diff options
author | BlueWall | 2011-12-05 15:29:00 -0500 |
---|---|---|
committer | BlueWall | 2011-12-05 15:29:00 -0500 |
commit | 2d3dda6db391d0b74459ba0b4d77e13078b76913 (patch) | |
tree | b3391ff60a778b6809742cb0d1e53a67ece1b63c /OpenSim | |
parent | Merge branch 'master' of /home/opensim/var/repo/opensim (diff) | |
parent | Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim (diff) | |
download | opensim-SC-2d3dda6db391d0b74459ba0b4d77e13078b76913.zip opensim-SC-2d3dda6db391d0b74459ba0b4d77e13078b76913.tar.gz opensim-SC-2d3dda6db391d0b74459ba0b4d77e13078b76913.tar.bz2 opensim-SC-2d3dda6db391d0b74459ba0b4d77e13078b76913.tar.xz |
Merge branch 'master' of /home/opensim/var/repo/opensim
Diffstat (limited to 'OpenSim')
21 files changed, 354 insertions, 243 deletions
diff --git a/OpenSim/Capabilities/Handlers/GetTexture/GetTextureHandler.cs b/OpenSim/Capabilities/Handlers/GetTexture/GetTextureHandler.cs index 245d931..7ab30ce 100644 --- a/OpenSim/Capabilities/Handlers/GetTexture/GetTextureHandler.cs +++ b/OpenSim/Capabilities/Handlers/GetTexture/GetTextureHandler.cs | |||
@@ -111,6 +111,10 @@ namespace OpenSim.Capabilities.Handlers | |||
111 | m_log.Warn("[GETTEXTURE]: Failed to parse a texture_id from GetTexture request: " + httpRequest.Url); | 111 | m_log.Warn("[GETTEXTURE]: Failed to parse a texture_id from GetTexture request: " + httpRequest.Url); |
112 | } | 112 | } |
113 | 113 | ||
114 | // m_log.DebugFormat( | ||
115 | // "[GETTEXTURE]: For texture {0} sending back response {1}, data length {2}", | ||
116 | // textureID, httpResponse.StatusCode, httpResponse.ContentLength); | ||
117 | |||
114 | httpResponse.Send(); | 118 | httpResponse.Send(); |
115 | return null; | 119 | return null; |
116 | } | 120 | } |
@@ -210,7 +214,7 @@ namespace OpenSim.Capabilities.Handlers | |||
210 | private void WriteTextureData(OSHttpRequest request, OSHttpResponse response, AssetBase texture, string format) | 214 | private void WriteTextureData(OSHttpRequest request, OSHttpResponse response, AssetBase texture, string format) |
211 | { | 215 | { |
212 | string range = request.Headers.GetOne("Range"); | 216 | string range = request.Headers.GetOne("Range"); |
213 | //m_log.DebugFormat("[GETTEXTURE]: Range {0}", range); | 217 | |
214 | if (!String.IsNullOrEmpty(range)) // JP2's only | 218 | if (!String.IsNullOrEmpty(range)) // JP2's only |
215 | { | 219 | { |
216 | // Range request | 220 | // Range request |
@@ -222,23 +226,27 @@ namespace OpenSim.Capabilities.Handlers | |||
222 | if (start >= texture.Data.Length) | 226 | if (start >= texture.Data.Length) |
223 | { | 227 | { |
224 | response.StatusCode = (int)System.Net.HttpStatusCode.RequestedRangeNotSatisfiable; | 228 | response.StatusCode = (int)System.Net.HttpStatusCode.RequestedRangeNotSatisfiable; |
225 | return; | ||
226 | } | 229 | } |
230 | else | ||
231 | { | ||
232 | end = Utils.Clamp(end, 0, texture.Data.Length - 1); | ||
233 | start = Utils.Clamp(start, 0, end); | ||
234 | int len = end - start + 1; | ||
227 | 235 | ||
228 | end = Utils.Clamp(end, 0, texture.Data.Length - 1); | 236 | //m_log.Debug("Serving " + start + " to " + end + " of " + texture.Data.Length + " bytes for texture " + texture.ID); |
229 | start = Utils.Clamp(start, 0, end); | ||
230 | int len = end - start + 1; | ||
231 | |||
232 | //m_log.Debug("Serving " + start + " to " + end + " of " + texture.Data.Length + " bytes for texture " + texture.ID); | ||
233 | 237 | ||
234 | if (len < texture.Data.Length) | 238 | // Always return PartialContent, even if the range covered the entire data length |
239 | // We were accidentally sending back 404 before in this situation | ||
240 | // https://issues.apache.org/bugzilla/show_bug.cgi?id=51878 supports sending 206 even if the | ||
241 | // entire range is requested, and viewer 3.2.2 (and very probably earlier) seems fine with this. | ||
235 | response.StatusCode = (int)System.Net.HttpStatusCode.PartialContent; | 242 | response.StatusCode = (int)System.Net.HttpStatusCode.PartialContent; |
236 | 243 | ||
237 | response.ContentLength = len; | 244 | response.ContentLength = len; |
238 | response.ContentType = texture.Metadata.ContentType; | 245 | response.ContentType = texture.Metadata.ContentType; |
239 | response.AddHeader("Content-Range", String.Format("bytes {0}-{1}/{2}", start, end, texture.Data.Length)); | 246 | response.AddHeader("Content-Range", String.Format("bytes {0}-{1}/{2}", start, end, texture.Data.Length)); |
240 | 247 | ||
241 | response.Body.Write(texture.Data, start, len); | 248 | response.Body.Write(texture.Data, start, len); |
249 | } | ||
242 | } | 250 | } |
243 | else | 251 | else |
244 | { | 252 | { |
@@ -257,6 +265,10 @@ namespace OpenSim.Capabilities.Handlers | |||
257 | response.ContentType = "image/" + format; | 265 | response.ContentType = "image/" + format; |
258 | response.Body.Write(texture.Data, 0, texture.Data.Length); | 266 | response.Body.Write(texture.Data, 0, texture.Data.Length); |
259 | } | 267 | } |
268 | |||
269 | // m_log.DebugFormat( | ||
270 | // "[GETTEXTURE]: For texture {0} requested range {1} responded {2} with content length {3} (actual {4})", | ||
271 | // texture.FullID, range, response.StatusCode, response.ContentLength, texture.Data.Length); | ||
260 | } | 272 | } |
261 | 273 | ||
262 | private bool TryParseRange(string header, out int start, out int end) | 274 | private bool TryParseRange(string header, out int start, out int end) |
@@ -275,7 +287,6 @@ namespace OpenSim.Capabilities.Handlers | |||
275 | return false; | 287 | return false; |
276 | } | 288 | } |
277 | 289 | ||
278 | |||
279 | private byte[] ConvertTextureData(AssetBase texture, string format) | 290 | private byte[] ConvertTextureData(AssetBase texture, string format) |
280 | { | 291 | { |
281 | m_log.DebugFormat("[GETTEXTURE]: Converting texture {0} to {1}", texture.ID, format); | 292 | m_log.DebugFormat("[GETTEXTURE]: Converting texture {0} to {1}", texture.ID, format); |
diff --git a/OpenSim/Data/Null/NullRegionData.cs b/OpenSim/Data/Null/NullRegionData.cs index 9d09af7..deb50cb 100644 --- a/OpenSim/Data/Null/NullRegionData.cs +++ b/OpenSim/Data/Null/NullRegionData.cs | |||
@@ -40,24 +40,40 @@ namespace OpenSim.Data.Null | |||
40 | { | 40 | { |
41 | private static NullRegionData Instance = null; | 41 | private static NullRegionData Instance = null; |
42 | 42 | ||
43 | /// <summary> | ||
44 | /// Should we use the static instance for all invocations? | ||
45 | /// </summary> | ||
46 | private bool m_useStaticInstance = true; | ||
47 | |||
43 | // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 48 | // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
44 | 49 | ||
45 | Dictionary<UUID, RegionData> m_regionData = new Dictionary<UUID, RegionData>(); | 50 | Dictionary<UUID, RegionData> m_regionData = new Dictionary<UUID, RegionData>(); |
46 | 51 | ||
47 | public NullRegionData(string connectionString, string realm) | 52 | public NullRegionData(string connectionString, string realm) |
48 | { | 53 | { |
49 | if (Instance == null) | 54 | // m_log.DebugFormat( |
55 | // "[NULL REGION DATA]: Constructor got connectionString {0}, realm {1}", connectionString, realm); | ||
56 | |||
57 | // The !static connection string is a hack so that regression tests can use this module without a high degree of fragility | ||
58 | // in having to deal with the static reference in the once-loaded NullRegionData class. | ||
59 | // | ||
60 | // In standalone operation, we have to use only one instance of this class since the login service and | ||
61 | // simulator have no other way of using a common data store. | ||
62 | if (connectionString == "!static") | ||
63 | m_useStaticInstance = false; | ||
64 | else if (Instance == null) | ||
50 | Instance = this; | 65 | Instance = this; |
51 | //Console.WriteLine("[XXX] NullRegionData constructor"); | ||
52 | } | 66 | } |
53 | 67 | ||
54 | private delegate bool Matcher(string value); | 68 | private delegate bool Matcher(string value); |
55 | 69 | ||
56 | public List<RegionData> Get(string regionName, UUID scopeID) | 70 | public List<RegionData> Get(string regionName, UUID scopeID) |
57 | { | 71 | { |
58 | if (Instance != this) | 72 | if (m_useStaticInstance && Instance != this) |
59 | return Instance.Get(regionName, scopeID); | 73 | return Instance.Get(regionName, scopeID); |
60 | 74 | ||
75 | // m_log.DebugFormat("[NULL REGION DATA]: Getting region {0}, scope {1}", regionName, scopeID); | ||
76 | |||
61 | string cleanName = regionName.ToLower(); | 77 | string cleanName = regionName.ToLower(); |
62 | 78 | ||
63 | // Handle SQL wildcards | 79 | // Handle SQL wildcards |
@@ -82,6 +98,7 @@ namespace OpenSim.Data.Null | |||
82 | cleanName = cleanName.Remove(cleanName.Length - 1); | 98 | cleanName = cleanName.Remove(cleanName.Length - 1); |
83 | } | 99 | } |
84 | } | 100 | } |
101 | |||
85 | Matcher queryMatch; | 102 | Matcher queryMatch; |
86 | if (wildcardPrefix && wildcardSuffix) | 103 | if (wildcardPrefix && wildcardSuffix) |
87 | queryMatch = delegate(string s) { return s.Contains(cleanName); }; | 104 | queryMatch = delegate(string s) { return s.Contains(cleanName); }; |
@@ -110,7 +127,7 @@ namespace OpenSim.Data.Null | |||
110 | 127 | ||
111 | public RegionData Get(int posX, int posY, UUID scopeID) | 128 | public RegionData Get(int posX, int posY, UUID scopeID) |
