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author | John Cochran | 2012-01-05 07:37:08 -0600 |
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committer | Justin Clark-Casey (justincc) | 2012-01-06 21:14:42 +0000 |
commit | ff5a83d192105e4674cff261b13a447ff0d1e478 (patch) | |
tree | fe81ac25a73ca3e26ae2f1e4225dd17d9c5d8753 /OpenSim | |
parent | Add script instruction count back to llRot2Euler. Other minor formatting/doc... (diff) | |
download | opensim-SC-ff5a83d192105e4674cff261b13a447ff0d1e478.zip opensim-SC-ff5a83d192105e4674cff261b13a447ff0d1e478.tar.gz opensim-SC-ff5a83d192105e4674cff261b13a447ff0d1e478.tar.bz2 opensim-SC-ff5a83d192105e4674cff261b13a447ff0d1e478.tar.xz |
Fixed llAngleBetween() to allow denormal rotations
Diffstat (limited to 'OpenSim')
-rw-r--r-- | OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | 14 | ||||
-rw-r--r-- | OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiTest.cs | 47 |
2 files changed, 41 insertions, 20 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index a35e75f..d6de39f 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | |||
@@ -4698,15 +4698,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4698 | return (double)Math.Asin(val); | 4698 | return (double)Math.Asin(val); |
4699 | } | 4699 | } |
4700 | 4700 | ||
4701 | // Xantor 30/apr/2008 | 4701 | // jcochran 5/jan/2012 |
4702 | public LSL_Float llAngleBetween(LSL_Rotation a, LSL_Rotation b) | 4702 | public LSL_Float llAngleBetween(LSL_Rotation a, LSL_Rotation b) |
4703 | { | 4703 | { |
4704 | m_host.AddScriptLPS(1); | 4704 | m_host.AddScriptLPS(1); |
4705 | 4705 | ||
4706 | double angle = Math.Acos(a.x * b.x + a.y * b.y + a.z * b.z + a.s * b.s) * 2; | 4706 | double aa = (a.x * a.x + a.y * a.y + a.z * a.z + a.s * a.s); |
4707 | if (angle < 0) angle = -angle; | 4707 | double bb = (b.x * b.x + b.y * b.y + b.z * b.z + b.s * b.s); |
4708 | if (angle > Math.PI) return (Math.PI * 2 - angle); | 4708 | double aa_bb = aa * bb; |
4709 | return angle; | 4709 | if (aa_bb == 0) return 0.0; |
4710 | double ab = (a.x * b.x + a.y * b.y + a.z * b.z + a.s * b.s); | ||
4711 | double quotient = (ab * ab) / aa_bb; | ||
4712 | if (quotient >= 1.0) return 0.0; | ||
4713 | return Math.Acos(2 * quotient - 1); | ||
4710 | } | 4714 | } |
4711 | 4715 | ||
4712 | public LSL_String llGetInventoryKey(string name) | 4716 | public LSL_String llGetInventoryKey(string name) |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiTest.cs b/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiTest.cs index 99c1cf4..3baa723 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiTest.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiTest.cs | |||
@@ -75,32 +75,49 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests | |||
75 | [Test] | 75 | [Test] |
76 | public void TestllAngleBetween() | 76 | public void TestllAngleBetween() |
77 | { | 77 | { |
78 | CheckllAngleBetween(new Vector3(1, 0, 0), 0); | 78 | CheckllAngleBetween(new Vector3(1, 0, 0), 0, 1, 1); |
79 | CheckllAngleBetween(new Vector3(1, 0, 0), 90); | 79 | CheckllAngleBetween(new Vector3(1, 0, 0), 90, 1, 1); |
80 | CheckllAngleBetween(new Vector3(1, 0, 0), 180); | 80 | CheckllAngleBetween(new Vector3(1, 0, 0), 180, 1, 1); |
81 | 81 | ||
