = new UUID("00000000-0000-0000-1000-000000000000");