aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim
diff options
context:
space:
mode:
authorMW2007-07-22 13:31:08 +0000
committerMW2007-07-22 13:31:08 +0000
commit276011a0a149c5ea81dd106137889c840c10b738 (patch)
tree69145783615e0fde4f4e927fba603b8ebdc321b4 /OpenSim
parent* Some work in progress code: Inventory cache, start of inventory server/serv... (diff)
downloadopensim-SC-276011a0a149c5ea81dd106137889c840c10b738.zip
opensim-SC-276011a0a149c5ea81dd106137889c840c10b738.tar.gz
opensim-SC-276011a0a149c5ea81dd106137889c840c10b738.tar.bz2
opensim-SC-276011a0a149c5ea81dd106137889c840c10b738.tar.xz
Think I've recovered my deleted files, so hopefully it works now.
Diffstat (limited to 'OpenSim')
-rw-r--r--OpenSim/Framework/Communications/Cache/AssetCache.cs561
-rw-r--r--OpenSim/Framework/Communications/Cache/AssetTransactionManager.cs81
-rw-r--r--OpenSim/Framework/Communications/Cache/AssetTransactions.cs275
-rw-r--r--OpenSim/Framework/Communications/Cache/CachedUserInfo.cs94
-rw-r--r--OpenSim/Framework/Communications/Cache/InventoryFolder.cs109
-rw-r--r--OpenSim/Framework/Communications/Cache/UserProfileCache.cs170
-rw-r--r--OpenSim/Region/Physics/BulletXPlugin/OpenSim.Region.Physics.BulletXPlugin.csproj66
7 files changed, 1356 insertions, 0 deletions
diff --git a/OpenSim/Framework/Communications/Cache/AssetCache.cs b/OpenSim/Framework/Communications/Cache/AssetCache.cs
new file mode 100644
index 0000000..3d0fd76
--- /dev/null
+++ b/OpenSim/Framework/Communications/Cache/AssetCache.cs
@@ -0,0 +1,561 @@
1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28using System;
29using System.Collections;
30using System.Collections.Generic;
31using System.Text;
32using System.Reflection;
33using System.Threading;
34using libsecondlife;
35using libsecondlife.Packets;
36using OpenSim.Framework.Interfaces;
37using OpenSim.Framework.Servers;
38using OpenSim.Framework.Types;
39using OpenSim.Framework.Utilities;
40
41namespace OpenSim.Framework.Communications.Caches
42{
43 public delegate void DownloadComplete(AssetCache.TextureSender sender);
44
45 public class AssetCache : IAssetReceiver
46 {
47 // Fields
48 private Thread _assetCacheThread;
49 private IAssetServer _assetServer;
50 public List<AssetRequest> AssetRequests;
51 public Dictionary<LLUUID, AssetInfo> Assets;
52 public Dictionary<LLUUID, AssetRequest> RequestedAssets;
53 public Dictionary<LLUUID, AssetRequest> RequestedTextures;
54 public Dictionary<LLUUID, TextureSender> SendingTextures;
55 private LLUUID[] textureList;
56 public List<AssetRequest> TextureRequests;
57 public Dictionary<LLUUID, TextureImage> Textures;
58
59 // Methods
60 public AssetCache(IAssetServer assetServer)
61 {
62 this.AssetRequests = new List<AssetRequest>();
63 this.TextureRequests = new List<AssetRequest>();
64 this.RequestedAssets = new Dictionary<LLUUID, AssetRequest>();
65 this.RequestedTextures = new Dictionary<LLUUID, AssetRequest>();
66 this.SendingTextures = new Dictionary<LLUUID, TextureSender>();
67 this.textureList = new LLUUID[5];
68 Console.WriteLine("Creating Asset cache");
69 this._assetServer = assetServer;
70 this._assetServer.SetReceiver(this);
71 this.Assets = new Dictionary<LLUUID, AssetInfo>();
72 this.Textures = new Dictionary<LLUUID, TextureImage>();
73 this._assetCacheThread = new Thread(new ThreadStart(this.RunAssetManager));
74 this._assetCacheThread.IsBackground = true;
75 this._assetCacheThread.Start();
76 }
77
78 public AssetCache(string assetServerDLLName, string assetServerURL, string assetServerKey)
79 {
80 this.AssetRequests = new List<AssetRequest>();
81 this.TextureRequests = new List<AssetRequest>();
82 this.RequestedAssets = new Dictionary<LLUUID, AssetRequest>();
83 this.RequestedTextures = new Dictionary<LLUUID, AssetRequest>();
84 this.SendingTextures = new Dictionary<LLUUID, TextureSender>();
85 this.textureList = new LLUUID[5];
86 Console.WriteLine("Creating Asset cache");
87 this._assetServer = this.LoadAssetDll(assetServerDLLName);
88 this._assetServer.SetServerInfo(assetServerURL, assetServerKey);
89 this._assetServer.SetReceiver(this);
90 this.Assets = new Dictionary<LLUUID, AssetInfo>();
91 this.Textures = new Dictionary<LLUUID, TextureImage>();
92 this._assetCacheThread = new Thread(new ThreadStart(this.RunAssetManager));
93 this._assetCacheThread.IsBackground = true;
94 this._assetCacheThread.Start();
95 }
96
97 public void AddAsset(AssetBase asset)
98 {
99 if (asset.Type == 0)
100 {
101 if (!this.Textures.ContainsKey(asset.FullID))
102 {
103 TextureImage image = new TextureImage(asset);
104 this.Textures.Add(image.FullID, image);
105 this._assetServer.UploadNewAsset(asset);
106 }
107 }
108 else if (!this.Assets.ContainsKey(asset.FullID))
109 {
110 AssetInfo info = new AssetInfo(asset);
111 this.Assets.Add(info.FullID, info);
