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authorMW2008-04-01 13:09:29 +0000
committerMW2008-04-01 13:09:29 +0000
commitf43e077150d39b454bd66d43a72736a75614a721 (patch)
tree983031434fff79aa0ecc41478efccb205557d2ce /OpenSim
parentsadly, had to modify line by Ter because it caused mono cil compiler (diff)
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a few small changes
Diffstat (limited to 'OpenSim')
-rw-r--r--OpenSim/Region/Environment/Interfaces/IAvatarFactory.cs2
-rw-r--r--OpenSim/Region/Environment/Modules/ChatModule.cs14
-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.cs21
-rw-r--r--OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs82
-rw-r--r--OpenSim/Region/Examples/SimpleModule/RegionModule.cs2
-rw-r--r--OpenSim/Region/Modules/AvatarFactory/AvatarFactoryModule.cs4
6 files changed, 67 insertions, 58 deletions
diff --git a/OpenSim/Region/Environment/Interfaces/IAvatarFactory.cs b/OpenSim/Region/Environment/Interfaces/IAvatarFactory.cs
index a42f1dc..3ebbaab 100644
--- a/OpenSim/Region/Environment/Interfaces/IAvatarFactory.cs
+++ b/OpenSim/Region/Environment/Interfaces/IAvatarFactory.cs
@@ -30,7 +30,7 @@ using OpenSim.Region.Environment.Scenes;
30 30
31namespace OpenSim.Region.Environment.Interfaces 31namespace OpenSim.Region.Environment.Interfaces
32{ 32{
33 public interface IAvatarFactory : IRegionModule 33 public interface IAvatarFactory
34 { 34 {
35 bool TryGetAvatarAppearance(LLUUID avatarId, out AvatarAppearance appearance); 35 bool TryGetAvatarAppearance(LLUUID avatarId, out AvatarAppearance appearance);
36 void UpdateDatabase(LLUUID userID, AvatarAppearance avatAppearance); 36 void UpdateDatabase(LLUUID userID, AvatarAppearance avatAppearance);
diff --git a/OpenSim/Region/Environment/Modules/ChatModule.cs b/OpenSim/Region/Environment/Modules/ChatModule.cs
index ab6b791..08c0a11 100644
--- a/OpenSim/Region/Environment/Modules/ChatModule.cs
+++ b/OpenSim/Region/Environment/Modules/ChatModule.cs
@@ -62,6 +62,13 @@ namespace OpenSim.Region.Environment.Modules
62 { 62 {
63 lock (m_syncInit) 63 lock (m_syncInit)
64 { 64 {
65 if (!m_scenes.Contains(scene))
66 {
67 m_scenes.Add(scene);
68 scene.EventManager.OnNewClient += NewClient;
69 scene.RegisterModuleInterface<ISimChat>(this);
70 }
71
65 // wrap this in a try block so that defaults will work if 72 // wrap this in a try block so that defaults will work if
66 // the config file doesn't specify otherwise. 73 // the config file doesn't specify otherwise.
