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author | Justin Clark-Casey (justincc) | 2012-07-06 23:13:00 +0100 |
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committer | Justin Clark-Casey (justincc) | 2012-07-06 23:13:00 +0100 |
commit | 74014a38548b831ab56fa552f20d26fa29a83332 (patch) | |
tree | 4c41fb2cd4dabea6526898c682e83086ec663f25 /OpenSim | |
parent | Add assert to attachment regression tests to check that number of objects in ... (diff) | |
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minor: Remove some wrong comments in attachments regression tests
Diffstat (limited to 'OpenSim')
-rw-r--r-- | OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs index c1ba8a8..5dcbd28 100644 --- a/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs +++ b/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs | |||
@@ -407,7 +407,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests | |||
407 | Assert.That(actualSceneBAtt.Name, Is.EqualTo(attItem.Name)); | 407 | Assert.That(actualSceneBAtt.Name, Is.EqualTo(attItem.Name)); |
408 | Assert.That(actualSceneBAtt.AttachmentPoint, Is.EqualTo((uint)AttachmentPoint.Chest)); | 408 | Assert.That(actualSceneBAtt.AttachmentPoint, Is.EqualTo((uint)AttachmentPoint.Chest)); |
409 | 409 | ||
410 | // Teleporting attachments should not end up in the scene graph | ||
411 | Assert.That(sceneB.GetSceneObjectGroups().Count, Is.EqualTo(1)); | 410 | Assert.That(sceneB.GetSceneObjectGroups().Count, Is.EqualTo(1)); |
412 | 411 | ||
413 | // Check attachments have been removed from sceneA | 412 | // Check attachments have been removed from sceneA |
@@ -422,7 +421,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests | |||
422 | List<SceneObjectGroup> actualSceneAAttachments = afterTeleportSceneASp.GetAttachments(); | 421 | List<SceneObjectGroup> actualSceneAAttachments = afterTeleportSceneASp.GetAttachments(); |
423 | Assert.That(actualSceneAAttachments.Count, Is.EqualTo(0)); | 422 | Assert.That(actualSceneAAttachments.Count, Is.EqualTo(0)); |
424 | 423 | ||
425 | // Teleporting attachments should not end up in the scene graph | ||
426 | Assert.That(sceneA.GetSceneObjectGroups().Count, Is.EqualTo(0)); | 424 | Assert.That(sceneA.GetSceneObjectGroups().Count, Is.EqualTo(0)); |
427 | } | 425 | } |
428 | 426 | ||