aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim
diff options
context:
space:
mode:
authorDan Lake2011-10-27 00:42:21 -0700
committerDan Lake2011-10-27 00:42:21 -0700
commitb98613091cd6dc2f914fb5ab38ca33cdff21fc24 (patch)
tree42be01a68146870ddcd64e842a13f2fbb46b4738 /OpenSim
parentFor now, comment out error message on new script engine console commands. (diff)
downloadopensim-SC-b98613091cd6dc2f914fb5ab38ca33cdff21fc24.zip
opensim-SC-b98613091cd6dc2f914fb5ab38ca33cdff21fc24.tar.gz
opensim-SC-b98613091cd6dc2f914fb5ab38ca33cdff21fc24.tar.bz2
opensim-SC-b98613091cd6dc2f914fb5ab38ca33cdff21fc24.tar.xz
Added new ForEachRootScenePresence to Scene since almost every delegate passed to ForEachScenePresence checks for !IsChildAgent first. It consolidates child and root handling for coming refactors.
Diffstat (limited to 'OpenSim')
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs7
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs4
-rw-r--r--OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs13
-rw-r--r--OpenSim/Region/CoreModules/World/Land/LandObject.cs5
-rw-r--r--OpenSim/Region/CoreModules/World/Sound/SoundModule.cs10
-rw-r--r--OpenSim/Region/CoreModules/World/Sun/SunModule.cs5
-rw-r--r--OpenSim/Region/CoreModules/World/Wind/WindModule.cs5
-rw-r--r--OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs4
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs60
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneGraph.cs16
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneManager.cs9
-rw-r--r--OpenSim/Region/OptionalModules/Avatar/Concierge/ConciergeModule.cs5
-rw-r--r--OpenSim/Region/RegionCombinerModule/RegionCombinerModule.cs4
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs20
14 files changed, 79 insertions, 88 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs b/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs
index 4359c01..2cd71c4 100644
--- a/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs
@@ -279,12 +279,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
279 279
280 HashSet<UUID> receiverIDs = new HashSet<UUID>(); 280 HashSet<UUID> receiverIDs = new HashSet<UUID>();
281 281
282 ((Scene)c.Scene).ForEachScenePresence( 282 ((Scene)c.Scene).ForEachRootScenePresence(
283 delegate(ScenePresence presence) 283 delegate(ScenePresence presence)
284 { 284 {
285 // ignore chat from child agents
286 if (presence.IsChildAgent) return;
287
288 IClientAPI client = presence.ControllingClient; 285 IClientAPI client = presence.ControllingClient;
289 286
290 // don't forward SayOwner chat from objects to 287 // don't forward SayOwner chat from objects to
diff --git a/OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs b/OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs
index 5ec64d5..562c3b1 100644
--- a/OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs
@@ -140,10 +140,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Gods
140 // This is a bit crude. It seems the client will be null before it actually stops the thread 140 // This is a bit crude. It seems the client will be null before it actually stops the thread
141 // The thread will kill itself eventually :/ 141 // The thread will kill itself eventually :/
142 // Is there another way to make sure *all* clients get this 'inter region' message? 142 // Is there another way to make sure *all* clients get this 'inter region' message?