112 | { | 129 | { |
113 | if (Instance != this) | 130 | if (m_useStaticInstance && Instance != this) |
114 | return Instance.Get(posX, posY, scopeID); | 131 | return Instance.Get(posX, posY, scopeID); |
115 | 132 | ||
116 | List<RegionData> ret = new List<RegionData>(); | 133 | List<RegionData> ret = new List<RegionData>(); |
@@ -129,7 +146,7 @@ namespace OpenSim.Data.Null | |||
129 | 146 | ||
130 | public RegionData Get(UUID regionID, UUID scopeID) | 147 | public RegionData Get(UUID regionID, UUID scopeID) |
131 | { | 148 | { |
132 | if (Instance != this) | 149 | if (m_useStaticInstance && Instance != this) |
133 | return Instance.Get(regionID, scopeID); | 150 | return Instance.Get(regionID, scopeID); |
134 | 151 | ||
135 | if (m_regionData.ContainsKey(regionID)) | 152 | if (m_regionData.ContainsKey(regionID)) |
@@ -140,7 +157,7 @@ namespace OpenSim.Data.Null | |||
140 | 157 | ||
141 | public List<RegionData> Get(int startX, int startY, int endX, int endY, UUID scopeID) | 158 | public List<RegionData> Get(int startX, int startY, int endX, int endY, UUID scopeID) |
142 | { | 159 | { |
143 | if (Instance != this) | 160 | if (m_useStaticInstance && Instance != this) |
144 | return Instance.Get(startX, startY, endX, endY, scopeID); | 161 | return Instance.Get(startX, startY, endX, endY, scopeID); |
145 | 162 | ||
146 | List<RegionData> ret = new List<RegionData>(); | 163 | List<RegionData> ret = new List<RegionData>(); |
@@ -156,9 +173,12 @@ namespace OpenSim.Data.Null | |||
156 | 173 | ||
157 | public bool Store(RegionData data) | 174 | public bool Store(RegionData data) |
158 | { | 175 | { |
159 | if (Instance != this) | 176 | if (m_useStaticInstance && Instance != this) |
160 | return Instance.Store(data); | 177 | return Instance.Store(data); |
161 | 178 | ||
179 | // m_log.DebugFormat( | ||
180 | // "[NULL REGION DATA]: Storing region {0} {1}, scope {2}", data.RegionName, data.RegionID, data.ScopeID); | ||
181 | |||
162 | m_regionData[data.RegionID] = data; | 182 | m_regionData[data.RegionID] = data; |
163 | 183 | ||
164 | return true; | 184 | return true; |
@@ -166,7 +186,7 @@ namespace OpenSim.Data.Null | |||
166 | 186 | ||
167 | public bool SetDataItem(UUID regionID, string item, string value) | 187 | public bool SetDataItem(UUID regionID, string item, string value) |
168 | { | 188 | { |
169 | if (Instance != this) | 189 | if (m_useStaticInstance && Instance != this) |
170 | return Instance.SetDataItem(regionID, item, value); | 190 | return Instance.SetDataItem(regionID, item, value); |
171 | 191 | ||
172 | if (!m_regionData.ContainsKey(regionID)) | 192 | if (!m_regionData.ContainsKey(regionID)) |
@@ -179,9 +199,11 @@ namespace OpenSim.Data.Null | |||
179 | 199 | ||
180 | public bool Delete(UUID regionID) | 200 | public bool Delete(UUID regionID) |
181 | { | 201 | { |
182 | if (Instance != this) | 202 | if (m_useStaticInstance && Instance != this) |
183 | return Instance.Delete(regionID); | 203 | return Instance.Delete(regionID); |
184 | 204 | ||
205 | // m_log.DebugFormat("[NULL REGION DATA]: Deleting region {0}", regionID); | ||
206 | |||
185 | if (!m_regionData.ContainsKey(regionID)) | 207 | if (!m_regionData.ContainsKey(regionID)) |
186 | return false; | 208 | return false; |
187 | 209 | ||
diff --git a/OpenSim/Framework/AgentCircuitManager.cs b/OpenSim/Framework/AgentCircuitManager.cs index 1ce8c34..b6e48b4 100644 --- a/OpenSim/Framework/AgentCircuitManager.cs +++ b/OpenSim/Framework/AgentCircuitManager.cs | |||
@@ -35,22 +35,36 @@ namespace OpenSim.Framework | |||
35 | /// </summary> | 35 | /// </summary> |
36 | public class AgentCircuitManager | 36 | public class AgentCircuitManager |
37 | { | 37 | { |
38 | public Dictionary<uint, AgentCircuitData> AgentCircuits = new Dictionary<uint, AgentCircuitData>(); | 38 | /// <summary> |
39 | public Dictionary<UUID, AgentCircuitData> AgentCircuitsByUUID = new Dictionary<UUID, AgentCircuitData>(); | 39 | /// Agent circuits indexed by circuit code. |
40 | /// </summary> | ||
41 | /// <remarks> | ||
42 | /// We lock this for operations both on this dictionary and on m_agentCircuitsByUUID | ||
43 | /// </remarks> | ||
44 | private Dictionary<uint, AgentCircuitData> m_agentCircuits = new Dictionary<uint, AgentCircuitData>(); | ||
45 | |||
46 | /// <summary> | ||
47 | /// Agent circuits indexed by agent UUID. | ||
48 | /// </summary> | ||
49 | private Dictionary<UUID, AgentCircuitData> m_agentCircuitsByUUID = new Dictionary<UUID, AgentCircuitData>(); | ||
40 | 50 | ||
41 | public virtual AuthenticateResponse AuthenticateSession(UUID sessionID, UUID agentID, uint circuitcode) | 51 | public virtual AuthenticateResponse AuthenticateSession(UUID sessionID, UUID agentID, uint circuitcode) |
42 | { | 52 | { |
43 | AgentCircuitData validcircuit = null; | 53 | AgentCircuitData validcircuit = null; |
44 | if (AgentCircuits.ContainsKey(circuitcode)) | 54 | |
55 | lock (m_agentCircuits) | ||
45 | { | 56 | { |
46 | validcircuit = AgentCircuits[circuitcode]; | 57 | if (m_agentCircuits.ContainsKey(circuitcode)) |
58 | validcircuit = m_agentCircuits[circuitcode]; | ||
47 | } | 59 | } |
60 | |||
48 | AuthenticateResponse user = new AuthenticateResponse(); | 61 | AuthenticateResponse user = new AuthenticateResponse(); |
62 | |||
49 | if (validcircuit == null) | 63 | if (validcircuit == null) |
50 | { | 64 | { |
51 | //don't have this circuit code in our list | 65 | //don't have this circuit code in our list |
52 | user.Authorised = false; | 66 | user.Authorised = false; |
53 | return (user); | 67 | return user; |
54 | } | 68 | } |
55 | 69 | ||
56 | if ((sessionID == validcircuit.SessionID) && (agentID == validcircuit.AgentID)) | 70 | if ((sessionID == validcircuit.SessionID) && (agentID == validcircuit.AgentID)) |
@@ -72,7 +86,7 @@ namespace OpenSim.Framework | |||
72 | user.Authorised = false; | 86 | user.Authorised = false; |
73 | } | 87 | } |
74 | 88 | ||
75 | return (user); | 89 | return user; |
76 | } | 90 | } |
77 | 91 | ||
78 | /// <summary> | 92 | /// <summary> |
@@ -82,73 +96,93 @@ namespace OpenSim.Framework | |||
82 | /// <param name="agentData"></param> | 96 | /// <param name="agentData"></param> |
83 | public virtual void AddNewCircuit(uint circuitCode, AgentCircuitData agentData) | 97 | public virtual void AddNewCircuit(uint circuitCode, AgentCircuitData agentData) |
84 | { | 98 | { |
85 | lock (AgentCircuits) | 99 | lock (m_agentCircuits) |
86 | { | 100 | { |
87 | if (AgentCircuits.ContainsKey(circuitCode)) | 101 | if (m_agentCircuits.ContainsKey(circuitCode)) |
88 | { | 102 | { |
89 | AgentCircuits[circuitCode] = agentData; | 103 | m_agentCircuits[circuitCode] = agentData; |
90 | AgentCircuitsByUUID[agentData.AgentID] = agentData; | 104 | m_agentCircuitsByUUID[agentData.AgentID] = agentData; |
91 | } | 105 | } |
92 | else | 106 | else |
93 | { | 107 | { |
94 | AgentCircuits.Add(circuitCode, agentData); | 108 | m_agentCircuits.Add(circuitCode, agentData); |
95 | AgentCircuitsByUUID[agentData.AgentID] = agentData; | 109 | m_agentCircuitsByUUID[agentData.AgentID] = agentData; |
96 | } | 110 | } |
97 | } | 111 | } |
98 | } | 112 | } |
99 | 113 | ||
100 | public virtual void RemoveCircuit(uint circuitCode) | 114 | public virtual void RemoveCircuit(uint circuitCode) |
101 | { | 115 | { |
102 | lock (AgentCircuits) | 116 | lock (m_agentCircuits) |
103 | { | 117 | { |
104 | if (AgentCircuits.ContainsKey(circuitCode)) | 118 | if (m_agentCircuits.ContainsKey(circuitCode)) |
105 | { | 119 | { |
106 | UUID agentID = AgentCircuits[circuitCode].AgentID; | 120 | UUID agentID = m_agentCircuits[circuitCode].AgentID; |
107 | AgentCircuits.Remove(circuitCode); | 121 | m_agentCircuits.Remove(circuitCode); |
108 | AgentCircuitsByUUID.Remove(agentID); | 122 | m_agentCircuitsByUUID.Remove(agentID); |
109 | } | 123 | } |
110 | } | 124 | } |
111 | } | 125 | } |
112 | 126 | ||
113 | public virtual void RemoveCircuit(UUID agentID) | 127 | public virtual void RemoveCircuit(UUID agentID) |
114 | { | 128 | { |
115 | lock (AgentCircuits) | 129 | lock (m_agentCircuits) |
116 | { | 130 | { |
117 | if (AgentCircuitsByUUID.ContainsKey(agentID)) | 131 | if (m_agentCircuitsByUUID.ContainsKey(agentID)) |
118 | { | 132 | { |
119 | uint circuitCode = AgentCircuitsByUUID[agentID].circuitcode; | 133 | uint circuitCode = m_agentCircuitsByUUID[agentID].circuitcode; |
120 | AgentCircuits.Remove(circuitCode); | 134 | m_agentCircuits.Remove(circuitCode); |
121 | AgentCircuitsByUUID.Remove(agentID); | 135 | m_agentCircuitsByUUID.Remove(agentID); |
122 | } | 136 | } |
123 | } | 137 | } |
124 | } | 138 | } |
139 | |||
125 | public AgentCircuitData GetAgentCircuitData(uint circuitCode) | 140 | public AgentCircuitData GetAgentCircuitData(uint circuitCode) |
126 | { | 141 | { |
127 | AgentCircuitData agentCircuit = null; | 142 | AgentCircuitData agentCircuit = null; |
128 | AgentCircuits.TryGetValue(circuitCode, out agentCircuit); | 143 | |
144 | lock (m_agentCircuits) | ||
145 | m_agentCircuits.TryGetValue(circuitCode, out agentCircuit); | ||
146 | |||
129 | return agentCircuit; | 147 | return agentCircuit; |
130 | } | 148 | } |
131 | 149 | ||
132 | public AgentCircuitData GetAgentCircuitData(UUID agentID) | 150 | public AgentCircuitData GetAgentCircuitData(UUID agentID) |
133 | { | 151 | { |
134 | AgentCircuitData agentCircuit = null; | 152 | AgentCircuitData agentCircuit = null; |