67 try 74 try
@@ -82,13 +89,6 @@ namespace OpenSim.Region.Environment.Modules
82 { 89 {
83 } 90 }
84 91
85 if (!m_scenes.Contains(scene))
86 {
87 m_scenes.Add(scene);
88 scene.EventManager.OnNewClient += NewClient;
89 scene.RegisterModuleInterface<ISimChat>(this);
90 }
91
92 // setup IRC Relay 92 // setup IRC Relay
93 if (m_irc == null) { m_irc = new IRCChatModule(config); } 93 if (m_irc == null) { m_irc = new IRCChatModule(config); }
94 if (m_irc_connector == null) 94 if (m_irc_connector == null)
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs
index 2fa0459..7ee0478 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.cs
@@ -986,15 +986,18 @@ namespace OpenSim.Region.Environment.Scenes
986 if (terrain != null) 986 if (terrain != null)
987 { 987 {
988 byte[] data = terrain.WriteJpegImage("defaultstripe.png"); 988 byte[] data = terrain.WriteJpegImage("defaultstripe.png");
989 m_regInfo.EstateSettings.terrainImageID = LLUUID.Random(); 989 if (data != null)
990 AssetBase asset = new AssetBase(); 990 {
991 asset.FullID = m_regInfo.EstateSettings.terrainImageID; 991 m_regInfo.EstateSettings.terrainImageID = LLUUID.Random();
992 asset.Data = data; 992 AssetBase asset = new AssetBase();
993 asset.Name = "terrainImage"; 993 asset.FullID = m_regInfo.EstateSettings.terrainImageID;
994 asset.Description = RegionInfo.RegionName; 994 asset.Data = data;
995 asset.Type = 0; 995 asset.Name = "terrainImage";
996 asset.Temporary = temporary; 996 asset.Description = RegionInfo.RegionName;
997 AssetCache.AddAsset(asset); 997 asset.Type = 0;
998 asset.Temporary = temporary;
999 AssetCache.AddAsset(asset);
1000 }
998 } 1001 }
999 1002
1000 } 1003 }
diff --git a/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs b/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs
index 39d05eb..8fcc3cf 100644
--- a/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs
+++ b/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs
@@ -41,6 +41,7 @@ namespace OpenSim.Region.Examples.SimpleModule
41 private short flyState = 0; 41 private short flyState = 0;
42 private LLQuaternion bodyDirection = LLQuaternion.Identity; 42 private LLQuaternion bodyDirection = LLQuaternion.Identity;
43 private short count = 0; 43 private short count = 0;
44 private short frame = 0;
44 45
45#pragma warning disable 67 46#pragma warning disable 67
46 47
@@ -450,49 +451,54 @@ namespace OpenSim.Region.Examples.SimpleModule
450 451
451 private void Update() 452 private void Update()
452 { 453 {
453 if (OnAgentUpdate != null) 454 frame++;
455 if (frame > 20)
454 { 456 {
455 AgentUpdatePacket pack = new AgentUpdatePacket(); 457 frame = 0;
456 pack.AgentData.ControlFlags = movementFlag; 458 if (OnAgentUpdate != null)
457 pack.AgentData.BodyRotation = bodyDirection; 459 {
458 OnAgentUpdate(this, pack); 460 AgentUpdatePacket pack = new AgentUpdatePacket();
459 } 461 pack.AgentData.ControlFlags = movementFlag;
460 if (flyState == 0) 462 pack.AgentData.BodyRotation = bodyDirection;
461 { 463 OnAgentUpdate(this, pack);
462 movementFlag = (uint) AgentManager.ControlFlags.AGENT_CONTROL_FLY | 464 }
463 (uint) AgentManager.ControlFlags.AGENT_CONTROL_UP_NEG; 465 if (flyState == 0)
464 flyState = 1; 466 {
465 } 467 movementFlag = (uint)AgentManager.ControlFlags.AGENT_CONTROL_FLY |
466 else if (flyState == 1) 468 (uint)AgentManager.ControlFlags.AGENT_CONTROL_UP_NEG;
467 { 469 flyState = 1;
468 movementFlag = (uint) AgentManager.ControlFlags.AGENT_CONTROL_FLY | 470 }
