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authorSignpostMarv2012-10-05 14:42:59 +0100
committerJustin Clark-Casey (justincc)2012-10-29 23:38:58 +0000
commitd4034271eb37ff31cbdcad416a00f4e4c426731e (patch)
treec2b6bf1c74a4ecc714c14017faec855395453c12 /OpenSim
parentformatting changes to SceneObjectPart.SendSound; consistent indentation (diff)
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formatting ISoundModule prior to documentation
Diffstat (limited to 'OpenSim')
-rw-r--r--OpenSim/Region/Framework/Interfaces/ISoundModule.cs6
1 files changed, 4 insertions, 2 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/ISoundModule.cs b/OpenSim/Region/Framework/Interfaces/ISoundModule.cs
index 945029f..90fe0bc 100644
--- a/OpenSim/Region/Framework/Interfaces/ISoundModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/ISoundModule.cs
@@ -34,9 +34,11 @@ namespace OpenSim.Region.Framework.Interfaces
34 { 34 {
35 float MaxDistance { get; } 35 float MaxDistance { get; }
36 36
37 void PlayAttachedSound(UUID soundID, UUID ownerID, UUID objectID, double gain, Vector3 position, byte flags, float radius); 37 void PlayAttachedSound(UUID soundID, UUID ownerID, UUID objectID,
38 double gain, Vector3 position, byte flags, float radius);
38 39
39 void TriggerSound( 40 void TriggerSound(
40 UUID soundId, UUID ownerID, UUID objectID, UUID parentID, double gain, Vector3 position, UInt64 handle, float radius); 41 UUID soundId, UUID ownerID, UUID objectID, UUID parentID,
42 double gain, Vector3 position, UInt64 handle, float radius);
41 } 43 }
42} \ No newline at end of file 44} \ No newline at end of file