diff options
author | John Hurliman | 2009-10-20 11:58:23 -0700 |
---|---|---|
committer | John Hurliman | 2009-10-20 11:58:23 -0700 |
commit | edd393ff308db2bf6802654dc37de6aa6a10f78a (patch) | |
tree | 55cc17826210568d8fff01b1f108fa9e19117552 /OpenSim | |
parent | * Removing ODEPrim and ODECharacter GetHashCode() overrides since they were b... (diff) | |
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Reverting the deletion of files related to texture sending until we figure out exactly what is and isn't needed
Diffstat (limited to 'OpenSim')
6 files changed, 926 insertions, 0 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs b/OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs index 4b6a358..4a3a04e 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs | |||
@@ -163,7 +163,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
163 | CircuitCode = circuitCode; | 163 | CircuitCode = circuitCode; |
164 | m_udpServer = server; | 164 | m_udpServer = server; |
165 | m_defaultThrottleRates = rates; | 165 | m_defaultThrottleRates = rates; |
166 | // Create a token bucket throttle for this client that has the scene token bucket as a parent | ||
166 | m_throttle = new TokenBucket(parentThrottle, rates.TotalLimit, rates.Total); | 167 | m_throttle = new TokenBucket(parentThrottle, rates.TotalLimit, rates.Total); |
168 | // Create an array of token buckets for this clients different throttle categories | ||
167 | m_throttleCategories = new TokenBucket[THROTTLE_CATEGORY_COUNT]; | 169 | m_throttleCategories = new TokenBucket[THROTTLE_CATEGORY_COUNT]; |
168 | 170 | ||
169 | for (int i = 0; i < THROTTLE_CATEGORY_COUNT; i++) | 171 | for (int i = 0; i < THROTTLE_CATEGORY_COUNT; i++) |
diff --git a/OpenSim/Region/CoreModules/Agent/TextureDownload/TextureDownloadModule.cs b/OpenSim/Region/CoreModules/Agent/TextureDownload/TextureDownloadModule.cs new file mode 100644 index 0000000..71ff28c --- /dev/null +++ b/OpenSim/Region/CoreModules/Agent/TextureDownload/TextureDownloadModule.cs | |||
@@ -0,0 +1,302 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Reflection; | ||
31 | using System.Threading; | ||
32 | using log4net; | ||
33 | using Nini.Config; | ||
34 | using OpenMetaverse; | ||
35 | using OpenSim.Framework; | ||
36 | using OpenSim.Framework.Communications.Cache; | ||
37 | using OpenSim.Region.Framework.Interfaces; | ||
38 | using OpenSim.Region.Framework.Scenes; | ||
39 | using BlockingQueue = OpenSim.Framework.BlockingQueue<OpenSim.Region.Framework.Interfaces.ITextureSender>; | ||
40 | using OpenSim.Services.Interfaces; | ||
41 | |||
42 | namespace OpenSim.Region.CoreModules.Agent.TextureDownload | ||
43 | { | ||
44 | public class TextureDownloadModule : IRegionModule | ||
45 | { | ||
46 | private static readonly ILog m_log | ||
47 | = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
48 | |||
49 | /// <summary> | ||
50 | /// There is one queue for all textures waiting to be sent, regardless of the requesting user. | ||
51 | /// </summary> | ||
52 | private readonly BlockingQueue m_queueSenders | ||
53 | = new BlockingQueue(); | ||
54 | |||
55 | /// <summary> | ||
56 | /// Each user has their own texture download service. | ||
57 | /// </summary> | ||
58 | private readonly Dictionary<UUID, UserTextureDownloadService> m_userTextureServices = | ||
59 | new Dictionary<UUID, UserTextureDownloadService>(); | ||
60 | |||
61 | private Scene m_scene; | ||
62 | private List<Scene> m_scenes = new List<Scene>(); | ||
63 | |||
64 | public TextureDownloadModule() | ||
65 | { | ||
66 | } | ||
67 | |||
68 | #region IRegionModule Members | ||
69 | |||
70 | public void Initialise(Scene scene, IConfigSource config) | ||
71 | { | ||
72 | |||
73 | if (m_scene == null) | ||
74 | { | ||
75 | //m_log.Debug("Creating Texture download module"); | ||
76 | m_scene = scene; | ||
77 | //m_thread = new Thread(new ThreadStart(ProcessTextureSenders)); | ||
78 | //m_thread.Name = "ProcessTextureSenderThread"; | ||
79 | //m_thread.IsBackground = true; | ||
80 | //m_thread.Start(); | ||
81 | //ThreadTracker.Add(m_thread); | ||
