diff options
author | Justin Clark-Casey (justincc) | 2011-08-10 01:47:37 +0100 |
---|---|---|
committer | Justin Clark-Casey (justincc) | 2011-08-10 01:47:37 +0100 |
commit | 5d6c9644faf6aeac38410af9cff97adfef88d7aa (patch) | |
tree | 4913309153fd8b55f7cd5cd27bd449f9eecd41f5 /OpenSim | |
parent | Stop trying to deregister caps or close child agents when an NPC is removed (diff) | |
download | opensim-SC-5d6c9644faf6aeac38410af9cff97adfef88d7aa.zip opensim-SC-5d6c9644faf6aeac38410af9cff97adfef88d7aa.tar.gz opensim-SC-5d6c9644faf6aeac38410af9cff97adfef88d7aa.tar.bz2 opensim-SC-5d6c9644faf6aeac38410af9cff97adfef88d7aa.tar.xz |
early code to allow scripts to force npcs not to fly when moving to target
this is to allow walking on prims. it will be up to the script writer to be sure that there is a continuous path.
currently implemented in osNpcMoveToTarget(), but none of this is final.
Diffstat (limited to 'OpenSim')
15 files changed, 45 insertions, 18 deletions
diff --git a/OpenSim/ApplicationPlugins/Rest/Inventory/tests/Remote.cs b/OpenSim/ApplicationPlugins/Rest/Inventory/tests/Remote.cs index de2049f..1023108 100644 --- a/OpenSim/ApplicationPlugins/Rest/Inventory/tests/Remote.cs +++ b/OpenSim/ApplicationPlugins/Rest/Inventory/tests/Remote.cs | |||
@@ -169,7 +169,7 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory.Tests | |||
169 | float y = Convert.ToSingle(rdata.Parameters[PARM_MOVE_Y]); | 169 | float y = Convert.ToSingle(rdata.Parameters[PARM_MOVE_Y]); |
170 | float z = Convert.ToSingle(rdata.Parameters[PARM_MOVE_Z]); | 170 | float z = Convert.ToSingle(rdata.Parameters[PARM_MOVE_Z]); |
171 | Vector3 vector = new Vector3(x, y, z); | 171 | Vector3 vector = new Vector3(x, y, z); |
172 | presence.MoveToTarget(vector); | 172 | presence.MoveToTarget(vector, false); |
173 | } | 173 | } |
174 | catch (Exception e) | 174 | catch (Exception e) |
175 | { | 175 | { |
diff --git a/OpenSim/Framework/IClientAPI.cs b/OpenSim/Framework/IClientAPI.cs index 15fc700..a0d10ed 100644 --- a/OpenSim/Framework/IClientAPI.cs +++ b/OpenSim/Framework/IClientAPI.cs | |||
@@ -935,7 +935,7 @@ namespace OpenSim.Framework | |||
935 | event ScriptReset OnScriptReset; | 935 | event ScriptReset OnScriptReset; |
936 | event GetScriptRunning OnGetScriptRunning; | 936 | event GetScriptRunning OnGetScriptRunning; |
937 | event SetScriptRunning OnSetScriptRunning; | 937 | event SetScriptRunning OnSetScriptRunning; |
938 | event Action<Vector3> OnAutoPilotGo; | 938 | event Action<Vector3, bool> OnAutoPilotGo; |
939 | 939 | ||
940 | event TerrainUnacked OnUnackedTerrain; | 940 | event TerrainUnacked OnUnackedTerrain; |
941 | event ActivateGesture OnActivateGesture; | 941 | event ActivateGesture OnActivateGesture; |
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs index 977918a..1d35973 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs | |||
@@ -231,7 +231,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
231 | public event ScriptReset OnScriptReset; | 231 | public event ScriptReset OnScriptReset; |
232 | public event GetScriptRunning OnGetScriptRunning; | 232 | public event GetScriptRunning OnGetScriptRunning; |
233 | public event SetScriptRunning OnSetScriptRunning; | 233 | public event SetScriptRunning OnSetScriptRunning; |
234 | public event Action<Vector3> OnAutoPilotGo; | 234 | public event Action<Vector3, bool> OnAutoPilotGo; |
235 | public event TerrainUnacked OnUnackedTerrain; | 235 | public event TerrainUnacked OnUnackedTerrain; |
