diff options
author | Jonathan Freedman | 2010-10-20 00:43:29 -0400 |
---|---|---|
committer | Jonathan Freedman | 2010-10-20 00:43:29 -0400 |
commit | 087cb951e28f449b31076257e9c5684529c405cc (patch) | |
tree | b036194f887c07fc7ea2e3783f2a8abef21d79c2 /OpenSim | |
parent | Merge branch 'master' of git://opensimulator.org/git/opensim (diff) | |
parent | It looks like Vector3s also got written down in lower case at some point in t... (diff) | |
download | opensim-SC-087cb951e28f449b31076257e9c5684529c405cc.zip opensim-SC-087cb951e28f449b31076257e9c5684529c405cc.tar.gz opensim-SC-087cb951e28f449b31076257e9c5684529c405cc.tar.bz2 opensim-SC-087cb951e28f449b31076257e9c5684529c405cc.tar.xz |
Merge branch 'master' of git://opensimulator.org/git/opensim
Diffstat (limited to 'OpenSim')
-rw-r--r-- | OpenSim/Region/CoreModules/Avatar/ObjectCaps/UploadObjectAssetModule.cs | 329 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs | 58 |
2 files changed, 379 insertions, 8 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/ObjectCaps/UploadObjectAssetModule.cs b/OpenSim/Region/CoreModules/Avatar/ObjectCaps/UploadObjectAssetModule.cs new file mode 100644 index 0000000..d5c6e9d --- /dev/null +++ b/OpenSim/Region/CoreModules/Avatar/ObjectCaps/UploadObjectAssetModule.cs | |||
@@ -0,0 +1,329 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections; | ||
30 | using System.Collections.Specialized; | ||
31 | using System.Reflection; | ||
32 | using System.IO; | ||
33 | using System.Web; | ||
34 | using Mono.Addins; | ||
35 | using log4net; | ||
36 | using Nini.Config; | ||
37 | using OpenMetaverse; | ||
38 | using OpenMetaverse.StructuredData; | ||
39 | using OpenMetaverse.Messages.Linden; | ||
40 | using OpenSim.Framework; | ||
41 | using OpenSim.Framework.Servers; | ||
42 | using OpenSim.Framework.Servers.HttpServer; | ||
43 | using OpenSim.Region.Framework.Interfaces; | ||
44 | using OpenSim.Region.Framework.Scenes; | ||
45 | using OpenSim.Services.Interfaces; | ||
46 | using Caps = OpenSim.Framework.Capabilities.Caps; | ||
47 | using OSD = OpenMetaverse.StructuredData.OSD; | ||
48 | using OSDMap = OpenMetaverse.StructuredData.OSDMap; | ||
49 | using OpenSim.Framework.Capabilities; | ||
50 | |||
51 | namespace OpenSim.Region.CoreModules.Avatar.ObjectCaps | ||
52 | { | ||
53 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule")] | ||
54 | public class UploadObjectAssetModule : INonSharedRegionModule | ||
55 | { | ||
56 | private static readonly ILog m_log = | ||
57 | LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
58 | private Scene m_scene; | ||
59 | |||
60 | #region IRegionModuleBase Members | ||
61 | |||
62 | |||
63 | public Type ReplaceableInterface | ||
64 | { | ||
65 | get { return null; } | ||
66 | } | ||
67 | |||
68 | public void Initialise(IConfigSource source) | ||
69 | { | ||
70 | |||
71 | } | ||
72 | |||
73 | public void AddRegion(Scene pScene) | ||
74 | { | ||
75 | m_scene = pScene; | ||
76 | } | ||
77 | |||
78 | public void RemoveRegion(Scene scene) | ||
79 | { | ||
80 | |||