82 | } | ||
83 | |||
84 | if (!m_scenes.Contains(scene)) | ||
85 | { | ||
86 | m_scenes.Add(scene); | ||
87 | m_scene = scene; | ||
88 | m_scene.EventManager.OnNewClient += NewClient; | ||
89 | m_scene.EventManager.OnRemovePresence += EventManager_OnRemovePresence; | ||
90 | } | ||
91 | } | ||
92 | |||
93 | public void PostInitialise() | ||
94 | { | ||
95 | } | ||
96 | |||
97 | public void Close() | ||
98 | { | ||
99 | } | ||
100 | |||
101 | public string Name | ||
102 | { | ||
103 | get { return "TextureDownloadModule"; } | ||
104 | } | ||
105 | |||
106 | public bool IsSharedModule | ||
107 | { | ||
108 | get { return false; } | ||
109 | } | ||
110 | |||
111 | #endregion | ||
112 | |||
113 | /// <summary> | ||
114 | /// Cleanup the texture service related objects for the removed presence. | ||
115 | /// </summary> | ||
116 | /// <param name="agentId"> </param> | ||
117 | private void EventManager_OnRemovePresence(UUID agentId) | ||
118 | { | ||
119 | UserTextureDownloadService textureService; | ||
120 | |||
121 | lock (m_userTextureServices) | ||
122 | { | ||
123 | if (m_userTextureServices.TryGetValue(agentId, out textureService)) | ||
124 | { | ||
125 | textureService.Close(); | ||
126 | //m_log.DebugFormat("[TEXTURE MODULE]: Removing UserTextureServices from {0}", m_scene.RegionInfo.RegionName); | ||
127 | m_userTextureServices.Remove(agentId); | ||
128 | } | ||
129 | } | ||
130 | } | ||
131 | |||
132 | public void NewClient(IClientAPI client) | ||
133 | { | ||
134 | UserTextureDownloadService textureService; | ||
135 | |||
136 | lock (m_userTextureServices) | ||
137 | { | ||
138 | if (m_userTextureServices.TryGetValue(client.AgentId, out textureService)) | ||
139 | { | ||
140 | textureService.Close(); | ||
141 | //m_log.DebugFormat("[TEXTURE MODULE]: Removing outdated UserTextureServices from {0}", m_scene.RegionInfo.RegionName); | ||
142 | m_userTextureServices.Remove(client.AgentId); | ||
143 | } | ||
144 | m_userTextureServices.Add(client.AgentId, new UserTextureDownloadService(client, m_scene, m_queueSenders)); | ||
145 | } | ||
146 | |||
147 | client.OnRequestTexture += TextureRequest; | ||
148 | } | ||
149 | |||
150 | /// I'm commenting this out, and replacing it with the implementation below, which | ||
151 | /// may return a null value. This is necessary for avoiding race conditions | ||
152 | /// recreating UserTextureServices for clients that have just been closed. | ||
153 | /// That behavior of always returning a UserTextureServices was causing the | ||
154 | /// A-B-A problem (mantis #2855). | ||
155 | /// | ||
156 | ///// <summary> | ||
157 | ///// Does this user have a registered texture download service? | ||
158 | ///// </summary> | ||
159 | ///// <param name="userID"></param> | ||
160 | ///// <param name="textureService"></param> | ||
161 | ///// <returns>Always returns true, since a service is created if one does not already exist</returns> | ||
162 | //private bool TryGetUserTextureService( | ||
163 | // IClientAPI client, out UserTextureDownloadService textureService) | ||
164 | //{ | ||
165 | // lock (m_userTextureServices) | ||
166 | // { | ||
167 | // if (m_userTextureServices.TryGetValue(client.AgentId, out textureService)) | ||
168 | // { | ||
169 | // //m_log.DebugFormat("[TEXTURE MODULE]: Found existing UserTextureServices in ", m_scene.RegionInfo.RegionName); | ||
170 | // return true; | ||
171 | // } | ||
172 | |||
173 | // m_log.DebugFormat("[TEXTURE MODULE]: Creating new UserTextureServices in ", m_scene.RegionInfo.RegionName); | ||
174 | // textureService = new UserTextureDownloadService(client, m_scene, m_queueSenders); | ||
175 | // m_userTextureServices.Add(client.AgentId, textureService); | ||
176 | |||
177 | // return true; | ||
178 | // } | ||
179 | //} | ||
180 | |||
181 | /// <summary> | ||
182 | /// Does this user have a registered texture download service? | ||
183 | /// </summary> | ||
184 | /// <param name="userID"></param> | ||
185 | /// <param name="textureService"></param> | ||
