diff options
author | Justin Clarke Casey | 2007-12-21 19:47:45 +0000 |
---|---|---|
committer | Justin Clarke Casey | 2007-12-21 19:47:45 +0000 |
commit | 42bc256e4fdd1b978b59fba117a78899b5a25c49 (patch) | |
tree | de77069b77bfa31ea3709267affc7a3425617eb6 /OpenSim | |
parent | * Fixed UserServer crash when it's passed 00000000000000000000000000 as the U... (diff) | |
download | opensim-SC-42bc256e4fdd1b978b59fba117a78899b5a25c49.zip opensim-SC-42bc256e4fdd1b978b59fba117a78899b5a25c49.tar.gz opensim-SC-42bc256e4fdd1b978b59fba117a78899b5a25c49.tar.bz2 opensim-SC-42bc256e4fdd1b978b59fba117a78899b5a25c49.tar.xz |
Refix bug where inventory textures don't appear in prim edit texture selection box
unless previously expanded in inventory.
Diffstat (limited to 'OpenSim')
-rw-r--r-- | OpenSim/Framework/Communications/Cache/UserProfileCacheService.cs | 21 | ||||
-rw-r--r-- | OpenSim/Framework/IClientAPI.cs | 4 | ||||
-rw-r--r-- | OpenSim/Region/ClientStack/ClientView.cs | 244 | ||||
-rw-r--r-- | OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs | 6 |
4 files changed, 161 insertions, 114 deletions
diff --git a/OpenSim/Framework/Communications/Cache/UserProfileCacheService.cs b/OpenSim/Framework/Communications/Cache/UserProfileCacheService.cs index bf7f5c1..6a7be78 100644 --- a/OpenSim/Framework/Communications/Cache/UserProfileCacheService.cs +++ b/OpenSim/Framework/Communications/Cache/UserProfileCacheService.cs | |||
@@ -176,11 +176,14 @@ namespace OpenSim.Framework.Communications.Cache | |||
176 | public void HandleFetchInventoryDescendents(IClientAPI remoteClient, LLUUID folderID, LLUUID ownerID, | 176 | public void HandleFetchInventoryDescendents(IClientAPI remoteClient, LLUUID folderID, LLUUID ownerID, |
177 | bool fetchFolders, bool fetchItems, int sortOrder) | 177 | bool fetchFolders, bool fetchItems, int sortOrder) |
178 | { | 178 | { |
179 | // XXX We're not handling sortOrder yet! | ||
180 | |||
179 | InventoryFolderImpl fold = null; | 181 | InventoryFolderImpl fold = null; |
180 | if (folderID == libraryRoot.folderID) | 182 | if (folderID == libraryRoot.folderID) |
181 | { | 183 | { |
182 | remoteClient.SendInventoryFolderDetails(libraryRoot.agentID, libraryRoot.folderID, | 184 | remoteClient.SendInventoryFolderDetails( |
183 | libraryRoot.RequestListOfItems(), libraryRoot.RequestListOfFolders(), libraryRoot.SubFoldersCount); | 185 | libraryRoot.agentID, libraryRoot.folderID, libraryRoot.RequestListOfItems(), |
186 | libraryRoot.RequestListOfFolders(), fetchFolders, fetchItems); | ||
184 | 187 | ||
185 | return; | 188 | return; |
186 | } | 189 | } |
@@ -188,7 +191,9 @@ namespace OpenSim.Framework.Communications.Cache | |||
188 | if ((fold = libraryRoot.HasSubFolder(folderID)) != null) | 191 | if ((fold = libraryRoot.HasSubFolder(folderID)) != null) |
189 | { | 192 | { |
190 | System.Console.WriteLine("fetching librarysubfolder"); | 193 | System.Console.WriteLine("fetching librarysubfolder"); |
191 | remoteClient.SendInventoryFolderDetails(libraryRoot.agentID, folderID, fold.RequestListOfItems(), fold.RequestListOfFolders(), fold.SubFoldersCount); | 194 | remoteClient.SendInventoryFolderDetails( |
195 | libraryRoot.agentID, folderID, fold.RequestListOfItems(), | ||
196 | fold.RequestListOfFolders(), fetchFolders, fetchItems); | ||
192 | 197 | ||
193 | return; | 198 | return; |
194 | } | 199 | } |