135 | AgentCircuitsByUUID.TryGetValue(agentID, out agentCircuit); | 153 | |
154 | lock (m_agentCircuits) | ||
155 | m_agentCircuitsByUUID.TryGetValue(agentID, out agentCircuit); | ||
156 | |||
136 | return agentCircuit; | 157 | return agentCircuit; |
137 | } | 158 | } |
138 | 159 | ||
160 | /// <summary> | ||
161 | /// Get all current agent circuits indexed by agent UUID. | ||
162 | /// </summary> | ||
163 | /// <returns></returns> | ||
164 | public Dictionary<UUID, AgentCircuitData> GetAgentCircuits() | ||
165 | { | ||
166 | lock (m_agentCircuits) | ||
167 | return new Dictionary<UUID, AgentCircuitData>(m_agentCircuitsByUUID); | ||
168 | } | ||
169 | |||
139 | public void UpdateAgentData(AgentCircuitData agentData) | 170 | public void UpdateAgentData(AgentCircuitData agentData) |
140 | { | 171 | { |
141 | if (AgentCircuits.ContainsKey((uint) agentData.circuitcode)) | 172 | lock (m_agentCircuits) |
142 | { | 173 | { |
143 | AgentCircuits[(uint) agentData.circuitcode].firstname = agentData.firstname; | 174 | if (m_agentCircuits.ContainsKey((uint) agentData.circuitcode)) |
144 | AgentCircuits[(uint) agentData.circuitcode].lastname = agentData.lastname; | 175 | { |
145 | AgentCircuits[(uint) agentData.circuitcode].startpos = agentData.startpos; | 176 | m_agentCircuits[(uint) agentData.circuitcode].firstname = agentData.firstname; |
177 | m_agentCircuits[(uint) agentData.circuitcode].lastname = agentData.lastname; | ||
178 | m_agentCircuits[(uint) agentData.circuitcode].startpos = agentData.startpos; | ||
146 | 179 | ||
147 | // Updated for when we don't know them before calling Scene.NewUserConnection | 180 | // Updated for when we don't know them before calling Scene.NewUserConnection |
148 | AgentCircuits[(uint) agentData.circuitcode].SecureSessionID = agentData.SecureSessionID; | 181 | m_agentCircuits[(uint) agentData.circuitcode].SecureSessionID = agentData.SecureSessionID; |
149 | AgentCircuits[(uint) agentData.circuitcode].SessionID = agentData.SessionID; | 182 | m_agentCircuits[(uint) agentData.circuitcode].SessionID = agentData.SessionID; |
150 | 183 | ||
151 | // m_log.Debug("update user start pos is " + agentData.startpos.X + " , " + agentData.startpos.Y + " , " + agentData.startpos.Z); | 184 | // m_log.Debug("update user start pos is " + agentData.startpos.X + " , " + agentData.startpos.Y + " , " + agentData.startpos.Z); |
185 | } | ||
152 | } | 186 | } |
153 | } | 187 | } |
154 | 188 | ||
@@ -159,38 +193,37 @@ namespace OpenSim.Framework | |||
159 | /// <param name="newcircuitcode"></param> | 193 | /// <param name="newcircuitcode"></param> |
160 | public bool TryChangeCiruitCode(uint circuitcode, uint newcircuitcode) | 194 | public bool TryChangeCiruitCode(uint circuitcode, uint newcircuitcode) |
161 | { | 195 | { |
162 | lock (AgentCircuits) | 196 | lock (m_agentCircuits) |
163 | { | 197 | { |
164 | if (AgentCircuits.ContainsKey((uint)circuitcode) && !AgentCircuits.ContainsKey((uint)newcircuitcode)) | 198 | if (m_agentCircuits.ContainsKey((uint)circuitcode) && !m_agentCircuits.ContainsKey((uint)newcircuitcode)) |
165 | { | 199 | { |
166 | AgentCircuitData agentData = AgentCircuits[(uint)circuitcode]; | 200 | AgentCircuitData agentData = m_agentCircuits[(uint)circuitcode]; |
167 | 201 | ||
168 | agentData.circuitcode = newcircuitcode; | 202 | agentData.circuitcode = newcircuitcode; |
169 | 203 | ||
170 | AgentCircuits.Remove((uint)circuitcode); | 204 | m_agentCircuits.Remove((uint)circuitcode); |
171 | AgentCircuits.Add(newcircuitcode, agentData); | 205 | m_agentCircuits.Add(newcircuitcode, agentData); |
172 | return true; | 206 | return true; |
173 | } | 207 | } |
174 | } | 208 | } |
175 | return false; | ||
176 | 209 | ||
210 | return false; | ||
177 | } | 211 | } |
178 | 212 | ||
179 | public void UpdateAgentChildStatus(uint circuitcode, bool childstatus) | 213 | public void UpdateAgentChildStatus(uint circuitcode, bool childstatus) |
180 | { | 214 | { |
181 | if (AgentCircuits.ContainsKey(circuitcode)) | 215 | lock (m_agentCircuits) |
182 | { | 216 | if (m_agentCircuits.ContainsKey(circuitcode)) |
183 | AgentCircuits[circuitcode].child = childstatus; | 217 | m_agentCircuits[circuitcode].child = childstatus; |
184 | } | ||
185 | } | 218 | } |
186 | 219 | ||
187 | public bool GetAgentChildStatus(uint circuitcode) | 220 | public bool GetAgentChildStatus(uint circuitcode) |
188 | { | 221 | { |
189 | if (AgentCircuits.ContainsKey(circuitcode)) | 222 | lock (m_agentCircuits) |
190 | { | 223 | if (m_agentCircuits.ContainsKey(circuitcode)) |
191 | return AgentCircuits[circuitcode].child; | 224 | return m_agentCircuits[circuitcode].child; |
192 | } | 225 | |
193 | return false; | 226 | return false; |
194 | } | 227 | } |
195 | } | 228 | } |
196 | } | 229 | } \ No newline at end of file |
diff --git a/OpenSim/Framework/Tests/AgentCircuitManagerTests.cs b/OpenSim/Framework/Tests/AgentCircuitManagerTests.cs index 9615f1b..ae132c8 100644 --- a/OpenSim/Framework/Tests/AgentCircuitManagerTests.cs +++ b/OpenSim/Framework/Tests/AgentCircuitManagerTests.cs | |||
@@ -194,8 +194,6 @@ namespace OpenSim.Framework.Tests | |||
194 | 194 | ||
195 | resp = agentCircuitManager.AuthenticateSession(SessionId2, AgentId2, circuitcode2); | 195 | resp = agentCircuitManager.AuthenticateSession(SessionId2, AgentId2, circuitcode2); |
196 | Assert.That(!resp.Authorised); | 196 | Assert.That(!resp.Authorised); |
197 | |||
198 | } | 197 | } |
199 | |||
200 | } | 198 | } |
201 | } | 199 | } |
diff --git a/OpenSim/Framework/Tests/AnimationTests.cs b/OpenSim/Framework/Tests/AnimationTests.cs index aa4c6aa..967a355 100644 --- a/OpenSim/Framework/Tests/AnimationTests.cs +++ b/OpenSim/Framework/Tests/AnimationTests.cs | |||
@@ -87,8 +87,6 @@ namespace OpenSim.Framework.Tests | |||
87 | anim4.SequenceNum = anim2.SequenceNum; | 87 | anim4.SequenceNum = anim2.SequenceNum; |
88 | 88 | ||
89 | Assert.That(anim4.ObjectID == objUUID2 && anim4.AnimID == animUUID2 && anim4.SequenceNum == 1, "void constructor and manual field population failed to set the properties correctly."); | 89 | Assert.That(anim4.ObjectID == objUUID2 && anim4.AnimID == animUUID2 && anim4.SequenceNum == 1, "void constructor and manual field population failed to set the properties correctly."); |
90 | |||
91 | |||
92 | } | 90 | } |
93 | } | 91 | } |
94 | } \ No newline at end of file | 92 | } \ No newline at end of file |
diff --git a/OpenSim/Region/Application/OpenSim.cs b/OpenSim/Region/Application/OpenSim.cs index 4b38a2e..8d98cc9 100644 --- a/OpenSim/Region/Application/OpenSim.cs +++ b/OpenSim/Region/Application/OpenSim.cs | |||
@@ -1039,7 +1039,7 @@ namespace OpenSim | |||
1039 | { | 1039 | { |
1040 | //this.HttpServer. | 1040 | //this.HttpServer. |
1041 | acd.AppendFormat("{0}:\n", scene.RegionInfo.RegionName); | 1041 | acd.AppendFormat("{0}:\n", scene.RegionInfo.RegionName); |
1042 | foreach (AgentCircuitData aCircuit in scene.AuthenticateHandler.AgentCircuits.Values) | 1042 | foreach (AgentCircuitData aCircuit in scene.AuthenticateHandler.GetAgentCircuits().Values) |
1043 | acd.AppendFormat("\t{0} {1} ({2})\n", aCircuit.firstname, aCircuit.lastname, (aCircuit.child ? "Child" : "Root")); | 1043 | acd.AppendFormat("\t{0} {1} ({2})\n", aCircuit.firstname, aCircuit.lastname, (aCircuit.child ? "Child" : "Root")); |
1044 | } | 1044 | } |
1045 | ); | 1045 | ); |
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs index 99064c8..2f947fd 100644 --- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs +++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs | |||
@@ -1341,7 +1341,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
1341 | 1341 | ||
1342 | string reason = String.Empty; | 1342 | string reason = String.Empty; |
1343 | 1343 | ||
1344 | |||
1345 | bool regionAccepted = m_scene.SimulationService.CreateAgent(reg, a, (uint)TeleportFlags.Default, out reason); | 1344 | bool regionAccepted = m_scene.SimulationService.CreateAgent(reg, a, (uint)TeleportFlags.Default, out reason); |
1346 | 1345 | ||
1347 | if (regionAccepted && newAgent) | 1346 | if (regionAccepted && newAgent) |
diff --git a/OpenSim/Region/CoreModules/Scripting/DynamicTexture/DynamicTextureModule.cs b/OpenSim/Region/CoreModules/Scripting/DynamicTexture/DynamicTextureModule.cs index f2c8b3d..18bd018 100644 --- a/OpenSim/Region/CoreModules/Scripting/DynamicTexture/DynamicTextureModule.cs +++ b/OpenSim/Region/CoreModules/Scripting/DynamicTexture/DynamicTextureModule.cs | |||
@@ -355,7 +355,7 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture | |||
355 | // I'm pretty sure noone whats to set fullbright true if it wasn't true before. | 355 | // I'm pretty sure noone whats to set fullbright true if it wasn't true before. |
356 | // tmptex.DefaultTexture.Fullbright = true; | 356 | // tmptex.DefaultTexture.Fullbright = true; |
357 | 357 | ||
358 | part.UpdateTexture(tmptex); | 358 | part.UpdateTextureEntry(tmptex.GetBytes()); |
359 | } | 359 | } |
360 | 360 | ||
361 | if (oldID != UUID.Zero && ((Disp & DISP_EXPIRE) != 0)) | 361 | if (oldID != UUID.Zero && ((Disp & DISP_EXPIRE) != 0)) |
@@ -437,4 +437,4 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture | |||
437 | 437 | ||
438 | #endregion | 438 | #endregion |
439 | } | 439 | } |
440 | } \ No newline at end of file | 440 | } |
