diff options
author | Robert Adams | 2013-01-10 17:03:19 -0800 |
---|---|---|
committer | Robert Adams | 2013-01-11 16:47:35 -0800 |
commit | eacc2561d14dbe9cba6966e3b32bfd776e044f8a (patch) | |
tree | 8ddaebdd22286becd5dd57a84d3582a1f582d1f2 /OpenSim | |
parent | BulletSim: Add IsSelected attribute to physical objects. Have vehicles check ... (diff) | |
download | opensim-SC-eacc2561d14dbe9cba6966e3b32bfd776e044f8a.zip opensim-SC-eacc2561d14dbe9cba6966e3b32bfd776e044f8a.tar.gz opensim-SC-eacc2561d14dbe9cba6966e3b32bfd776e044f8a.tar.bz2 opensim-SC-eacc2561d14dbe9cba6966e3b32bfd776e044f8a.tar.xz |
BulletSim: add osGetPhysicsEngineType() LSL function and update
the physics engines to return the name that is specified in the INI
file ("physics = XXX") as the type of engine.
This os function is a little different than the others in that it
does not throw an exception of one is not privilaged to use it.
It merely returns an empty string.
Diffstat (limited to 'OpenSim')
12 files changed, 82 insertions, 22 deletions
diff --git a/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs b/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs index 7ab2a03..373c7e0 100644 --- a/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs +++ b/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs | |||
@@ -49,7 +49,7 @@ namespace OpenSim.Region.Physics.BasicPhysicsPlugin | |||
49 | 49 | ||
50 | public PhysicsScene GetScene(string sceneIdentifier) | 50 | public PhysicsScene GetScene(string sceneIdentifier) |
51 | { | 51 | { |
52 | return new BasicScene(sceneIdentifier); | 52 | return new BasicScene(GetName(), sceneIdentifier); |
53 | } | 53 | } |
54 | 54 | ||
55 | public string GetName() | 55 | public string GetName() |
diff --git a/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsScene.cs b/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsScene.cs index f5826ed..c4b9117 100644 --- a/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsScene.cs +++ b/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsScene.cs | |||
@@ -49,8 +49,10 @@ namespace OpenSim.Region.Physics.BasicPhysicsPlugin | |||
49 | 49 | ||
50 | //protected internal string sceneIdentifier; | 50 | //protected internal string sceneIdentifier; |
51 | 51 | ||
52 | public BasicScene(string _sceneIdentifier) | 52 | public BasicScene(string engineType, string _sceneIdentifier) |
53 | { | 53 | { |
54 | EngineType = engineType; | ||
55 | Name = EngineType + "/" + _sceneIdentifier; | ||
54 | //sceneIdentifier = _sceneIdentifier; | 56 | //sceneIdentifier = _sceneIdentifier; |
55 | } | 57 | } |
56 | 58 | ||
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSPlugin.cs b/OpenSim/Region/Physics/BulletSPlugin/BSPlugin.cs index 65be52a..9442854 100644 --- a/OpenSim/Region/Physics/BulletSPlugin/BSPlugin.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSPlugin.cs | |||
@@ -59,7 +59,7 @@ public class BSPlugin : IPhysicsPlugin | |||
59 | { | 59 | { |
60 | if (_mScene == null) | 60 | if (_mScene == null) |
61 | { | 61 | { |
62 | _mScene = new BSScene(sceneIdentifier); | 62 | _mScene = new BSScene(GetName(), sceneIdentifier); |
63 | } | 63 | } |
64 | return (_mScene); | 64 | return (_mScene); |
65 | } | 65 | } |
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs b/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs index 4a6cebd..a5bdc07 100644 --- a/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs | |||
@@ -167,11 +167,16 @@ public sealed class BSScene : PhysicsScene, IPhysicsParameters | |||
167 | public bool VehiclePhysicalLoggingEnabled { get; private set; } | 167 | public bool VehiclePhysicalLoggingEnabled { get; private set; } |
168 | 168 | ||
