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author | Melanie Thielker | 2010-07-20 14:45:46 +0200 |
---|---|---|
committer | Melanie | 2010-07-20 21:01:46 +0100 |
commit | 120d7014fdd021f57a5849e8f9941a6ce1180e54 (patch) | |
tree | 6bc1b47927f00ed2cda66ce3a515b508e01006be /OpenSim | |
parent | prevent hacked viewers from being able to delete arbitrary items from any (diff) | |
download | opensim-SC-120d7014fdd021f57a5849e8f9941a6ce1180e54.zip opensim-SC-120d7014fdd021f57a5849e8f9941a6ce1180e54.tar.gz opensim-SC-120d7014fdd021f57a5849e8f9941a6ce1180e54.tar.bz2 opensim-SC-120d7014fdd021f57a5849e8f9941a6ce1180e54.tar.xz |
When a god uses mass permission setting, the V bit is cleared from next
perms, rendering the item unmoveable for the next owenr. Make god mods
conform to the rules, too.
Diffstat (limited to 'OpenSim')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | 11 |
1 files changed, 7 insertions, 4 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs index 953dd56..01edf51 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | |||
@@ -1364,6 +1364,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1364 | remoteClient.SendAgentAlertMessage("Item saved", false); | 1364 | remoteClient.SendAgentAlertMessage("Item saved", false); |
1365 | } | 1365 | } |
1366 | 1366 | ||
1367 | // Base ALWAYS has move | ||
1368 | currentItem.BasePermissions |= (uint)PermissionMask.Move; | ||
1369 | |||
1367 | // Check if we're allowed to mess with permissions | 1370 | // Check if we're allowed to mess with permissions |
1368 | if (!Permissions.IsGod(remoteClient.AgentId)) // Not a god | 1371 | if (!Permissions.IsGod(remoteClient.AgentId)) // Not a god |
1369 | { | 1372 | { |
@@ -1380,18 +1383,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
1380 | { | 1383 | { |
1381 | // Owner can't change base, and can change other | 1384 | // Owner can't change base, and can change other |
1382 | // only up to base | 1385 | // only up to base |
1383 | // Base ALWAYS has move | ||
1384 | currentItem.BasePermissions |= (uint)PermissionMask.Move; | ||
1385 | itemInfo.BasePermissions = currentItem.BasePermissions; | 1386 | itemInfo.BasePermissions = currentItem.BasePermissions; |
1386 | itemInfo.EveryonePermissions &= currentItem.BasePermissions; | 1387 | itemInfo.EveryonePermissions &= currentItem.BasePermissions; |
1387 | itemInfo.GroupPermissions &= currentItem.BasePermissions; | 1388 | itemInfo.GroupPermissions &= currentItem.BasePermissions; |
1388 | itemInfo.CurrentPermissions &= currentItem.BasePermissions; | 1389 | itemInfo.CurrentPermissions &= currentItem.BasePermissions; |
1389 | itemInfo.NextPermissions &= currentItem.BasePermissions; | 1390 | itemInfo.NextPermissions &= currentItem.BasePermissions; |
1390 | // Next ALWAYS has move | ||
1391 | itemInfo.NextPermissions |= (uint)PermissionMask.Move; | ||
1392 | } | 1391 | } |
1393 | 1392 | ||
1394 | } | 1393 | } |
1394 | |||
1395 | // Next ALWAYS has move | ||
1396 | itemInfo.NextPermissions |= (uint)PermissionMask.Move; | ||
1397 | |||
1395 | if (part.Inventory.UpdateInventoryItem(itemInfo)) | 1398 | if (part.Inventory.UpdateInventoryItem(itemInfo)) |
1396 | { | 1399 | { |
1397 | part.GetProperties(remoteClient); | 1400 | part.GetProperties(remoteClient); |