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/Tests/GridConnectorsTests.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/Tests/GridConnectorsTests.cs index cd7d6bc..b286d17 100644 --- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/Tests/GridConnectorsTests.cs +++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/Tests/GridConnectorsTests.cs | |||
@@ -31,11 +31,10 @@ using System.IO; | |||
31 | using System.Reflection; | 31 | using System.Reflection; |
32 | using System.Threading; | 32 | using System.Threading; |
33 | using log4net.Config; | 33 | using log4net.Config; |
34 | using Nini.Config; | ||
34 | using NUnit.Framework; | 35 | using NUnit.Framework; |
35 | using OpenMetaverse; | 36 | using OpenMetaverse; |
36 | using OpenSim.Framework; | 37 | using OpenSim.Framework; |
37 | using Nini.Config; | ||
38 | |||
39 | using OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid; | 38 | using OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid; |
40 | using OpenSim.Region.Framework.Scenes; | 39 | using OpenSim.Region.Framework.Scenes; |
41 | using GridRegion = OpenSim.Services.Interfaces.GridRegion; | 40 | using GridRegion = OpenSim.Services.Interfaces.GridRegion; |
@@ -69,6 +68,9 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid.Tests | |||
69 | [Test] | 68 | [Test] |
70 | public void TestRegisterRegion() | 69 | public void TestRegisterRegion() |
71 | { | 70 | { |
71 | TestHelpers.InMethod(); | ||
72 | // log4net.Config.XmlConfigurator.Configure(); | ||
73 | |||
72 | SetUp(); | 74 | SetUp(); |
73 | 75 | ||
74 | // Create 4 regions | 76 | // Create 4 regions |
@@ -191,7 +193,6 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid.Tests | |||
191 | results = m_LocalConnector.GetHyperlinks(UUID.Zero); | 193 | results = m_LocalConnector.GetHyperlinks(UUID.Zero); |
192 | Assert.IsNotNull(results, "Retrieved GetHyperlinks list is null"); | 194 | Assert.IsNotNull(results, "Retrieved GetHyperlinks list is null"); |
193 | Assert.That(results.Count, Is.EqualTo(0), "Retrieved linked regions collection is not the number expected"); | 195 | Assert.That(results.Count, Is.EqualTo(0), "Retrieved linked regions collection is not the number expected"); |
194 | |||
195 | } | 196 | } |
196 | } | 197 | } |
197 | } | 198 | } \ No newline at end of file |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index 24322a1..c8b39a4 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |||
@@ -3178,7 +3178,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
3178 | /// <param name="face"></param> | 3178 | /// <param name="face"></param> |
3179 | public void SetFaceColor(Vector3 color, int face) | 3179 | public void SetFaceColor(Vector3 color, int face) |
3180 | { | 3180 | { |
3181 | Primitive.TextureEntry tex = Shape.Textures; | 3181 | // The only way to get a deep copy/ If we don't do this, we can |
3182 | // mever detect color changes further down. | ||
3183 | Byte[] buf = Shape.Textures.GetBytes(); | ||
3184 | Primitive.TextureEntry tex = new Primitive.TextureEntry(buf, 0, buf.Length); | ||
3182 | Color4 texcolor; | 3185 | Color4 texcolor; |
3183 | if (face >= 0 && face < GetNumberOfSides()) | 3186 | if (face >= 0 && face < GetNumberOfSides()) |
3184 | { | 3187 | { |
@@ -3187,8 +3190,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3187 | texcolor.G = Util.Clip((float)color.Y, 0.0f, 1.0f); | 3190 | texcolor.G = Util.Clip((float)color.Y, 0.0f, 1.0f); |
3188 | texcolor.B = Util.Clip((float)color.Z, 0.0f, 1.0f); | 3191 | texcolor.B = Util.Clip((float)color.Z, 0.0f, 1.0f); |
3189 | tex.FaceTextures[face].RGBA = texcolor; | 3192 | tex.FaceTextures[face].RGBA = texcolor; |
3190 | UpdateTexture(tex); | 3193 | UpdateTextureEntry(tex.GetBytes()); |
3191 | TriggerScriptChangedEvent(Changed.COLOR); | ||
3192 | return; | 3194 | return; |
3193 | } | 3195 | } |
3194 | else if (face == ALL_SIDES) | 3196 | else if (face == ALL_SIDES) |
@@ -3209,8 +3211,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3209 | texcolor.B = Util.Clip((float)color.Z, 0.0f, 1.0f); | 3211 | texcolor.B = Util.Clip((float)color.Z, 0.0f, 1.0f); |
3210 | tex.DefaultTexture.RGBA = texcolor; | 3212 | tex.DefaultTexture.RGBA = texcolor; |
3211 | } | 3213 | } |
3212 | UpdateTexture(tex); | 3214 | UpdateTextureEntry(tex.GetBytes()); |
3213 | TriggerScriptChangedEvent(Changed.COLOR); | ||
3214 | return; | 3215 | return; |
3215 | } | 3216 | } |
3216 | } | 3217 | } |
@@ -3272,9 +3273,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
3272 | if (hasHollow) ret += 1; | 3273 | if (hasHollow) ret += 1; |
3273 | break; | 3274 | break; |
3274 | case PrimType.SCULPT: | 3275 | case PrimType.SCULPT: |
3275 | ret = 1; | 3276 | // Special mesh handling |
3277 | if (Shape.SculptType == (byte)SculptType.Mesh) | ||
3278 | ret = 8; // if it's a mesh then max 8 faces | ||
3279 | else | ||
3280 | ret = 1; // if it's a sculpt then max 1 face | ||
3276 | break; | 3281 | break; |
3277 | } | 3282 | } |
3283 | |||
3278 | return ret; | 3284 | return ret; |
3279 | } | 3285 | } |
3280 | 3286 | ||
@@ -3287,6 +3293,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3287 | { | 3293 | { |
3288 | if (Shape.SculptEntry) | 3294 | if (Shape.SculptEntry) |
3289 | return PrimType.SCULPT; | 3295 | return PrimType.SCULPT; |
3296 | |||
3290 | if ((Shape.ProfileCurve & 0x07) == (byte)ProfileShape.Square) | 3297 | if ((Shape.ProfileCurve & 0x07) == (byte)ProfileShape.Square) |
3291 | { | 3298 | { |
3292 | if (Shape.PathCurve == (byte)Extrusion.Straight) | 3299 | if (Shape.PathCurve == (byte)Extrusion.Straight) |
@@ -4532,48 +4539,49 @@ namespace OpenSim.Region.Framework.Scenes | |||
4532 | } | 4539 | } |
4533 | 4540 | ||
4534 | /// <summary> | 4541 | /// <summary> |
4535 | /// Update the textures on the part. | ||
4536 | /// </summary> | ||
4537 | /// <remarks> | ||
4538 | /// Added to handle bug in libsecondlife's TextureEntry.ToBytes() | ||
4539 | /// not handling RGBA properly. Cycles through, and "fixes" the color | ||
4540 | /// info | ||
4541 | /// </remarks> | ||
4542 | /// <param name="tex"></param> | ||
4543 | public void UpdateTexture(Primitive.TextureEntry tex) | ||
4544 | { | ||
4545 | //Color4 tmpcolor; | ||
4546 | //for (uint i = 0; i < 32; i++) | ||
4547 | //{ | ||
4548 | // if (tex.FaceTextures[i] != null) | ||
4549 | // { | ||
4550 | // tmpcolor = tex.GetFace((uint) i).RGBA; | ||
4551 | // tmpcolor.A = tmpcolor.A*255; | ||
4552 | // tmpcolor.R = tmpcolor.R*255; | ||
4553 | // tmpcolor.G = tmpcolor.G*255; | ||
4554 | // tmpcolor.B = tmpcolor.B*255; | ||
4555 | // tex.FaceTextures[i].RGBA = tmpcolor; | ||
4556 | // } | ||
4557 | //} | ||
4558 | //tmpcolor = tex.DefaultTexture.RGBA; | ||
4559 | //tmpcolor.A = tmpcolor.A*255; | ||
4560 | //tmpcolor.R = tmpcolor.R*255; | ||
4561 | //tmpcolor.G = tmpcolor.G*255; | ||
4562 | //tmpcolor.B = tmpcolor.B*255; | ||
4563 | //tex.DefaultTexture.RGBA = tmpcolor; | ||
4564 | UpdateTextureEntry(tex.GetBytes()); | ||
4565 | } | ||
4566 | |||
4567 | /// <summary> | ||
4568 | /// Update the texture entry for this part. | 4542 | /// Update the texture entry for this part. |
4569 | /// </summary> | 4543 | /// </summary> |
4570 | /// <param name="textureEntry"></param> | 4544 | /// <param name="textureEntry"></param> |
4571 | public void UpdateTextureEntry(byte[] textureEntry) | 4545 | public void UpdateTextureEntry(byte[] textureEntry) |
4572 | { | 4546 | { |
4573 | m_shape.TextureEntry = textureEntry; | 4547 | Primitive.TextureEntry newTex = new Primitive.TextureEntry(textureEntry, 0, textureEntry.Length); |
4574 | TriggerScriptChangedEvent(Changed.TEXTURE); | 4548 | Primitive.TextureEntry oldTex = Shape.Textures; |
4575 | 4549 | ||
4550 | Changed changeFlags = 0; | ||
4551 | |||
4552 | for (int i = 0 ; i < GetNumberOfSides(); i++) | ||
4553 | { | ||
4554 | Primitive.TextureEntryFace newFace = newTex.DefaultTexture; | ||
4555 | Primitive.TextureEntryFace oldFace = oldTex.DefaultTexture; | ||
4556 | |||
4557 | if (oldTex.FaceTextures[i] != null) | ||
4558 | oldFace = oldTex.FaceTextures[i]; | ||
4559 | if (newTex.FaceTextures[i] != null) | ||
4560 | newFace = newTex.FaceTextures[i]; | ||
4561 | |||
4562 | Color4 oldRGBA = oldFace.RGBA; | ||
4563 | Color4 newRGBA = newFace.RGBA; | ||
4564 | |||
4565 | if (oldRGBA.R != newRGBA.R || | ||
4566 | oldRGBA.G != newRGBA.G || | ||
4567 | oldRGBA.B != newRGBA.B || | ||
4568 | oldRGBA.A != newRGBA.A) | ||
4569 | changeFlags |= Changed.COLOR; | ||
4570 | |||
4571 | if (oldFace.TextureID != newFace.TextureID) | ||
4572 | changeFlags |= Changed.TEXTURE; | ||
4573 | |||
4574 | // Max change, skip the rest of testing | ||
4575 | if (changeFlags == (Changed.TEXTURE | Changed.COLOR)) | ||
4576 | break; | ||
4577 | } | ||
4578 | |||
4579 | m_shape.TextureEntry = textureEntry; | ||
4580 | if (changeFlags != 0) | ||
4581 | TriggerScriptChangedEvent(changeFlags); | ||
4582 | UpdateFlag = UpdateRequired.FULL; | ||
4576 | ParentGroup.HasGroupChanged = true; | 4583 | ParentGroup.HasGroupChanged = true; |
4584 | |||
4577 | //This is madness.. | 4585 | //This is madness.. |
4578 | //ParentGroup.ScheduleGroupForFullUpdate(); | 4586 | //ParentGroup.ScheduleGroupForFullUpdate(); |
4579 | //This is sparta | 4587 | //This is sparta |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs index f0bbf0b..d4c299f 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs | |||
@@ -31,7 +31,7 @@ using System.Reflection; | |||
31 | using System.Text; | 31 | using System.Text; |
