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author | Robert Adams | 2012-11-25 20:02:19 -0800 |
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committer | Robert Adams | 2012-11-25 20:04:33 -0800 |
commit | d7126a14e15958b00f8ea33b34253f88b1c341c5 (patch) | |
tree | a533a0122c56b343e51e60bc3309022be35a2bef /OpenSim | |
parent | BulletSim: organize MoveLinear code for understandability. Make LIMIT_MOTOR_U... (diff) | |
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BulletSim: up the vehicle angular damping to 0.95. Still trying to overcome the movement added by Bullet.
Diffstat (limited to 'OpenSim')
-rw-r--r-- | OpenSim/Region/Physics/BulletSPlugin/BSScene.cs | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs b/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs index 333247f..805e670 100644 --- a/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs | |||
@@ -1207,8 +1207,8 @@ public sealed class BSScene : PhysicsScene, IPhysicsParameters | |||
1207 | (s) => { return s.m_params[0].avatarContactProcessingThreshold; }, | 1207 | (s) => { return s.m_params[0].avatarContactProcessingThreshold; }, |
1208 | (s,p,l,v) => { s.UpdateParameterObject(ref s.m_params[0].avatarContactProcessingThreshold, p, l, v); } ), | 1208 | (s,p,l,v) => { s.UpdateParameterObject(ref s.m_params[0].avatarContactProcessingThreshold, p, l, v); } ), |
1209 | 1209 | ||
1210 | new ParameterDefn("vehicleAngularDamping", "Factor to damp vehicle angular movement per second (0.0 - 1.0)", | 1210 | new ParameterDefn("VehicleAngularDamping", "Factor to damp vehicle angular movement per second (0.0 - 1.0)", |
1211 | 0.8f, | 1211 | 0.95f, |
1212 | (s,cf,p,v) => { s.m_params[0].vehicleAngularDamping = cf.GetFloat(p, v); }, | 1212 | (s,cf,p,v) => { s.m_params[0].vehicleAngularDamping = cf.GetFloat(p, v); }, |
1213 | (s) => { return s.m_params[0].vehicleAngularDamping; }, | 1213 | (s) => { return s.m_params[0].vehicleAngularDamping; }, |
1214 | (s,p,l,v) => { s.m_params[0].vehicleAngularDamping = v; } ), | 1214 | (s,p,l,v) => { s.m_params[0].vehicleAngularDamping = v; } ), |