diff options
author | Robert Adams | 2012-12-16 21:12:01 -0800 |
---|---|---|
committer | Robert Adams | 2012-12-16 21:19:12 -0800 |
commit | 8a95953bb7c35ec1f2b6d97520c56178778ef729 (patch) | |
tree | d1cc2bc6eebc17f1a4dc98b2424de27bcb8ffff2 /OpenSim | |
parent | Add stack dump function that takes an alternate printer outter. I've found th... (diff) | |
download | opensim-SC-8a95953bb7c35ec1f2b6d97520c56178778ef729.zip opensim-SC-8a95953bb7c35ec1f2b6d97520c56178778ef729.tar.gz opensim-SC-8a95953bb7c35ec1f2b6d97520c56178778ef729.tar.bz2 opensim-SC-8a95953bb7c35ec1f2b6d97520c56178778ef729.tar.xz |
BulletSim: experimentally remove unit displacement from prim border crossing test. This seems to cause border crossing to be sensed either a little early or a little late depending on which directin the object is moving. If border crossings become totally borked or someone remembers why this was displacement was done, revert this change.
Diffstat (limited to 'OpenSim')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | 15 |
1 files changed, 13 insertions, 2 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index 1fa6a75..64a5811 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |||
@@ -430,8 +430,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
430 | 430 | ||
431 | if (Scene != null) | 431 | if (Scene != null) |
432 | { | 432 | { |
433 | if ((Scene.TestBorderCross(val - Vector3.UnitX, Cardinals.E) || Scene.TestBorderCross(val + Vector3.UnitX, Cardinals.W) | 433 | if ( |
434 | || Scene.TestBorderCross(val - Vector3.UnitY, Cardinals.N) || Scene.TestBorderCross(val + Vector3.UnitY, Cardinals.S)) | 434 | // (Scene.TestBorderCross(val - Vector3.UnitX, Cardinals.E) |
435 | // || Scene.TestBorderCross(val + Vector3.UnitX, Cardinals.W) | ||
436 | // || Scene.TestBorderCross(val - Vector3.UnitY, Cardinals.N) | ||
437 | // || Scene.TestBorderCross(val + Vector3.UnitY, Cardinals.S)) | ||
438 | // Experimental change for better border crossings. | ||
439 | // The commented out original lines above would, it seems, trigger | ||
440 | // a border crossing a little early or late depending on which | ||
441 | // direction the object was moving. | ||
442 | (Scene.TestBorderCross(val, Cardinals.E) | ||
443 | || Scene.TestBorderCross(val, Cardinals.W) | ||
444 | || Scene.TestBorderCross(val, Cardinals.N) | ||
445 | || Scene.TestBorderCross(val, Cardinals.S)) | ||
435 | && !IsAttachmentCheckFull() && (!Scene.LoadingPrims)) | 446 | && !IsAttachmentCheckFull() && (!Scene.LoadingPrims)) |
436 | { | 447 | { |
437 | m_scene.CrossPrimGroupIntoNewRegion(val, this, true); | 448 | m_scene.CrossPrimGroupIntoNewRegion(val, this, true); |