32 | using System.Threading; | 32 | using System.Threading; |
33 | using System.Timers; | 33 | using System.Timers; |
34 | using Timer=System.Timers.Timer; | 34 | using Timer = System.Timers.Timer; |
35 | using Nini.Config; | 35 | using Nini.Config; |
36 | using NUnit.Framework; | 36 | using NUnit.Framework; |
37 | using OpenMetaverse; | 37 | using OpenMetaverse; |
@@ -39,11 +39,13 @@ using OpenSim.Framework; | |||
39 | using OpenSim.Framework.Communications; | 39 | using OpenSim.Framework.Communications; |
40 | using OpenSim.Region.Framework.Scenes; | 40 | using OpenSim.Region.Framework.Scenes; |
41 | using OpenSim.Region.Framework.Interfaces; | 41 | using OpenSim.Region.Framework.Interfaces; |
42 | using OpenSim.Region.ClientStack.Linden; | ||
42 | using OpenSim.Region.CoreModules.Framework.EntityTransfer; | 43 | using OpenSim.Region.CoreModules.Framework.EntityTransfer; |
43 | using OpenSim.Region.CoreModules.World.Serialiser; | 44 | using OpenSim.Region.CoreModules.World.Serialiser; |
44 | using OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation; | 45 | using OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation; |
45 | using OpenSim.Tests.Common; | 46 | using OpenSim.Tests.Common; |
46 | using OpenSim.Tests.Common.Mock; | 47 | using OpenSim.Tests.Common.Mock; |
48 | using GridRegion = OpenSim.Services.Interfaces.GridRegion; | ||
47 | 49 | ||
48 | namespace OpenSim.Region.Framework.Scenes.Tests | 50 | namespace OpenSim.Region.Framework.Scenes.Tests |
49 | { | 51 | { |
@@ -103,21 +105,71 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
103 | ScenePresence sp = SceneHelpers.AddScenePresence(scene, TestHelpers.ParseTail(0x1)); | 105 | ScenePresence sp = SceneHelpers.AddScenePresence(scene, TestHelpers.ParseTail(0x1)); |
104 | 106 | ||
105 | Assert.That(scene.AuthenticateHandler.GetAgentCircuitData(sp.UUID), Is.Not.Null); | 107 | Assert.That(scene.AuthenticateHandler.GetAgentCircuitData(sp.UUID), Is.Not.Null); |
108 | Assert.That(scene.AuthenticateHandler.GetAgentCircuits().Count, Is.EqualTo(1)); | ||
106 | 109 | ||
107 | scene.IncomingCloseAgent(sp.UUID); | 110 | scene.IncomingCloseAgent(sp.UUID); |
108 | 111 | ||
109 | Assert.That(scene.GetScenePresence(sp.UUID), Is.Null); | 112 | Assert.That(scene.GetScenePresence(sp.UUID), Is.Null); |
110 | Assert.That(scene.AuthenticateHandler.GetAgentCircuitData(sp.UUID), Is.Null); | 113 | Assert.That(scene.AuthenticateHandler.GetAgentCircuitData(sp.UUID), Is.Null); |
114 | Assert.That(scene.AuthenticateHandler.GetAgentCircuits().Count, Is.EqualTo(0)); | ||
115 | } | ||
116 | |||
117 | [Test] | ||
118 | public void TestCreateChildScenePresence() | ||
119 | { | ||
120 | TestHelpers.InMethod(); | ||
121 | // log4net.Config.XmlConfigurator.Configure(); | ||
122 | |||
123 | LocalSimulationConnectorModule lsc = new LocalSimulationConnectorModule(); | ||
124 | |||
125 | IConfigSource configSource = new IniConfigSource(); | ||
126 | IConfig config = configSource.AddConfig("Modules"); | ||
127 | config.Set("SimulationServices", "LocalSimulationConnectorModule"); | ||
128 | |||
129 | TestScene scene = SceneHelpers.SetupScene(); | ||
130 | SceneHelpers.SetupSceneModules(scene, configSource, lsc); | ||
131 | |||
132 | UUID agentId = TestHelpers.ParseTail(0x01); | ||
133 | AgentCircuitData acd = SceneHelpers.GenerateAgentData(agentId); | ||
134 | acd.child = true; | ||
135 | |||
136 | GridRegion region = scene.GridService.GetRegionByName(UUID.Zero, scene.RegionInfo.RegionName); | ||
137 | string reason; | ||
138 | |||
139 | // *** This is the first stage, when a neighbouring region is told that a viewer is about to try and | ||
140 | // establish a child scene presence. We pass in the circuit code that the client has to connect with *** | ||
141 | // XXX: ViaLogin may not be correct here. | ||
142 | scene.SimulationService.CreateAgent(region, acd, (uint)TeleportFlags.ViaLogin, out reason); | ||
143 | |||
144 | Assert.That(scene.AuthenticateHandler.GetAgentCircuitData(agentId), Is.Not.Null); | ||
145 | Assert.That(scene.AuthenticateHandler.GetAgentCircuits().Count, Is.EqualTo(1)); | ||
146 | |||
147 | // There's no scene presence yet since only an agent circuit has been established. | ||
148 | Assert.That(scene.GetScenePresence(agentId), Is.Null); | ||
149 | |||
150 | // *** This is the second stage, where the client established a child agent/scene presence using the | ||
151 | // circuit code given to the scene in stage 1 *** | ||
152 | TestClient client = new TestClient(acd, scene); | ||
153 | scene.AddNewClient(client, PresenceType.User); | ||
154 | |||
155 | Assert.That(scene.AuthenticateHandler.GetAgentCircuitData(agentId), Is.Not.Null); | ||
156 | Assert.That(scene.AuthenticateHandler.GetAgentCircuits().Count, Is.EqualTo(1)); | ||
157 | |||
158 | ScenePresence sp = scene.GetScenePresence(agentId); | ||
159 | Assert.That(sp, Is.Not.Null); | ||
160 | Assert.That(sp.UUID, Is.EqualTo(agentId)); | ||
161 | Assert.That(sp.IsChildAgent, Is.True); | ||
111 | } | 162 | } |
112 | 163 | ||
113 | /// <summary> | 164 | /// <summary> |
114 | /// Test that if a root agent logs into a region, a child agent is also established in the neighbouring region | 165 | /// Test that if a root agent logs into a region, a child agent is also established in the neighbouring region |
115 | /// </summary> | 166 | /// </summary> |
116 | /// <remarks> | 167 | /// <remarks> |
117 | /// Please note that unlike the other tests here, this doesn't rely on structures | 168 | /// Please note that unlike the other tests here, this doesn't rely on anything set up in the instance fields. |
169 | /// INCOMPLETE | ||
118 | /// </remarks> | 170 | /// </remarks> |
119 | [Test] | 171 | [Test] |
120 | public void TestChildAgentEstablished() | 172 | public void TestChildAgentEstablishedInNeighbour() |
121 | { | 173 | { |
122 | TestHelpers.InMethod(); | 174 | TestHelpers.InMethod(); |
123 | // log4net.Config.XmlConfigurator.Configure(); | 175 | // log4net.Config.XmlConfigurator.Configure(); |
@@ -125,18 +177,25 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
125 | UUID agent1Id = UUID.Parse("00000000-0000-0000-0000-000000000001"); | 177 | UUID agent1Id = UUID.Parse("00000000-0000-0000-0000-000000000001"); |
126 | 178 | ||
127 | TestScene myScene1 = SceneHelpers.SetupScene("Neighbour y", UUID.Random(), 1000, 1000); | 179 | TestScene myScene1 = SceneHelpers.SetupScene("Neighbour y", UUID.Random(), 1000, 1000); |
128 | // TestScene myScene2 = SceneHelpers.SetupScene("Neighbour y + 1", UUID.Random(), 1001, 1000); | 180 | TestScene myScene2 = SceneHelpers.SetupScene("Neighbour y + 1", UUID.Random(), 1001, 1000); |
129 | 181 | ||
130 | IConfigSource configSource = new IniConfigSource(); | 182 | IConfigSource configSource = new IniConfigSource(); |
131 | configSource.AddConfig("Modules").Set("EntityTransferModule", "BasicEntityTransferModule"); | 183 | IConfig config = configSource.AddConfig("Startup"); |
184 | config.Set("serverside_object_permissions", true); | ||
185 | config.Set("EventQueue", true); | ||
186 | |||
132 | EntityTransferModule etm = new EntityTransferModule(); | 187 | EntityTransferModule etm = new EntityTransferModule(); |
188 | |||
189 | EventQueueGetModule eqgm1 = new EventQueueGetModule(); | ||
190 | SceneHelpers.SetupSceneModules(myScene1, configSource, etm, eqgm1); | ||
191 | |||
192 | EventQueueGetModule eqgm2 = new EventQueueGetModule(); | ||
193 | SceneHelpers.SetupSceneModules(myScene2, configSource, etm, eqgm2); | ||
133 | 194 | ||
134 | SceneHelpers.SetupSceneModules(myScene1, configSource, etm); | 195 | // SceneHelpers.AddScenePresence(myScene1, agent1Id); |
135 | |||
136 | SceneHelpers.AddScenePresence(myScene1, agent1Id); | ||
137 | // ScenePresence childPresence = myScene2.GetScenePresence(agent1); | 196 | // ScenePresence childPresence = myScene2.GetScenePresence(agent1); |
138 | 197 | // | |
139 | // TODO: Need to do a fair amount of work to allow synchronous establishment of child agents | 198 | // // TODO: Need to do a fair amount of work to allow synchronous establishment of child agents |
140 | // Assert.That(childPresence, Is.Not.Null); | 199 | // Assert.That(childPresence, Is.Not.Null); |
141 | // Assert.That(childPresence.IsChildAgent, Is.True); | 200 | // Assert.That(childPresence.IsChildAgent, Is.True); |
142 | } | 201 | } |
@@ -194,48 +253,6 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
194 | // Assert.That(presence, Is.Null, "presence is not null"); | 253 | // Assert.That(presence, Is.Null, "presence is not null"); |
195 | // } | 254 | // } |
196 | 255 | ||
197 | [Test] | ||
198 | public void T012_TestAddNeighbourRegion() | ||
199 | { | ||
200 | TestHelpers.InMethod(); | ||
201 | |||
202 | string reason; | ||
203 | |||
204 | if (acd1 == null) | ||
205 | fixNullPresence(); | ||
206 | |||
207 | scene.NewUserConnection(acd1, 0, out reason); | ||
208 | if (testclient == null) | ||
209 | testclient = new TestClient(acd1, scene); | ||
210 | scene.AddNewClient(testclient, PresenceType.User); | ||
211 | |||
212 | ScenePresence presence = scene.GetScenePresence(agent1); | ||
213 | presence.MakeRootAgent(new Vector3(90,90,90),false); | ||
214 | |||
215 | string cap = presence.ControllingClient.RequestClientInfo().CapsPath; | ||
216 | |||
217 | presence.AddNeighbourRegion(region2, cap); | ||
218 | presence.AddNeighbourRegion(region3, cap); | ||