81 | m_scene.EventManager.OnRegisterCaps -= RegisterCaps; | ||
82 | m_scene = null; | ||
83 | } | ||
84 | |||
85 | public void RegionLoaded(Scene scene) | ||
86 | { | ||
87 | |||
88 | m_scene.EventManager.OnRegisterCaps += RegisterCaps; | ||
89 | } | ||
90 | |||
91 | #endregion | ||
92 | |||
93 | |||
94 | #region IRegionModule Members | ||
95 | |||
96 | |||
97 | |||
98 | public void Close() { } | ||
99 | |||
100 | public string Name { get { return "UploadObjectAssetModuleModule"; } } | ||
101 | |||
102 | |||
103 | public void RegisterCaps(UUID agentID, Caps caps) | ||
104 | { | ||
105 | UUID capID = UUID.Random(); | ||
106 | |||
107 | m_log.Info("[UploadObjectAssetModule]: /CAPS/" + capID); | ||
108 | caps.RegisterHandler("UploadObjectAsset", | ||
109 | new RestHTTPHandler("POST", "/CAPS/OA/" + capID + "/", | ||
110 | delegate(Hashtable m_dhttpMethod) | ||
111 | { | ||
112 | return ProcessAdd(m_dhttpMethod, agentID, caps); | ||
113 | })); | ||
114 | /* | ||
115 | caps.RegisterHandler("NewFileAgentInventoryVariablePrice", | ||
116 | |||
117 | new LLSDStreamhandler<LLSDAssetUploadRequest, LLSDNewFileAngentInventoryVariablePriceReplyResponse>("POST", | ||
118 | "/CAPS/" + capID.ToString(), | ||
119 | delegate(LLSDAssetUploadRequest req) | ||
120 | { | ||
121 | return NewAgentInventoryRequest(req,agentID); | ||
122 | })); | ||
123 | */ | ||
124 | |||
125 | } | ||
126 | |||
127 | #endregion | ||
128 | |||
129 | |||
130 | /// <summary> | ||
131 | /// Parses ad request | ||
132 | /// </summary> | ||
133 | /// <param name="request"></param> | ||
134 | /// <param name="AgentId"></param> | ||
135 | /// <param name="cap"></param> | ||
136 | /// <returns></returns> | ||
137 | public Hashtable ProcessAdd(Hashtable request, UUID AgentId, Caps cap) | ||
138 | { | ||
139 | Hashtable responsedata = new Hashtable(); | ||
140 | responsedata["int_response_code"] = 400; //501; //410; //404; | ||
141 | responsedata["content_type"] = "text/plain"; | ||
142 | responsedata["keepalive"] = false; | ||
143 | responsedata["str_response_string"] = "Request wasn't what was expected"; | ||
144 | ScenePresence avatar; | ||
145 | |||
146 | if (!m_scene.TryGetScenePresence(AgentId, out avatar)) | ||
147 | return responsedata; | ||
148 | |||
149 | OSDMap r = (OSDMap)OSDParser.Deserialize((string)request["requestbody"]); | ||
150 | UploadObjectAssetMessage message = new UploadObjectAssetMessage(); | ||
151 | try | ||
152 | { | ||
153 | message.Deserialize(r); | ||
154 | |||
155 | } | ||
156 | catch (Exception ex) | ||
157 | { | ||
158 | m_log.Error("[UploadObjectAssetModule]: Error deserializing message " + ex.ToString()); | ||
159 | message = null; | ||
160 | } | ||
161 | |||
162 | if (message == null) | ||
163 | { | ||
164 | responsedata["int_response_code"] = 400; //501; //410; //404; | ||
165 | responsedata["content_type"] = "text/plain"; | ||
166 | responsedata["keepalive"] = false; | ||
167 | responsedata["str_response_string"] = | ||
168 | "<llsd><map><key>error</key><string>Error parsing Object</string></map></llsd>"; | ||
169 | |||
170 | return responsedata; | ||
171 | } | ||