143 m_scene.ForEachScenePresence( 143 m_scene.ForEachRootScenePresence(
144 delegate(ScenePresence p) 144 delegate(ScenePresence p)
145 { 145 {
146 if (p.UUID != godID && !p.IsChildAgent) 146 if (p.UUID != godID)
147 { 147 {
148 // Possibly this should really be p.Close() though that method doesn't send a close 148 // Possibly this should really be p.Close() though that method doesn't send a close
149 // to the client 149 // to the client
diff --git a/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs b/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
index c199a77..5427b68 100644
--- a/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
+++ b/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
@@ -658,17 +658,15 @@ namespace OpenSim.Region.CoreModules.World.Estate
658 if (!Scene.Permissions.CanIssueEstateCommand(remover_client.AgentId, false)) 658 if (!Scene.Permissions.CanIssueEstateCommand(remover_client.AgentId, false))
659 return; 659 return;
660 660
661 Scene.ForEachScenePresence(delegate(ScenePresence sp) 661 Scene.ForEachRootScenePresence(delegate(ScenePresence sp)
662 { 662 {
663 if (sp.UUID != senderID) 663 if (sp.UUID != senderID)
664 { 664 {
665 ScenePresence p = Scene.GetScenePresence(sp.UUID);
666 // make sure they are still there, we could be working down a long list 665 // make sure they are still there, we could be working down a long list
667 // Also make sure they are actually in the region 666 // Also make sure they are actually in the region
668 if (p != null && !p.IsChildAgent) 667 ScenePresence p;
669 { 668 if(Scene.TryGetScenePresence(sp.UUID, out p))
670 Scene.TeleportClientHome(p.UUID, p.ControllingClient); 669 Scene.TeleportClientHome(p.UUID, p.ControllingClient);
671 }
672 } 670 }
673 }); 671 });
674 } 672 }
@@ -929,10 +927,9 @@ namespace OpenSim.Region.CoreModules.World.Estate
929 927
930 public void sendRegionInfoPacketToAll() 928 public void sendRegionInfoPacketToAll()
931 { 929 {
932 Scene.ForEachScenePresence(delegate(ScenePresence sp) 930 Scene.ForEachRootScenePresence(delegate(ScenePresence sp)
933 { 931 {
934 if (!sp.IsChildAgent) 932 HandleRegionInfoRequest(sp.ControllingClient);
935 HandleRegionInfoRequest(sp.ControllingClient);
936 }); 933 });
937 } 934 }
938 935
diff --git a/OpenSim/Region/CoreModules/World/Land/LandObject.cs b/OpenSim/Region/CoreModules/World/Land/LandObject.cs
index 8c40171..0da0de3 100644
--- a/OpenSim/Region/CoreModules/World/Land/LandObject.cs
+++ b/OpenSim/Region/CoreModules/World/Land/LandObject.cs
@@ -476,11 +476,8 @@ namespace OpenSim.Region.CoreModules.World.Land
476 476
477 public void SendLandUpdateToAvatarsOverMe(bool snap_selection) 477 public void SendLandUpdateToAvatarsOverMe(bool snap_selection)
478 { 478 {
479 m_scene.ForEachScenePresence(delegate(ScenePresence avatar) 479 m_scene.ForEachRootScenePresence(delegate(ScenePresence avatar)
480 { 480 {
481 if (avatar.IsChildAgent)
482 return;
483
484 ILandObject over = null; 481 ILandObject over = null;
485 try 482 try
486 { 483 {
diff --git a/OpenSim/Region/CoreModules/World/Sound/SoundModule.cs b/OpenSim/Region/CoreModules/World/Sound/SoundModule.cs
index 22ffcd6..93b1005 100644
--- a/OpenSim/Region/CoreModules/World/Sound/SoundModule.cs
+++ b/OpenSim/Region/CoreModules/World/Sound/SoundModule.cs
@@ -70,11 +70,8 @@ namespace OpenSim.Region.CoreModules.World.Sound
70 70
71 SceneObjectGroup grp = part.ParentGroup; 71 SceneObjectGroup grp = part.ParentGroup;
72 72
