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authorJustin Clark-Casey (justincc)2012-01-11 14:33:26 +0000
committerJustin Clark-Casey (justincc)2012-01-11 14:33:26 +0000
commit38db87475528f48752623fcb7e8b40ef728f50e9 (patch)
tree896b2cd651e47860560d74256016cfbdee9eb0f1 /OpenSim
parentAdd a check to see if an asset exists before recreating it while (diff)
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If deserializing a scene object fails during IAR load then ignore the object rather than halting the IAR load with an exception.
Diffstat (limited to 'OpenSim')
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs5
-rw-r--r--OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs2
2 files changed, 5 insertions, 2 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs
index 6b24718..ee10d04 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs
@@ -493,7 +493,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
493 } 493 }
494 else 494 else
495 { 495 {
496 sceneObjects.Add(SceneObjectSerializer.FromOriginalXmlFormat(xmlData)); 496 SceneObjectGroup deserializedObject = SceneObjectSerializer.FromOriginalXmlFormat(xmlData);
497
498 if (deserializedObject != null)
499 sceneObjects.Add(deserializedObject);
497 } 500 }
498 501
499 foreach (SceneObjectGroup sog in sceneObjects) 502 foreach (SceneObjectGroup sog in sceneObjects)
diff --git a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs
index bca49f7..38d1231 100644
--- a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs
+++ b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs
@@ -54,7 +54,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
54 /// Deserialize a scene object from the original xml format 54 /// Deserialize a scene object from the original xml format
55 /// </summary> 55 /// </summary>
56 /// <param name="xmlData"></param> 56 /// <param name="xmlData"></param>
57 /// <returns></returns> 57 /// <returns>The scene object deserialized. Null on failure.</returns>
58 public static SceneObjectGroup FromOriginalXmlFormat(string xmlData) 58 public static SceneObjectGroup FromOriginalXmlFormat(string xmlData)
59 { 59 {
60 //m_log.DebugFormat("[SOG]: Starting deserialization of SOG"); 60 //m_log.DebugFormat("[SOG]: Starting deserialization of SOG");