@@ -203,15 +208,19 @@ namespace OpenSim.Framework.Communications.Cache | |||
203 | System.Console.Write("fetching root folder"); | 208 | System.Console.Write("fetching root folder"); |
204 | if (fetchItems) | 209 | if (fetchItems) |
205 | { | 210 | { |
206 | remoteClient.SendInventoryFolderDetails(remoteClient.AgentId, folderID, | 211 | remoteClient.SendInventoryFolderDetails( |
207 | userProfile.RootFolder.RequestListOfItems(), userProfile.RootFolder.RequestListOfFolders(), userProfile.RootFolder.SubFoldersCount); | 212 | remoteClient.AgentId, folderID, userProfile.RootFolder.RequestListOfItems(), |
213 | userProfile.RootFolder.RequestListOfFolders(), | ||
214 | fetchFolders, fetchItems); | ||
208 | } | 215 | } |
209 | } | 216 | } |
210 | else | 217 | else |
211 | { | 218 | { |
212 | if ((fold = userProfile.RootFolder.HasSubFolder(folderID)) != null) | 219 | if ((fold = userProfile.RootFolder.HasSubFolder(folderID)) != null) |
213 | { | 220 | { |
214 | remoteClient.SendInventoryFolderDetails(remoteClient.AgentId, folderID, fold.RequestListOfItems(), fold.RequestListOfFolders(), fold.SubFoldersCount); | 221 | remoteClient.SendInventoryFolderDetails( |
222 | remoteClient.AgentId, folderID, fold.RequestListOfItems(), | ||
223 | fold.RequestListOfFolders(), fetchFolders, fetchItems); | ||
215 | return; | 224 | return; |
216 | } | 225 | } |
217 | } | 226 | } |
diff --git a/OpenSim/Framework/IClientAPI.cs b/OpenSim/Framework/IClientAPI.cs index 41afe27..8ba161a 100644 --- a/OpenSim/Framework/IClientAPI.cs +++ b/OpenSim/Framework/IClientAPI.cs | |||
@@ -540,7 +540,9 @@ namespace OpenSim.Framework | |||
540 | void SendPrimTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, LLVector3 position, | 540 | void SendPrimTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, LLVector3 position, |
541 | LLQuaternion rotation, LLVector3 velocity, LLVector3 rotationalvelocity); | 541 | LLQuaternion rotation, LLVector3 velocity, LLVector3 rotationalvelocity); |
542 | 542 | ||
543 | void SendInventoryFolderDetails(LLUUID ownerID, LLUUID folderID, List<InventoryItemBase> items, List<InventoryFolderBase> folders, int subFoldersCount); | 543 | void SendInventoryFolderDetails(LLUUID ownerID, LLUUID folderID, List<InventoryItemBase> items, |
544 | List<InventoryFolderBase> folders, bool fetchFolders, | ||
545 | bool fetchItems); | ||
544 | void SendInventoryItemDetails(LLUUID ownerID, InventoryItemBase item); | 546 | void SendInventoryItemDetails(LLUUID ownerID, InventoryItemBase item); |
545 | 547 | ||
546 | /// <summary> | 548 | /// <summary> |
diff --git a/OpenSim/Region/ClientStack/ClientView.cs b/OpenSim/Region/ClientStack/ClientView.cs index 34186de..10fd7ae 100644 --- a/OpenSim/Region/ClientStack/ClientView.cs +++ b/OpenSim/Region/ClientStack/ClientView.cs | |||
@@ -898,136 +898,168 @@ namespace OpenSim.Region.ClientStack | |||
898 | 898 | ||
899 | /// <summary> | 899 | /// <summary> |
900 | /// Send information about the items contained in a folder to the client. | 900 | /// Send information about the items contained in a folder to the client. |
901 | /// | ||
902 | /// XXX This method needs some refactoring loving | ||
901 | /// </summary> | 903 | /// </summary> |
902 | /// <param name="ownerID">The owner of the folder</param> | 904 | /// <param name="ownerID">The owner of the folder</param> |
903 | /// <param name="folderID">The id of the folder</param> | 905 | /// <param name="folderID">The id of the folder</param> |