112 this._assetServer.UploadNewAsset(asset);
113 }
114 }
115
116 public void AddAssetRequest(IClientAPI userInfo, TransferRequestPacket transferRequest)
117 {
118 LLUUID assetID = new LLUUID(transferRequest.TransferInfo.Params, 0);
119 if (!this.Assets.ContainsKey(assetID))
120 {
121 if (!this.RequestedAssets.ContainsKey(assetID))
122 {
123 AssetRequest request = new AssetRequest();
124 request.RequestUser = userInfo;
125 request.RequestAssetID = assetID;
126 request.TransferRequestID = transferRequest.TransferInfo.TransferID;
127 this.RequestedAssets.Add(assetID, request);
128 this._assetServer.RequestAsset(assetID, false);
129 }
130 }
131 else
132 {
133 AssetInfo info = this.Assets[assetID];
134 AssetRequest request2 = new AssetRequest();
135 request2.RequestUser = userInfo;
136 request2.RequestAssetID = assetID;
137 request2.TransferRequestID = transferRequest.TransferInfo.TransferID;
138 request2.AssetInf = info;
139 if (info.Data.LongLength > 600)
140 {
141 request2.NumPackets = 1 + (((info.Data.Length - 600) + 0x3e7) / 0x3e8);
142 }
143 else
144 {
145 request2.NumPackets = 1;
146 }
147 this.AssetRequests.Add(request2);
148 }
149 }
150
151 public void AddTextureRequest(IClientAPI userInfo, LLUUID imageID)
152 {
153 if (!this.Textures.ContainsKey(imageID))
154 {
155 if (!this.RequestedTextures.ContainsKey(imageID))
156 {
157 AssetRequest request = new AssetRequest();
158 request.RequestUser = userInfo;
159 request.RequestAssetID = imageID;
160 request.IsTextureRequest = true;
161 this.RequestedTextures.Add(imageID, request);
162 this._assetServer.RequestAsset(imageID, true);
163 }
164 }
165 else
166 {
167 TextureImage image = this.Textures[imageID];
168 AssetRequest request2 = new AssetRequest();
169 request2.RequestUser = userInfo;
170 request2.RequestAssetID = imageID;
171 request2.IsTextureRequest = true;
172 request2.ImageInfo = image;
173 if (image.Data.LongLength > 600)
174 {
175 request2.NumPackets = 1 + (((image.Data.Length - 600) + 0x3e7) / 0x3e8);
176 }
177 else
178 {
179 request2.NumPackets = 1;
180 }
181 this.TextureRequests.Add(request2);
182 }
183 }
184
185 public void AssetNotFound(AssetBase asset)
186 {
187 }
188
189 public void AssetReceived(AssetBase asset, bool IsTexture)
190 {
191 if (asset.FullID != LLUUID.Zero)
192 {
193 if (IsTexture)
194 {
195 TextureImage image = new TextureImage(asset);
196 this.Textures.Add(image.FullID, image);
197 if (this.RequestedTextures.ContainsKey(image.FullID))
198 {
199 AssetRequest request = this.RequestedTextures[image.FullID];
200 request.ImageInfo = image;
201 if (image.Data.LongLength > 600)
202 {
203 request.NumPackets = 1 + (((image.Data.Length - 600) + 0x3e7) / 0x3e8);
204 }
205 else
206 {
207 request.NumPackets = 1;
208 }
209 this.RequestedTextures.Remove(image.FullID);
210 this.TextureRequests.Add(request);
211 }
212 }
213 else
214 {
215 AssetInfo info = new AssetInfo(asset);
216 this.Assets.Add(info.FullID, info);
217 if (this.RequestedAssets.ContainsKey(info.FullID))
218 {
219 AssetRequest request2 = this.RequestedAssets[info.FullID];
220 request2.AssetInf = info;
221 if (info.Data.LongLength > 600)
222 {
223 request2.NumPackets = 1 + (((info.Data.Length - 600) + 0x3e7) / 0x3e8);
224 }
225 else
226 {
227 request2.NumPackets = 1;
228 }
229 this.RequestedAssets.Remove(info.FullID);
230 this.AssetRequests.Add(request2);
231 }
232 }
233 }
234 }
235
236 public AssetInfo CloneAsset(LLUUID newOwner, AssetInfo sourceAsset)
237 {
238 AssetInfo info = new AssetInfo();
239 info.Data = new byte[sourceAsset.Data.Length];
240 Array.Copy(sourceAsset.Data, info.Data, sourceAsset.Data.Length);
241 info.FullID = LLUUID.Random();
242 info.Type = sourceAsset.Type;
243 info.InvType = sourceAsset.InvType;
244 return info;
245 }
246
247 public TextureImage CloneImage(LLUUID newOwner, TextureImage source)
248 {
249 TextureImage image = new TextureImage();
250 image.Data = new byte[source.Data.Length];
251 Array.Copy(source.Data, image.Data, source.Data.Length);
252 image.FullID = LLUUID.Random();
253 image.Name = source.Name;
254 return image;
255 }
256
257 public AssetBase[] CreateNewInventorySet(LLUUID agentID)
258 {
259 AssetBase[] baseArray = new AssetBase[this.textureList.Length];
260 for (int i = 0; i < this.textureList.Length; i++)
261 {
262 if (this.Textures.ContainsKey(this.textureList[i]))
263 {
264 baseArray[i] = this.CloneImage(agentID, this.Textures[this.textureList[i]]);
265 TextureImage asset = new TextureImage(baseArray[i]);
266 this.Textures.Add(asset.FullID, asset);
267 this._assetServer.UploadNewAsset(asset);
268 }
269 }
270 return baseArray;
271 }
272
273 public AssetBase GetAsset(LLUUID assetID)
274 {
275 AssetBase base2 = null;
276 if (this.Textures.ContainsKey(assetID))
277 {
278 return this.Textures[assetID];
279 }
280 if (this.Assets.ContainsKey(assetID))
281 {