169 | #region Construction and Initialization | 169 | #region Construction and Initialization |
170 | public BSScene(string identifier) | 170 | public BSScene(string engineType, string identifier) |
171 | { | 171 | { |
172 | m_initialized = false; | 172 | m_initialized = false; |
173 | // we are passed the name of the region we're working for. | 173 | |
174 | // The name of the region we're working for is passed to us. Keep for identification. | ||
174 | RegionName = identifier; | 175 | RegionName = identifier; |
176 | |||
177 | // Set identifying variables in the PhysicsScene interface. | ||
178 | EngineType = engineType; | ||
179 | Name = EngineType + "/" + RegionName; | ||
175 | } | 180 | } |
176 | 181 | ||
177 | public override void Initialise(IMesher meshmerizer, IConfigSource config) | 182 | public override void Initialise(IMesher meshmerizer, IConfigSource config) |
diff --git a/OpenSim/Region/Physics/Manager/PhysicsScene.cs b/OpenSim/Region/Physics/Manager/PhysicsScene.cs index 488900e..201007b 100644 --- a/OpenSim/Region/Physics/Manager/PhysicsScene.cs +++ b/OpenSim/Region/Physics/Manager/PhysicsScene.cs | |||
@@ -62,13 +62,20 @@ namespace OpenSim.Region.Physics.Manager | |||
62 | // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 62 | // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
63 | 63 | ||
64 | /// <summary> | 64 | /// <summary> |
65 | /// Name of this scene. Useful in debug messages to distinguish one OdeScene instance from another. | 65 | /// A unique identifying string for this instance of the physics engine. |
66 | /// Useful in debug messages to distinguish one OdeScene instance from another. | ||
67 | /// Usually set to include the region name that the physics engine is acting for. | ||
66 | /// </summary> | 68 | /// </summary> |
67 | public string Name { get; protected set; } | 69 | public string Name { get; protected set; } |
68 | 70 | ||
71 | /// <summary> | ||
72 | /// A string identifying the family of this physics engine. Most common values returned | ||
73 | /// are "OpenDynamicsEngine" and "BulletSim" but others are possible. | ||
74 | /// </summary> | ||
75 | public string EngineType { get; protected set; } | ||
76 | |||
69 | // The only thing that should register for this event is the SceneGraph | 77 | // The only thing that should register for this event is the SceneGraph |
70 | // Anything else could cause problems. | 78 | // Anything else could cause problems. |
71 | |||
72 | public event physicsCrash OnPhysicsCrash; | 79 | public event physicsCrash OnPhysicsCrash; |
73 | 80 | ||
74 | public static PhysicsScene Null | 81 | public static PhysicsScene Null |
diff --git a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs index 478dd95..07663b3 100644 --- a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs +++ b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs | |||
@@ -72,7 +72,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
72 | // http://opensimulator.org/mantis/view.php?id=2750). | 72 | // http://opensimulator.org/mantis/view.php?id=2750). |
73 | d.InitODE(); | 73 | d.InitODE(); |
74 | 74 | ||
75 | m_scene = new OdeScene(sceneIdentifier); | 75 | m_scene = new OdeScene(GetName(), sceneIdentifier); |
76 | } | 76 | } |
77 | 77 | ||
78 | return m_scene; | 78 | return m_scene; |
diff --git a/OpenSim/Region/Physics/OdePlugin/OdeScene.cs b/OpenSim/Region/Physics/OdePlugin/OdeScene.cs index d53bd90..02a0b15 100644 --- a/OpenSim/Region/Physics/OdePlugin/OdeScene.cs +++ b/OpenSim/Region/Physics/OdePlugin/OdeScene.cs | |||
@@ -526,11 +526,12 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