904 | /// <param name="items">The items contained in the folder identified by folderID</param> | 906 | /// <param name="items">The items contained in the folder identified by folderID</param> |
905 | /// <param name="subFoldersCount">The number of subfolders contained in the given folder. This is necessary since | 907 | /// <param name="fetchFolders">Do we need to send folder information?</param> |
906 | /// the client is expecting inventory packets which incorporate this number into the descendents field, even though | 908 | /// <param name="fetchItems">Do we need to send item information?</param> |
907 | /// we send back no details of the folders themselves (only the items).</param> | 909 | public void SendInventoryFolderDetails(LLUUID ownerID, LLUUID folderID, List<InventoryItemBase> items, |
908 | public void SendInventoryFolderDetails(LLUUID ownerID, LLUUID folderID, List<InventoryItemBase> items, List<InventoryFolderBase> folders, int subFoldersCount) | 910 | List<InventoryFolderBase> folders, |
911 | bool fetchFolders, bool fetchItems) | ||
909 | { | 912 | { |
910 | Encoding enc = Encoding.ASCII; | 913 | Encoding enc = Encoding.ASCII; |
911 | uint FULL_MASK_PERMISSIONS = 2147483647; | 914 | uint FULL_MASK_PERMISSIONS = 2147483647; |
912 | InventoryDescendentsPacket descend = CreateInventoryDescendentsPacket(ownerID, folderID); | 915 | |
913 | 916 | if (fetchItems) | |
914 | int count = 0; | ||
915 | if (items.Count < 40) | ||
916 | { | ||
917 | descend.ItemData = new InventoryDescendentsPacket.ItemDataBlock[items.Count]; | ||
918 | // In the very first packet, also include the sub folders count so that the total descendents the | ||
919 | // client receives matches its expectations. Subsequent inventory packets need contain only the count | ||
920 | // of the number of items actually in them. | ||
921 | descend.AgentData.Descendents = items.Count + subFoldersCount; | ||
922 | } | ||
923 | else | ||
924 | { | ||
925 | descend.ItemData = new InventoryDescendentsPacket.ItemDataBlock[40]; | ||
926 | // In the very first packet, also include the sub folders count so that the total descendents the | ||
927 | // client receives matches its expectations. Subsequent inventory packets need contain only the count | ||
928 | // of the number of items actually in them. | ||
929 | descend.AgentData.Descendents = 40 + subFoldersCount; | ||
930 | } | ||
931 | |||
932 | int i = 0; | ||
933 | foreach (InventoryItemBase item in items) | ||
934 | { | 917 | { |
935 | descend.ItemData[i] = new InventoryDescendentsPacket.ItemDataBlock(); | 918 | InventoryDescendentsPacket descend = CreateInventoryDescendentsPacket(ownerID, folderID); |
936 | descend.ItemData[i].ItemID = item.inventoryID; | 919 | |
937 | descend.ItemData[i].AssetID = item.assetID; | 920 | if (items.Count < 40) |
938 | descend.ItemData[i].CreatorID = item.creatorsID; | ||
939 | descend.ItemData[i].BaseMask = item.inventoryBasePermissions; | ||
940 | descend.ItemData[i].CreationDate = 1000; | ||
941 | descend.ItemData[i].Description = Helpers.StringToField(item.inventoryDescription); | ||
942 | descend.ItemData[i].EveryoneMask = item.inventoryEveryOnePermissions; | ||
943 | descend.ItemData[i].Flags = 1; | ||
944 | descend.ItemData[i].FolderID = item.parentFolderID; | ||
945 | descend.ItemData[i].GroupID = new LLUUID("00000000-0000-0000-0000-000000000000"); | ||
