diff options
author | Sean Dague | 2008-11-10 20:28:57 +0000 |
---|---|---|
committer | Sean Dague | 2008-11-10 20:28:57 +0000 |
commit | 60299d172bc1e2395bf17f6280023e40bc141ff4 (patch) | |
tree | a33c0a3e8e53045871cee370a9819b8e5c9048cc /OpenSim | |
parent | * minor: remove useless exception catch (diff) | |
download | opensim-SC-60299d172bc1e2395bf17f6280023e40bc141ff4.zip opensim-SC-60299d172bc1e2395bf17f6280023e40bc141ff4.tar.gz opensim-SC-60299d172bc1e2395bf17f6280023e40bc141ff4.tar.bz2 opensim-SC-60299d172bc1e2395bf17f6280023e40bc141ff4.tar.xz |
Lock tests on EntityList.cs, multithreaded object addition
and removal.
From: Arthur Rodrigo S Valadares <arthursv@linux.vnet.ibm.com>
Diffstat (limited to 'OpenSim')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/EntityList.cs | 2 | ||||
-rw-r--r-- | OpenSim/Region/Environment/Scenes/Tests/EntityListTests.cs | 289 |
2 files changed, 290 insertions, 1 deletions
diff --git a/OpenSim/Region/Environment/Scenes/EntityList.cs b/OpenSim/Region/Environment/Scenes/EntityList.cs index cd59f2a..2488ab3 100644 --- a/OpenSim/Region/Environment/Scenes/EntityList.cs +++ b/OpenSim/Region/Environment/Scenes/EntityList.cs | |||
@@ -130,7 +130,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
130 | } | 130 | } |
131 | } | 131 | } |
132 | 132 | ||
133 | public SceneObjectGroup FindObject(int local) | 133 | public SceneObjectGroup FindObject(uint local) |
134 | { | 134 | { |
135 | try | 135 | try |
136 | { | 136 | { |
diff --git a/OpenSim/Region/Environment/Scenes/Tests/EntityListTests.cs b/OpenSim/Region/Environment/Scenes/Tests/EntityListTests.cs new file mode 100644 index 0000000..f4aa3d8 --- /dev/null +++ b/OpenSim/Region/Environment/Scenes/Tests/EntityListTests.cs | |||
@@ -0,0 +1,289 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using NUnit.Framework.SyntaxHelpers; | ||
29 | using System; | ||
30 | using System.Threading; | ||
31 | using System.Text; | ||
32 | using System.Collections.Generic; | ||
33 | using Nini.Config; | ||
34 | using NUnit.Framework; | ||
35 | using OpenSim.Framework; | ||
36 | using OpenSim.Framework.Communications; | ||
37 | using OpenSim.Region.Environment.Scenes; | ||
38 | using OpenMetaverse; | ||
39 | |||
40 | namespace OpenSim.Region.Environment.Scenes.Tests | ||
41 | { | ||
42 | /// <summary> | ||
43 | /// Scene oriented tests | ||
44 | /// </summary> | ||
45 | [TestFixture] | ||
46 | public class EntityListTests | ||
47 | { | ||
48 | [SetUp] | ||
49 | public void Init() | ||
50 | { | ||
51 | try | ||
52 | { | ||
53 | log4net.Config.XmlConfigurator.Configure(); | ||
54 | } | ||
55 | catch | ||
56 | { | ||
57 | // I don't care, just leave log4net off | ||
58 | } | ||
59 | } | ||
60 | |||
61 | static public Random random; | ||
62 | SceneObjectGroup found; | ||
63 | Scene scene; | ||
64 | |||
65 | /// <summary> | ||
66 | /// Test adding an object to a scene. Doesn't yet do what it says on the tin. | ||
67 | /// </summary> | ||
68 | [Test] | ||
69 | public void T001_TestAddSceneObject() | ||
70 | { | ||
71 | RegionInfo regInfo = new RegionInfo(1000, 1000, null, null); | ||
72 | regInfo.RegionName = "Unit test region"; | ||
73 | AgentCircuitManager acm = new AgentCircuitManager(); | ||
74 | //CommunicationsManager cm = new CommunicationsManager(null, null, null, false, null); | ||
75 | CommunicationsManager cm = null; | ||
76 | //SceneCommunicationService scs = new SceneCommunicationService(cm); | ||
77 | SceneCommunicationService scs = null; | ||
78 | StorageManager sm = new OpenSim.Region.Environment.StorageManager("OpenSim.Data.Null.dll", "", ""); | ||
79 | IConfigSource configSource = new IniConfigSource(); | ||