236 | public event ActivateGesture OnActivateGesture; | 236 | public event ActivateGesture OnActivateGesture; |
237 | public event DeactivateGesture OnDeactivateGesture; | 237 | public event DeactivateGesture OnDeactivateGesture; |
@@ -11628,9 +11628,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
11628 | locy = Convert.ToSingle(args[1]) - (float)regionY; | 11628 | locy = Convert.ToSingle(args[1]) - (float)regionY; |
11629 | locz = Convert.ToSingle(args[2]); | 11629 | locz = Convert.ToSingle(args[2]); |
11630 | 11630 | ||
11631 | Action<Vector3> handlerAutoPilotGo = OnAutoPilotGo; | 11631 | Action<Vector3, bool> handlerAutoPilotGo = OnAutoPilotGo; |
11632 | if (handlerAutoPilotGo != null) | 11632 | if (handlerAutoPilotGo != null) |
11633 | handlerAutoPilotGo(new Vector3(locx, locy, locz)); | 11633 | handlerAutoPilotGo(new Vector3(locx, locy, locz), false); |
11634 | } | 11634 | } |
11635 | 11635 | ||
11636 | /// <summary> | 11636 | /// <summary> |
diff --git a/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs b/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs index 08023b8..c87790f 100644 --- a/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs +++ b/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs | |||
@@ -222,7 +222,7 @@ namespace OpenSim.Region.Examples.SimpleModule | |||
222 | public event ScriptReset OnScriptReset; | 222 | public event ScriptReset OnScriptReset; |
223 | public event GetScriptRunning OnGetScriptRunning; | 223 | public event GetScriptRunning OnGetScriptRunning; |
224 | public event SetScriptRunning OnSetScriptRunning; | 224 | public event SetScriptRunning OnSetScriptRunning; |
225 | public event Action<Vector3> OnAutoPilotGo; | 225 | public event Action<Vector3, bool> OnAutoPilotGo; |
226 | 226 | ||
227 | public event TerrainUnacked OnUnackedTerrain; | 227 | public event TerrainUnacked OnUnackedTerrain; |
228 | 228 | ||
diff --git a/OpenSim/Region/Framework/Interfaces/INPCModule.cs b/OpenSim/Region/Framework/Interfaces/INPCModule.cs index 763d2dc..06296c9 100644 --- a/OpenSim/Region/Framework/Interfaces/INPCModule.cs +++ b/OpenSim/Region/Framework/Interfaces/INPCModule.cs | |||
@@ -67,8 +67,12 @@ namespace OpenSim.Region.Framework.Interfaces | |||
67 | /// <param name="agentID">The UUID of the NPC</param> | 67 | /// <param name="agentID">The UUID of the NPC</param> |
68 | /// <param name="scene"></param> | 68 | /// <param name="scene"></param> |
69 | /// <param name="pos"></param> | 69 | /// <param name="pos"></param> |
70 | /// <param name="noFly"> | ||
71 | /// If true, then the avatar will attempt to walk to the location even if it's up in the air. | ||
72 | /// This is to allow walking on prims. | ||
73 | /// </param> | ||
70 | /// <returns>True if the operation succeeded, false if there was no such agent or the agent was not an NPC</returns> | 74 | /// <returns>True if the operation succeeded, false if there was no such agent or the agent was not an NPC</returns> |
71 | bool MoveToTarget(UUID agentID, Scene scene, Vector3 pos); | 75 | bool MoveToTarget(UUID agentID, Scene scene, Vector3 pos, bool noFly); |
72 | 76 | ||
73 | /// <summary> | 77 | /// <summary> |
74 | /// Stop the NPC's current movement. | 78 | /// Stop the NPC's current movement. |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index 3b6a458..fe96152 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |||
@@ -1650,7 +1650,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1650 | ScenePresence avatar = m_scene.GetScenePresence(rootpart.AttachedAvatar); | 1650 | ScenePresence avatar = m_scene.GetScenePresence(rootpart.AttachedAvatar); |