73 m_scene.ForEachScenePresence(delegate(ScenePresence sp) 73 m_scene.ForEachRootScenePresence(delegate(ScenePresence sp)
74 { 74 {
75 if (sp.IsChildAgent)
76 return;
77
78 double dis = Util.GetDistanceTo(sp.AbsolutePosition, position); 75 double dis = Util.GetDistanceTo(sp.AbsolutePosition, position);
79 if (dis > 100.0) // Max audio distance 76 if (dis > 100.0) // Max audio distance
80 return; 77 return;
@@ -122,11 +119,8 @@ namespace OpenSim.Region.CoreModules.World.Sound
122 } 119 }
123 } 120 }
124 121
125 m_scene.ForEachScenePresence(delegate(ScenePresence sp) 122 m_scene.ForEachRootScenePresence(delegate(ScenePresence sp)
126 { 123 {
127 if (sp.IsChildAgent)
128 return;
129
130 double dis = Util.GetDistanceTo(sp.AbsolutePosition, position); 124 double dis = Util.GetDistanceTo(sp.AbsolutePosition, position);
131 if (dis > 100.0) // Max audio distance 125 if (dis > 100.0) // Max audio distance
132 return; 126 return;
diff --git a/OpenSim/Region/CoreModules/World/Sun/SunModule.cs b/OpenSim/Region/CoreModules/World/Sun/SunModule.cs
index 4e14c73..d2c1289 100644
--- a/OpenSim/Region/CoreModules/World/Sun/SunModule.cs
+++ b/OpenSim/Region/CoreModules/World/Sun/SunModule.cs
@@ -488,12 +488,9 @@ namespace OpenSim.Region.CoreModules
488 488
489 private void SunUpdateToAllClients() 489 private void SunUpdateToAllClients()
490 { 490 {
491 m_scene.ForEachScenePresence(delegate(ScenePresence sp) 491 m_scene.ForEachRootScenePresence(delegate(ScenePresence sp)
492 { 492 {
493 if (!sp.IsChildAgent)
494 {
495 SunToClient(sp.ControllingClient); 493 SunToClient(sp.ControllingClient);
496 }
497 }); 494 });
498 } 495 }
499 496
diff --git a/OpenSim/Region/CoreModules/World/Wind/WindModule.cs b/OpenSim/Region/CoreModules/World/Wind/WindModule.cs
index 6bac555..bea5db1 100644
--- a/OpenSim/Region/CoreModules/World/Wind/WindModule.cs
+++ b/OpenSim/Region/CoreModules/World/Wind/WindModule.cs
@@ -435,10 +435,9 @@ namespace OpenSim.Region.CoreModules
435 m_frameLastUpdateClientArray = m_frame; 435 m_frameLastUpdateClientArray = m_frame;
436 } 436 }
437 437
438 m_scene.ForEachScenePresence(delegate(ScenePresence sp) 438 m_scene.ForEachRootScenePresence(delegate(ScenePresence sp)
439 { 439 {
440 if (!sp.IsChildAgent) 440 sp.ControllingClient.SendWindData(windSpeeds);
441 sp.ControllingClient.SendWindData(windSpeeds);
442 }); 441 });
443 } 442 }
444 } 443 }
diff --git a/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs b/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
index 857079c..509c0d8 100644
--- a/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
+++ b/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
@@ -401,10 +401,10 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
401 } 401 }
402 else 402 else
403 { 403 {
404 m_scene.ForEachScenePresence(delegate(ScenePresence sp) 404 m_scene.ForEachRootScenePresence(delegate(ScenePresence sp)
405 { 405 {
406 // Don't send a green dot for yourself 406 // Don't send a green dot for yourself
407 if (!sp.IsChildAgent && sp.UUID != remoteClient.AgentId) 407 if (sp.UUID != remoteClient.AgentId)
408 { 408 {
409 mapitem = new mapItemReply(); 409 mapitem = new mapItemReply();
410 mapitem.x = (uint)(xstart + sp.AbsolutePosition.X); 410 mapitem.x = (uint)(xstart + sp.AbsolutePosition.X);
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index e43185d..302103a 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -893,22 +893,17 @@ namespace OpenSim.Region.Framework.Scenes
893 893
894 try 894 try
895 { 895 {