80 | |||
81 | scene | ||
82 | = new Scene(regInfo, acm, cm, scs, null, sm, null, null, false, false, false, configSource, null); | ||
83 | |||
84 | SceneObjectGroup sceneObject = new SceneObjectGroup(); | ||
85 | SceneObjectPart part | ||
86 | = new SceneObjectPart(UUID.Random(), PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero); | ||
87 | //part.UpdatePrimFlags(false, false, true); | ||
88 | part.ObjectFlags |= (uint)PrimFlags.Phantom; | ||
89 | |||
90 | sceneObject.RootPart = part; | ||
91 | sceneObject.AddPart(part); | ||
92 | |||
93 | scene.AddNewSceneObject(sceneObject, false); | ||
94 | |||
95 | SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId); | ||
96 | |||
97 | //System.Console.WriteLine("retrievedPart : {0}", retrievedPart); | ||
98 | // If the parts have the same UUID then we will consider them as one and the same | ||
99 | Assert.That(retrievedPart.UUID, Is.EqualTo(part.UUID)); | ||
100 | } | ||
101 | |||
102 | [Test] | ||
103 | public void T010_AddObjects() | ||
104 | { | ||
105 | random = new Random(); | ||
106 | SceneObjectGroup found; | ||
107 | EntityList entlist = new EntityList(); | ||
108 | SceneObjectGroup sog = NewSOG(); | ||
109 | UUID obj1 = sog.UUID; | ||
110 | uint li1 = sog.LocalId; | ||
111 | entlist.Add(sog); | ||
112 | sog = NewSOG(); | ||
113 | UUID obj2 = sog.UUID; | ||
114 | uint li2 = sog.LocalId; | ||
115 | entlist.Add(sog); | ||
116 | |||
117 | found = entlist.FindObject(obj1); | ||
118 | Assert.That(found.UUID ,Is.EqualTo(obj1) ); | ||
119 | found = entlist.FindObject(li1); | ||
120 | Assert.That(found.UUID ,Is.EqualTo(obj1) ); | ||
121 | found = entlist.FindObject(obj2); | ||
122 | Assert.That(found.UUID ,Is.EqualTo(obj2) ); | ||
123 | found = entlist.FindObject(li2); | ||
124 | Assert.That(found.UUID ,Is.EqualTo(obj2) ); | ||
125 | |||
126 | entlist.RemoveObject(obj1); | ||
127 | entlist.RemoveObject(obj2); | ||
128 | |||
129 | found = entlist.FindObject(obj1); | ||
130 | Assert.That(found, Is.Null); | ||
131 | found = entlist.FindObject(obj2); | ||
132 | Assert.That(found, Is.Null); | ||
133 | } | ||
134 | |||
135 | [Test] | ||
136 | public void T011_ThreadAddRemoveTest() | ||
137 | { | ||
138 | EntityList entlist = new EntityList(); | ||
139 | Dictionary<UUID, uint> dict = new Dictionary<UUID,uint>(); | ||
140 | List<Thread> trdlist = new List<Thread>(); | ||
141 | for (int i=0; i<80; i++) | ||
142 | { | ||
143 | SceneObjectGroup sog = NewSOG(); | ||
144 | TestThreads test = new TestThreads(entlist,sog); | ||
145 | Thread start = new Thread(new ThreadStart(test.TestAddSceneObject)); | ||
146 | start.Start(); | ||
147 | trdlist.Add(start); | ||
148 | dict.Add(sog.UUID, sog.LocalId); | ||
149 | } | ||
150 | foreach (Thread thread in trdlist) | ||
151 | { | ||
152 | thread.Join(); | ||
153 | } | ||
154 | foreach (KeyValuePair<UUID, uint> item in dict) | ||
155 | { | ||
156 | found = entlist.FindObject(item.Key); | ||
157 | Assert.That(found.UUID,Is.EqualTo(item.Key)); | ||
158 | found = entlist.FindObject(item.Value); | ||
159 | Assert.That(found.UUID,Is.EqualTo(item.Key)); | ||
160 | |||
161 | // Start Removing | ||
162 | TestThreads test = new TestThreads(entlist,found); | ||
163 | Thread start = new Thread(new ThreadStart(test.TestRemoveSceneObject)); | ||
164 | start.Start(); | ||
165 | trdlist.Add(start); | ||
166 | } | ||
167 | foreach (Thread thread in trdlist) | ||
168 | { | ||
169 | thread.Join(); | ||
170 | } | ||
171 | foreach (KeyValuePair<UUID, uint> item in dict) | ||
172 | { | ||
173 | found = entlist.FindObject(item.Key); | ||
174 | Assert.That(found,Is.Null); | ||
175 | found = entlist.FindObject(item.Value); | ||