526 | /// These settings need to be tweaked 'exactly' right or weird stuff happens. | 526 | /// These settings need to be tweaked 'exactly' right or weird stuff happens. |
527 | /// </summary> | 527 | /// </summary> |
528 | /// <param value="name">Name of the scene. Useful in debug messages.</param> | 528 | /// <param value="name">Name of the scene. Useful in debug messages.</param> |
529 | public OdeScene(string name) | 529 | public OdeScene(string engineType, string name) |
530 | { | 530 | { |
531 | m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType.ToString() + "." + name); | 531 | m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType.ToString() + "." + name); |
532 | 532 | ||
533 | Name = name; | 533 | Name = name; |
534 | EngineType = engineType; | ||
534 | 535 | ||
535 | nearCallback = near; | 536 | nearCallback = near; |
536 | triCallback = TriCallback; | 537 | triCallback = TriCallback; |
diff --git a/OpenSim/Region/Physics/POSPlugin/POSPlugin.cs b/OpenSim/Region/Physics/POSPlugin/POSPlugin.cs index e6b42e6..ed086dd 100644 --- a/OpenSim/Region/Physics/POSPlugin/POSPlugin.cs +++ b/OpenSim/Region/Physics/POSPlugin/POSPlugin.cs | |||
@@ -49,7 +49,7 @@ namespace OpenSim.Region.Physics.POSPlugin | |||
49 | 49 | ||
50 | public PhysicsScene GetScene(string sceneIdentifier) | 50 | public PhysicsScene GetScene(string sceneIdentifier) |
51 | { | 51 | { |
52 | return new POSScene(sceneIdentifier); | 52 | return new POSScene(GetName(), sceneIdentifier); |
53 | } | 53 | } |
54 | 54 | ||
55 | public string GetName() | 55 | public string GetName() |
diff --git a/OpenSim/Region/Physics/POSPlugin/POSScene.cs b/OpenSim/Region/Physics/POSPlugin/POSScene.cs index 2f24a50..d30d482 100644 --- a/OpenSim/Region/Physics/POSPlugin/POSScene.cs +++ b/OpenSim/Region/Physics/POSPlugin/POSScene.cs | |||
@@ -43,8 +43,10 @@ namespace OpenSim.Region.Physics.POSPlugin | |||
43 | 43 | ||
44 | //protected internal string sceneIdentifier; | 44 | //protected internal string sceneIdentifier; |
45 | 45 | ||
46 | public POSScene(String _sceneIdentifier) | 46 | public POSScene(string engineType, String _sceneIdentifier) |
47 | { | 47 | { |
48 | EngineType = engineType; | ||
49 | Name = EngineType + "/" + _sceneIdentifier; | ||
48 | //sceneIdentifier = _sceneIdentifier; | 50 | //sceneIdentifier = _sceneIdentifier; |
49 | } | 51 | } |
50 | 52 | ||
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs index 33c02ef..958a448 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs | |||
@@ -245,11 +245,23 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
245 | wComm.DeliverMessage(ChatTypeEnum.Shout, ScriptBaseClass.DEBUG_CHANNEL, m_host.Name, m_host.UUID, message); | 245 | wComm.DeliverMessage(ChatTypeEnum.Shout, ScriptBaseClass.DEBUG_CHANNEL, m_host.Name, m_host.UUID, message); |
246 | } | 246 | } |
247 | 247 | ||
248 | // Returns of the function is allowed. Throws a script exception if not allowed. | ||
248 | public void CheckThreatLevel(ThreatLevel level, string function) | 249 | public void CheckThreatLevel(ThreatLevel level, string function) |
249 | { | 250 | { |
250 | if (!m_OSFunctionsEnabled) | 251 | if (!m_OSFunctionsEnabled) |
251 | OSSLError(String.Format("{0} permission denied. All OS functions are disabled.", function)); // throws | 252 | OSSLError(String.Format("{0} permission denied. All OS functions are disabled.", function)); // throws |
252 | 253 | ||
254 | string reasonWhyNot = CheckThreatLevelTest(level, function); | ||
255 | if (!String.IsNullOrEmpty(reasonWhyNot)) | ||
256 | { | ||
257 | OSSLError(reasonWhyNot); | ||
258 | } | ||
259 | } | ||
260 | |||
261 | // Check to see if function is allowed. Returns an empty string if function permitted | ||
262 | // or a string explaining why this function can't be used. | ||