1651 | if (avatar != null) | 1651 | if (avatar != null) |
1652 | { | 1652 | { |
1653 | avatar.MoveToTarget(target); | 1653 | avatar.MoveToTarget(target, false); |
1654 | } | 1654 | } |
1655 | } | 1655 | } |
1656 | else | 1656 | else |
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 2db83eb..b8e4e93 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -1684,7 +1684,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
1684 | /// Move to the given target over time. | 1684 | /// Move to the given target over time. |
1685 | /// </summary> | 1685 | /// </summary> |
1686 | /// <param name="pos"></param> | 1686 | /// <param name="pos"></param> |
1687 | public void MoveToTarget(Vector3 pos) | 1687 | /// <param name="noFly"> |
1688 | /// If true, then don't allow the avatar to fly to the target, even if it's up in the air. | ||
1689 | /// This is to allow movement to targets that are known to be on an elevated platform with a continuous path | ||
1690 | /// from start to finish. | ||
1691 | /// </param> | ||
1692 | public void MoveToTarget(Vector3 pos, bool noFly) | ||
1688 | { | 1693 | { |
1689 | // m_log.DebugFormat( | 1694 | // m_log.DebugFormat( |
1690 | // "[SCENE PRESENCE]: Avatar {0} received request to move to position {1} in {2}", | 1695 | // "[SCENE PRESENCE]: Avatar {0} received request to move to position {1} in {2}", |
@@ -1718,7 +1723,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1718 | "[SCENE PRESENCE]: Avatar {0} set move to target {1} (terrain height {2}) in {3}", | 1723 | "[SCENE PRESENCE]: Avatar {0} set move to target {1} (terrain height {2}) in {3}", |
1719 | Name, pos, terrainHeight, m_scene.RegionInfo.RegionName); | 1724 | Name, pos, terrainHeight, m_scene.RegionInfo.RegionName); |
1720 | 1725 | ||
1721 | if (pos.Z > terrainHeight) | 1726 | if (!noFly && pos.Z > terrainHeight) |
1722 | PhysicsActor.Flying = true; | 1727 | PhysicsActor.Flying = true; |
1723 | 1728 | ||
1724 | MovingToTarget = true; | 1729 | MovingToTarget = true; |
diff --git a/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs b/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs index 8ebf9cb..15201da 100644 --- a/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs +++ b/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs | |||
@@ -806,7 +806,7 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server | |||
806 | public event ScriptReset OnScriptReset; | 806 | public event ScriptReset OnScriptReset; |
807 | public event GetScriptRunning OnGetScriptRunning; | 807 | public event GetScriptRunning OnGetScriptRunning; |
808 | public event SetScriptRunning OnSetScriptRunning; | 808 | public event SetScriptRunning OnSetScriptRunning; |
809 | public event Action<Vector3> OnAutoPilotGo; | 809 | public event Action<Vector3, bool> OnAutoPilotGo; |
810 | public event TerrainUnacked OnUnackedTerrain; | 810 | public event TerrainUnacked OnUnackedTerrain; |
811 | public event ActivateGesture OnActivateGesture; | 811 | public event ActivateGesture OnActivateGesture; |
812 | public event DeactivateGesture OnDeactivateGesture; | 812 | public event DeactivateGesture OnDeactivateGesture; |
diff --git a/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs b/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs index b3e2495..cfd692d 100644 --- a/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs +++ b/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs | |||