282 base2 = this.Assets[assetID];
283 }
284 return base2;
285 }
286
287 private IAssetServer LoadAssetDll(string dllName)
288 {
289 Assembly assembly = Assembly.LoadFrom(dllName);
290 IAssetServer assetServer = null;
291 foreach (Type type in assembly.GetTypes())
292 {
293 if (type.IsPublic && !type.IsAbstract)
294 {
295 if (type.GetInterface("IAssetPlugin", true) != null)
296 {
297 assetServer = ((IAssetPlugin)Activator.CreateInstance(assembly.GetType(type.ToString()))).GetAssetServer();
298 break;
299 }
300 }
301 }
302 assembly = null;
303 return assetServer;
304 }
305
306 public void LoadDefaultTextureSet()
307 {
308 this.textureList[0] = new LLUUID("00000000-0000-0000-9999-000000000001");
309 this.textureList[1] = new LLUUID("00000000-0000-0000-9999-000000000002");
310 this.textureList[2] = new LLUUID("00000000-0000-0000-9999-000000000003");
311 this.textureList[3] = new LLUUID("00000000-0000-0000-9999-000000000004");
312 this.textureList[4] = new LLUUID("00000000-0000-0000-9999-000000000005");
313 for (int i = 0; i < this.textureList.Length; i++)
314 {
315 this._assetServer.RequestAsset(this.textureList[i], true);
316 }
317 }
318
319 private void ProcessAssetQueue()
320 {
321 if (this.AssetRequests.Count != 0)
322 {
323 int num;
324 if (this.AssetRequests.Count < 5)
325 {
326 num = this.AssetRequests.Count;
327 }
328 else
329 {
330 num = 5;
331 }
332 for (int i = 0; i < num; i++)
333 {
334 AssetRequest request = this.AssetRequests[i];
335 TransferInfoPacket newPack = new TransferInfoPacket();
336 newPack.TransferInfo.ChannelType = 2;
337 newPack.TransferInfo.Status = 0;
338 newPack.TransferInfo.TargetType = 0;
339 newPack.TransferInfo.Params = request.RequestAssetID.GetBytes();
340 newPack.TransferInfo.Size = request.AssetInf.Data.Length;
341 newPack.TransferInfo.TransferID = request.TransferRequestID;
342 request.RequestUser.OutPacket(newPack);
343 if (request.NumPackets == 1)
344 {
345 TransferPacketPacket packet2 = new TransferPacketPacket();
346 packet2.TransferData.Packet = 0;
347 packet2.TransferData.ChannelType = 2;
348 packet2.TransferData.TransferID = request.TransferRequestID;
349 packet2.TransferData.Data = request.AssetInf.Data;
350 packet2.TransferData.Status = 1;
351 request.RequestUser.OutPacket(packet2);
352 }
353 else
354 {
355 TransferPacketPacket packet3 = new TransferPacketPacket();
356 packet3.TransferData.Packet = 0;
357 packet3.TransferData.ChannelType = 2;
358 packet3.TransferData.TransferID = request.TransferRequestID;
359 byte[] destinationArray = new byte[0x3e8];
360 Array.Copy(request.AssetInf.Data, destinationArray, 0x3e8);
361 packet3.TransferData.Data = destinationArray;
362 packet3.TransferData.Status = 0;
363 request.RequestUser.OutPacket(packet3);
364 packet3 = new TransferPacketPacket();
365 packet3.TransferData.Packet = 1;
366 packet3.TransferData.ChannelType = 2;
367 packet3.TransferData.TransferID = request.TransferRequestID;
368 byte[] buffer2 = new byte[request.AssetInf.Data.Length - 0x3e8];
369 Array.Copy(request.AssetInf.Data, 0x3e8, buffer2, 0, buffer2.Length);
370 packet3.TransferData.Data = buffer2;
371 packet3.TransferData.Status = 1;
372 request.RequestUser.OutPacket(packet3);
373 }
374 }
375 for (int j = 0; j < num; j++)
376 {
377 this.AssetRequests.RemoveAt(0);
378 }
379 }
380 }
381
382 private void ProcessTextureQueue()
383 {
384 if (this.TextureRequests.Count != 0)
385 {
386 int num = this.TextureRequests.Count;
387 for (int i = 0; i < num; i++)
388 {
389 AssetRequest req = this.TextureRequests[i];
390 if (!this.SendingTextures.ContainsKey(req.ImageInfo.FullID))
391 {
392 TextureSender sender = new TextureSender(req);
393 sender.OnComplete += new DownloadComplete(this.TextureSent);
394 lock (this.SendingTextures)
395 {
396 this.SendingTextures.Add(req.ImageInfo.FullID, sender);
397 }
398 }
399 }
400 this.TextureRequests.Clear();
401 }
402 }
403
404 public void RunAssetManager()
405 {
406 Label_0000:
407 try
408 {
409 this.ProcessAssetQueue();
410 this.ProcessTextureQueue();
411 Thread.Sleep(500);
412 goto Label_0000;
413 }
414 catch (Exception exception)
415 {
416 Console.WriteLine(exception.Message);
417 goto Label_0000;
418 }
419 }
420
421 public void TextureSent(TextureSender sender)
422 {
423 if (this.SendingTextures.ContainsKey(sender.request.ImageInfo.FullID))
424 {
425 lock (this.SendingTextures)
426 {
427 this.SendingTextures.Remove(sender.request.ImageInfo.FullID);
428 }
429 }
430 }
431
432 // Nested Types
433 public class AssetInfo : AssetBase
434 {
435 // Methods
436 public AssetInfo()
437 {
438 }
439
440 public AssetInfo(AssetBase aBase)
441 {
442 base.Data = aBase.Data;
443 base.FullID = aBase.FullID;
444 base.Type = aBase.Type;
445 base.InvType = aBase.InvType;
446 base.Name = aBase.Name;
447 base.Description = aBase.Description;
448 }
449 }
450