219 | |||
220 | Assert.That(presence.KnownRegionCount, Is.EqualTo(2)); | ||
221 | } | ||
222 | |||
223 | [Test] | ||
224 | public void T013_TestRemoveNeighbourRegion() | ||
225 | { | ||
226 | TestHelpers.InMethod(); | ||
227 | |||
228 | ScenePresence presence = scene.GetScenePresence(agent1); | ||
229 | presence.RemoveNeighbourRegion(region3); | ||
230 | |||
231 | Assert.That(presence.KnownRegionCount,Is.EqualTo(1)); | ||
232 | /* | ||
233 | presence.MakeChildAgent; | ||
234 | presence.MakeRootAgent; | ||
235 | CompleteAvatarMovement | ||
236 | */ | ||
237 | } | ||
238 | |||
239 | // I'm commenting this test because it does not represent | 256 | // I'm commenting this test because it does not represent |
240 | // crossings. The Thread.Sleep's in here are not meaningful mocks, | 257 | // crossings. The Thread.Sleep's in here are not meaningful mocks, |
241 | // and they sometimes fail in panda. | 258 | // and they sometimes fail in panda. |
@@ -338,33 +355,5 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
338 | Assert.That(presence2.IsChildAgent, Is.True, "Did not return from region as expected."); | 355 | Assert.That(presence2.IsChildAgent, Is.True, "Did not return from region as expected."); |
339 | Assert.That(presence.IsChildAgent, Is.False, "Presence was not made root in old region again."); | 356 | Assert.That(presence.IsChildAgent, Is.False, "Presence was not made root in old region again."); |
340 | } | 357 | } |
341 | |||
342 | public void fixNullPresence() | ||
343 | { | ||
344 | string firstName = "testfirstname"; | ||
345 | |||
346 | AgentCircuitData agent = new AgentCircuitData(); | ||
347 | agent.AgentID = agent1; | ||
348 | agent.firstname = firstName; | ||
349 | agent.lastname = "testlastname"; | ||
350 | agent.SessionID = UUID.Zero; | ||
351 | agent.SecureSessionID = UUID.Zero; | ||
352 | agent.circuitcode = 123; | ||
353 | agent.BaseFolder = UUID.Zero; | ||
354 | agent.InventoryFolder = UUID.Zero; | ||
355 | agent.startpos = Vector3.Zero; | ||
356 | agent.CapsPath = GetRandomCapsObjectPath(); | ||
357 | agent.Appearance = new AvatarAppearance(); | ||
358 | |||
359 | acd1 = agent; | ||
360 | } | ||
361 | |||
362 | public static string GetRandomCapsObjectPath() | ||
363 | { | ||
364 | UUID caps = UUID.Random(); | ||
365 | string capsPath = caps.ToString(); | ||
366 | capsPath = capsPath.Remove(capsPath.Length - 4, 4); | ||
367 | return capsPath; | ||
368 | } | ||
369 | } | 358 | } |
370 | } \ No newline at end of file | 359 | } \ No newline at end of file |
diff --git a/OpenSim/Region/OptionalModules/Scripting/Minimodule/SOPObjectMaterial.cs b/OpenSim/Region/OptionalModules/Scripting/Minimodule/SOPObjectMaterial.cs index 0cba6af..cea738c 100644 --- a/OpenSim/Region/OptionalModules/Scripting/Minimodule/SOPObjectMaterial.cs +++ b/OpenSim/Region/OptionalModules/Scripting/Minimodule/SOPObjectMaterial.cs | |||
@@ -55,7 +55,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule | |||
55 | Primitive.TextureEntryFace texface = tex.CreateFace((uint)m_face); | 55 | Primitive.TextureEntryFace texface = tex.CreateFace((uint)m_face); |
56 | texface.RGBA = new Color4(value.R,value.G,value.B,value.A); | 56 | texface.RGBA = new Color4(value.R,value.G,value.B,value.A); |
57 | tex.FaceTextures[m_face] = texface; | 57 | tex.FaceTextures[m_face] = texface; |
58 | m_parent.UpdateTexture(tex); | 58 | m_parent.UpdateTextureEntry(tex.GetBytes()); |
59 | } | 59 | } |
60 | } | 60 | } |
61 | 61 | ||
@@ -72,7 +72,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule | |||
72 | Primitive.TextureEntryFace texface = tex.CreateFace((uint)m_face); | 72 | Primitive.TextureEntryFace texface = tex.CreateFace((uint)m_face); |
73 | texface.TextureID = value; | 73 | texface.TextureID = value; |
74 | tex.FaceTextures[m_face] = texface; | 74 | tex.FaceTextures[m_face] = texface; |
75 | m_parent.UpdateTexture(tex); | 75 | m_parent.UpdateTextureEntry(tex.GetBytes()); |
76 | } | 76 | } |
77 | } | 77 | } |
78 | 78 | ||
@@ -97,7 +97,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule | |||
97 | Primitive.TextureEntryFace texface = tex.CreateFace((uint)m_face); | 97 | Primitive.TextureEntryFace texface = tex.CreateFace((uint)m_face); |
98 | texface.Fullbright = value; | 98 | texface.Fullbright = value; |
99 | tex.FaceTextures[m_face] = texface; | 99 | tex.FaceTextures[m_face] = texface; |
100 | m_parent.UpdateTexture(tex); | 100 | m_parent.UpdateTextureEntry(tex.GetBytes()); |
101 | } | 101 | } |
102 | } | 102 | } |
103 | 103 | ||
@@ -110,7 +110,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule | |||
110 | Primitive.TextureEntryFace texface = tex.CreateFace((uint)m_face); | 110 | Primitive.TextureEntryFace texface = tex.CreateFace((uint)m_face); |
111 | texface.Glow = (float) value; | 111 | texface.Glow = (float) value; |
112 | tex.FaceTextures[m_face] = texface; | 112 | tex.FaceTextures[m_face] = texface; |
113 | m_parent.UpdateTexture(tex); | 113 | m_parent.UpdateTextureEntry(tex.GetBytes()); |
114 | } | 114 | } |
115 | } | 115 | } |
116 | 116 | ||
@@ -123,7 +123,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule | |||
123 | Primitive.TextureEntryFace texface = tex.CreateFace((uint)m_face); | 123 | Primitive.TextureEntryFace texface = tex.CreateFace((uint)m_face); |
124 | texface.Shiny = value ? Shininess.High : Shininess.None; | 124 | texface.Shiny = value ? Shininess.High : Shininess.None; |
125 | tex.FaceTextures[m_face] = texface; | 125 | tex.FaceTextures[m_face] = texface; |
126 | m_parent.UpdateTexture(tex); | 126 | m_parent.UpdateTextureEntry(tex.GetBytes()); |
127 | } | 127 | } |
128 | } | 128 | } |
129 | 129 | ||
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index 6c418df..6d067b0 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | |||
@@ -1424,7 +1424,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1424 | { | 1424 | { |
1425 | tex.CreateFace((uint) face); | 1425 | tex.CreateFace((uint) face); |
1426 | tex.FaceTextures[face].TexMapType = textype; | 1426 | tex.FaceTextures[face].TexMapType = textype; |
1427 | part.UpdateTexture(tex); | 1427 | part.UpdateTextureEntry(tex.GetBytes()); |
1428 | return; | 1428 | return; |
1429 | } | 1429 | } |
1430 | else if (face == ScriptBaseClass.ALL_SIDES) | 1430 | else if (face == ScriptBaseClass.ALL_SIDES) |
@@ -1437,7 +1437,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1437 | } | 1437 | } |
1438 | tex.DefaultTexture.TexMapType = textype; | 1438 | tex.DefaultTexture.TexMapType = textype; |
1439 | } | 1439 | } |
1440 | part.UpdateTexture(tex); | 1440 | part.UpdateTextureEntry(tex.GetBytes()); |
1441 | return; | 1441 | return; |
1442 | } | 1442 | } |
1443 | } | 1443 | } |
@@ -1449,7 +1449,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1449 | { | 1449 | { |
1450 | tex.CreateFace((uint) face); | 1450 | tex.CreateFace((uint) face); |
1451 | tex.FaceTextures[face].Glow = glow; | 1451 | tex.FaceTextures[face].Glow = glow; |
1452 | part.UpdateTexture(tex); | 1452 | part.UpdateTextureEntry(tex.GetBytes()); |
1453 | return; | 1453 | return; |
1454 | } | 1454 | } |
1455 | else if (face == ScriptBaseClass.ALL_SIDES) | 1455 | else if (face == ScriptBaseClass.ALL_SIDES) |
@@ -1462,7 +1462,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1462 | } | 1462 | } |
1463 | tex.DefaultTexture.Glow = glow; | 1463 | tex.DefaultTexture.Glow = glow; |
1464 | } | 1464 | } |
1465 | part.UpdateTexture(tex); | 1465 | part.UpdateTextureEntry(tex.GetBytes()); |
1466 | return; | 1466 | return; |
1467 | } | 1467 | } |
1468 | } | 1468 | } |
@@ -1497,7 +1497,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1497 | tex.CreateFace((uint) face); | 1497 | tex.CreateFace((uint) face); |
1498 | tex.FaceTextures[face].Shiny = sval; | 1498 | tex.FaceTextures[face].Shiny = sval; |
1499 | tex.FaceTextures[face].Bump = bump; | 1499 | tex.FaceTextures[face].Bump = bump; |
1500 | part.UpdateTexture(tex); | 1500 | part.UpdateTextureEntry(tex.GetBytes()); |
1501 | return; | 1501 | return; |
1502 | } | 1502 | } |
1503 | else if (face == ScriptBaseClass.ALL_SIDES) | 1503 | else if (face == ScriptBaseClass.ALL_SIDES) |
@@ -1512,7 +1512,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1512 | tex.DefaultTexture.Shiny = sval; | 1512 | tex.DefaultTexture.Shiny = sval; |
1513 | tex.DefaultTexture.Bump = bump; | 1513 | tex.DefaultTexture.Bump = bump; |
1514 | } | 1514 | } |
1515 | part.UpdateTexture(tex); | 1515 | part.UpdateTextureEntry(tex.GetBytes()); |
1516 | return; | 1516 | return; |
1517 | } | 1517 | } |
1518 | } | 1518 | } |
@@ -1524,7 +1524,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1524 | { | 1524 | { |
1525 | tex.CreateFace((uint) face); | 1525 | tex.CreateFace((uint) face); |
1526 | tex.FaceTextures[face].Fullbright = bright; | 1526 | tex.FaceTextures[face].Fullbright = bright; |
1527 | part.UpdateTexture(tex); | 1527 | part.UpdateTextureEntry(tex.GetBytes()); |
1528 | return; | 1528 | return; |
1529 | } | 1529 | } |
1530 | else if (face == ScriptBaseClass.ALL_SIDES) | 1530 | else if (face == ScriptBaseClass.ALL_SIDES) |
@@ -1537,7 +1537,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1537 | } | 1537 | } |
1538 | } | 1538 | } |
1539 | tex.DefaultTexture.Fullbright = bright; | 1539 | tex.DefaultTexture.Fullbright = bright; |
1540 | part.UpdateTexture(tex); | 1540 | part.UpdateTextureEntry(tex.GetBytes()); |
