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authorJustin Clark-Casey (justincc)2011-07-19 06:11:16 +0100
committerJustin Clark-Casey (justincc)2011-07-19 06:11:16 +0100
commitc50533659a9c7627cd6b24820078192b18c662f0 (patch)
treeb618695b1448f84127b6ab05df4829efd3f37e87 /OpenSim
parentstop redo throwing an exception if there is nothing to redo (diff)
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If we store an undo, wipe anything already present on the redo stack
This stops problems when we undo a few steps and start off down another path. Surprisingly, apart from this now fixed problem, redo appears to be working too.
Diffstat (limited to 'OpenSim')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs3
1 files changed, 3 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index ccf8a25..e8097fa 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -3705,6 +3705,9 @@ namespace OpenSim.Region.Framework.Scenes
3705 3705
3706 m_undo.Push(nUndo); 3706 m_undo.Push(nUndo);
3707 3707
3708 if (m_redo.Count > 0)
3709 m_redo.Clear();
3710
3708// m_log.DebugFormat( 3711// m_log.DebugFormat(
3709// "[SCENE OBJECT PART]: Stored undo state for {0} {1}, forGroup {2}, stack size now {3}", 3712// "[SCENE OBJECT PART]: Stored undo state for {0} {1}, forGroup {2}, stack size now {3}",
3710// Name, LocalId, forGroup, m_undo.Count); 3713// Name, LocalId, forGroup, m_undo.Count);