451 public class AssetRequest
452 {
453 // Fields
454 public AssetCache.AssetInfo AssetInf;
455 public long DataPointer;
456 public AssetCache.TextureImage ImageInfo;
457 public bool IsTextureRequest;
458 public int NumPackets;
459 public int PacketCounter;
460 public LLUUID RequestAssetID;
461 public IClientAPI RequestUser;
462 public LLUUID TransferRequestID;
463 }
464
465 public class TextureImage : AssetBase
466 {
467 // Methods
468 public TextureImage()
469 {
470 }
471
472 public TextureImage(AssetBase aBase)
473 {
474 base.Data = aBase.Data;
475 base.FullID = aBase.FullID;
476 base.Type = aBase.Type;
477 base.InvType = aBase.InvType;
478 base.Name = aBase.Name;
479 base.Description = aBase.Description;
480 }
481 }
482
483 public class TextureSender
484 {
485 // Fields
486 private Thread m_thread;
487 public AssetCache.AssetRequest request;
488
489 // Events
490 public event DownloadComplete OnComplete;
491
492 // Methods
493 public TextureSender(AssetCache.AssetRequest req)
494 {
495 this.request = req;
496 this.m_thread = new Thread(new ThreadStart(this.SendTexture));
497 this.m_thread.IsBackground = true;
498 this.m_thread.Start();
499 }
500
501 public void SendPacket()
502 {
503 AssetCache.AssetRequest request = this.request;
504 if (request.PacketCounter == 0)
505 {
506 if (request.NumPackets == 1)
507 {
508 ImageDataPacket newPack = new ImageDataPacket();
509 newPack.ImageID.Packets = 1;
510 newPack.ImageID.ID = request.ImageInfo.FullID;
511 newPack.ImageID.Size = (uint)request.ImageInfo.Data.Length;
512 newPack.ImageData.Data = request.ImageInfo.Data;
513 newPack.ImageID.Codec = 2;
514 request.RequestUser.OutPacket(newPack);
515 request.PacketCounter++;
516 }
517 else
518 {
519 ImageDataPacket packet2 = new ImageDataPacket();
520 packet2.ImageID.Packets = (ushort)request.NumPackets;
521 packet2.ImageID.ID = request.ImageInfo.FullID;
522 packet2.ImageID.Size = (uint)request.ImageInfo.Data.Length;
523 packet2.ImageData.Data = new byte[600];
524 Array.Copy(request.ImageInfo.Data, 0, packet2.ImageData.Data, 0, 600);
525 packet2.ImageID.Codec = 2;
526 request.RequestUser.OutPacket(packet2);
527 request.PacketCounter++;
528 }
529 }
530 else
531 {
532 ImagePacketPacket packet3 = new ImagePacketPacket();
533 packet3.ImageID.Packet = (ushort)request.PacketCounter;
534 packet3.ImageID.ID = request.ImageInfo.FullID;
535 int length = (request.ImageInfo.Data.Length - 600) - (0x3e8 * (request.PacketCounter - 1));
536 if (length > 0x3e8)
537 {
538 length = 0x3e8;
539 }
540 packet3.ImageData.Data = new byte[length];
541 Array.Copy(request.ImageInfo.Data, 600 + (0x3e8 * (request.PacketCounter - 1)), packet3.ImageData.Data, 0, length);
542 request.RequestUser.OutPacket(packet3);
543 request.PacketCounter++;
544 }
545 }
546
547 public void SendTexture()
548 {
549 while (this.request.PacketCounter != this.request.NumPackets)
550 {
551 this.SendPacket();
552 Thread.Sleep(500);
553 }
554 if (this.OnComplete != null)
555 {
556 this.OnComplete(this);
557 }
558 }
559 }
560 }
561}
diff --git a/OpenSim/Framework/Communications/Cache/AssetTransactionManager.cs b/OpenSim/Framework/Communications/Cache/AssetTransactionManager.cs
new file mode 100644
index 0000000..8b485af
--- /dev/null
+++ b/OpenSim/Framework/Communications/Cache/AssetTransactionManager.cs
@@ -0,0 +1,81 @@
1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28using System;
29using System.Collections;
30using System.Collections.Generic;
31using System.Text;
32using System.IO;
33using libsecondlife;
34using OpenSim.Framework.Interfaces;
35using OpenSim.Framework.Types;
36using OpenSim.Framework.Utilities;
37using OpenSim.Framework.Data;
38
39namespace OpenSim.Framework.Communications.Caches
40{
41 public class AssetTransactionManager
42 {
43 // Fields
44 public Dictionary<LLUUID, AgentAssetTransactions> AgentTransactions = new Dictionary<LLUUID, AgentAssetTransactions>();
45
46 // Methods
47 public AgentAssetTransactions AddUser(LLUUID userID)
48 {
49 if (!this.AgentTransactions.ContainsKey(userID))
50 {
51 AgentAssetTransactions transactions = new AgentAssetTransactions(userID);
52 this.AgentTransactions.Add(userID, transactions);
53 return transactions;
54 }
55 return null;
56 }
57
58 public AgentAssetTransactions GetUserTransActions(LLUUID userID)
59 {
60 if (this.AgentTransactions.ContainsKey(userID))
61 {
62 return this.AgentTransactions[userID];
63 }
64 return null;
65 }
66
67 public void HandleInventoryFromTransaction()
68 {
69 }
70
71 public void HandleUDPUploadRequest()
72 {
73 }
74
75 public void HandleXfer(IClientAPI remoteClient, uint xferID, uint packetID, byte[] data)
76 {
77 }
78 }
79}
80
81
diff --git a/OpenSim/Framework/Communications/Cache/AssetTransactions.cs b/OpenSim/Framework/Communications/Cache/AssetTransactions.cs
new file mode 100644
index 0000000..bb9c069