263 | private string CheckThreatLevelTest(ThreatLevel level, string function) | ||
264 | { | ||
253 | if (!m_FunctionPerms.ContainsKey(function)) | 265 | if (!m_FunctionPerms.ContainsKey(function)) |
254 | { | 266 | { |
255 | FunctionPerms perms = new FunctionPerms(); | 267 | FunctionPerms perms = new FunctionPerms(); |
@@ -329,10 +341,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
329 | { | 341 | { |
330 | // Allow / disallow by threat level | 342 | // Allow / disallow by threat level |
331 | if (level > m_MaxThreatLevel) | 343 | if (level > m_MaxThreatLevel) |
332 | OSSLError( | 344 | return |
333 | String.Format( | 345 | String.Format( |
334 | "{0} permission denied. Allowed threat level is {1} but function threat level is {2}.", | 346 | "{0} permission denied. Allowed threat level is {1} but function threat level is {2}.", |
335 | function, m_MaxThreatLevel, level)); | 347 | function, m_MaxThreatLevel, level); |
336 | } | 348 | } |
337 | else | 349 | else |
338 | { | 350 | { |
@@ -342,7 +354,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
342 | if (m_FunctionPerms[function].AllowedOwners.Contains(m_host.OwnerID)) | 354 | if (m_FunctionPerms[function].AllowedOwners.Contains(m_host.OwnerID)) |
343 | { | 355 | { |
344 | // prim owner is in the list of allowed owners | 356 | // prim owner is in the list of allowed owners |
345 | return; | 357 | return String.Empty; |
346 | } | 358 | } |
347 | 359 | ||
348 | UUID ownerID = m_item.OwnerID; | 360 | UUID ownerID = m_item.OwnerID; |
@@ -354,7 +366,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
354 | 366 | ||
355 | if (land.LandData.GroupID == m_item.GroupID && land.LandData.GroupID != UUID.Zero) | 367 | if (land.LandData.GroupID == m_item.GroupID && land.LandData.GroupID != UUID.Zero) |
356 | { | 368 | { |
357 | return; | 369 | return String.Empty; |
358 | } | 370 | } |
359 | } | 371 | } |
360 | 372 | ||
@@ -365,7 +377,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
365 | 377 | ||
366 | if (land.LandData.OwnerID == ownerID) | 378 | if (land.LandData.OwnerID == ownerID) |
367 | { | 379 | { |
368 | return; | 380 | return String.Empty; |
369 | } | 381 | } |
370 | } | 382 | } |
371 | 383 | ||
@@ -375,7 +387,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
375 | //Only Estate Managers may use the function | 387 | //Only Estate Managers may use the function |
376 | if (World.RegionInfo.EstateSettings.IsEstateManagerOrOwner(ownerID) && World.RegionInfo.EstateSettings.EstateOwner != ownerID) | 388 | if (World.RegionInfo.EstateSettings.IsEstateManagerOrOwner(ownerID) && World.RegionInfo.EstateSettings.EstateOwner != ownerID) |
377 | { | 389 | { |
378 | return; | 390 | return String.Empty; |
379 | } | 391 | } |
380 | } | 392 | } |
381 | 393 | ||
@@ -384,25 +396,24 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
384 | { | 396 | { |
385 | if (World.RegionInfo.EstateSettings.EstateOwner == ownerID) | 397 | if (World.RegionInfo.EstateSettings.EstateOwner == ownerID) |
386 | { | 398 | { |
387 | return; | 399 | return String.Empty; |
388 | } | 400 | } |
389 | } | 401 | } |
390 | 402 | ||
391 | if (!m_FunctionPerms[function].AllowedCreators.Contains(m_item.CreatorID)) | 403 | if (!m_FunctionPerms[function].AllowedCreators.Contains(m_item.CreatorID)) |
392 | OSSLError( | 404 | return( |
393 | String.Format("{0} permission denied. Script creator is not in the list of users allowed to execute this function and prim owner also has no permission.", | 405 | String.Format("{0} permission denied. Script creator is not in the list of users allowed to execute this function and prim owner also has no permission.", |
394 | function)); | 406 | function)); |