896 ForEachScenePresence(delegate(ScenePresence agent) 896 ForEachRootScenePresence(delegate(ScenePresence agent)
897 { 897 {
898 // If agent is a root agent. 898 //agent.ControllingClient.new
899 if (!agent.IsChildAgent) 899 //this.CommsManager.InterRegion.InformRegionOfChildAgent(otherRegion.RegionHandle, agent.ControllingClient.RequestClientInfo());
900 { 900
901 //agent.ControllingClient.new 901 List<ulong> old = new List<ulong>();
902 //this.CommsManager.InterRegion.InformRegionOfChildAgent(otherRegion.RegionHandle, agent.ControllingClient.RequestClientInfo()); 902 old.Add(otherRegion.RegionHandle);
903 903 agent.DropOldNeighbours(old);
904 List<ulong> old = new List<ulong>(); 904 if (m_teleportModule != null)
905 old.Add(otherRegion.RegionHandle); 905 m_teleportModule.EnableChildAgent(agent, otherRegion);
906 agent.DropOldNeighbours(old); 906 });
907 if (m_teleportModule != null)
908 m_teleportModule.EnableChildAgent(agent, otherRegion);
909 }
910 }
911 );
912 } 907 }
913 catch (NullReferenceException) 908 catch (NullReferenceException)
914 { 909 {
@@ -1043,16 +1038,11 @@ namespace OpenSim.Region.Framework.Scenes
1043 GridRegion r = new GridRegion(region); 1038 GridRegion r = new GridRegion(region);
1044 try 1039 try
1045 { 1040 {
1046 ForEachScenePresence(delegate(ScenePresence agent) 1041 ForEachRootScenePresence(delegate(ScenePresence agent)
1047 { 1042 {
1048 // If agent is a root agent. 1043 if (m_teleportModule != null)
1049 if (!agent.IsChildAgent) 1044 m_teleportModule.EnableChildAgent(agent, r);
1050 { 1045 });
1051 if (m_teleportModule != null)
1052 m_teleportModule.EnableChildAgent(agent, r);
1053 }
1054 }
1055 );
1056 } 1046 }
1057 catch (NullReferenceException) 1047 catch (NullReferenceException)
1058 { 1048 {
@@ -1456,11 +1446,10 @@ namespace OpenSim.Region.Framework.Scenes
1456 /// <param name="stats">Stats on the Simulator's performance</param> 1446 /// <param name="stats">Stats on the Simulator's performance</param>
1457 private void SendSimStatsPackets(SimStats stats) 1447 private void SendSimStatsPackets(SimStats stats)
1458 { 1448 {
1459 ForEachScenePresence( 1449 ForEachRootScenePresence(
1460 delegate(ScenePresence agent) 1450 delegate(ScenePresence agent)
1461 { 1451 {
1462 if (!agent.IsChildAgent) 1452 agent.ControllingClient.SendSimStats(stats);
1463 agent.ControllingClient.SendSimStats(stats);
1464 } 1453 }
1465 ); 1454 );
1466 } 1455 }
@@ -4290,6 +4279,19 @@ namespace OpenSim.Region.Framework.Scenes
4290 } 4279 }
4291 4280
4292 /// <summary> 4281 /// <summary>
4282 /// Performs action on all ROOT (not child) scene presences.
4283 /// This is just a shortcut function since frequently actions only appy to root SPs
4284 /// </summary>
4285 /// <param name="action"></param>
4286 public void ForEachRootScenePresence(Action<ScenePresence> action)
4287 {
4288 if(m_sceneGraph != null)
4289 {
4290 m_sceneGraph.ForEachRootScenePresence(action);
4291 }
4292 }
4293
4294 /// <summary>
4293 /// Performs action on all scene presences. 4295 /// Performs action on all scene presences.
4294 /// </summary> 4296 /// </summary>
4295 /// <param name="action"></param> 4297 /// <param name="action"></param>
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
index caec704..542bd51 100644
--- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
@@ -1190,7 +1190,21 @@ namespace OpenSim.Region.Framework.Scenes
1190 } 1190 }
1191 } 1191 }
1192 } 1192 }
1193 1193
1194 /// <summary>
1195 /// Performs action on all ROOT (not child) scene presences.
