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authorJustin Clark-Casey (justincc)2010-08-26 15:33:42 +0100
committerJustin Clark-Casey (justincc)2010-08-26 15:33:42 +0100
commita6869fbc3ef92733de37f6dc95d62f08034dae17 (patch)
tree604705f0fdacbe20b429cd0f612ee27e621d9567 /OpenSim
parentMerge branch 'master' of ssh://opensimulator.org/var/git/opensim (diff)
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Use SOP.ParentGroup in Prioritizer instead of Scene.GetGroupByPrim()
By the time a scheduled update is triggered, a sog may have been removed from the scene. This change prevents NullReferenceExceptions in these situations.
Diffstat (limited to 'OpenSim')
-rw-r--r--OpenSim/Region/Framework/Scenes/Prioritizer.cs18
1 files changed, 16 insertions, 2 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Prioritizer.cs b/OpenSim/Region/Framework/Scenes/Prioritizer.cs
index de3c360..505d01f 100644
--- a/OpenSim/Region/Framework/Scenes/Prioritizer.cs
+++ b/OpenSim/Region/Framework/Scenes/Prioritizer.cs
@@ -122,9 +122,16 @@ namespace OpenSim.Region.Framework.Scenes
122 // Use group position for child prims 122 // Use group position for child prims
123 Vector3 entityPos; 123 Vector3 entityPos;
124 if (entity is SceneObjectPart) 124 if (entity is SceneObjectPart)
125 entityPos = m_scene.GetGroupByPrim(entity.LocalId).AbsolutePosition; 125 {
126 // Can't use Scene.GetGroupByPrim() here, since the entity may have been delete from the scene
127 // before its scheduled update was triggered
128 //entityPos = m_scene.GetGroupByPrim(entity.LocalId).AbsolutePosition;
129 entityPos = ((SceneObjectPart)entity).ParentGroup.AbsolutePosition;
130 }
126 else 131 else
132 {
127 entityPos = entity.AbsolutePosition; 133 entityPos = entity.AbsolutePosition;
134 }
128 135
129 return Vector3.DistanceSquared(presencePos, entityPos); 136 return Vector3.DistanceSquared(presencePos, entityPos);
130 } 137 }
@@ -144,9 +151,16 @@ namespace OpenSim.Region.Framework.Scenes
144 // Use group position for child prims 151 // Use group position for child prims
145 Vector3 entityPos = entity.AbsolutePosition; 152 Vector3 entityPos = entity.AbsolutePosition;
146 if (entity is SceneObjectPart) 153 if (entity is SceneObjectPart)
147 entityPos = m_scene.GetGroupByPrim(entity.LocalId).AbsolutePosition; 154 {
155 // Can't use Scene.GetGroupByPrim() here, since the entity may have been delete from the scene
156 // before its scheduled update was triggered
157 //entityPos = m_scene.GetGroupByPrim(entity.LocalId).AbsolutePosition;
158 entityPos = ((SceneObjectPart)entity).ParentGroup.AbsolutePosition;
159 }
148 else 160 else
161 {
149 entityPos = entity.AbsolutePosition; 162 entityPos = entity.AbsolutePosition;
163 }
150 164
151 if (!presence.IsChildAgent) 165 if (!presence.IsChildAgent)
152 { 166 {