--- /dev/null
+++ b/OpenSim/Framework/Communications/Cache/AssetTransactions.cs
@@ -0,0 +1,275 @@
1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28using System;
29using System.Collections;
30using System.Collections.Generic;
31using System.Text;
32using System.IO;
33using libsecondlife;
34using libsecondlife.Packets;
35using OpenSim.Framework.Interfaces;
36using OpenSim.Framework.Types;
37using OpenSim.Framework.Utilities;
38using OpenSim.Region.Capabilities;
39using OpenSim.Framework.Servers;
40
41namespace OpenSim.Framework.Communications.Caches
42{
43 public class AgentAssetTransactions
44 {
45 // Fields
46 public List<AssetCapsUploader> CapsUploaders = new List<AssetCapsUploader>();
47 public List<NoteCardCapsUpdate> NotecardUpdaters = new List<NoteCardCapsUpdate>();
48 public LLUUID UserID;
49 public Dictionary<LLUUID, AssetXferUploader> XferUploaders = new Dictionary<LLUUID, AssetXferUploader>();
50
51 // Methods
52 public AgentAssetTransactions(LLUUID agentID)
53 {
54 this.UserID = agentID;
55 }
56
57 public AssetCapsUploader RequestCapsUploader()
58 {
59 AssetCapsUploader uploader = new AssetCapsUploader();
60 this.CapsUploaders.Add(uploader);
61 return uploader;
62 }
63
64 public NoteCardCapsUpdate RequestNoteCardUpdater()
65 {
66 NoteCardCapsUpdate update = new NoteCardCapsUpdate();
67 this.NotecardUpdaters.Add(update);
68 return update;
69 }
70
71 public AssetXferUploader RequestXferUploader(LLUUID transactionID)
72 {
73 AssetXferUploader uploader = new AssetXferUploader();
74 this.XferUploaders.Add(transactionID, uploader);
75 return uploader;
76 }
77
78 // Nested Types
79 public class AssetCapsUploader
80 {
81 // Fields
82 private BaseHttpServer httpListener;
83 private LLUUID inventoryItemID;
84 private string m_assetDescription = "";
85 private string m_assetName = "";
86 private LLUUID m_folderID;
87 private LLUUID newAssetID;
88 private bool SaveImages;
89 private string uploaderPath = "";
90
91 // Events
92 public event UpLoadedTexture OnUpLoad;
93
94 // Methods
95 public void Initialise(string assetName, string assetDescription, LLUUID assetID, LLUUID inventoryItem, LLUUID folderID, string path, BaseHttpServer httpServer)
96 {
97 this.m_assetName = assetName;
98 this.m_assetDescription = assetDescription;
99 this.m_folderID = folderID;
100 this.newAssetID = assetID;
101 this.inventoryItemID = inventoryItem;
102 this.uploaderPath = path;
103 this.httpListener = httpServer;
104 }
105
106 private void SaveImageToFile(string filename, byte[] data)
107 {
108 FileStream output = File.Create(filename);
109 BinaryWriter writer = new BinaryWriter(output);
110 writer.Write(data);
111 writer.Close();
112 output.Close();
113 }
114
115 public string uploaderCaps(byte[] data, string path, string param)
116 {
117 LLUUID inventoryItemID = this.inventoryItemID;
118 string text = "";
119 LLSDAssetUploadComplete complete = new LLSDAssetUploadComplete();
120 complete.new_asset = this.newAssetID.ToStringHyphenated();
121 complete.new_inventory_item = inventoryItemID;
122 complete.state = "complete";
123 text = LLSDHelpers.SerialiseLLSDReply(complete);
124 this.httpListener.RemoveStreamHandler("POST", this.uploaderPath);
125 if (this.SaveImages)
126 {
127 this.SaveImageToFile(this.m_assetName + ".jp2", data);
128 }
129 if (this.OnUpLoad != null)
130 {
131 this.OnUpLoad(this.m_assetName, this.newAssetID, inventoryItemID, data);
132 }
133 return text;
134 }
135 }
136
137 public class AssetXferUploader
138 {
139 // Fields
140 public bool AddToInventory;
141 public AssetBase Asset;
142 public LLUUID InventFolder = LLUUID.Zero;
143 private IClientAPI ourClient;
144 public LLUUID TransactionID = LLUUID.Zero;
145 public bool UploadComplete;
146 public uint XferID;
147
148 // Methods
149 public void HandleXferPacket(uint xferID, uint packetID, byte[] data)
150 {
151 if (this.XferID == xferID)
152 {
153 if (this.Asset.Data.Length > 1)
154 {
155 byte[] destinationArray = new byte[this.Asset.Data.Length + data.Length];
156 Array.Copy(this.Asset.Data, 0, destinationArray, 0, this.Asset.Data.Length);
157 Array.Copy(data, 0, destinationArray, this.Asset.Data.Length, data.Length);
158 this.Asset.Data = destinationArray;
159 }
160 else
161 {
162 byte[] buffer2 = new byte[data.Length - 4];
163 Array.Copy(data, 4, buffer2, 0, data.Length - 4);
164 this.Asset.Data = buffer2;
165 }
166 ConfirmXferPacketPacket newPack = new ConfirmXferPacketPacket();
167 newPack.XferID.ID = xferID;
168 newPack.XferID.Packet = packetID;
169 this.ourClient.OutPacket(newPack);
170 if ((packetID & 0x80000000) != 0)
171 {
172 this.SendCompleteMessage();
173 }
174 }
175 }
176
177 public void Initialise(IClientAPI remoteClient, LLUUID assetID, LLUUID transaction, sbyte type, byte[] data)
178 {
179 this.ourClient = remoteClient;
180 this.Asset = new AssetBase();