395 | 407 | ||
396 | if (m_item.CreatorID != ownerID) | 408 | if (m_item.CreatorID != ownerID) |
397 | { | 409 | { |
398 | if ((m_item.CurrentPermissions & (uint)PermissionMask.Modify) != 0) | 410 | if ((m_item.CurrentPermissions & (uint)PermissionMask.Modify) != 0) |
399 | OSSLError( | 411 | return String.Format("{0} permission denied. Script permissions error.", function); |
400 | String.Format("{0} permission denied. Script permissions error.", | ||
401 | function)); | ||
402 | 412 | ||
403 | } | 413 | } |
404 | } | 414 | } |
405 | } | 415 | } |
416 | return String.Empty; | ||
406 | } | 417 | } |
407 | 418 | ||
408 | internal void OSSLDeprecated(string function, string replacement) | 419 | internal void OSSLDeprecated(string function, string replacement) |
@@ -1558,6 +1569,32 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1558 | } | 1569 | } |
1559 | } | 1570 | } |
1560 | 1571 | ||
1572 | public string osGetPhysicsEngineType() | ||
1573 | { | ||
1574 | // High because it can be used to target attacks to known weaknesses | ||
1575 | // This would allow a new class of griefer scripts that don't even | ||
1576 | // require their user to know what they are doing (see script | ||
1577 | // kiddie) | ||
1578 | // Because it would be nice if scripts didn't blow up if the information | ||
1579 | // about the physics engine, this function returns an empty string if | ||
1580 | // the user does not have permission to see it. This as opposed to | ||
1581 | // throwing an exception. | ||
1582 | m_host.AddScriptLPS(1); | ||
1583 | string ret = String.Empty; | ||
1584 | if (String.IsNullOrEmpty(CheckThreatLevelTest(ThreatLevel.High, "osGetPhysicsEngineType"))) | ||
1585 | { | ||
1586 | if (m_ScriptEngine.World.PhysicsScene != null) | ||
1587 | { | ||
1588 | ret = m_ScriptEngine.World.PhysicsScene.EngineType; | ||
1589 | // An old physics engine might have an uninitialized engine type | ||
1590 | if (ret == null) | ||
1591 | ret = "unknown"; | ||
1592 | } | ||
1593 | } | ||
1594 | |||
1595 | return ret; | ||
1596 | } | ||
1597 | |||
1561 | public string osGetSimulatorVersion() | 1598 | public string osGetSimulatorVersion() |
1562 | { | 1599 | { |
1563 | // High because it can be used to target attacks to known weaknesses | 1600 | // High because it can be used to target attacks to known weaknesses |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs index cdd9ea8..51d0581 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs | |||
@@ -259,6 +259,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
259 | 259 | ||
260 | string osGetScriptEngineName(); | 260 | string osGetScriptEngineName(); |
261 | string osGetSimulatorVersion(); | 261 | string osGetSimulatorVersion(); |
262 | string osGetPhysicsEngineType(); | ||
262 | Object osParseJSONNew(string JSON); | 263 | Object osParseJSONNew(string JSON); |
263 | Hashtable osParseJSON(string JSON); | 264 | Hashtable osParseJSON(string JSON); |
264 | 265 | ||
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs index afa9ae0..c9902e4 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs | |||
@@ -420,6 +420,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
420 | return m_OSSL_Functions.osGetScriptEngineName(); | 420 | return m_OSSL_Functions.osGetScriptEngineName(); |
421 | } | 421 | } |
422 | 422 | ||
423 | public string osGetPhysicsEngineType() | ||
424 | { | ||
425 | return m_OSSL_Functions.osGetPhysicsEngineType(); | ||
426 | } | ||
427 | |||
423 | public string osGetSimulatorVersion() | 428 | public string osGetSimulatorVersion() |
424 | { | 429 | { |
425 | return m_OSSL_Functions.osGetSimulatorVersion(); | 430 | return m_OSSL_Functions.osGetSimulatorVersion(); |