186 | /// <returns>A UserTextureDownloadService or null in the output parameter, and true or false accordingly.</returns> | ||
187 | private bool TryGetUserTextureService(IClientAPI client, out UserTextureDownloadService textureService) | ||
188 | { | ||
189 | lock (m_userTextureServices) | ||
190 | { | ||
191 | if (m_userTextureServices.TryGetValue(client.AgentId, out textureService)) | ||
192 | { | ||
193 | //m_log.DebugFormat("[TEXTURE MODULE]: Found existing UserTextureServices in ", m_scene.RegionInfo.RegionName); | ||
194 | return true; | ||
195 | } | ||
196 | |||
197 | textureService = null; | ||
198 | return false; | ||
199 | } | ||
200 | } | ||
201 | |||
202 | /// <summary> | ||
203 | /// Start the process of requesting a given texture. | ||
204 | /// </summary> | ||
205 | /// <param name="sender"> </param> | ||
206 | /// <param name="e"></param> | ||
207 | public void TextureRequest(Object sender, TextureRequestArgs e) | ||
208 | { | ||
209 | IClientAPI client = (IClientAPI)sender; | ||
210 | |||
211 | if (e.Priority == 1016001f) // Preview | ||
212 | { | ||
213 | if (client.Scene is Scene) | ||
214 | { | ||
215 | Scene scene = (Scene)client.Scene; | ||
216 | |||
217 | CachedUserInfo profile = scene.CommsManager.UserProfileCacheService.GetUserDetails(client.AgentId); | ||
218 | if (profile == null) // Deny unknown user | ||
219 | return; | ||
220 | |||
221 | IInventoryService invService = scene.InventoryService; | ||
222 | if (invService.GetRootFolder(client.AgentId) == null) // Deny no inventory | ||
223 | return; | ||
224 | |||
225 | // Diva 2009-08-13: this test doesn't make any sense to many devs | ||
226 | //if (profile.UserProfile.GodLevel < 200 && profile.RootFolder.FindAsset(e.RequestedAssetID) == null) // Deny if not owned | ||
227 | //{ | ||
228 | // m_log.WarnFormat("[TEXTURE]: user {0} doesn't have permissions to texture {1}"); | ||
229 | // return; | ||
230 | //} | ||
231 | |||
232 | m_log.Debug("Texture preview"); | ||
233 | } | ||
234 | } | ||
235 | |||
236 | UserTextureDownloadService textureService; | ||
237 | |||
238 | if (TryGetUserTextureService(client, out textureService)) | ||
239 | { | ||
240 | textureService.HandleTextureRequest(e); | ||
241 | } | ||
242 | } | ||
243 | |||
244 | /// <summary> | ||
245 | /// Entry point for the thread dedicated to processing the texture queue. | ||
246 | /// </summary> | ||
247 | public void ProcessTextureSenders() | ||
248 | { | ||
249 | ITextureSender sender = null; | ||
250 | |||
251 | try | ||
252 | { | ||
253 | while (true) | ||
254 | { | ||
255 | sender = m_queueSenders.Dequeue(); | ||
256 | |||
257 | if (sender.Cancel) | ||
258 | { | ||
259 | TextureSent(sender); | ||
260 | |||
261 | sender.Cancel = false; | ||
262 | } | ||
263 | else | ||
264 | { | ||
265 | bool finished = sender.SendTexturePacket(); | ||
266 | if (finished) | ||
267 | { | ||
268 | TextureSent(sender); | ||
269 | } | ||
270 | else | ||
271 | { | ||
272 | m_queueSenders.Enqueue(sender); | ||
273 | } | ||
274 | } | ||
275 | |||
276 | // Make sure that any sender we currently have can get garbage collected | ||
277 | sender = null; | ||
278 | |||
279 | //m_log.InfoFormat("[TEXTURE] Texture sender queue size: {0}", m_queueSenders.Count()); | ||
280 | } | ||
281 | } | ||
282 | catch (Exception e) | ||
283 | { | ||
284 | // TODO: Let users in the sim and those entering it and possibly an external watchdog know what has happened | ||
285 | m_log.ErrorFormat( | ||
286 | "[TEXTURE]: Texture send thread terminating with exception. PLEASE REBOOT YOUR SIM - TEXTURES WILL NOT BE AVAILABLE UNTIL YOU DO. Exception is {0}", | ||
287 | e); | ||
288 | } | ||
289 | } | ||
290 | |||
291 | /// <summary> | ||
292 | /// Called when the texture has finished sending. | ||
293 | /// </summary> | ||
294 | /// <param name="sender"></param> | ||
295 | private void TextureSent(ITextureSender sender) | ||
296 | { | ||
297 | sender.Sending = false; | ||
298 | //m_log.DebugFormat("[TEXTURE]: Removing download stat for {0}", sender.assetID); | ||
299 | m_scene.StatsReporter.AddPendingDownloads(-1); | ||
300 | } | ||
301 | } | ||