82 | CheckllAngleBetween(new Vector3(0, 1, 0), 0); | 82 | CheckllAngleBetween(new Vector3(0, 1, 0), 0, 1, 1); |
83 | CheckllAngleBetween(new Vector3(0, 1, 0), 90); | 83 | CheckllAngleBetween(new Vector3(0, 1, 0), 90, 1, 1); |
84 | CheckllAngleBetween(new Vector3(0, 1, 0), 180); | 84 | CheckllAngleBetween(new Vector3(0, 1, 0), 180, 1, 1); |
85 | 85 | ||
86 | CheckllAngleBetween(new Vector3(0, 0, 1), 0); | 86 | CheckllAngleBetween(new Vector3(0, 0, 1), 0, 1, 1); |
87 | CheckllAngleBetween(new Vector3(0, 0, 1), 90); | 87 | CheckllAngleBetween(new Vector3(0, 0, 1), 90, 1, 1); |
88 | CheckllAngleBetween(new Vector3(0, 0, 1), 180); | 88 | CheckllAngleBetween(new Vector3(0, 0, 1), 180, 1, 1); |
89 | 89 | ||
90 | CheckllAngleBetween(new Vector3(1, 1, 1), 0); | 90 | CheckllAngleBetween(new Vector3(1, 1, 1), 0, 1, 1); |
91 | CheckllAngleBetween(new Vector3(1, 1, 1), 90); | 91 | CheckllAngleBetween(new Vector3(1, 1, 1), 90, 1, 1); |
92 | CheckllAngleBetween(new Vector3(1, 1, 1), 180); | 92 | CheckllAngleBetween(new Vector3(1, 1, 1), 180, 1, 1); |
93 | |||
94 | CheckllAngleBetween(new Vector3(1, 0, 0), 0, 1.6f, 1.8f); | ||
95 | CheckllAngleBetween(new Vector3(1, 0, 0), 90, 0.3f, 3.9f); | ||
96 | CheckllAngleBetween(new Vector3(1, 0, 0), 180, 8.8f, 7.4f); | ||
97 | |||
98 | CheckllAngleBetween(new Vector3(0, 1, 0), 0, 9.8f, -9.4f); | ||
99 | CheckllAngleBetween(new Vector3(0, 1, 0), 90, 8.4f, -8.2f); | ||
100 | CheckllAngleBetween(new Vector3(0, 1, 0), 180, 0.4f, -5.8f); | ||
101 | |||
102 | CheckllAngleBetween(new Vector3(0, 0, 1), 0, -6.8f, 3.4f); | ||
103 | CheckllAngleBetween(new Vector3(0, 0, 1), 90, -3.6f, 5.6f); | ||
104 | CheckllAngleBetween(new Vector3(0, 0, 1), 180, -3.8f, 1.1f); | ||
105 | |||
106 | CheckllAngleBetween(new Vector3(1, 1, 1), 0, -7.7f, -2.0f); | ||
107 | CheckllAngleBetween(new Vector3(1, 1, 1), 90, -3.0f, -9.1f); | ||
108 | CheckllAngleBetween(new Vector3(1, 1, 1), 180, -7.9f, -8.0f); | ||
93 | } | 109 | } |
94 | 110 | ||
95 | private void CheckllAngleBetween(Vector3 axis,float originalAngle) | 111 | private void CheckllAngleBetween(Vector3 axis,float originalAngle, float denorm1, float denorm2) |
96 | { | 112 | { |
97 | Quaternion rotation1 = Quaternion.CreateFromAxisAngle(axis, 0); | 113 | Quaternion rotation1 = Quaternion.CreateFromAxisAngle(axis, 0); |
98 | Quaternion rotation2 = Quaternion.CreateFromAxisAngle(axis, ToRadians(originalAngle)); | 114 | Quaternion rotation2 = Quaternion.CreateFromAxisAngle(axis, ToRadians(originalAngle)); |
115 | rotation1 *= denorm1; | ||
116 | rotation2 *= denorm2; | ||
99 | 117 | ||
100 | double deducedAngle = FromLslFloat(m_lslApi.llAngleBetween(ToLslQuaternion(rotation2), ToLslQuaternion(rotation1))); | 118 | double deducedAngle = FromLslFloat(m_lslApi.llAngleBetween(ToLslQuaternion(rotation2), ToLslQuaternion(rotation1))); |
101 | 119 | ||
102 | Assert.Greater(deducedAngle, ToRadians(originalAngle) - ANGLE_ACCURACY_IN_RADIANS); | 120 | Assert.That(deducedAngle, Is.EqualTo(ToRadians(originalAngle)).Within(ANGLE_ACCURACY_IN_RADIANS), "TestllAngleBetween check fail"); |
103 | Assert.Less(deducedAngle, ToRadians(originalAngle) + ANGLE_ACCURACY_IN_RADIANS); | ||
104 | } | 121 | } |
105 | 122 | ||
106 | #region Conversions to and from LSL_Types | 123 | #region Conversions to and from LSL_Types |