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author | Justin Clark-Casey (justincc) | 2013-11-23 01:18:07 +0000 |
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committer | Justin Clark-Casey (justincc) | 2013-11-23 01:18:07 +0000 |
commit | ed1029712a85206430fee1d4897d473517728dab (patch) | |
tree | 39c992f7db86d5fd6811c8ea1318b7dfa366da48 /OpenSim | |
parent | Still send CameraEyeOffset in UDP SendSitReponse even if at offset is Vector3... (diff) | |
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Add line accidentally left out of recent non-root prim sit fix
Original commit is ff4e7de7
Diffstat (limited to 'OpenSim')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/ScenePresence.cs | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index ea8e4fe..17b6126 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -2314,6 +2314,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2314 | 2314 | ||
2315 | // An viewer expects to specify sit positions as offsets to the root prim, even if a child prim is | 2315 | // An viewer expects to specify sit positions as offsets to the root prim, even if a child prim is |
2316 | // being sat upon. | 2316 | // being sat upon. |
2317 | offset += part.OffsetPosition; | ||
2318 | |||
2317 | ControllingClient.SendSitResponse( | 2319 | ControllingClient.SendSitResponse( |
2318 | part.ParentGroup.UUID, offset, sitOrientation, false, cameraAtOffset, cameraEyeOffset, forceMouselook); | 2320 | part.ParentGroup.UUID, offset, sitOrientation, false, cameraAtOffset, cameraEyeOffset, forceMouselook); |
2319 | 2321 | ||