172 | |||
173 | Vector3 pos = avatar.AbsolutePosition + (Vector3.UnitX * avatar.Rotation); | ||
174 | Quaternion rot = Quaternion.Identity; | ||
175 | Vector3 rootpos = Vector3.Zero; | ||
176 | Quaternion rootrot = Quaternion.Identity; | ||
177 | |||
178 | SceneObjectGroup rootGroup = null; | ||
179 | SceneObjectGroup[] allparts = new SceneObjectGroup[message.Objects.Length]; | ||
180 | for (int i = 0; i < message.Objects.Length; i++) | ||
181 | { | ||
182 | UploadObjectAssetMessage.Object obj = message.Objects[i]; | ||
183 | PrimitiveBaseShape pbs = PrimitiveBaseShape.CreateBox(); | ||
184 | |||
185 | if (i == 0) | ||
186 | { | ||
187 | rootpos = obj.Position; | ||
188 | rootrot = obj.Rotation; | ||
189 | |||
190 | } | ||
191 | // Combine the extraparams data into it's ugly blob again.... | ||
192 | int bytelength = 0; | ||
193 | for (int extparams = 0; extparams < obj.ExtraParams.Length; extparams++) | ||
194 | { | ||
195 | bytelength += obj.ExtraParams[extparams].ExtraParamData.Length; | ||
196 | } | ||
197 | byte[] extraparams = new byte[bytelength]; | ||
198 | int position = 0; | ||
199 | |||
200 | for (int extparams = 0; extparams < obj.ExtraParams.Length; extparams++) | ||
201 | { | ||
202 | Buffer.BlockCopy(obj.ExtraParams[extparams].ExtraParamData, 0, extraparams, position, | ||
203 | obj.ExtraParams[extparams].ExtraParamData.Length); | ||
204 | |||
205 | position += obj.ExtraParams[extparams].ExtraParamData.Length; | ||
206 | } | ||
207 | |||
208 | pbs.ExtraParams = extraparams; | ||
209 | |||
210 | pbs.PathBegin = (ushort) obj.PathBegin; | ||
211 | pbs.PathCurve = (byte) obj.PathCurve; | ||
212 | pbs.PathEnd = (ushort) obj.PathEnd; | ||
213 | pbs.PathRadiusOffset = (sbyte) obj.RadiusOffset; | ||
214 | pbs.PathRevolutions = (byte) obj.Revolutions; | ||
215 | pbs.PathScaleX = (byte) obj.ScaleX; | ||
216 | pbs.PathScaleY = (byte) obj.ScaleY; | ||
217 | pbs.PathShearX = (byte) obj.ShearX; | ||
218 | pbs.PathShearY = (byte) obj.ShearY; | ||
219 | pbs.PathSkew = (sbyte) obj.Skew; | ||
220 | pbs.PathTaperX = (sbyte) obj.TaperX; | ||
221 | pbs.PathTaperY = (sbyte) obj.TaperY; | ||
222 | pbs.PathTwist = (sbyte) obj.Twist; | ||
223 | pbs.PathTwistBegin = (sbyte) obj.TwistBegin; | ||
224 | pbs.HollowShape = (HollowShape) obj.ProfileHollow; | ||
225 | pbs.PCode = (byte) PCode.Prim; | ||
226 | pbs.ProfileBegin = (ushort) obj.ProfileBegin; | ||
227 | pbs.ProfileCurve = (byte) obj.ProfileCurve; | ||
228 | pbs.ProfileEnd = (ushort) obj.ProfileEnd; | ||
229 | pbs.Scale = obj.Scale; | ||
230 | pbs.State = (byte) 0; | ||
231 | SceneObjectPart prim = new SceneObjectPart(); | ||
232 | prim.UUID = UUID.Random(); | ||
233 | prim.CreatorID = AgentId; | ||
234 | prim.OwnerID = AgentId; | ||
235 | prim.GroupID = obj.GroupID; | ||
236 | prim.LastOwnerID = prim.OwnerID; | ||
237 | prim.CreationDate = Util.UnixTimeSinceEpoch(); | ||
238 | prim.Name = obj.Name; | ||
239 | prim.Description = ""; | ||
240 | |||
241 | prim.PayPrice[0] = -2; | ||
242 | prim.PayPrice[1] = -2; | ||
243 | prim.PayPrice[2] = -2; | ||
244 | prim.PayPrice[3] = -2; | ||