181 this.Asset.FullID = assetID;
182 this.Asset.InvType = type;
183 this.Asset.Type = type;
184 this.Asset.Data = data;
185 this.Asset.Name = "blank";
186 this.Asset.Description = "empty";
187 this.TransactionID = transaction;
188 if (this.Asset.Data.Length > 2)
189 {
190 this.SendCompleteMessage();
191 }
192 else
193 {
194 this.ReqestStartXfer();
195 }
196 }
197
198 protected void ReqestStartXfer()
199 {
200 this.UploadComplete = false;
201 this.XferID = Util.GetNextXferID();
202 RequestXferPacket newPack = new RequestXferPacket();
203 newPack.XferID.ID = this.XferID;
204 newPack.XferID.VFileType = this.Asset.Type;
205 newPack.XferID.VFileID = this.Asset.FullID;
206 newPack.XferID.FilePath = 0;
207 newPack.XferID.Filename = new byte[0];
208 this.ourClient.OutPacket(newPack);
209 }
210
211 protected void SendCompleteMessage()
212 {
213 this.UploadComplete = true;
214 AssetUploadCompletePacket newPack = new AssetUploadCompletePacket();
215 newPack.AssetBlock.Type = this.Asset.Type;
216 newPack.AssetBlock.Success = true;
217 newPack.AssetBlock.UUID = this.Asset.FullID;
218 this.ourClient.OutPacket(newPack);
219 }
220 }
221
222 public class NoteCardCapsUpdate
223 {
224 // Fields
225 private BaseHttpServer httpListener;
226 private LLUUID inventoryItemID;
227 private string m_assetName = "";
228 private LLUUID newAssetID;
229 private bool SaveImages;
230 private string uploaderPath = "";
231
232 // Events
233 public event UpLoadedTexture OnUpLoad;
234
235 // Methods
236 public void Initialise(LLUUID inventoryItem, string path, BaseHttpServer httpServer)
237 {
238 this.inventoryItemID = inventoryItem;
239 this.uploaderPath = path;
240 this.httpListener = httpServer;
241 this.newAssetID = LLUUID.Random();
242 }
243
244 private void SaveImageToFile(string filename, byte[] data)
245 {
246 FileStream output = File.Create(filename);
247 BinaryWriter writer = new BinaryWriter(output);
248 writer.Write(data);
249 writer.Close();
250 output.Close();
251 }
252
253 public string uploaderCaps(byte[] data, string path, string param)
254 {
255 LLUUID inventoryItemID = this.inventoryItemID;
256 string text = "";
257 LLSDAssetUploadComplete complete = new LLSDAssetUploadComplete();
258 complete.new_asset = this.newAssetID.ToStringHyphenated();
259 complete.new_inventory_item = inventoryItemID;
260 complete.state = "complete";
261 text = LLSDHelpers.SerialiseLLSDReply(complete);
262 this.httpListener.RemoveStreamHandler("POST", this.uploaderPath);
263 if (this.SaveImages)
264 {
265 this.SaveImageToFile(this.m_assetName + "notecard.txt", data);
266 }
267 if (this.OnUpLoad != null)
268 {
269 this.OnUpLoad(this.m_assetName, this.newAssetID, inventoryItemID, data);
270 }
271 return text;
272 }
273 }
274 }
275} \ No newline at end of file
diff --git a/OpenSim/Framework/Communications/Cache/CachedUserInfo.cs b/OpenSim/Framework/Communications/Cache/CachedUserInfo.cs
new file mode 100644
index 0000000..2660df3
--- /dev/null
+++ b/OpenSim/Framework/Communications/Cache/CachedUserInfo.cs
@@ -0,0 +1,94 @@
1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28using System;
29using System.Collections;
30using System.Collections.Generic;
31using System.Text;
32using System.IO;
33using libsecondlife;
34using OpenSim.Framework.Interfaces;
35using OpenSim.Framework.Types;
36using OpenSim.Framework.Data;
37using OpenSim.Framework.Utilities;
38
39namespace OpenSim.Framework.Communications.Caches
40{
41 public class CachedUserInfo
42 {
43 // Fields
44 public InventoryFolder RootFolder;
45 public UserProfileData UserProfile;
46
47 // Methods
48 public void FolderReceive(LLUUID userID, InventoryFolder folderInfo)
49 {
50 if (userID == this.UserProfile.UUID)
51 {
52 if (this.RootFolder == null)
53 {
54 if (folderInfo.parentID == LLUUID.Zero)
55 {
56 this.RootFolder = folderInfo;
57 }
58 }
59 else if (this.RootFolder.folderID == folderInfo.parentID)
60 {
61 this.RootFolder.SubFolders.Add(folderInfo.folderID, folderInfo);
62 }
63 else
64 {
65 InventoryFolder folder = this.RootFolder.HasSubFolder(folderInfo.parentID);
66 if (folder != null)
67 {
68 folder.SubFolders.Add(folderInfo.folderID, folderInfo);
69 }
70 }
71 }
72 }
73
74 public void ItemReceive(LLUUID userID, InventoryItemBase itemInfo)
75 {
76 if ((userID == this.UserProfile.UUID) && (this.RootFolder != null))
77 {
78 if (itemInfo.parentFolderID == this.RootFolder.folderID)
79 {
80 this.RootFolder.Items.Add(itemInfo.inventoryID, itemInfo);
81 }
82 else
83 {
84 InventoryFolder folder = this.RootFolder.HasSubFolder(itemInfo.parentFolderID);
85 if (folder != null)
86 {
87 folder.Items.Add(itemInfo.inventoryID, itemInfo);
88 }
89 }
90 }
91 }
92 }
93}
94
diff --git a/OpenSim/Framework/Communications/Cache/InventoryFolder.cs b/OpenSim/Framework/Communications/Cache/InventoryFolder.cs
new file mode 100644