946 | descend.ItemData[i].GroupMask = 0; | ||
947 | descend.ItemData[i].InvType = (sbyte)item.invType; | ||
948 | descend.ItemData[i].Name = Helpers.StringToField(item.inventoryName); | ||
949 | descend.ItemData[i].NextOwnerMask = item.inventoryNextPermissions; | ||
950 | descend.ItemData[i].OwnerID = item.avatarID; | ||
951 | descend.ItemData[i].OwnerMask = item.inventoryCurrentPermissions; | ||
952 | descend.ItemData[i].SalePrice = 0; | ||
953 | descend.ItemData[i].SaleType = 0; | ||
954 | descend.ItemData[i].Type = (sbyte)item.assetType; | ||
955 | descend.ItemData[i].CRC = | ||
956 | Helpers.InventoryCRC(descend.ItemData[i].CreationDate, descend.ItemData[i].SaleType, | ||
957 | descend.ItemData[i].InvType, descend.ItemData[i].Type, | ||
958 | descend.ItemData[i].AssetID, descend.ItemData[i].GroupID, descend.ItemData[i].SalePrice, | ||
959 | descend.ItemData[i].OwnerID, descend.ItemData[i].CreatorID, | ||
960 | descend.ItemData[i].ItemID, descend.ItemData[i].FolderID, descend.ItemData[i].EveryoneMask, | ||
961 | descend.ItemData[i].Flags, descend.ItemData[i].OwnerMask, descend.ItemData[i].GroupMask, item.inventoryCurrentPermissions); | ||
962 | |||
963 | i++; | ||
964 | count++; | ||
965 | if (i == 40) | ||
966 | { | 921 | { |
967 | OutPacket(descend, ThrottleOutPacketType.Asset); | 922 | descend.ItemData = new InventoryDescendentsPacket.ItemDataBlock[items.Count]; |
968 | 923 | descend.AgentData.Descendents = items.Count; | |
969 | if ((items.Count - count) > 0) | 924 | } |
925 | else | ||
926 | { | ||
927 | descend.ItemData = new InventoryDescendentsPacket.ItemDataBlock[40]; | ||
928 | descend.AgentData.Descendents = 40; | ||
929 | } | ||
930 | |||
931 | // Even if we aren't fetching the folders, we still need to include the folder count | ||
932 | // in the total number of descendents. Failure to do so will cause subtle bugs such | ||
933 | // as the failure of textures which haven't been expanded in inventory to show up | ||
934 | // in the texture prim edit selection panel. | ||
935 | if (!fetchFolders) | ||
936 | { | ||
937 | descend.AgentData.Descendents += folders.Count; | ||
938 | } | ||
939 | |||
940 | int count = 0; | ||
941 | int i = 0; | ||
942 | foreach (InventoryItemBase item in items) | ||
943 | { | ||
944 | descend.ItemData[i] = new InventoryDescendentsPacket.ItemDataBlock(); | ||
945 | descend.ItemData[i].ItemID = item.inventoryID; | ||
946 | descend.ItemData[i].AssetID = item.assetID; | ||
947 | descend.ItemData[i].CreatorID = item.creatorsID; | ||
948 | descend.ItemData[i].BaseMask = item.inventoryBasePermissions; | ||
949 | descend.ItemData[i].CreationDate = 1000; | ||
950 | descend.ItemData[i].Description = Helpers.StringToField(item.inventoryDescription); | ||
951 | descend.ItemData[i].EveryoneMask = item.inventoryEveryOnePermissions; | ||
952 | descend.ItemData[i].Flags = 1; | ||
953 | descend.ItemData[i].FolderID = item.parentFolderID; | ||
954 | descend.ItemData[i].GroupID = new LLUUID("00000000-0000-0000-0000-000000000000"); | ||
955 | descend.ItemData[i].GroupMask = 0; | ||
956 | descend.ItemData[i].InvType = (sbyte)item.invType; | ||
957 | descend.ItemData[i].Name = Helpers.StringToField(item.inventoryName); | ||
958 | descend.ItemData[i].NextOwnerMask = item.inventoryNextPermissions; | ||
959 | descend.ItemData[i].OwnerID = item.avatarID; | ||
960 | descend.ItemData[i].OwnerMask = item.inventoryCurrentPermissions; | ||
