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author | Justin Clark-Casey (justincc) | 2012-10-26 23:08:59 +0100 |
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committer | Justin Clark-Casey (justincc) | 2012-10-26 23:08:59 +0100 |
commit | 67432fcbf2b9ad58e83eb55f789c28ffd9ab572b (patch) | |
tree | eab663b3788f973b25b5aa79722f218554ccf8a8 /OpenSim | |
parent | minor: Make the error thrown logged when a simulator in grid mode is trying t... (diff) | |
download | opensim-SC-67432fcbf2b9ad58e83eb55f789c28ffd9ab572b.zip opensim-SC-67432fcbf2b9ad58e83eb55f789c28ffd9ab572b.tar.gz opensim-SC-67432fcbf2b9ad58e83eb55f789c28ffd9ab572b.tar.bz2 opensim-SC-67432fcbf2b9ad58e83eb55f789c28ffd9ab572b.tar.xz |
Fix "save iar" hanging permanently if the asset request phase times out.
Unlike "save oar", this was happening on the same thread as the original request.
The timeout happens on another so the original thread is never aborted.
On "save oar" this leaves the thread hanging (still bad) but on "save iar" it left the console thread hanging.
Temporary fix is to make "save iar" do asset request on a separate thread, like "save oar".
Longer term fix will be to restructure asset save to use a ManualResetEvent rather than a separate timeout timer.
Diffstat (limited to 'OpenSim')
4 files changed, 33 insertions, 14 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs index 6587ead..d13b4a0 100644 --- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs +++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs | |||
@@ -337,11 +337,14 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
337 | { | 337 | { |
338 | m_log.DebugFormat("[INVENTORY ARCHIVER]: Saving {0} assets for items", m_assetUuids.Count); | 338 | m_log.DebugFormat("[INVENTORY ARCHIVER]: Saving {0} assets for items", m_assetUuids.Count); |
339 | 339 | ||
340 | new AssetsRequest( | 340 | AssetsRequest ar |
341 | new AssetsArchiver(m_archiveWriter), | 341 | = new AssetsRequest( |
342 | m_assetUuids, m_scene.AssetService, | 342 | new AssetsArchiver(m_archiveWriter), |
343 | m_scene.UserAccountService, m_scene.RegionInfo.ScopeID, | 343 | m_assetUuids, m_scene.AssetService, |
344 | options, ReceivedAllAssets).Execute(); | 344 | m_scene.UserAccountService, m_scene.RegionInfo.ScopeID, |
345 | options, ReceivedAllAssets); | ||
346 | |||
347 | Util.FireAndForget(o => ar.Execute()); | ||
345 | } | 348 | } |
346 | else | 349 | else |
347 | { | 350 | { |
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveTestCase.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveTestCase.cs index 1056865..00727a4 100644 --- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveTestCase.cs +++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveTestCase.cs | |||
@@ -82,7 +82,25 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests | |||
82 | 82 | ||
83 | protected string m_item1Name = "Ray Gun Item"; | 83 | protected string m_item1Name = "Ray Gun Item"; |
84 | protected string m_coaItemName = "Coalesced Item"; | 84 | protected string m_coaItemName = "Coalesced Item"; |
85 | 85 | ||
86 | [TestFixtureSetUp] | ||
87 | public void FixtureSetup() | ||
88 | { | ||
89 | // Don't allow tests to be bamboozled by asynchronous events. Execute everything on the same thread. | ||
90 | Util.FireAndForgetMethod = FireAndForgetMethod.RegressionTest; | ||
91 | |||
92 | ConstructDefaultIarBytesForTestLoad(); | ||
93 | } | ||
94 | |||
95 | [TestFixtureTearDown] | ||
96 | public void TearDown() | ||
97 | { | ||
98 | // We must set this back afterwards, otherwise later tests will fail since they're expecting multiple | ||
99 | // threads. Possibly, later tests should be rewritten so none of them require async stuff (which regression | ||