index 0000000..8670eb0
--- /dev/null
+++ b/OpenSim/Framework/Communications/Cache/InventoryFolder.cs
@@ -0,0 +1,109 @@
1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28using System;
29using System.Collections;
30using System.Collections.Generic;
31using System.Text;
32using System.IO;
33using libsecondlife;
34using OpenSim.Framework.Interfaces;
35using OpenSim.Framework.Data;
36using OpenSim.Framework.Types;
37using OpenSim.Framework.Utilities;
38
39namespace OpenSim.Framework.Communications.Caches
40{
41 public class InventoryFolder : InventoryFolderBase
42 {
43 // Fields
44 public Dictionary<LLUUID, InventoryItemBase> Items = new Dictionary<LLUUID, InventoryItemBase>();
45 public Dictionary<LLUUID, InventoryFolder> SubFolders = new Dictionary<LLUUID, InventoryFolder>();
46
47 // Methods
48 public InventoryFolder CreateNewSubFolder(LLUUID folderID, string folderName, ushort type)
49 {
50 InventoryFolder subFold = new InventoryFolder();
51 subFold.name = folderName;
52 subFold.folderID = folderID;
53 subFold.type = type;
54 subFold.parentID = this.folderID;
55 subFold.agentID = this.agentID;
56 this.SubFolders.Add(subFold.folderID, subFold);
57 return subFold;
58 }
59
60 public InventoryItemBase HasItem(LLUUID itemID)
61 {
62 InventoryItemBase base2 = null;
63 if (this.Items.ContainsKey(itemID))
64 {
65 return this.Items[itemID];
66 }
67 foreach (InventoryFolder folder in this.SubFolders.Values)
68 {
69 base2 = folder.HasItem(itemID);
70 if (base2 != null)
71 {
72 break;
73 }
74 }
75 return base2;
76 }
77
78 public InventoryFolder HasSubFolder(LLUUID folderID)
79 {
80 InventoryFolder returnFolder = null;
81 if (this.SubFolders.ContainsKey(folderID))
82 {
83 returnFolder = this.SubFolders[folderID];
84 }
85 else
86 {
87 foreach (InventoryFolder folder in this.SubFolders.Values)
88 {
89 returnFolder = folder.HasSubFolder(folderID);
90 if (returnFolder != null)
91 {
92 break;
93 }
94 }
95 }
96 return returnFolder;
97 }
98
99 public List<InventoryItemBase> RequestListOfItems()
100 {
101 List<InventoryItemBase> itemList = new List<InventoryItemBase>();
102 foreach (InventoryItemBase item in this.Items.Values)
103 {
104 itemList.Add(item);
105 }
106 return itemList;
107 }
108 }
109}
diff --git a/OpenSim/Framework/Communications/Cache/UserProfileCache.cs b/OpenSim/Framework/Communications/Cache/UserProfileCache.cs
new file mode 100644
index 0000000..8210702
--- /dev/null
+++ b/OpenSim/Framework/Communications/Cache/UserProfileCache.cs
@@ -0,0 +1,170 @@
1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28using System;
29using System.Collections;
30using System.Collections.Generic;
31using System.Text;
32using System.IO;
33using libsecondlife;
34using OpenSim.Framework.Interfaces;
35using OpenSim.Framework.Types;
36using OpenSim.Framework.Utilities;
37using OpenSim.Framework.Data;
38
39namespace OpenSim.Framework.Communications.Caches
40{
41
42 public class UserProfileCache
43 {
44 // Fields
45 private CommunicationsManager m_parent;
46 public Dictionary<LLUUID, CachedUserInfo> UserProfiles = new Dictionary<LLUUID, CachedUserInfo>();
47
48 // Methods
49 public UserProfileCache(CommunicationsManager parent)
50 {
51 this.m_parent = parent;
52 }
53
54 public void AddNewUser(LLUUID userID)
55 {
56 if (!this.UserProfiles.ContainsKey(userID))
57 {
58 CachedUserInfo userInfo = new CachedUserInfo();
59 userInfo.UserProfile = this.RequestUserProfileForUser(userID);
60 if (userInfo.UserProfile != null)
61 {
62 this.RequestInventoryForUser(userID, userInfo);
63 this.UserProfiles.Add(userID, userInfo);
64 }
65 else
66 {
67 Console.WriteLine("UserProfileCache.cs: user profile for user not found");
68 }
69 }
70 }
71
72 public void AddNewUser(string firstName, string lastName)
73 {
74 }
75
76 public CachedUserInfo GetUserDetails(LLUUID userID)
77 {
78 if (this.UserProfiles.ContainsKey(userID))
79 {
80 return this.UserProfiles[userID];
81 }
82 return null;
83 }
84
85 public void HandleCreateInventoryFolder(IClientAPI remoteClient, LLUUID folderID, ushort folderType, string folderName, LLUUID parentID)
86 {
87 if (this.UserProfiles.ContainsKey(remoteClient.AgentId))
88 {
89 CachedUserInfo info = this.UserProfiles[remoteClient.AgentId];
90 if (info.RootFolder.folderID == parentID)
91 {
92 info.RootFolder.CreateNewSubFolder(folderID, folderName, folderType);
93 }
94 else
95 {
96 InventoryFolder folder = info.RootFolder.HasSubFolder(parentID);
97 if (folder != null)
98 {
99 folder.CreateNewSubFolder(folderID, folderName, folderType);
100 }
101 }
102 }
103 }
104
105 public void HandleFecthInventoryDescendents(IClientAPI remoteClient, LLUUID folderID, LLUUID ownerID, bool fetchFolders, bool fetchItems, int sortOrder)
106 {
107 if (this.UserProfiles.ContainsKey(remoteClient.AgentId))
108 {
109 CachedUserInfo info = this.UserProfiles[remoteClient.AgentId];