469 (uint) AgentManager.ControlFlags.AGENT_CONTROL_UP_POS; 471 else if (flyState == 1)
470 flyState = 2; 472 {
471 } 473 movementFlag = (uint)AgentManager.ControlFlags.AGENT_CONTROL_FLY |
472 else 474 (uint)AgentManager.ControlFlags.AGENT_CONTROL_UP_POS;
473 { 475 flyState = 2;
474 movementFlag = (uint) AgentManager.ControlFlags.AGENT_CONTROL_FLY; 476 }
475 flyState = 0; 477 else
476 } 478 {
479 movementFlag = (uint)AgentManager.ControlFlags.AGENT_CONTROL_FLY;
480 flyState = 0;
481 }
477 482
478 if (count >= 200) 483 if (count >= 10)
479 {
480 if (OnChatFromViewer != null)
481 { 484 {
482 ChatFromViewerArgs args = new ChatFromViewerArgs(); 485 if (OnChatFromViewer != null)
483 args.Message = "Kinda quiet around here, isn't it?"; 486 {
484 args.Channel = 0; 487 ChatFromViewerArgs args = new ChatFromViewerArgs();
485 args.From = FirstName + " " + LastName; 488 args.Message = "Kinda quiet around here, isn't it?";
486 args.Position = new LLVector3(128, 128, 26); 489 args.Channel = 0;
487 args.Sender = this; 490 args.From = FirstName + " " + LastName;
488 args.Type = ChatTypeEnum.Shout; 491 args.Position = new LLVector3(128, 128, 26);
489 492 args.Sender = this;
490 OnChatFromViewer(this, args); 493 args.Type = ChatTypeEnum.Shout;
494
495 OnChatFromViewer(this, args);
496 }
497 count = -1;
491 } 498 }
492 count = -1;
493 }
494 499
495 count++; 500 count++;
501 }
496 } 502 }
497 503
498 public bool AddMoney(int debit) 504 public bool AddMoney(int debit)
diff --git a/OpenSim/Region/Examples/SimpleModule/RegionModule.cs b/OpenSim/Region/Examples/SimpleModule/RegionModule.cs
index 3b21d43..1e043dd 100644
--- a/OpenSim/Region/Examples/SimpleModule/RegionModule.cs
+++ b/OpenSim/Region/Examples/SimpleModule/RegionModule.cs
@@ -56,7 +56,7 @@ namespace OpenSim.Region.Examples.SimpleModule
56 56
57 AddCpuCounter(regionInfo, pos); 57 AddCpuCounter(regionInfo, pos);
58 // AddComplexObjects(regionInfo, pos); 58 // AddComplexObjects(regionInfo, pos);
59 // AddAvatars(); 59 AddAvatars();
60 AddFileSystemObjects(); 60 AddFileSystemObjects();
61 } 61 }
62 62
diff --git a/OpenSim/Region/Modules/AvatarFactory/AvatarFactoryModule.cs b/OpenSim/Region/Modules/AvatarFactory/AvatarFactoryModule.cs
index d0ee277..b122753 100644
--- a/OpenSim/Region/Modules/AvatarFactory/AvatarFactoryModule.cs
+++ b/OpenSim/Region/Modules/AvatarFactory/AvatarFactoryModule.cs
@@ -39,7 +39,7 @@ using OpenSim.Framework.Data.MapperFactory;
39 39
40namespace OpenSim.Region.Modules.AvatarFactory 40namespace OpenSim.Region.Modules.AvatarFactory
41{ 41{
42 public class AvatarFactoryModule : IAvatarFactory 42 public class AvatarFactoryModule : IAvatarFactory, IRegionModule
43 { 43 {
44 private Scene m_scene = null; 44 private Scene m_scene = null;
45 private readonly Dictionary<LLUUID, AvatarAppearance> m_avatarsAppearance = new Dictionary<LLUUID, AvatarAppearance>(); 45 private readonly Dictionary<LLUUID, AvatarAppearance> m_avatarsAppearance = new Dictionary<LLUUID, AvatarAppearance>();
@@ -100,7 +100,7 @@ namespace OpenSim.Region.Modules.AvatarFactory
100 } 100 }
101 else 101 else
102 { 102 {
103 Thread.Sleep(5000); 103 Thread.Sleep(5000); //why is this here?
104 104
105 //this is the first thread to request this appearance 105 //this is the first thread to request this appearance
106 //so let it check the db and if not found then create a default appearance 106 //so let it check the db and if not found then create a default appearance