100 | // tests really shouldn't). | ||
101 | Util.FireAndForgetMethod = Util.DefaultFireAndForgetMethod; | ||
102 | } | ||
103 | |||
86 | [SetUp] | 104 | [SetUp] |
87 | public override void SetUp() | 105 | public override void SetUp() |
88 | { | 106 | { |
@@ -90,12 +108,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests | |||
90 | m_iarStream = new MemoryStream(m_iarStreamBytes); | 108 | m_iarStream = new MemoryStream(m_iarStreamBytes); |
91 | } | 109 | } |
92 | 110 | ||
93 | [TestFixtureSetUp] | ||
94 | public void FixtureSetup() | ||
95 | { | ||
96 | ConstructDefaultIarBytesForTestLoad(); | ||
97 | } | ||
98 | |||
99 | protected void ConstructDefaultIarBytesForTestLoad() | 111 | protected void ConstructDefaultIarBytesForTestLoad() |
100 | { | 112 | { |
101 | // log4net.Config.XmlConfigurator.Configure(); | 113 | // log4net.Config.XmlConfigurator.Configure(); |
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs index 12a05b3..06f6e49 100644 --- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs +++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs | |||
@@ -49,7 +49,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests | |||
49 | { | 49 | { |
50 | [TestFixture] | 50 | [TestFixture] |
51 | public class InventoryArchiverTests : InventoryArchiveTestCase | 51 | public class InventoryArchiverTests : InventoryArchiveTestCase |
52 | { | 52 | { |
53 | protected TestScene m_scene; | 53 | protected TestScene m_scene; |
54 | protected InventoryArchiverModule m_archiverModule; | 54 | protected InventoryArchiverModule m_archiverModule; |
55 | 55 | ||
@@ -69,7 +69,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests | |||
69 | public void TestLoadCoalesecedItem() | 69 | public void TestLoadCoalesecedItem() |
70 | { | 70 | { |
71 | TestHelpers.InMethod(); | 71 | TestHelpers.InMethod(); |
72 | // log4net.Config.XmlConfigurator.Configure(); | 72 | // TestHelpers.EnableLogging(); |
73 | 73 | ||
74 | UserAccountHelpers.CreateUserWithInventory(m_scene, m_uaLL1, "password"); | 74 | UserAccountHelpers.CreateUserWithInventory(m_scene, m_uaLL1, "password"); |
75 | m_archiverModule.DearchiveInventory(m_uaLL1.FirstName, m_uaLL1.LastName, "/", "password", m_iarStream); | 75 | m_archiverModule.DearchiveInventory(m_uaLL1.FirstName, m_uaLL1.LastName, "/", "password", m_iarStream); |
diff --git a/OpenSim/Region/CoreModules/World/Archiver/AssetsRequest.cs b/OpenSim/Region/CoreModules/World/Archiver/AssetsRequest.cs index 5787279..103eb47 100644 --- a/OpenSim/Region/CoreModules/World/Archiver/AssetsRequest.cs +++ b/OpenSim/Region/CoreModules/World/Archiver/AssetsRequest.cs | |||
@@ -129,6 +129,10 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
129 | m_options = options; | 129 | m_options = options; |
130 | m_repliesRequired = uuids.Count; | 130 | m_repliesRequired = uuids.Count; |
131 | 131 | ||
132 | // FIXME: This is a really poor way of handling the timeout since it will always leave the original requesting thread | ||
133 | // hanging. Need to restructure so an original request thread waits for a ManualResetEvent on asset received | ||
134 | // so we can properly abort that thread. Or request all assets synchronously, though that would be a more | ||
135 | // radical change | ||
132 | m_requestCallbackTimer = new System.Timers.Timer(TIMEOUT); | 136 | m_requestCallbackTimer = new System.Timers.Timer(TIMEOUT); |
133 | m_requestCallbackTimer.AutoReset = false; | 137 | m_requestCallbackTimer.AutoReset = false; |
134 | m_requestCallbackTimer.Elapsed += new ElapsedEventHandler(OnRequestCallbackTimeout); | 138 | m_requestCallbackTimer.Elapsed += new ElapsedEventHandler(OnRequestCallbackTimeout); |