961 | descend.ItemData[i].SalePrice = 0; | ||
962 | descend.ItemData[i].SaleType = 0; | ||
963 | descend.ItemData[i].Type = (sbyte)item.assetType; | ||
964 | descend.ItemData[i].CRC = | ||
965 | Helpers.InventoryCRC(descend.ItemData[i].CreationDate, descend.ItemData[i].SaleType, | ||
966 | descend.ItemData[i].InvType, descend.ItemData[i].Type, | ||
967 | descend.ItemData[i].AssetID, descend.ItemData[i].GroupID, descend.ItemData[i].SalePrice, | ||
968 | descend.ItemData[i].OwnerID, descend.ItemData[i].CreatorID, | ||
969 | descend.ItemData[i].ItemID, descend.ItemData[i].FolderID, descend.ItemData[i].EveryoneMask, | ||
970 | descend.ItemData[i].Flags, descend.ItemData[i].OwnerMask, descend.ItemData[i].GroupMask, item.inventoryCurrentPermissions); | ||
971 | |||
972 | i++; | ||
973 | count++; | ||
974 | if (i == 40) | ||
970 | { | 975 | { |
971 | descend = CreateInventoryDescendentsPacket(ownerID, folderID); | 976 | OutPacket(descend, ThrottleOutPacketType.Asset); |
972 | if ((items.Count - count) < 40) | 977 | |
973 | { | 978 | if ((items.Count - count) > 0) |
974 | descend.ItemData = new InventoryDescendentsPacket.ItemDataBlock[items.Count - count]; | ||
975 | descend.AgentData.Descendents = items.Count - count; | ||
976 | } | ||
977 | else | ||
978 | { | 979 | { |
979 | descend.ItemData = new InventoryDescendentsPacket.ItemDataBlock[40]; | 980 | descend = CreateInventoryDescendentsPacket(ownerID, folderID); |
980 | descend.AgentData.Descendents = 40; | 981 | if ((items.Count - count) < 40) |
982 | { | ||
983 | descend.ItemData = new InventoryDescendentsPacket.ItemDataBlock[items.Count - count]; | ||
984 | descend.AgentData.Descendents = items.Count - count; | ||
985 | } | ||
986 | else | ||
987 | { | ||
988 | descend.ItemData = new InventoryDescendentsPacket.ItemDataBlock[40]; | ||
989 | descend.AgentData.Descendents = 40; | ||
990 | } | ||
991 | i = 0; | ||
981 | } | 992 | } |
982 | i = 0; | ||
983 | } | 993 | } |
984 | } | 994 | } |
985 | } | 995 | |
986 | 996 | if (i < 40) | |
987 | if (i < 40) | 997 | { |
988 | { | 998 | OutPacket(descend, ThrottleOutPacketType.Asset); |
989 | OutPacket(descend, ThrottleOutPacketType.Asset); | 999 | } |
990 | } | 1000 | } |
991 | 1001 | ||
992 | //send subfolders | 1002 | //send subfolders |
993 | descend = CreateInventoryDescendentsPacket(ownerID, folderID); | 1003 | if (fetchFolders) |
994 | descend.FolderData = new InventoryDescendentsPacket.FolderDataBlock[folders.Count]; | ||
995 | i = 0; | ||
996 | count = 0; | ||
997 | foreach (InventoryFolderBase folder in folders) | ||
998 | { | 1004 | { |
999 | descend.FolderData[i] = new InventoryDescendentsPacket.FolderDataBlock(); | 1005 | InventoryDescendentsPacket descend = CreateInventoryDescendentsPacket(ownerID, folderID); |
1000 | descend.FolderData[i].FolderID = folder.folderID; | 1006 | |
1001 | descend.FolderData[i].Name = Helpers.StringToField(folder.name); | 1007 | if (folders.Count < 40) |
1002 | descend.FolderData[i].ParentID = folder.parentID; | ||
1003 | descend.FolderData[i].Type = (sbyte)folder.type; | ||
1004 | i++; | ||
1005 | count++; | ||
1006 | if (i == 40) | ||
1007 | { | 1008 | { |
1008 | OutPacket(descend, ThrottleOutPacketType.Asset); | 1009 | descend.FolderData = new InventoryDescendentsPacket.FolderDataBlock[folders.Count]; |
1009 | 1010 | descend.AgentData.Descendents = folders.Count; | |