302 | } | ||
diff --git a/OpenSim/Region/CoreModules/Agent/TextureDownload/TextureNotFoundSender.cs b/OpenSim/Region/CoreModules/Agent/TextureDownload/TextureNotFoundSender.cs new file mode 100644 index 0000000..ba735a7 --- /dev/null +++ b/OpenSim/Region/CoreModules/Agent/TextureDownload/TextureNotFoundSender.cs | |||
@@ -0,0 +1,87 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using OpenMetaverse; | ||
29 | using OpenSim.Framework; | ||
30 | using OpenSim.Region.Framework.Interfaces; | ||
31 | |||
32 | namespace OpenSim.Region.CoreModules.Agent.TextureDownload | ||
33 | { | ||
34 | /// <summary> | ||
35 | /// Sends a 'texture not found' packet back to the client | ||
36 | /// </summary> | ||
37 | public class TextureNotFoundSender : ITextureSender | ||
38 | { | ||
39 | // private static readonly log4net.ILog m_log | ||
40 | // = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); | ||
41 | |||
42 | // private IClientAPI m_client; | ||
43 | // private UUID m_textureId; | ||
44 | |||
45 | public TextureNotFoundSender(IClientAPI client, UUID textureID) | ||
46 | { | ||
47 | //m_client = client; | ||
48 | //m_textureId = textureID; | ||
49 | } | ||
50 | |||
51 | #region ITextureSender Members | ||
52 | |||
53 | public bool Sending | ||
54 | { | ||
55 | get { return false; } | ||
56 | set { } | ||
57 | } | ||
58 | |||
59 | public bool Cancel | ||
60 | { | ||
61 | get { return false; } | ||
62 | set { } | ||
63 | } | ||
64 | |||
65 | // See ITextureSender | ||
66 | public void UpdateRequest(int discardLevel, uint packetNumber) | ||
67 | { | ||
68 | // No need to implement since priority changes don't affect this operation | ||
69 | } | ||
70 | |||
71 | // See ITextureSender | ||
72 | public bool SendTexturePacket() | ||
73 | { | ||
74 | // m_log.DebugFormat( | ||
75 | // "[TEXTURE NOT FOUND SENDER]: Informing the client that texture {0} cannot be found", | ||
76 | // m_textureId); | ||
77 | |||
78 | // XXX Temporarily disabling as this appears to be causing client crashes on at least | ||
79 | // 1.19.0(5) of the Linden Second Life client. | ||
80 | // m_client.SendImageNotFound(m_textureId); | ||
81 | |||
82 | return true; | ||
83 | } | ||
84 | |||
85 | #endregion | ||
86 | } | ||
87 | } | ||
diff --git a/OpenSim/Region/CoreModules/Agent/TextureDownload/UserTextureDownloadService.cs b/OpenSim/Region/CoreModules/Agent/TextureDownload/UserTextureDownloadService.cs new file mode 100644 index 0000000..19f0f90 --- /dev/null +++ b/OpenSim/Region/CoreModules/Agent/TextureDownload/UserTextureDownloadService.cs | |||
@@ -0,0 +1,265 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Reflection; | ||
31 | using log4net; | ||
32 | using OpenMetaverse; | ||
33 | using OpenSim.Framework; | ||
34 | using OpenSim.Framework.Communications.Limit; | ||
35 | using OpenSim.Framework.Statistics; | ||
36 | using OpenSim.Region.Framework.Interfaces; | ||
37 | using OpenSim.Region.Framework.Scenes; | ||
38 | |||
39 | namespace OpenSim.Region.CoreModules.Agent.TextureDownload | ||
40 | { | ||
41 | /// <summary> | ||
42 | /// This module sets up texture senders in response to client texture requests, and places them on a | ||
43 | /// processing queue once those senders have the appropriate data (i.e. a texture retrieved from the | ||
44 | /// asset cache). | ||
45 | /// </summary> | ||
46 | public class UserTextureDownloadService | ||
47 | { | ||
48 | // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
49 | |||
50 | /// <summary> | ||
51 | /// True if the service has been closed, probably because a user with texture requests still queued | ||
52 | /// logged out. | ||
53 | /// </summary> | ||
54 | private bool closed; | ||
55 | |||
56 | /// <summary> | ||
57 | /// We will allow the client to request the same texture n times before dropping further requests | ||
58 | /// | ||
59 | /// This number includes repeated requests for the same texture at different resolutions (which we don't | ||
60 | /// currently handle properly as far as I know). However, this situation should be handled in a more | ||