@@ -328,7 +328,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC | |||
328 | public event ScriptReset OnScriptReset; | 328 | public event ScriptReset OnScriptReset; |
329 | public event GetScriptRunning OnGetScriptRunning; | 329 | public event GetScriptRunning OnGetScriptRunning; |
330 | public event SetScriptRunning OnSetScriptRunning; | 330 | public event SetScriptRunning OnSetScriptRunning; |
331 | public event Action<Vector3> OnAutoPilotGo; | 331 | public event Action<Vector3, bool> OnAutoPilotGo; |
332 | 332 | ||
333 | public event TerrainUnacked OnUnackedTerrain; | 333 | public event TerrainUnacked OnUnackedTerrain; |
334 | 334 | ||
diff --git a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs index 7b9457a..d0b5a94 100644 --- a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs +++ b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs | |||
@@ -217,7 +217,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC | |||
217 | return npcAvatar.AgentId; | 217 | return npcAvatar.AgentId; |
218 | } | 218 | } |
219 | 219 | ||
220 | public bool MoveToTarget(UUID agentID, Scene scene, Vector3 pos) | 220 | public bool MoveToTarget(UUID agentID, Scene scene, Vector3 pos, bool noFly) |
221 | { | 221 | { |
222 | lock (m_avatars) | 222 | lock (m_avatars) |
223 | { | 223 | { |
@@ -229,7 +229,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC | |||
229 | m_log.DebugFormat( | 229 | m_log.DebugFormat( |
230 | "[NPC MODULE]: Moving {0} to {1} in {2}", sp.Name, pos, scene.RegionInfo.RegionName); | 230 | "[NPC MODULE]: Moving {0} to {1} in {2}", sp.Name, pos, scene.RegionInfo.RegionName); |
231 | 231 | ||
232 | sp.MoveToTarget(pos); | 232 | sp.MoveToTarget(pos, noFly); |
233 | 233 | ||
234 | return true; | 234 | return true; |
235 | } | 235 | } |
diff --git a/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs b/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs index 2ec354f..81497d5 100644 --- a/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs +++ b/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs | |||
@@ -113,7 +113,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests | |||
113 | Assert.That(npc.AbsolutePosition, Is.EqualTo(startPos)); | 113 | Assert.That(npc.AbsolutePosition, Is.EqualTo(startPos)); |
114 | 114 | ||
115 | Vector3 targetPos = startPos + new Vector3(0, 0, 10); | 115 | Vector3 targetPos = startPos + new Vector3(0, 0, 10); |
116 | npcModule.MoveToTarget(npc.UUID, scene, targetPos); | 116 | npcModule.MoveToTarget(npc.UUID, scene, targetPos, false); |
117 | 117 | ||
118 | Assert.That(npc.AbsolutePosition, Is.EqualTo(startPos)); | 118 | Assert.That(npc.AbsolutePosition, Is.EqualTo(startPos)); |
119 | 119 | ||
@@ -135,7 +135,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests | |||
135 | // Try a second movement | 135 | // Try a second movement |
136 | startPos = npc.AbsolutePosition; | 136 | startPos = npc.AbsolutePosition; |
137 | targetPos = startPos + new Vector3(10, 0, 0); | 137 | targetPos = startPos + new Vector3(10, 0, 0); |
138 | npcModule.MoveToTarget(npc.UUID, scene, targetPos); | 138 | npcModule.MoveToTarget(npc.UUID, scene, targetPos, false); |
139 | 139 | ||
140 | scene.Update(); | 140 | scene.Update(); |
141 | 141 | ||
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs index 9c32029..63c882d 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs | |||
@@ -2209,7 +2209,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2209 | if (module != null) | 2209 | if (module != null) |
