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authorJustin Clark-Casey (justincc)2012-06-28 22:48:49 +0100
committerJustin Clark-Casey (justincc)2012-06-28 22:48:49 +0100
commitf263d6a910f5c382756da04dd423db4a46b1eeb7 (patch)
tree05af55098d62e4b1ce4bae1ba999a54e16d98615 /OpenSim
parentIf rest of first line after colon is blank then still warn about running in X... (diff)
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Remove code that tried to delete an attachment back to inventory if RezSingleAttachmentFromInventoryInternal() returned null.
null would only ever be returned if the item couldn't be located within inventory and this would happen immediately. In this case, derezzing wouldn't work anyway since there is no item to derez.
Diffstat (limited to 'OpenSim')
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs7
1 files changed, 1 insertions, 6 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
index 4a7fbce..e3ee2fc 100644
--- a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
@@ -365,12 +365,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
365 return null; 365 return null;
366 } 366 }
367 367
368 SceneObjectGroup att = RezSingleAttachmentFromInventoryInternal(sp, itemID, UUID.Zero, AttachmentPt); 368 return RezSingleAttachmentFromInventoryInternal(sp, itemID, UUID.Zero, AttachmentPt);
369
370 if (att == null)
371 DetachSingleAttachmentToInv(sp, itemID);
372
373 return att;
374 } 369 }
375 370
376 public void RezMultipleAttachmentsFromInventory(IScenePresence sp, List<KeyValuePair<UUID, uint>> rezlist) 371 public void RezMultipleAttachmentsFromInventory(IScenePresence sp, List<KeyValuePair<UUID, uint>> rezlist)