61 | /// sophisticated way. | ||
62 | /// </summary> | ||
63 | // private static readonly int MAX_ALLOWED_TEXTURE_REQUESTS = 5; | ||
64 | |||
65 | /// <summary> | ||
66 | /// XXX Also going to limit requests for found textures. | ||
67 | /// </summary> | ||
68 | // private readonly IRequestLimitStrategy<UUID> foundTextureLimitStrategy | ||
69 | // = new RepeatLimitStrategy<UUID>(MAX_ALLOWED_TEXTURE_REQUESTS); | ||
70 | |||
71 | // private readonly IClientAPI m_client; | ||
72 | private readonly Scene m_scene; | ||
73 | |||
74 | /// <summary> | ||
75 | /// Texture Senders are placed in this queue once they have received their texture from the asset | ||
76 | /// cache. Another module actually invokes the send. | ||
77 | /// </summary> | ||
78 | // private readonly OpenSim.Framework.BlockingQueue<ITextureSender> m_sharedSendersQueue; | ||
79 | |||
80 | /// <summary> | ||
81 | /// Holds texture senders before they have received the appropriate texture from the asset cache. | ||
82 | /// </summary> | ||
83 | private readonly Dictionary<UUID, TextureSender.TextureSender> m_textureSenders = new Dictionary<UUID, TextureSender.TextureSender>(); | ||
84 | |||
85 | /// <summary> | ||
86 | /// We're going to limit requests for the same missing texture. | ||
87 | /// XXX This is really a temporary solution to deal with the situation where a client continually requests | ||
88 | /// the same missing textures | ||
89 | /// </summary> | ||
90 | // private readonly IRequestLimitStrategy<UUID> missingTextureLimitStrategy | ||
91 | // = new RepeatLimitStrategy<UUID>(MAX_ALLOWED_TEXTURE_REQUESTS); | ||
92 | |||
93 | public UserTextureDownloadService( | ||
94 | IClientAPI client, Scene scene, OpenSim.Framework.BlockingQueue<ITextureSender> sharedQueue) | ||
95 | { | ||
96 | // m_client = client; | ||
97 | m_scene = scene; | ||
98 | // m_sharedSendersQueue = sharedQueue; | ||
99 | } | ||
100 | |||
101 | /// <summary> | ||
102 | /// Handle a texture request. This involves creating a texture sender and placing it on the | ||
103 | /// previously passed in shared queue. | ||
104 | /// </summary> | ||
105 | /// <param name="e"></param> | ||
106 | public void HandleTextureRequest(TextureRequestArgs e) | ||
107 | { | ||
108 | |||
109 | //TextureSender.TextureSender textureSender; | ||
110 | |||
111 | //TODO: should be working out the data size/ number of packets to be sent for each discard level | ||
112 | //if ((e.DiscardLevel >= 0) || (e.Priority != 0)) | ||
113 | //{ | ||
114 | //lock (m_textureSenders) | ||
115 | //{ | ||
116 | //if (m_textureSenders.TryGetValue(e.RequestedAssetID, out textureSender)) | ||
117 | //{ | ||
118 | // If we've received new non UUID information for this request and it hasn't dispatched | ||
119 | // yet, then update the request accordingly. | ||
120 | // textureSender.UpdateRequest(e.DiscardLevel, e.PacketNumber); | ||
121 | //} | ||
122 | //else | ||
123 | //{ | ||
124 | // m_log.DebugFormat("[TEXTURE]: Received a request for texture {0}", e.RequestedAssetID); | ||
125 | |||
126 | //if (!foundTextureLimitStrategy.AllowRequest(e.RequestedAssetID)) | ||
127 | //{ | ||
128 | // m_log.DebugFormat( | ||
129 | // "[TEXTURE]: Refusing request for {0} from client {1}", | ||
130 | // e.RequestedAssetID, m_client.AgentId); | ||
131 | |||
132 | //return; | ||
133 | //} | ||
134 | //else if (!missingTextureLimitStrategy.AllowRequest(e.RequestedAssetID)) | ||
135 | //{ | ||
136 | // if (missingTextureLimitStrategy.IsFirstRefusal(e.RequestedAssetID)) | ||
137 | // { | ||
138 | // if (StatsManager.SimExtraStats != null) | ||
139 | // StatsManager.SimExtraStats.AddBlockedMissingTextureRequest(); | ||
140 | |||
141 | // Commenting out this message for now as it causes too much noise with other | ||
142 | // debug messages. | ||
143 | // m_log.DebugFormat( | ||
144 | // "[TEXTURE]: Dropping requests for notified missing texture {0} for client {1} since we have received more than {2} requests", | ||
145 | // e.RequestedAssetID, m_client.AgentId, MAX_ALLOWED_TEXTURE_REQUESTS); | ||
146 | // } | ||
147 | |||