245 | prim.PayPrice[4] = -2; | ||
246 | Primitive.TextureEntry tmp = | ||
247 | new Primitive.TextureEntry(UUID.Parse("89556747-24cb-43ed-920b-47caed15465f")); | ||
248 | |||
249 | for (int j = 0; j < obj.Faces.Length; j++) | ||
250 | { | ||
251 | UploadObjectAssetMessage.Object.Face face = obj.Faces[j]; | ||
252 | |||
253 | Primitive.TextureEntryFace primFace = tmp.CreateFace((uint) j); | ||
254 | |||
255 | primFace.Bump = face.Bump; | ||
256 | primFace.RGBA = face.Color; | ||
257 | primFace.Fullbright = face.Fullbright; | ||
258 | primFace.Glow = face.Glow; | ||
259 | primFace.TextureID = face.ImageID; | ||
260 | primFace.Rotation = face.ImageRot; | ||
261 | primFace.MediaFlags = ((face.MediaFlags & 1) != 0); | ||
262 | |||
263 | primFace.OffsetU = face.OffsetS; | ||
264 | primFace.OffsetV = face.OffsetT; | ||
265 | primFace.RepeatU = face.ScaleS; | ||
266 | primFace.RepeatV = face.ScaleT; | ||
267 | primFace.TexMapType = (MappingType) (face.MediaFlags & 6); | ||
268 | } | ||
269 | pbs.TextureEntry = tmp.GetBytes(); | ||
270 | prim.Shape = pbs; | ||
271 | prim.Scale = obj.Scale; | ||
272 | prim.Shape.SculptEntry = true; | ||
273 | prim.Shape.SculptTexture = obj.SculptID; | ||
274 | prim.Shape.SculptType = (byte) SculptType.Mesh; | ||
275 | |||
276 | SceneObjectGroup grp = new SceneObjectGroup(); | ||
277 | |||
278 | grp.SetRootPart(prim); | ||
279 | prim.ParentID = 0; | ||
280 | if (i == 0) | ||
281 | { | ||
282 | rootGroup = grp; | ||
283 | |||
284 | } | ||
285 | grp.AttachToScene(m_scene); | ||
286 | grp.AbsolutePosition = obj.Position; | ||
287 | prim.RotationOffset = obj.Rotation; | ||
288 | |||
289 | grp.RootPart.IsAttachment = false; | ||
290 | // Required for linking | ||
291 | grp.RootPart.UpdateFlag = 0; | ||
292 | |||
293 | if (m_scene.Permissions.CanRezObject(1, avatar.UUID, pos)) | ||
294 | { | ||
295 | m_scene.AddSceneObject(grp); | ||
296 | grp.AbsolutePosition = obj.Position; | ||
297 | } | ||
298 | allparts[i] = grp; | ||
299 | |||
300 | } | ||
301 | |||
302 | for (int j = 1; j < allparts.Length; j++) | ||
303 | { | ||
304 | rootGroup.RootPart.UpdateFlag = 0; | ||
305 | allparts[j].RootPart.UpdateFlag = 0; | ||
306 | rootGroup.LinkToGroup(allparts[j]); | ||
307 | } | ||
308 | |||
309 | rootGroup.ScheduleGroupForFullUpdate(); | ||
310 | pos = m_scene.GetNewRezLocation(Vector3.Zero, rootpos, UUID.Zero, rot, (byte)1, 1, true, allparts[0].GroupScale(), false); | ||
311 | |||
312 | responsedata["int_response_code"] = 200; //501; //410; //404; | ||
313 | responsedata["content_type"] = "text/plain"; | ||
314 | responsedata["keepalive"] = false; | ||
315 | responsedata["str_response_string"] = String.Format("<llsd><map><key>local_id</key>{0}</map></llsd>", ConvertUintToBytes(allparts[0].LocalId)); | ||
316 | |||
317 | return responsedata; | ||
318 | |||
319 | |||
320 | } | ||
321 | private string ConvertUintToBytes(uint val) | ||
322 | { | ||
323 | byte[] resultbytes = Utils.UIntToBytes(val); | ||
324 | if (BitConverter.IsLittleEndian) | ||
325 | Array.Reverse(resultbytes); | ||