1010 | if ((folders.Count - count) > 0) | 1011 | } |
1012 | else | ||
1013 | { | ||
1014 | descend.FolderData = new InventoryDescendentsPacket.FolderDataBlock[40]; | ||
1015 | descend.AgentData.Descendents = 40; | ||
1016 | } | ||
1017 | |||
1018 | // Not sure if this scenario ever actually occurs, but nonetheless we include the items | ||
1019 | // count even if we're not sending item data for the same reasons as above. | ||
1020 | if (!fetchItems) | ||
1021 | { | ||
1022 | descend.AgentData.Descendents += items.Count; | ||
1023 | } | ||
1024 | |||
1025 | int i = 0; | ||
1026 | int count = 0; | ||
1027 | foreach (InventoryFolderBase folder in folders) | ||
1028 | { | ||
1029 | descend.FolderData[i] = new InventoryDescendentsPacket.FolderDataBlock(); | ||
1030 | descend.FolderData[i].FolderID = folder.folderID; | ||
1031 | descend.FolderData[i].Name = Helpers.StringToField(folder.name); | ||
1032 | descend.FolderData[i].ParentID = folder.parentID; | ||
1033 | descend.FolderData[i].Type = (sbyte)folder.type; | ||
1034 | |||
1035 | i++; | ||
1036 | count++; | ||
1037 | if (i == 40) | ||
1011 | { | 1038 | { |
1012 | descend = CreateInventoryDescendentsPacket(ownerID, folderID); | 1039 | OutPacket(descend, ThrottleOutPacketType.Asset); |
1013 | if ((folders.Count - count) < 40) | 1040 | |
1041 | if ((folders.Count - count) > 0) | ||
1014 | { | 1042 | { |
1015 | descend.FolderData = new InventoryDescendentsPacket.FolderDataBlock[items.Count - count]; | 1043 | descend = CreateInventoryDescendentsPacket(ownerID, folderID); |
1016 | descend.AgentData.Descendents = folders.Count - count; | 1044 | if ((folders.Count - count) < 40) |
1017 | } | 1045 | { |
1018 | else | 1046 | descend.FolderData = new InventoryDescendentsPacket.FolderDataBlock[folders.Count - count]; |
1019 | { | 1047 | descend.AgentData.Descendents = folders.Count - count; |
1020 | descend.FolderData = new InventoryDescendentsPacket.FolderDataBlock[40]; | 1048 | } |
1021 | descend.AgentData.Descendents = 40; | 1049 | else |
1050 | { | ||
1051 | descend.FolderData = new InventoryDescendentsPacket.FolderDataBlock[40]; | ||
1052 | descend.AgentData.Descendents = 40; | ||
1053 | } | ||
1054 | i = 0; | ||
1022 | } | 1055 | } |
1023 | i = 0; | ||
1024 | } | 1056 | } |
1025 | } | 1057 | } |
1026 | } | 1058 | |
1027 | 1059 | if (i < 40) | |
1028 | if (i < 40) | 1060 | { |
1029 | { | 1061 | OutPacket(descend, ThrottleOutPacketType.Asset); |
1030 | OutPacket(descend, ThrottleOutPacketType.Asset); | 1062 | } |
1031 | } | 1063 | } |
1032 | } | 1064 | } |
1033 | 1065 | ||
diff --git a/OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs b/OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs index 4722c13..b31784e 100644 --- a/OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs +++ b/OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs | |||
@@ -323,7 +323,11 @@ namespace SimpleApp | |||
323 | { | 323 | { |
324 | } | 324 | } |
325 | 325 | ||
326 | public virtual void SendInventoryFolderDetails(LLUUID ownerID, LLUUID folderID, List<InventoryItemBase> items, List<InventoryFolderBase> folders, int subFoldersCount) | 326 | public virtual void SendInventoryFolderDetails(LLUUID ownerID, LLUUID folderID, |
327 | List<InventoryItemBase> items, | ||
328 | List<InventoryFolderBase> folders, | ||
329 | bool fetchFolders, | ||
330 | bool fetchItems) | ||
327 | { | 331 | { |
328 | } | 332 | } |
329 | 333 | ||