2210 | { | 2210 | { |
2211 | Vector3 pos = new Vector3((float) position.x, (float) position.y, (float) position.z); | 2211 | Vector3 pos = new Vector3((float) position.x, (float) position.y, (float) position.z); |
2212 | module.MoveToTarget(new UUID(npc.m_string), World, pos); | 2212 | module.MoveToTarget(new UUID(npc.m_string), World, pos, false); |
2213 | } | ||
2214 | } | ||
2215 | |||
2216 | public void osNpcMoveToTarget(LSL_Key npc, LSL_Vector position, int noFly) | ||
2217 | { | ||
2218 | CheckThreatLevel(ThreatLevel.High, "osNpcMoveToTarget"); | ||
2219 | |||
2220 | INPCModule module = World.RequestModuleInterface<INPCModule>(); | ||
2221 | if (module != null) | ||
2222 | { | ||
2223 | Vector3 pos = new Vector3((float) position.x, (float) position.y, (float) position.z); | ||
2224 | module.MoveToTarget(new UUID(npc.m_string), World, pos, noFly != 0); | ||
2213 | } | 2225 | } |
2214 | } | 2226 | } |
2215 | 2227 | ||
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs index ab0097a..56be9d9 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs | |||
@@ -173,6 +173,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
173 | LSL_Key osNpcSaveAppearance(string avatar, string notecardName); | 173 | LSL_Key osNpcSaveAppearance(string avatar, string notecardName); |
174 | void osNpcLoadAppearance(string avatar, string notecardNameOrUuid); | 174 | void osNpcLoadAppearance(string avatar, string notecardNameOrUuid); |
175 | void osNpcMoveTo(key npc, vector position); | 175 | void osNpcMoveTo(key npc, vector position); |
176 | void osNpcMoveToTarget(key npc, vector position, int noFly); | ||
176 | void osNpcStopMoveTo(LSL_Key npc); | 177 | void osNpcStopMoveTo(LSL_Key npc); |
177 | void osNpcSay(key npc, string message); | 178 | void osNpcSay(key npc, string message); |
178 | void osNpcRemove(key npc); | 179 | void osNpcRemove(key npc); |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs index a7843dd..c745e5c 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs | |||
@@ -498,6 +498,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
498 | m_OSSL_Functions.osNpcMoveTo(npc, position); | 498 | m_OSSL_Functions.osNpcMoveTo(npc, position); |
499 | } | 499 | } |
500 | 500 | ||
501 | public void osNpcMoveToTarget(key npc, vector position, int noFly) | ||
502 | { | ||
503 | m_OSSL_Functions.osNpcMoveToTarget(npc, position, noFly); | ||
504 | } | ||
505 | |||
501 | public void osNpcStopMoveTo(LSL_Key npc) | 506 | public void osNpcStopMoveTo(LSL_Key npc) |
502 | { | 507 | { |
503 | m_OSSL_Functions.osNpcStopMoveTo(npc); | 508 | m_OSSL_Functions.osNpcStopMoveTo(npc); |
diff --git a/OpenSim/Tests/Common/Mock/TestClient.cs b/OpenSim/Tests/Common/Mock/TestClient.cs index dd5f6fe..7b64947 100644 --- a/OpenSim/Tests/Common/Mock/TestClient.cs +++ b/OpenSim/Tests/Common/Mock/TestClient.cs | |||
@@ -234,7 +234,7 @@ namespace OpenSim.Tests.Common.Mock | |||
234 | public event ScriptReset OnScriptReset; | 234 | public event ScriptReset OnScriptReset; |
235 | public event GetScriptRunning OnGetScriptRunning; | 235 | public event GetScriptRunning OnGetScriptRunning; |
236 | public event SetScriptRunning OnSetScriptRunning; | 236 | public event SetScriptRunning OnSetScriptRunning; |
237 | public event Action<Vector3> OnAutoPilotGo; | 237 | public event Action<Vector3, bool> OnAutoPilotGo; |
238 | 238 | ||
239 | public event TerrainUnacked OnUnackedTerrain; | 239 | public event TerrainUnacked OnUnackedTerrain; |
240 | 240 | ||