326 | return String.Format("<binary encoding=\"base64\">{0}</binary>", Convert.ToBase64String(resultbytes)); | ||
327 | } | ||
328 | } | ||
329 | } | ||
diff --git a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs index 7b94a81..044b599 100644 --- a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs +++ b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs | |||
@@ -318,6 +318,8 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
318 | m_SOPXmlProcessors.Add("CollisionSound", ProcessCollisionSound); | 318 | m_SOPXmlProcessors.Add("CollisionSound", ProcessCollisionSound); |
319 | m_SOPXmlProcessors.Add("CollisionSoundVolume", ProcessCollisionSoundVolume); | 319 | m_SOPXmlProcessors.Add("CollisionSoundVolume", ProcessCollisionSoundVolume); |
320 | m_SOPXmlProcessors.Add("MediaUrl", ProcessMediaUrl); | 320 | m_SOPXmlProcessors.Add("MediaUrl", ProcessMediaUrl); |
321 | m_SOPXmlProcessors.Add("TextureAnimation", ProcessTextureAnimation); | ||
322 | m_SOPXmlProcessors.Add("ParticleSystem", ProcessParticleSystem); | ||
321 | #endregion | 323 | #endregion |
322 | 324 | ||
323 | #region TaskInventoryXmlProcessors initialization | 325 | #region TaskInventoryXmlProcessors initialization |
@@ -663,6 +665,16 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
663 | { | 665 | { |
664 | obj.MediaUrl = reader.ReadElementContentAsString("MediaUrl", String.Empty); | 666 | obj.MediaUrl = reader.ReadElementContentAsString("MediaUrl", String.Empty); |
665 | } | 667 | } |
668 | |||
669 | private static void ProcessTextureAnimation(SceneObjectPart obj, XmlTextReader reader) | ||
670 | { | ||
671 | obj.TextureAnimation = Convert.FromBase64String(reader.ReadElementContentAsString("TextureAnimation", String.Empty)); | ||
672 | } | ||
673 | |||
674 | private static void ProcessParticleSystem(SceneObjectPart obj, XmlTextReader reader) | ||
675 | { | ||
676 | obj.ParticleSystem = Convert.FromBase64String(reader.ReadElementContentAsString("ParticleSystem", String.Empty)); | ||
677 | } | ||
666 | #endregion | 678 | #endregion |
667 | 679 | ||
668 | #region TaskInventoryXmlProcessors | 680 | #region TaskInventoryXmlProcessors |
@@ -1128,6 +1140,8 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
1128 | writer.WriteElementString("CollisionSoundVolume", sop.CollisionSoundVolume.ToString()); | 1140 | writer.WriteElementString("CollisionSoundVolume", sop.CollisionSoundVolume.ToString()); |
1129 | if (sop.MediaUrl != null) | 1141 | if (sop.MediaUrl != null) |
1130 | writer.WriteElementString("MediaUrl", sop.MediaUrl.ToString()); | 1142 | writer.WriteElementString("MediaUrl", sop.MediaUrl.ToString()); |
1143 | WriteBytes(writer, "TextureAnimation", sop.TextureAnimation); | ||
1144 | WriteBytes(writer, "ParticleSystem", sop.ParticleSystem); | ||
1131 | 1145 | ||
1132 | writer.WriteEndElement(); | 1146 | writer.WriteEndElement(); |
1133 | } | 1147 | } |
@@ -1161,6 +1175,19 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
1161 | writer.WriteEndElement(); | 1175 | writer.WriteEndElement(); |
1162 | } | 1176 | } |
1163 | 1177 | ||