148 | // return; | ||
149 | //} | ||
150 | |||
151 | m_scene.StatsReporter.AddPendingDownloads(1); | ||
152 | |||
153 | //TextureSender.TextureSender requestHandler = new TextureSender.TextureSender(m_client, e.DiscardLevel, e.PacketNumber); | ||
154 | //m_textureSenders.Add(e.RequestedAssetID, null); | ||
155 | |||
156 | m_scene.AssetService.Get(e.RequestedAssetID.ToString(), this, TextureReceived); | ||
157 | |||
158 | |||
159 | } | ||
160 | |||
161 | protected void TextureReceived(string id, Object sender, AssetBase asset) | ||
162 | { | ||
163 | if (asset != null) | ||
164 | TextureCallback(asset.FullID, asset); | ||
165 | } | ||
166 | |||
167 | /// <summary> | ||
168 | /// The callback for the asset cache when a texture has been retrieved. This method queues the | ||
169 | /// texture sender for processing. | ||
170 | /// </summary> | ||
171 | /// <param name="textureID"></param> | ||
172 | /// <param name="texture"></param> | ||
173 | public void TextureCallback(UUID textureID, AssetBase texture) | ||
174 | { | ||
175 | //m_log.DebugFormat("[USER TEXTURE DOWNLOAD SERVICE]: Calling TextureCallback with {0}, texture == null is {1}", textureID, (texture == null ? true : false)); | ||
176 | |||
177 | // There may still be texture requests pending for a logged out client | ||
178 | if (closed) | ||
179 | return; | ||
180 | |||
181 | /* | ||
182 | lock (m_textureSenders) | ||
183 | { | ||
184 | TextureSender.TextureSender textureSender; | ||
185 | if (m_textureSenders.TryGetValue(textureID, out textureSender)) | ||
186 | { | ||
187 | // XXX It may be perfectly valid for a texture to have no data... but if we pass | ||
188 | // this on to the TextureSender it will blow up, so just discard for now. | ||
189 | // Needs investigation. | ||
190 | if (texture == null || texture.Data == null) | ||
191 | { | ||
192 | if (!missingTextureLimitStrategy.IsMonitoringRequests(textureID)) | ||
193 | { | ||
194 | missingTextureLimitStrategy.MonitorRequests(textureID); | ||
195 | |||
196 | // m_log.DebugFormat( | ||
197 | // "[TEXTURE]: Queueing first TextureNotFoundSender for {0}, client {1}", | ||
198 | // textureID, m_client.AgentId); | ||
199 | } | ||
200 | |||
201 | ITextureSender textureNotFoundSender = new TextureNotFoundSender(m_client, textureID); | ||
202 | EnqueueTextureSender(textureNotFoundSender); | ||
203 | } | ||
204 | else | ||
205 | { | ||
206 | if (!textureSender.ImageLoaded) | ||
207 | { | ||
208 | textureSender.TextureReceived(texture); | ||
209 | EnqueueTextureSender(textureSender); | ||
210 | |||
211 | foundTextureLimitStrategy.MonitorRequests(textureID); | ||
212 | } | ||
213 | } | ||
214 | |||
215 | //m_log.InfoFormat("[TEXTURE] Removing texture sender with uuid {0}", textureID); | ||
216 | m_textureSenders.Remove(textureID); | ||
217 | //m_log.InfoFormat("[TEXTURE] Current texture senders in dictionary: {0}", m_textureSenders.Count); | ||
218 | } | ||
219 | else | ||
220 | { | ||
221 | m_log.WarnFormat( | ||
222 | "[TEXTURE]: Got a texture uuid {0} with no sender object to handle it, this shouldn't happen", | ||
223 | textureID); | ||
224 | } | ||
225 | } | ||
226 | */ | ||
227 | } | ||
228 | |||
229 | /// <summary> | ||
230 | /// Place a ready texture sender on the processing queue. | ||
231 | /// </summary> | ||
232 | /// <param name="textureSender"></param> | ||
233 | // private void EnqueueTextureSender(ITextureSender textureSender) | ||
234 | // { | ||
235 | // textureSender.Cancel = false; | ||
236 | // textureSender.Sending = true; | ||
237 | // | ||
238 | // if (!m_sharedSendersQueue.Contains(textureSender)) | ||
239 | // { | ||
240 | // m_sharedSendersQueue.Enqueue(textureSender); | ||
241 | // } | ||
242 | // } | ||
243 | |||
244 | /// <summary> | ||
245 | /// Close this module. | ||
246 | /// </summary> | ||
247 | internal void Close() | ||
248 | { | ||
249 | closed = true; | ||
250 | |||
251 | lock (m_textureSenders) | ||
252 | { | ||
253 | foreach (TextureSender.TextureSender textureSender in m_textureSenders.Values) | ||
254 | { | ||
255 | textureSender.Cancel = true; | ||
