diff options
author | UbitUmarov | 2012-10-07 01:20:52 +0100 |
---|---|---|
committer | Melanie | 2012-10-18 21:13:02 +0100 |
commit | 7ab83f9eb22c5aaef3118ef45e4681503d6b93fc (patch) | |
tree | 04bceb40ff714b21a96a2fb0d72bd4e82aa1ca39 /OpenSim | |
parent | missing changed file (diff) | |
download | opensim-SC-7ab83f9eb22c5aaef3118ef45e4681503d6b93fc.zip opensim-SC-7ab83f9eb22c5aaef3118ef45e4681503d6b93fc.tar.gz opensim-SC-7ab83f9eb22c5aaef3118ef45e4681503d6b93fc.tar.bz2 opensim-SC-7ab83f9eb22c5aaef3118ef45e4681503d6b93fc.tar.xz |
[DANGER UNTESTED] ODE mesh assets. Other plugins will not do meshs/sculpts
now
Signed-off-by: Melanie <melanie@t-data.com>
Diffstat (limited to 'OpenSim')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | 4 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | 28 |
2 files changed, 18 insertions, 14 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index 45bbbda..0729dc9 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |||
@@ -3444,8 +3444,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
3444 | 3444 | ||
3445 | SceneObjectPart[] parts = m_parts.GetArray(); | 3445 | SceneObjectPart[] parts = m_parts.GetArray(); |
3446 | 3446 | ||
3447 | for (int i = 0; i < parts.Length; i++) | 3447 | // for (int i = 0; i < parts.Length; i++) |
3448 | parts[i].CheckSculptAndLoad(); | 3448 | // parts[i].CheckSculptAndLoad(); |
3449 | } | 3449 | } |
3450 | 3450 | ||
3451 | /// <summary> | 3451 | /// <summary> |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index 199526e..58ef9f7 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |||
@@ -1014,9 +1014,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1014 | { | 1014 | { |
1015 | actor.Size = m_shape.Scale; | 1015 | actor.Size = m_shape.Scale; |
1016 | 1016 | ||
1017 | if (Shape.SculptEntry) | 1017 | // if (Shape.SculptEntry) |
1018 | CheckSculptAndLoad(); | 1018 | // CheckSculptAndLoad(); |
1019 | else | 1019 | // else |
1020 | ParentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(actor); | 1020 | ParentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(actor); |
1021 | } | 1021 | } |
1022 | } | 1022 | } |
@@ -1620,12 +1620,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
1620 | 1620 | ||
1621 | if (userExposed) | 1621 | if (userExposed) |
1622 | { | 1622 | { |
1623 | /* | ||
1623 | if (dupe.m_shape.SculptEntry && dupe.m_shape.SculptTexture != UUID.Zero) | 1624 | if (dupe.m_shape.SculptEntry && dupe.m_shape.SculptTexture != UUID.Zero) |
1624 | { | 1625 | { |
1625 | ParentGroup.Scene.AssetService.Get( | 1626 | ParentGroup.Scene.AssetService.Get( |
1626 | dupe.m_shape.SculptTexture.ToString(), dupe, dupe.AssetReceived); | 1627 | dupe.m_shape.SculptTexture.ToString(), dupe, dupe.AssetReceived); |
1627 | } | 1628 | } |
1628 | 1629 | */ | |
1629 | bool UsePhysics = ((dupe.Flags & PrimFlags.Physics) != 0); | 1630 | bool UsePhysics = ((dupe.Flags & PrimFlags.Physics) != 0); |
1630 | dupe.DoPhysicsPropertyUpdate(UsePhysics, true); | 1631 | dupe.DoPhysicsPropertyUpdate(UsePhysics, true); |
1631 | } | 1632 | } |
@@ -1643,6 +1644,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1643 | /// <param name="id">ID of asset received</param> | 1644 | /// <param name="id">ID of asset received</param> |
1644 | /// <param name="sender">Register</param> | 1645 | /// <param name="sender">Register</param> |
1645 | /// <param name="asset"></param> | 1646 | /// <param name="asset"></param> |
1647 | /* | ||
1646 | protected void AssetReceived(string id, Object sender, AssetBase asset) | 1648 | protected void AssetReceived(string id, Object sender, AssetBase asset) |
1647 | { | 1649 | { |
1648 | if (asset != null) | 1650 | if (asset != null) |
@@ -1652,7 +1654,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1652 | "[SCENE OBJECT PART]: Part {0} {1} requested mesh/sculpt data for asset id {2} from asset service but received no data", | 1654 | "[SCENE OBJECT PART]: Part {0} {1} requested mesh/sculpt data for asset id {2} from asset service but received no data", |
1653 | Name, UUID, id); | 1655 | Name, UUID, id); |
1654 | } | 1656 | } |
1655 | 1657 | */ | |