1178 | static void WriteBytes(XmlTextWriter writer, string name, byte[] data) | ||
1179 | { | ||
1180 | writer.WriteStartElement(name); | ||
1181 | byte[] d; | ||
1182 | if (data != null) | ||
1183 | d = data; | ||
1184 | else | ||
1185 | d = Utils.EmptyBytes; | ||
1186 | writer.WriteBase64(d, 0, d.Length); | ||
1187 | writer.WriteEndElement(); // name | ||
1188 | |||
1189 | } | ||
1190 | |||
1164 | static void WriteTaskInventory(XmlTextWriter writer, TaskInventoryDictionary tinv, Dictionary<string, object> options) | 1191 | static void WriteTaskInventory(XmlTextWriter writer, TaskInventoryDictionary tinv, Dictionary<string, object> options) |
1165 | { | 1192 | { |
1166 | if (tinv.Count > 0) // otherwise skip this | 1193 | if (tinv.Count > 0) // otherwise skip this |
@@ -1398,9 +1425,9 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
1398 | Vector3 vec; | 1425 | Vector3 vec; |
1399 | 1426 | ||
1400 | reader.ReadStartElement(name); | 1427 | reader.ReadStartElement(name); |
1401 | vec.X = reader.ReadElementContentAsFloat("X", String.Empty); | 1428 | vec.X = reader.ReadElementContentAsFloat(reader.Name, String.Empty); // X or x |
1402 | vec.Y = reader.ReadElementContentAsFloat("Y", String.Empty); | 1429 | vec.Y = reader.ReadElementContentAsFloat(reader.Name, String.Empty); // Y or Y |
1403 | vec.Z = reader.ReadElementContentAsFloat("Z", String.Empty); | 1430 | vec.Z = reader.ReadElementContentAsFloat(reader.Name, String.Empty); // Z or z |
1404 | reader.ReadEndElement(); | 1431 | reader.ReadEndElement(); |
1405 | 1432 | ||
1406 | return vec; | 1433 | return vec; |
@@ -1408,13 +1435,28 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
1408 | 1435 | ||
1409 | static Quaternion ReadQuaternion(XmlTextReader reader, string name) | 1436 | static Quaternion ReadQuaternion(XmlTextReader reader, string name) |
1410 | { | 1437 | { |
1411 | Quaternion quat; | 1438 | Quaternion quat = new Quaternion(); |
1412 | 1439 | ||
1413 | reader.ReadStartElement(name); | 1440 | reader.ReadStartElement(name); |
1414 | quat.X = reader.ReadElementContentAsFloat("X", String.Empty); | 1441 | while (reader.NodeType != XmlNodeType.EndElement) |
1415 | quat.Y = reader.ReadElementContentAsFloat("Y", String.Empty); | 1442 | { |
1416 | quat.Z = reader.ReadElementContentAsFloat("Z", String.Empty); | 1443 | switch (reader.Name.ToLower()) |
1417 | quat.W = reader.ReadElementContentAsFloat("W", String.Empty); | 1444 | { |
1445 | case "x": | ||
1446 | quat.X = reader.ReadElementContentAsFloat(reader.Name, String.Empty); | ||
1447 | break; | ||
1448 | case "y": | ||
1449 | quat.Y = reader.ReadElementContentAsFloat(reader.Name, String.Empty); | ||
1450 | break; | ||
1451 | case "z": | ||
1452 | quat.Z = reader.ReadElementContentAsFloat(reader.Name, String.Empty); | ||
1453 | break; | ||
1454 | case "w": | ||
1455 | quat.W = reader.ReadElementContentAsFloat(reader.Name, String.Empty); | ||
1456 | break; | ||
1457 | } | ||
1458 | } | ||
1459 | |||
1418 | reader.ReadEndElement(); | 1460 | reader.ReadEndElement(); |
1419 | 1461 | ||
1420 | return quat; | 1462 | return quat; |