256 | } | ||
257 | |||
258 | m_textureSenders.Clear(); | ||
259 | } | ||
260 | |||
261 | // XXX: It might be possible to also remove pending texture requests from the asset cache queues, | ||
262 | // though this might also be more trouble than it's worth. | ||
263 | } | ||
264 | } | ||
265 | } | ||
diff --git a/OpenSim/Region/CoreModules/Agent/TextureSender/TextureSender.cs b/OpenSim/Region/CoreModules/Agent/TextureSender/TextureSender.cs new file mode 100644 index 0000000..62c5a32 --- /dev/null +++ b/OpenSim/Region/CoreModules/Agent/TextureSender/TextureSender.cs | |||
@@ -0,0 +1,212 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Reflection; | ||
30 | using log4net; | ||
31 | using OpenSim.Framework; | ||
32 | using OpenSim.Region.Framework.Interfaces; | ||
33 | |||
34 | namespace OpenSim.Region.CoreModules.Agent.TextureSender | ||
35 | { | ||
36 | /// <summary> | ||
37 | /// A TextureSender handles the process of receiving a texture requested by the client from the | ||
38 | /// AssetCache, and then sending that texture back to the client. | ||
39 | /// </summary> | ||
40 | public class TextureSender : ITextureSender | ||
41 | { | ||
42 | private static readonly ILog m_log | ||
43 | = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
44 | |||
45 | /// <summary> | ||
46 | /// Records the number of times texture send has been called. | ||
47 | /// </summary> | ||
48 | public int counter = 0; | ||
49 | |||
50 | public bool ImageLoaded = false; | ||
51 | |||
52 | /// <summary> | ||
53 | /// Holds the texture asset to send. | ||
54 | /// </summary> | ||
55 | private AssetBase m_asset; | ||
56 | |||
57 | //public UUID assetID { get { return m_asset.FullID; } } | ||
58 | |||
59 | // private bool m_cancel = false; | ||
60 | |||
61 | // See ITextureSender | ||
62 | |||
63 | // private bool m_sending = false; | ||
64 | |||
65 | /// <summary> | ||
66 | /// This is actually the number of extra packets required to send the texture data! We always assume | ||
67 | /// at least one is required. | ||
68 | /// </summary> | ||
69 | private int NumPackets = 0; | ||
70 | |||
71 | /// <summary> | ||
72 | /// Holds the packet number to send next. In this case, each packet is 1000 bytes long and starts | ||
73 | /// at the 600th byte (0th indexed). | ||
74 | /// </summary> | ||
75 | private int PacketCounter = 0; | ||
76 | |||
77 | private int RequestedDiscardLevel = -1; | ||
78 | private IClientAPI RequestUser; | ||
79 | private uint StartPacketNumber = 0; | ||
80 | |||
81 | public TextureSender(IClientAPI client, int discardLevel, uint packetNumber) | ||
82 | { | ||
83 | RequestUser = client; | ||
84 | RequestedDiscardLevel = discardLevel; | ||
85 | StartPacketNumber = packetNumber; | ||
86 | } | ||
87 | |||
88 | #region ITextureSender Members | ||
89 | |||
90 | public bool Cancel | ||
91 | { | ||
92 | get { return false; } | ||
93 | set | ||
94 | { | ||
95 | // m_cancel = value; | ||
96 | } | ||
97 | } | ||
98 | |||
99 | public bool Sending | ||
100 | { | ||
101 | get { return false; } | ||
102 | set | ||
103 | { | ||
104 | // m_sending = value; | ||
105 | } | ||
106 | } | ||
107 | |||
108 | // See ITextureSender | ||
109 | public void UpdateRequest(int discardLevel, uint packetNumber) | ||
110 | { | ||
111 | RequestedDiscardLevel = discardLevel; | ||
112 | StartPacketNumber = packetNumber; | ||
113 | PacketCounter = (int)StartPacketNumber; | ||
114 | } | ||
115 | |||
116 | // See ITextureSender | ||
117 | public bool SendTexturePacket() | ||
118 | { | ||
119 | //m_log.DebugFormat("[TEXTURE SENDER]: Sending packet for {0}", m_asset.FullID); | ||
120 | |||
121 | SendPacket(); | ||
122 | counter++; | ||
123 | if ((NumPackets == 0) || (RequestedDiscardLevel == -1) || (PacketCounter > NumPackets) || | ||
124 | ((RequestedDiscardLevel > 0) && (counter > 50 + (NumPackets / (RequestedDiscardLevel + 1))))) | ||
125 | { | ||
126 | return true; | ||
127 | } | ||
128 | return false; | ||
129 | } | ||
130 | |||
131 | #endregion | ||
132 | |||
133 | /// <summary> | ||
134 | /// Load up the texture data to send. | ||
