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authorTeravus Ovares (Dan Olivares)2009-08-25 17:36:04 -0400
committerTeravus Ovares (Dan Olivares)2009-08-25 17:36:04 -0400
commit5f794d3e599c45d37fed508de24216c8888a2fba (patch)
treed67bf3f91fc0ae4bf16552e31d5249249d71be6c /OpenSim
parentMerge branch 'master' of ssh://MyConnection/var/git/opensim (diff)
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A slightly modified version of
http://opensimulator.org/mantis/view.php?id=4040 by jhurliman. The patch didn't match up, so I winged it here. My effort to manually merge the patch seems to make sense, so I'm going to commit it.
Diffstat (limited to 'OpenSim')
-rw-r--r--OpenSim/Framework/AvatarAppearance.cs7
-rw-r--r--OpenSim/Grid/UserServer.Modules/UserServerAvatarAppearanceModule.cs7
2 files changed, 13 insertions, 1 deletions
diff --git a/OpenSim/Framework/AvatarAppearance.cs b/OpenSim/Framework/AvatarAppearance.cs
index 1fb01ba..940ae3b 100644
--- a/OpenSim/Framework/AvatarAppearance.cs
+++ b/OpenSim/Framework/AvatarAppearance.cs
@@ -510,6 +510,13 @@ namespace OpenSim.Framework
510 if (te != null && te.Length > 0) 510 if (te != null && te.Length > 0)
511 Texture = new Primitive.TextureEntry(te, 0, te.Length); 511 Texture = new Primitive.TextureEntry(te, 0, te.Length);
512 } 512 }
513 else
514 {
515 // We shouldn't be receiving appearance hashtables without a TextureEntry,
516 // but in case we do this will prevent a failure when saving to the database
517 Texture = GetDefaultTexture();
518 }
519
513 520
514 AvatarHeight = (float)Convert.ToDouble((string)h["avatar_height"]); 521 AvatarHeight = (float)Convert.ToDouble((string)h["avatar_height"]);
515 522
diff --git a/OpenSim/Grid/UserServer.Modules/UserServerAvatarAppearanceModule.cs b/OpenSim/Grid/UserServer.Modules/UserServerAvatarAppearanceModule.cs
index 7941679..88918d1 100644
--- a/OpenSim/Grid/UserServer.Modules/UserServerAvatarAppearanceModule.cs
+++ b/OpenSim/Grid/UserServer.Modules/UserServerAvatarAppearanceModule.cs
@@ -110,7 +110,12 @@ namespace OpenSim.Grid.UserServer.Modules
110 if (requestData.Contains("owner")) 110 if (requestData.Contains("owner"))
111 { 111 {
112 AvatarAppearance appearance = new AvatarAppearance(requestData); 112 AvatarAppearance appearance = new AvatarAppearance(requestData);
113 m_userDataBaseService.UpdateUserAppearance(new UUID((string)requestData["owner"]), appearance); 113
114 // TODO: Sometime in the future we may have a database layer that is capable of updating appearance when
115 // the TextureEntry is null. When that happens, this check can be removed
116 if (appearance.Texture != null)
117 m_userDataBaseService.UpdateUserAppearance(new UUID((string)requestData["owner"]), appearance);
118
114 responseData = new Hashtable(); 119 responseData = new Hashtable();
115 responseData["returnString"] = "TRUE"; 120 responseData["returnString"] = "TRUE";
116 } 121 }