1541 | return; | 1541 | return; |
1542 | } | 1542 | } |
1543 | } | 1543 | } |
@@ -1593,7 +1593,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1593 | texcolor = tex.CreateFace((uint)face).RGBA; | 1593 | texcolor = tex.CreateFace((uint)face).RGBA; |
1594 | texcolor.A = Util.Clip((float)alpha, 0.0f, 1.0f); | 1594 | texcolor.A = Util.Clip((float)alpha, 0.0f, 1.0f); |
1595 | tex.FaceTextures[face].RGBA = texcolor; | 1595 | tex.FaceTextures[face].RGBA = texcolor; |
1596 | part.UpdateTexture(tex); | 1596 | part.UpdateTextureEntry(tex.GetBytes()); |
1597 | return; | 1597 | return; |
1598 | } | 1598 | } |
1599 | else if (face == ScriptBaseClass.ALL_SIDES) | 1599 | else if (face == ScriptBaseClass.ALL_SIDES) |
@@ -1617,7 +1617,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1617 | tex.DefaultTexture.RGBA = texcolor; | 1617 | tex.DefaultTexture.RGBA = texcolor; |
1618 | } | 1618 | } |
1619 | 1619 | ||
1620 | part.UpdateTexture(tex); | 1620 | part.UpdateTextureEntry(tex.GetBytes()); |
1621 | return; | 1621 | return; |
1622 | } | 1622 | } |
1623 | } | 1623 | } |
@@ -1774,7 +1774,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1774 | Primitive.TextureEntryFace texface = tex.CreateFace((uint)face); | 1774 | Primitive.TextureEntryFace texface = tex.CreateFace((uint)face); |
1775 | texface.TextureID = textureID; | 1775 | texface.TextureID = textureID; |
1776 | tex.FaceTextures[face] = texface; | 1776 | tex.FaceTextures[face] = texface; |
1777 | part.UpdateTexture(tex); | 1777 | part.UpdateTextureEntry(tex.GetBytes()); |
1778 | return; | 1778 | return; |
1779 | } | 1779 | } |
1780 | else if (face == ScriptBaseClass.ALL_SIDES) | 1780 | else if (face == ScriptBaseClass.ALL_SIDES) |
@@ -1787,7 +1787,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1787 | } | 1787 | } |
1788 | } | 1788 | } |
1789 | tex.DefaultTexture.TextureID = textureID; | 1789 | tex.DefaultTexture.TextureID = textureID; |
1790 | part.UpdateTexture(tex); | 1790 | part.UpdateTextureEntry(tex.GetBytes()); |
1791 | return; | 1791 | return; |
1792 | } | 1792 | } |
1793 | } | 1793 | } |
@@ -1809,7 +1809,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1809 | texface.RepeatU = (float)u; | 1809 | texface.RepeatU = (float)u; |
1810 | texface.RepeatV = (float)v; | 1810 | texface.RepeatV = (float)v; |
1811 | tex.FaceTextures[face] = texface; | 1811 | tex.FaceTextures[face] = texface; |
1812 | part.UpdateTexture(tex); | 1812 | part.UpdateTextureEntry(tex.GetBytes()); |
1813 | return; | 1813 | return; |
1814 | } | 1814 | } |
1815 | if (face == ScriptBaseClass.ALL_SIDES) | 1815 | if (face == ScriptBaseClass.ALL_SIDES) |
@@ -1824,7 +1824,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1824 | } | 1824 | } |
1825 | tex.DefaultTexture.RepeatU = (float)u; | 1825 | tex.DefaultTexture.RepeatU = (float)u; |
1826 | tex.DefaultTexture.RepeatV = (float)v; | 1826 | tex.DefaultTexture.RepeatV = (float)v; |
1827 | part.UpdateTexture(tex); | 1827 | part.UpdateTextureEntry(tex.GetBytes()); |
1828 | return; | 1828 | return; |
1829 | } | 1829 | } |
1830 | } | 1830 | } |
@@ -1845,7 +1845,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1845 | texface.OffsetU = (float)u; | 1845 | texface.OffsetU = (float)u; |
1846 | texface.OffsetV = (float)v; | 1846 | texface.OffsetV = (float)v; |
1847 | tex.FaceTextures[face] = texface; | 1847 | tex.FaceTextures[face] = texface; |
1848 | part.UpdateTexture(tex); | 1848 | part.UpdateTextureEntry(tex.GetBytes()); |
1849 | return; | 1849 | return; |
1850 | } | 1850 | } |
1851 | if (face == ScriptBaseClass.ALL_SIDES) | 1851 | if (face == ScriptBaseClass.ALL_SIDES) |
@@ -1860,7 +1860,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1860 | } | 1860 | } |
1861 | tex.DefaultTexture.OffsetU = (float)u; | 1861 | tex.DefaultTexture.OffsetU = (float)u; |
1862 | tex.DefaultTexture.OffsetV = (float)v; | 1862 | tex.DefaultTexture.OffsetV = (float)v; |
1863 | part.UpdateTexture(tex); | 1863 | part.UpdateTextureEntry(tex.GetBytes()); |
1864 | return; | 1864 | return; |
1865 | } | 1865 | } |
1866 | } | 1866 | } |
@@ -1880,7 +1880,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1880 | Primitive.TextureEntryFace texface = tex.CreateFace((uint)face); | 1880 | Primitive.TextureEntryFace texface = tex.CreateFace((uint)face); |
1881 | texface.Rotation = (float)rotation; | 1881 | texface.Rotation = (float)rotation; |
1882 | tex.FaceTextures[face] = texface; | 1882 | tex.FaceTextures[face] = texface; |
1883 | part.UpdateTexture(tex); | 1883 | part.UpdateTextureEntry(tex.GetBytes()); |
1884 | return; | 1884 | return; |
1885 | } | 1885 | } |
1886 | if (face == ScriptBaseClass.ALL_SIDES) | 1886 | if (face == ScriptBaseClass.ALL_SIDES) |
@@ -1893,7 +1893,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1893 | } | 1893 | } |
1894 | } | 1894 | } |
1895 | tex.DefaultTexture.Rotation = (float)rotation; | 1895 | tex.DefaultTexture.Rotation = (float)rotation; |
1896 | part.UpdateTexture(tex); | 1896 | part.UpdateTextureEntry(tex.GetBytes()); |
1897 | return; | 1897 | return; |
1898 | } | 1898 | } |
1899 | } | 1899 | } |
diff --git a/OpenSim/Server/Handlers/Hypergrid/HeloServerConnector.cs b/OpenSim/Server/Handlers/Hypergrid/HeloServerConnector.cs index 39baa32..4accea1 100644 --- a/OpenSim/Server/Handlers/Hypergrid/HeloServerConnector.cs +++ b/OpenSim/Server/Handlers/Hypergrid/HeloServerConnector.cs | |||
@@ -45,9 +45,11 @@ namespace OpenSim.Server.Handlers.Hypergrid | |||
45 | base(config, server, configName) | 45 | base(config, server, configName) |
46 | { | 46 | { |
47 | server.AddStreamHandler(new HeloServerGetHandler("opensim-robust")); | 47 | server.AddStreamHandler(new HeloServerGetHandler("opensim-robust")); |
48 | server.AddStreamHandler(new HeloServerHeadHandler("opensim-robust")); | ||
48 | } | 49 | } |
49 | } | 50 | } |
50 | 51 | ||
52 | [Obsolete] | ||
51 | public class HeloServerGetHandler : BaseStreamHandler | 53 | public class HeloServerGetHandler : BaseStreamHandler |
52 | { | 54 | { |
53 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 55 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
@@ -68,7 +70,7 @@ namespace OpenSim.Server.Handlers.Hypergrid | |||
68 | 70 | ||
69 | private byte[] OKResponse(OSHttpResponse httpResponse) | 71 | private byte[] OKResponse(OSHttpResponse httpResponse) |
70 | { | 72 | { |
71 | m_log.Debug("[HELO]: hi, I was called"); | 73 | m_log.Debug("[HELO]: hi, GET was called"); |
72 | httpResponse.AddHeader("X-Handlers-Provided", m_HandlersType); | 74 | httpResponse.AddHeader("X-Handlers-Provided", m_HandlersType); |
73 | httpResponse.StatusCode = (int)HttpStatusCode.OK; | 75 | httpResponse.StatusCode = (int)HttpStatusCode.OK; |
74 | httpResponse.StatusDescription = "OK"; | 76 | httpResponse.StatusDescription = "OK"; |
@@ -76,4 +78,34 @@ namespace OpenSim.Server.Handlers.Hypergrid | |||
76 | } | 78 | } |
77 | 79 | ||
78 | } | 80 | } |
81 | |||
82 | public class HeloServerHeadHandler : BaseStreamHandler | ||
83 | { | ||
84 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
85 | |||
86 | private string m_HandlersType; | ||
87 | |||
88 | public HeloServerHeadHandler(string handlersType) : | ||
89 | base("HEAD", "/helo") | ||
90 | { | ||
91 | m_HandlersType = handlersType; | ||
92 | } | ||
93 | |||
94 | public override byte[] Handle(string path, Stream requestData, | ||
95 | OSHttpRequest httpRequest, OSHttpResponse httpResponse) | ||
96 | { | ||
97 | return OKResponse(httpResponse); | ||
98 | } | ||
99 | |||
100 | private byte[] OKResponse(OSHttpResponse httpResponse) | ||
101 | { | ||
102 | m_log.Debug("[HELO]: hi, HEAD was called"); | ||
103 | httpResponse.AddHeader("X-Handlers-Provided", m_HandlersType); | ||
104 | httpResponse.StatusCode = (int)HttpStatusCode.OK; | ||
105 | httpResponse.StatusDescription = "OK"; | ||
106 | return new byte[0]; | ||
107 | } | ||
108 | |||
109 | } | ||
110 | |||
79 | } | 111 | } |
diff --git a/OpenSim/Server/Handlers/Hypergrid/UserAgentServerConnector.cs b/OpenSim/Server/Handlers/Hypergrid/UserAgentServerConnector.cs index 72a4aea..50010f2 100644 --- a/OpenSim/Server/Handlers/Hypergrid/UserAgentServerConnector.cs +++ b/OpenSim/Server/Handlers/Hypergrid/UserAgentServerConnector.cs | |||
@@ -143,7 +143,7 @@ namespace OpenSim.Server.Handlers.Hypergrid | |||
143 | UUID.TryParse(sessionID_str, out sessionID); | 143 | UUID.TryParse(sessionID_str, out sessionID); |
144 | string gridName = (string)requestData["externalName"]; | 144 | string gridName = (string)requestData["externalName"]; |
145 | 145 | ||
146 | bool success = m_HomeUsersService.AgentIsComingHome(sessionID, gridName); | 146 | bool success = m_HomeUsersService.IsAgentComingHome(sessionID, gridName); |
147 | 147 | ||
148 | Hashtable hash = new Hashtable(); | 148 | Hashtable hash = new Hashtable(); |
149 | hash["result"] = success.ToString(); | 149 | hash["result"] = success.ToString(); |
diff --git a/OpenSim/Services/Connectors/Hypergrid/HeloServiceConnector.cs b/OpenSim/Services/Connectors/Hypergrid/HeloServiceConnector.cs index 7b166c1..7cfd6e8 100644 --- a/OpenSim/Services/Connectors/Hypergrid/HeloServiceConnector.cs +++ b/OpenSim/Services/Connectors/Hypergrid/HeloServiceConnector.cs | |||
@@ -54,6 +54,8 @@ namespace OpenSim.Services.Connectors | |||
54 | public virtual string Helo() | 54 | public virtual string Helo() |
55 | { | 55 | { |