110 if (info.RootFolder.folderID == folderID)
111 {
112 if (fetchItems)
113 {
114 remoteClient.SendInventoryFolderDetails(remoteClient.AgentId, folderID, info.RootFolder.RequestListOfItems());
115 }
116 }
117 else
118 {
119 InventoryFolder folder = info.RootFolder.HasSubFolder(folderID);
120 if ((folder != null) && fetchItems)
121 {
122 remoteClient.SendInventoryFolderDetails(remoteClient.AgentId, folderID, folder.RequestListOfItems());
123 }
124 }
125 }
126 }
127
128 public void HandleFetchInventory(IClientAPI remoteClient, LLUUID itemID, LLUUID ownerID)
129 {
130 if (this.UserProfiles.ContainsKey(remoteClient.AgentId))
131 {
132 InventoryItemBase item = this.UserProfiles[remoteClient.AgentId].RootFolder.HasItem(itemID);
133 if (item != null)
134 {
135 remoteClient.SendInventoryItemDetails(ownerID, item);
136 }
137 }
138 }
139
140 private void RequestInventoryForUser(LLUUID userID, CachedUserInfo userInfo)
141 {
142 InventoryFolder folderInfo = new InventoryFolder();
143 folderInfo.agentID = userID;
144 folderInfo.folderID = userInfo.UserProfile.rootInventoryFolderID;
145 folderInfo.name = "My Inventory";
146 folderInfo.parentID = LLUUID.Zero;
147 folderInfo.type = 8;
148 folderInfo.version = 1;
149 userInfo.FolderReceive(userID, folderInfo);
150 }
151
152 private UserProfileData RequestUserProfileForUser(LLUUID userID)
153 {
154 return this.m_parent.UserServer.GetUserProfile(userID);
155 }
156
157 private void UpdateInventoryToServer(LLUUID userID)
158 {
159 }
160
161 private void UpdateUserProfileToServer(LLUUID userID)
162 {
163 }
164
165 public void UserLogOut(LLUUID userID)
166 {
167 }
168 }
169}
170
diff --git a/OpenSim/Region/Physics/BulletXPlugin/OpenSim.Region.Physics.BulletXPlugin.csproj b/OpenSim/Region/Physics/BulletXPlugin/OpenSim.Region.Physics.BulletXPlugin.csproj
new file mode 100644
index 0000000..fdb1d38
--- /dev/null
+++ b/OpenSim/Region/Physics/BulletXPlugin/OpenSim.Region.Physics.BulletXPlugin.csproj
@@ -0,0 +1,66 @@
1<?xml version="1.0" encoding="utf-8"?>
2<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
3 <PropertyGroup>
4 <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
5 <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
6 <ProductVersion>8.0.50727</ProductVersion>
7 <SchemaVersion>2.0</SchemaVersion>
8 <ProjectGuid>{2D3DE8E4-9202-46A4-857B-3579B70E8356}</ProjectGuid>
9 <OutputType>Library</OutputType>
10 <AppDesignerFolder>Properties</AppDesignerFolder>
11 <RootNamespace>OpenSim.Region.Physics.BulletXPlugin</RootNamespace>
12 <AssemblyName>OpenSim.Region.Physics.BulletXPlugin</AssemblyName>
13 <StartupObject>
14 </StartupObject>
15 </PropertyGroup>
16 <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
17 <DebugSymbols>true</DebugSymbols>
18 <DebugType>full</DebugType>
19 <Optimize>false</Optimize>
20 <OutputPath>bin\Debug\</OutputPath>
21 <DefineConstants>DEBUG;TRACE</DefineConstants>
22 <ErrorReport>prompt</ErrorReport>
23 <WarningLevel>4</WarningLevel>
24 </PropertyGroup>
25 <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
26 <DebugType>pdbonly</DebugType>
27 <Optimize>true</Optimize>
28 <OutputPath>..\..\..\..\bin\Physics\</OutputPath>
29 <DefineConstants>TRACE</DefineConstants>
30 <ErrorReport>prompt</ErrorReport>
31 <WarningLevel>4</WarningLevel>
32 </PropertyGroup>
33 <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
34 <!-- To modify your build process, add your task inside one of the targets below and uncomment it.
35 Other similar extension points exist, see Microsoft.Common.targets.
36 <Target Name="BeforeBuild">
37 </Target>
38 <Target Name="AfterBuild">
39 </Target>
40 -->
41 <ItemGroup>
42 <Compile Include="AssemblyInfo.cs" />
43 <Compile Include="BulletXPlugin.cs" />
44 </ItemGroup>
45 <ItemGroup>
46 <Reference Include="Axiom.MathLib.dll">
47 <HintPath>..\..\..\..\bin\Axiom.MathLib.dll</HintPath>
48 <Private>False</Private>
49 </Reference>
50 <Reference Include="Modified.XnaDevRu.BulletX, Version=2.50.149.21894, Culture=neutral, processorArchitecture=x86">
51 <SpecificVersion>False</SpecificVersion>
52 <HintPath>..\..\..\..\bin\Modified.XnaDevRu.BulletX.dll</HintPath>
53 </Reference>
54 <Reference Include="MonoXnaCompactMaths, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
55 <SpecificVersion>False</SpecificVersion>
56 <HintPath>..\..\..\..\bin\MonoXnaCompactMaths.dll</HintPath>
57 </Reference>
58 <Reference Include="OpenSim.Region.Physics.Manager, Version=1.0.2741.37128, Culture=neutral, processorArchitecture=MSIL">
59 <SpecificVersion>False</SpecificVersion>
60 <HintPath>..\..\..\..\bin\OpenSim.Region.Physics.Manager.dll</HintPath>
61 </Reference>
62 <Reference Include="System" />
63 <Reference Include="System.Data" />
64 <Reference Include="System.Xml" />
65 </ItemGroup>
66</Project> \ No newline at end of file