135 | /// </summary> | ||
136 | /// <param name="asset"></param> | ||
137 | public void TextureReceived(AssetBase asset) | ||
138 | { | ||
139 | m_asset = asset; | ||
140 | NumPackets = CalculateNumPackets(asset.Data.Length); | ||
141 | PacketCounter = (int)StartPacketNumber; | ||
142 | ImageLoaded = true; | ||
143 | } | ||
144 | |||
145 | /// <summary> | ||
146 | /// Sends a texture packet to the client. | ||
147 | /// </summary> | ||
148 | private void SendPacket() | ||
149 | { | ||
150 | if (PacketCounter <= NumPackets) | ||
151 | { | ||
152 | if (PacketCounter == 0) | ||
153 | { | ||
154 | if (NumPackets == 0) | ||
155 | { | ||
156 | RequestUser.SendImageFirstPart(1, m_asset.FullID, (uint)m_asset.Data.Length, m_asset.Data, 2); | ||
157 | PacketCounter++; | ||
158 | } | ||
159 | else | ||
160 | { | ||
161 | byte[] ImageData1 = new byte[600]; | ||
162 | Array.Copy(m_asset.Data, 0, ImageData1, 0, 600); | ||
163 | |||
164 | RequestUser.SendImageFirstPart( | ||
165 | (ushort)(NumPackets), m_asset.FullID, (uint)m_asset.Data.Length, ImageData1, 2); | ||
166 | PacketCounter++; | ||
167 | } | ||
168 | } | ||
169 | else | ||
170 | { | ||
171 | int size = m_asset.Data.Length - 600 - (1000 * (PacketCounter - 1)); | ||
172 | if (size > 1000) size = 1000; | ||
173 | byte[] imageData = new byte[size]; | ||
174 | try | ||
175 | { | ||
176 | Array.Copy(m_asset.Data, 600 + (1000 * (PacketCounter - 1)), imageData, 0, size); | ||
177 | } | ||
178 | catch (ArgumentOutOfRangeException) | ||
179 | { | ||
180 | m_log.Error("[TEXTURE SENDER]: Unable to separate texture into multiple packets: Array bounds failure on asset:" + | ||
181 | m_asset.ID); | ||
182 | return; | ||
183 | } | ||
184 | |||
185 | RequestUser.SendImageNextPart((ushort)PacketCounter, m_asset.FullID, imageData); | ||
186 | PacketCounter++; | ||
187 | } | ||
188 | } | ||
189 | } | ||
190 | |||
191 | /// <summary> | ||
192 | /// Calculate the number of packets that will be required to send the texture loaded into this sender | ||
193 | /// This is actually the number of 1000 byte packets not including an initial 600 byte packet... | ||
194 | /// </summary> | ||
195 | /// <param name="length"></param> | ||
196 | /// <returns></returns> | ||
197 | private int CalculateNumPackets(int length) | ||
198 | { | ||
199 | int numPackets = 0; | ||
200 | |||
201 | if (length > 600) | ||
202 | { | ||
203 | //over 600 bytes so split up file | ||
204 | int restData = (length - 600); | ||
205 | int restPackets = ((restData + 999) / 1000); | ||
206 | numPackets = restPackets; | ||
207 | } | ||
208 | |||
209 | return numPackets; | ||
210 | } | ||
211 | } | ||
212 | } | ||
diff --git a/OpenSim/Region/Framework/Interfaces/ITextureSender.cs b/OpenSim/Region/Framework/Interfaces/ITextureSender.cs new file mode 100644 index 0000000..c469ae8 --- /dev/null +++ b/OpenSim/Region/Framework/Interfaces/ITextureSender.cs | |||
@@ -0,0 +1,58 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | namespace OpenSim.Region.Framework.Interfaces | ||
29 | { | ||
30 | /// <summary> | ||
31 | /// Interface for an object which can send texture information to a client | ||
32 | /// </summary> | ||
33 | public interface ITextureSender | ||
34 | { | ||
35 | /// <summary> | ||
36 | /// Are we in the process of sending the texture? | ||
37 | /// </summary> | ||
38 | bool Sending { get; set; } | ||
39 | |||
40 | /// <summary> | ||
41 | /// Has the texture send been cancelled? | ||
42 | /// </summary> | ||
43 | bool Cancel { get; set; } | ||
44 | |||
45 | /// <summary> | ||
46 | /// Update the non data properties of a texture request | ||
47 | /// </summary> | ||
48 | /// <param name="discardLevel"></param> | ||
49 | /// <param name="packetNumber"></param> | ||
50 | void UpdateRequest(int discardLevel, uint packetNumber); | ||
51 | |||
52 | /// <summary> | ||
53 | /// Send a texture packet to the client. | ||
54 | /// </summary> | ||
55 | /// <returns>True if the last packet has been sent, false otherwise.</returns> | ||
56 | bool SendTexturePacket(); | ||
57 | } | ||
58 | } | ||