1196 /// This is just a shortcut function since frequently actions only appy to root SPs
1197 /// </summary>
1198 /// <param name="action"></param>
1199 public void ForEachRootScenePresence(Action<ScenePresence> action)
1200 {
1201 ForEachScenePresence(delegate(ScenePresence sp)
1202 {
1203 if (!sp.IsChildAgent)
1204 action(sp);
1205 });
1206 }
1207
1194 /// <summary> 1208 /// <summary>
1195 /// Performs action on all scene presences. This can ultimately run the actions in parallel but 1209 /// Performs action on all scene presences. This can ultimately run the actions in parallel but
1196 /// any delegates passed in will need to implement their own locking on data they reference and 1210 /// any delegates passed in will need to implement their own locking on data they reference and
diff --git a/OpenSim/Region/Framework/Scenes/SceneManager.cs b/OpenSim/Region/Framework/Scenes/SceneManager.cs
index a58b87d..3bfd866 100644
--- a/OpenSim/Region/Framework/Scenes/SceneManager.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneManager.cs
@@ -458,9 +458,9 @@ namespace OpenSim.Region.Framework.Scenes
458 ForEachCurrentScene( 458 ForEachCurrentScene(
459 delegate(Scene scene) 459 delegate(Scene scene)
460 { 460 {
461 scene.ForEachScenePresence(delegate(ScenePresence scenePresence) 461 scene.ForEachRootScenePresence(delegate(ScenePresence scenePresence)
462 { 462 {
463 if (!scenePresence.IsChildAgent && (name == null || scenePresence.Name == name)) 463 if (name == null || scenePresence.Name == name)
464 { 464 {
465 m_log.DebugFormat("Packet debug for {0} {1} set to {2}", 465 m_log.DebugFormat("Packet debug for {0} {1} set to {2}",
466 scenePresence.Firstname, 466 scenePresence.Firstname,
@@ -481,10 +481,9 @@ namespace OpenSim.Region.Framework.Scenes
481 ForEachCurrentScene( 481 ForEachCurrentScene(
482 delegate(Scene scene) 482 delegate(Scene scene)
483 { 483 {
484 scene.ForEachScenePresence(delegate(ScenePresence scenePresence) 484 scene.ForEachRootScenePresence(delegate(ScenePresence scenePresence)
485 { 485 {
486 if (!scenePresence.IsChildAgent) 486 avatars.Add(scenePresence);
487 avatars.Add(scenePresence);
488 }); 487 });
489 } 488 }
490 ); 489 );
diff --git a/OpenSim/Region/OptionalModules/Avatar/Concierge/ConciergeModule.cs b/OpenSim/Region/OptionalModules/Avatar/Concierge/ConciergeModule.cs
index 0d6313a..e22618d 100644
--- a/OpenSim/Region/OptionalModules/Avatar/Concierge/ConciergeModule.cs
+++ b/OpenSim/Region/OptionalModules/Avatar/Concierge/ConciergeModule.cs
@@ -373,13 +373,10 @@ namespace OpenSim.Region.OptionalModules.Avatar.Concierge
373 scene.GetRootAgentCount(), scene.RegionInfo.RegionName, 373 scene.GetRootAgentCount(), scene.RegionInfo.RegionName,
374 scene.RegionInfo.RegionID, 374 scene.RegionInfo.RegionID,
375 DateTime.UtcNow.ToString("s"))); 375 DateTime.UtcNow.ToString("s")));
376 scene.ForEachScenePresence(delegate(ScenePresence sp) 376 scene.ForEachRootScenePresence(delegate(ScenePresence sp)
377 { 377 {
378 if (!sp.IsChildAgent)
379 {
380 list.Append(String.Format(" <avatar name=\"{0}\" uuid=\"{1}\" />\n", sp.Name, sp.UUID)); 378 list.Append(String.Format(" <avatar name=\"{0}\" uuid=\"{1}\" />\n", sp.Name, sp.UUID));
381 list.Append("</avatars>"); 379 list.Append("</avatars>");
382 }
383 }); 380 });
384 string payload = list.ToString(); 381 string payload = list.ToString();
385 382
diff --git a/OpenSim/Region/RegionCombinerModule/RegionCombinerModule.cs b/OpenSim/Region/RegionCombinerModule/RegionCombinerModule.cs
index 4a24c7d..92cbbc6 100644
--- a/OpenSim/Region/RegionCombinerModule/RegionCombinerModule.cs
+++ b/OpenSim/Region/RegionCombinerModule/RegionCombinerModule.cs
@@ -711,10 +711,8 @@ namespace OpenSim.Region.RegionCombinerModule
711 711
712 List<Vector3> CoarseLocations = new List<Vector3>(); 712 List<Vector3> CoarseLocations = new List<Vector3>();
713 List<UUID> AvatarUUIDs = new List<UUID>(); 713 List<UUID> AvatarUUIDs = new List<UUID>();