176 | Assert.That(found,Is.Null); | ||
177 | } | ||
178 | } | ||
179 | |||
180 | [Test] | ||
181 | public void T012_MultipleUUIDEntry() | ||
182 | { | ||
183 | EntityList entlist = new EntityList(); | ||
184 | UUID id = UUID.Random(); | ||
185 | int exceptions = 0; | ||
186 | Dictionary<UUID, uint> dict = new Dictionary<UUID,uint>(); | ||
187 | List<Thread> trdlist = new List<Thread>(); | ||
188 | SceneObjectGroup sog = NewSOG(id); | ||
189 | uint lid = sog.LocalId; | ||
190 | for (int i=0; i<30; i++) | ||
191 | { | ||
192 | try | ||
193 | { | ||
194 | TestThreads test = new TestThreads(entlist,sog); | ||
195 | Thread start = new Thread(new ThreadStart(test.TestAddSceneObject)); | ||
196 | start.Start(); | ||
197 | trdlist.Add(start); | ||
198 | } | ||
199 | catch | ||
200 | { | ||
201 | } | ||
202 | } | ||
203 | foreach (Thread thread in trdlist) | ||
204 | { | ||
205 | thread.Join(); | ||
206 | } | ||
207 | found = entlist.FindObject(sog.UUID); | ||
208 | Assert.That(found.UUID,Is.EqualTo(sog.UUID)); | ||
209 | found = entlist.FindObject(lid); | ||
210 | Assert.That(found.UUID,Is.EqualTo(sog.UUID)); | ||
211 | |||
212 | entlist.RemoveObject(id); | ||
213 | found = entlist.FindObject(id); | ||
214 | Assert.That(found,Is.Null); | ||
215 | } | ||
216 | |||
217 | private SceneObjectGroup NewSOG() | ||
218 | { | ||
219 | SceneObjectGroup sog = new SceneObjectGroup(); | ||
220 | SceneObjectPart sop = new SceneObjectPart(UUID.Random(), PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero); | ||
221 | sop.Name = RandomName(); | ||
222 | sop.Description = sop.Name; | ||
223 | sop.Text = RandomName(); | ||
224 | sop.SitName = RandomName(); | ||
225 | sop.TouchName = RandomName(); | ||
226 | sop.ObjectFlags |= (uint)PrimFlags.Phantom; | ||
227 | |||
228 | sog.AddPart(sop); | ||
229 | sog.RootPart = sop; | ||
230 | |||
231 | scene.AddNewSceneObject(sog, false); | ||
232 | |||
233 | return sog; | ||
234 | } | ||
235 | |||
236 | private SceneObjectGroup NewSOG(UUID id) | ||
237 | { | ||
238 | SceneObjectGroup sog = new SceneObjectGroup(); | ||
239 | SceneObjectPart sop = new SceneObjectPart(UUID.Random(), PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero); | ||
240 | sop.UUID = id; | ||
241 | sop.Name = RandomName(); | ||
242 | sop.Description = sop.Name; | ||
243 | sop.Text = RandomName(); | ||
244 | sop.SitName = RandomName(); | ||
245 | sop.TouchName = RandomName(); | ||
246 | sop.ObjectFlags |= (uint)PrimFlags.Phantom; | ||
247 | |||
248 | sog.AddPart(sop); | ||
249 | sog.RootPart = sop; | ||
250 | |||
251 | scene.AddNewSceneObject(sog, false); | ||
252 | |||
253 | return sog; | ||
254 | } | ||
255 | |||
256 | private static string RandomName() | ||
257 | { | ||
258 | StringBuilder name = new StringBuilder(); | ||
259 | int size = random.Next(40,80); | ||
260 | char ch ; | ||
261 | for (int i=0; i<size; i++) | ||
262 | { | ||
263 | ch = Convert.ToChar(Convert.ToInt32(Math.Floor(26 * random.NextDouble() + 65))) ; | ||
264 | name.Append(ch); | ||
265 | } | ||
266 | return name.ToString(); | ||
267 | } | ||
268 | } | ||
269 | |||
270 | public class TestThreads | ||
271 | { | ||
272 | private EntityList entlist; | ||
273 | private SceneObjectGroup sog; | ||
274 | |||
275 | public TestThreads(EntityList entlist, SceneObjectGroup sog) | ||
276 | { | ||
277 | this.entlist = entlist; | ||
278 | this.sog = sog; | ||
279 | } | ||
280 | public void TestAddSceneObject() | ||
281 | { | ||
282 | entlist.Add(sog); | ||
283 | } | ||
284 | public void TestRemoveSceneObject() | ||
285 | { | ||
286 | entlist.RemoveObject(sog.UUID); | ||
287 | } | ||
288 | } | ||
289 | } \ No newline at end of file | ||