1656 | /// <summary> | 1658 | /// <summary> |
1657 | /// Do a physics property update for a NINJA joint. | 1659 | /// Do a physics property update for a NINJA joint. |
1658 | /// </summary> | 1660 | /// </summary> |
@@ -1833,9 +1835,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1833 | 1835 | ||
1834 | // If this part is a sculpt then delay the physics update until we've asynchronously loaded the | 1836 | // If this part is a sculpt then delay the physics update until we've asynchronously loaded the |
1835 | // mesh data. | 1837 | // mesh data. |
1836 | if (Shape.SculptEntry) | 1838 | // if (Shape.SculptEntry) |
1837 | CheckSculptAndLoad(); | 1839 | // CheckSculptAndLoad(); |
1838 | else | 1840 | // else |
1839 | ParentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(pa); | 1841 | ParentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(pa); |
1840 | } | 1842 | } |
1841 | } | 1843 | } |
@@ -2511,6 +2513,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2511 | /// Set sculpt and mesh data, and tell the physics engine to process the change. | 2513 | /// Set sculpt and mesh data, and tell the physics engine to process the change. |
2512 | /// </summary> | 2514 | /// </summary> |
2513 | /// <param name="texture">The mesh itself.</param> | 2515 | /// <param name="texture">The mesh itself.</param> |
2516 | /* | ||
2514 | public void SculptTextureCallback(AssetBase texture) | 2517 | public void SculptTextureCallback(AssetBase texture) |
2515 | { | 2518 | { |
2516 | if (m_shape.SculptEntry) | 2519 | if (m_shape.SculptEntry) |
@@ -2538,7 +2541,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2538 | } | 2541 | } |
2539 | } | 2542 | } |
2540 | } | 2543 | } |
2541 | 2544 | */ | |
2542 | /// <summary> | 2545 | /// <summary> |
2543 | /// Send a full update to the client for the given part | 2546 | /// Send a full update to the client for the given part |
2544 | /// </summary> | 2547 | /// </summary> |
@@ -3783,7 +3786,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3783 | public void UpdateExtraParam(ushort type, bool inUse, byte[] data) | 3786 | public void UpdateExtraParam(ushort type, bool inUse, byte[] data) |
3784 | { | 3787 | { |
3785 | m_shape.ReadInUpdateExtraParam(type, inUse, data); | 3788 | m_shape.ReadInUpdateExtraParam(type, inUse, data); |
3786 | 3789 | /* | |
3787 | if (type == 0x30) | 3790 | if (type == 0x30) |
3788 | { | 3791 | { |
3789 | if (m_shape.SculptEntry && m_shape.SculptTexture != UUID.Zero) | 3792 | if (m_shape.SculptEntry && m_shape.SculptTexture != UUID.Zero) |
@@ -3791,7 +3794,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3791 | ParentGroup.Scene.AssetService.Get(m_shape.SculptTexture.ToString(), this, AssetReceived); | 3794 | ParentGroup.Scene.AssetService.Get(m_shape.SculptTexture.ToString(), this, AssetReceived); |
3792 | } | 3795 | } |
3793 | } | 3796 | } |
3794 | 3797 | */ | |
3795 | if (ParentGroup != null) | 3798 | if (ParentGroup != null) |
3796 | { | 3799 | { |
3797 | ParentGroup.HasGroupChanged = true; | 3800 | ParentGroup.HasGroupChanged = true; |
@@ -4341,6 +4344,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
4341 | /// <remarks> | 4344 | /// <remarks> |
4342 | /// When the physics engine has finished with it, the sculpt data is discarded to save memory. | 4345 | /// When the physics engine has finished with it, the sculpt data is discarded to save memory. |
4343 | /// </remarks> | 4346 | /// </remarks> |
4347 | /* | ||
4344 | public void CheckSculptAndLoad() | 4348 | public void CheckSculptAndLoad() |
4345 | { | 4349 | { |
4346 | // m_log.DebugFormat("Processing CheckSculptAndLoad for {0} {1}", Name, LocalId); | 4350 | // m_log.DebugFormat("Processing CheckSculptAndLoad for {0} {1}", Name, LocalId); |
@@ -4366,7 +4370,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
4366 | } | 4370 | } |
4367 | } | 4371 | } |
4368 | } | 4372 | } |
4369 | 4373 | */ | |
4370 | /// <summary> | 4374 | /// <summary> |
4371 | /// Update the texture entry for this part. | 4375 | /// Update the texture entry for this part. |
4372 | /// </summary> | 4376 | /// </summary> |