714 connectiondata.RegionScene.ForEachScenePresence(delegate(ScenePresence sp) 714 connectiondata.RegionScene.ForEachRootScenePresence(delegate(ScenePresence sp)
715 { 715 {
716 if (sp.IsChildAgent)
717 return;
718 if (sp.UUID != presence.UUID) 716 if (sp.UUID != presence.UUID)
719 { 717 {
720 if (sp.ParentID != 0) 718 if (sp.ParentID != 0)
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index 82701ce..83c3b78 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -3723,9 +3723,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3723 m_host.AddScriptLPS(1); 3723 m_host.AddScriptLPS(1);
3724 List<UUID> keytable = new List<UUID>(); 3724 List<UUID> keytable = new List<UUID>();
3725 // parse for sitting avatare-uuids 3725 // parse for sitting avatare-uuids
3726 World.ForEachScenePresence(delegate(ScenePresence presence) 3726 World.ForEachRootScenePresence(delegate(ScenePresence presence)
3727 { 3727 {
3728 if (!presence.IsChildAgent && presence.ParentID != 0 && m_host.ParentGroup.HasChildPrim(presence.ParentID)) 3728 if (presence.ParentID != 0 && m_host.ParentGroup.HasChildPrim(presence.ParentID))
3729 keytable.Add(presence.UUID); 3729 keytable.Add(presence.UUID);
3730 }); 3730 });
3731 3731
@@ -3785,9 +3785,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3785 m_host.AddScriptLPS(1); 3785 m_host.AddScriptLPS(1);
3786 // parse for sitting avatare-names 3786 // parse for sitting avatare-names
3787 List<String> nametable = new List<String>(); 3787 List<String> nametable = new List<String>();
3788 World.ForEachScenePresence(delegate(ScenePresence presence) 3788 World.ForEachRootScenePresence(delegate(ScenePresence presence)
3789 { 3789 {
3790 if (!presence.IsChildAgent && presence.ParentID != 0 && m_host.ParentGroup.HasChildPrim(presence.ParentID)) 3790 if (presence.ParentID != 0 && m_host.ParentGroup.HasChildPrim(presence.ParentID))
3791 nametable.Add(presence.ControllingClient.Name); 3791 nametable.Add(presence.ControllingClient.Name);
3792 }); 3792 });
3793 3793
@@ -7568,9 +7568,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7568 { 7568 {
7569 m_host.AddScriptLPS(1); 7569 m_host.AddScriptLPS(1);
7570 int avatarCount = 0; 7570 int avatarCount = 0;
7571 World.ForEachScenePresence(delegate(ScenePresence presence) 7571 World.ForEachRootScenePresence(delegate(ScenePresence presence)
7572 { 7572 {
7573 if (!presence.IsChildAgent && presence.ParentID != 0 && m_host.ParentGroup.HasChildPrim(presence.ParentID)) 7573 if (presence.ParentID != 0 && m_host.ParentGroup.HasChildPrim(presence.ParentID))
7574 avatarCount++; 7574 avatarCount++;
7575 }); 7575 });
7576 7576
@@ -9336,9 +9336,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9336 landObject.SetMediaUrl(url); 9336 landObject.SetMediaUrl(url);
9337 9337
9338 // now send to all (non-child) agents in the parcel 9338 // now send to all (non-child) agents in the parcel
9339 World.ForEachScenePresence(delegate(ScenePresence sp) 9339 World.ForEachRootScenePresence(delegate(ScenePresence sp)
9340 { 9340 {
9341 if (!sp.IsChildAgent && (sp.currentParcelUUID == landData.GlobalID)) 9341 if (sp.currentParcelUUID == landData.GlobalID)
9342 { 9342 {
9343 sp.ControllingClient.SendParcelMediaUpdate(landData.MediaURL, 9343 sp.ControllingClient.SendParcelMediaUpdate(landData.MediaURL,
9344 landData.MediaID, 9344 landData.MediaID,
@@ -9369,9 +9369,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9369 if (presence == null) 9369 if (presence == null)
9370 { 9370 {
9371 // send to all (non-child) agents in the parcel 9371 // send to all (non-child) agents in the parcel
9372 World.ForEachScenePresence(delegate(ScenePresence sp) 9372 World.ForEachRootScenePresence(delegate(ScenePresence sp)
9373 { 9373 {
9374 if (!sp.IsChildAgent && (sp.currentParcelUUID == landData.GlobalID)) 9374 if (sp.currentParcelUUID == landData.GlobalID)
9375 { 9375 {
9376 sp.ControllingClient.SendParcelMediaCommand(0x4, // TODO what is this? 9376 sp.ControllingClient.SendParcelMediaCommand(0x4, // TODO what is this?
9377 (ParcelMediaCommandEnum)commandToSend, 9377 (ParcelMediaCommandEnum)commandToSend,