56 | HttpWebRequest req = (HttpWebRequest)HttpWebRequest.Create(m_ServerURI + "/helo"); | 56 | HttpWebRequest req = (HttpWebRequest)HttpWebRequest.Create(m_ServerURI + "/helo"); |
57 | // Eventually we need to switch to HEAD | ||
58 | /* req.Method = "HEAD"; */ | ||
57 | 59 | ||
58 | try | 60 | try |
59 | { | 61 | { |
diff --git a/OpenSim/Services/Connectors/Hypergrid/UserAgentServiceConnector.cs b/OpenSim/Services/Connectors/Hypergrid/UserAgentServiceConnector.cs index 63aabad..7a4ec57 100644 --- a/OpenSim/Services/Connectors/Hypergrid/UserAgentServiceConnector.cs +++ b/OpenSim/Services/Connectors/Hypergrid/UserAgentServiceConnector.cs | |||
@@ -358,7 +358,7 @@ namespace OpenSim.Services.Connectors.Hypergrid | |||
358 | return null; | 358 | return null; |
359 | } | 359 | } |
360 | 360 | ||
361 | public bool AgentIsComingHome(UUID sessionID, string thisGridExternalName) | 361 | public bool IsAgentComingHome(UUID sessionID, string thisGridExternalName) |
362 | { | 362 | { |
363 | Hashtable hash = new Hashtable(); | 363 | Hashtable hash = new Hashtable(); |
364 | hash["sessionID"] = sessionID.ToString(); | 364 | hash["sessionID"] = sessionID.ToString(); |
diff --git a/OpenSim/Services/HypergridService/GatekeeperService.cs b/OpenSim/Services/HypergridService/GatekeeperService.cs index e26383f..5d99c79 100644 --- a/OpenSim/Services/HypergridService/GatekeeperService.cs +++ b/OpenSim/Services/HypergridService/GatekeeperService.cs | |||
@@ -243,7 +243,7 @@ namespace OpenSim.Services.HypergridService | |||
243 | // Make sure this is the user coming home, and not a foreign user with same UUID as a local user | 243 | // Make sure this is the user coming home, and not a foreign user with same UUID as a local user |
244 | if (m_UserAgentService != null) | 244 | if (m_UserAgentService != null) |
245 | { | 245 | { |
246 | if (!m_UserAgentService.AgentIsComingHome(aCircuit.SessionID, m_ExternalName)) | 246 | if (!m_UserAgentService.IsAgentComingHome(aCircuit.SessionID, m_ExternalName)) |
247 | { | 247 | { |
248 | // Can't do, sorry | 248 | // Can't do, sorry |
249 | reason = "Unauthorized"; | 249 | reason = "Unauthorized"; |
diff --git a/OpenSim/Services/HypergridService/UserAgentService.cs b/OpenSim/Services/HypergridService/UserAgentService.cs index 1559cf3..cdc560c 100644 --- a/OpenSim/Services/HypergridService/UserAgentService.cs +++ b/OpenSim/Services/HypergridService/UserAgentService.cs | |||
@@ -281,7 +281,7 @@ namespace OpenSim.Services.HypergridService | |||
281 | } | 281 | } |
282 | 282 | ||
283 | // We need to prevent foreign users with the same UUID as a local user | 283 | // We need to prevent foreign users with the same UUID as a local user |
284 | public bool AgentIsComingHome(UUID sessionID, string thisGridExternalName) | 284 | public bool IsAgentComingHome(UUID sessionID, string thisGridExternalName) |
285 | { | 285 | { |
286 | if (!m_TravelingAgents.ContainsKey(sessionID)) | 286 | if (!m_TravelingAgents.ContainsKey(sessionID)) |
287 | return false; | 287 | return false; |
diff --git a/OpenSim/Services/Interfaces/IHypergridServices.cs b/OpenSim/Services/Interfaces/IHypergridServices.cs index 220caef..e86ec51 100644 --- a/OpenSim/Services/Interfaces/IHypergridServices.cs +++ b/OpenSim/Services/Interfaces/IHypergridServices.cs | |||
@@ -65,7 +65,7 @@ namespace OpenSim.Services.Interfaces | |||
65 | List<UUID> StatusNotification(List<string> friends, UUID userID, bool online); | 65 | List<UUID> StatusNotification(List<string> friends, UUID userID, bool online); |
66 | //List<UUID> GetOnlineFriends(UUID userID, List<string> friends); | 66 | //List<UUID> GetOnlineFriends(UUID userID, List<string> friends); |
67 | 67 | ||
68 | bool AgentIsComingHome(UUID sessionID, string thisGridExternalName); | 68 | bool IsAgentComingHome(UUID sessionID, string thisGridExternalName); |
69 | bool VerifyAgent(UUID sessionID, string token); | 69 | bool VerifyAgent(UUID sessionID, string token); |
70 | bool VerifyClient(UUID sessionID, string reportedIP); | 70 | bool VerifyClient(UUID sessionID, string reportedIP); |
71 | } | 71 | } |
diff --git a/OpenSim/Tests/Common/Helpers/SceneHelpers.cs b/OpenSim/Tests/Common/Helpers/SceneHelpers.cs index d358ae8..a25eb66 100644 --- a/OpenSim/Tests/Common/Helpers/SceneHelpers.cs +++ b/OpenSim/Tests/Common/Helpers/SceneHelpers.cs | |||
@@ -49,6 +49,7 @@ using OpenSim.Region.CoreModules.ServiceConnectorsOut.UserAccounts; | |||
49 | using OpenSim.Region.CoreModules.ServiceConnectorsOut.Presence; | 49 | using OpenSim.Region.CoreModules.ServiceConnectorsOut.Presence; |
50 | using OpenSim.Services.Interfaces; | 50 | using OpenSim.Services.Interfaces; |
51 | using OpenSim.Tests.Common.Mock; | 51 | using OpenSim.Tests.Common.Mock; |
52 | using GridRegion = OpenSim.Services.Interfaces.GridRegion; | ||
52 | 53 | ||
53 | namespace OpenSim.Tests.Common | 54 | namespace OpenSim.Tests.Common |
54 | { | 55 | { |
@@ -139,6 +140,7 @@ namespace OpenSim.Tests.Common | |||
139 | 140 | ||
140 | testScene.RegionInfo.EstateSettings = new EstateSettings(); | 141 | testScene.RegionInfo.EstateSettings = new EstateSettings(); |
141 | testScene.LoginsDisabled = false; | 142 | testScene.LoginsDisabled = false; |
143 | testScene.RegisterRegionWithGrid(); | ||
142 | 144 | ||
143 | return testScene; | 145 | return testScene; |
144 | } | 146 | } |
@@ -222,6 +224,7 @@ namespace OpenSim.Tests.Common | |||
222 | config.Configs["Modules"].Set("GridServices", "LocalGridServicesConnector"); | 224 | config.Configs["Modules"].Set("GridServices", "LocalGridServicesConnector"); |
223 | config.Configs["GridService"].Set("StorageProvider", "OpenSim.Data.Null.dll:NullRegionData"); | 225 | config.Configs["GridService"].Set("StorageProvider", "OpenSim.Data.Null.dll:NullRegionData"); |
224 | config.Configs["GridService"].Set("LocalServiceModule", "OpenSim.Services.GridService.dll:GridService"); | 226 | config.Configs["GridService"].Set("LocalServiceModule", "OpenSim.Services.GridService.dll:GridService"); |
227 | config.Configs["GridService"].Set("ConnectionString", "!static"); | ||
225 | 228 | ||
226 | LocalGridServicesConnector gridService = new LocalGridServicesConnector(); | 229 | LocalGridServicesConnector gridService = new LocalGridServicesConnector(); |
227 | gridService.Initialise(config); | 230 | gridService.Initialise(config); |
@@ -393,27 +396,42 @@ namespace OpenSim.Tests.Common | |||
393 | /// <returns></returns> | 396 | /// <returns></returns> |
394 | public static ScenePresence AddScenePresence(Scene scene, AgentCircuitData agentData) | 397 | public static ScenePresence AddScenePresence(Scene scene, AgentCircuitData agentData) |
395 | { | 398 | { |
396 | string reason; | ||
397 | |||
398 | // We emulate the proper login sequence here by doing things in four stages | 399 | // We emulate the proper login sequence here by doing things in four stages |
399 | 400 | ||
400 | // Stage 0: log the presence | 401 | // Stage 0: login |
401 | scene.PresenceService.LoginAgent(agentData.AgentID.ToString(), agentData.SessionID, agentData.SecureSessionID); | 402 | scene.PresenceService.LoginAgent(agentData.AgentID.ToString(), agentData.SessionID, agentData.SecureSessionID); |
402 | 403 | ||
403 | // Stage 1: simulate login by telling the scene to expect a new user connection | 404 | // Stages 1 & 2 |
404 | if (!scene.NewUserConnection(agentData, (uint)TeleportFlags.ViaLogin, out reason)) | 405 | ScenePresence sp = IntroduceClientToScene(scene, agentData, TeleportFlags.ViaLogin); |
406 | |||
407 | // Stage 3: Complete the entrance into the region. This converts the child agent into a root agent. | ||
408 | sp.CompleteMovement(sp.ControllingClient, true); | ||
409 | |||
410 | return sp; | ||
411 | } | ||
412 | |||
413 | private static ScenePresence IntroduceClientToScene(Scene scene, AgentCircuitData agentData, TeleportFlags tf) | ||
414 | { | ||
415 | string reason; | ||
416 | |||
417 | // Stage 1: tell the scene to expect a new user connection | ||
418 | if (!scene.NewUserConnection(agentData, (uint)tf, out reason)) | ||
405 | Console.WriteLine("NewUserConnection failed: " + reason); | 419 | Console.WriteLine("NewUserConnection failed: " + reason); |
406 | 420 | ||
407 | // Stage 2: add the new client as a child agent to the scene | 421 | // Stage 2: add the new client as a child agent to the scene |
408 | TestClient client = new TestClient(agentData, scene); | 422 | TestClient client = new TestClient(agentData, scene); |
409 | scene.AddNewClient(client, PresenceType.User); | 423 | scene.AddNewClient(client, PresenceType.User); |
410 | 424 | ||
411 | // Stage 3: Complete the entrance into the region. This converts the child agent into a root agent. | 425 | return scene.GetScenePresence(agentData.AgentID); |
412 | ScenePresence scp = scene.GetScenePresence(agentData.AgentID); | 426 | } |
413 | scp.CompleteMovement(client, true); | 427 | |
414 | //scp.MakeRootAgent(new Vector3(90, 90, 90), true); | 428 | public static ScenePresence AddChildScenePresence(Scene scene, UUID agentId) |
429 | { | ||
430 | AgentCircuitData acd = GenerateAgentData(agentId); | ||
431 | acd.child = true; | ||
415 | 432 | ||
416 | return scp; | 433 | // XXX: ViaLogin may not be correct for child agents |
434 | return IntroduceClientToScene(scene, acd, TeleportFlags.ViaLogin); | ||
417 | } | 435 | } |
418 | 436 | ||
419 | /// <summary> | 437 | /// <summary> |