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authorMelanie2013-06-02 23:53:07 +0200
committerMelanie2013-06-02 23:53:07 +0200
commite2d4cb870ed4bccb4ee127b079742a67ec1ad752 (patch)
tree162bd73eee9cc5e23746408af4dd643c619b6a6b /OpenSim
parentImplement PERMISSION_TELEPORT and the needed checks to make it work. (diff)
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Unsit seated avatars when an object is deleted
Diffstat (limited to 'OpenSim')
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs8
1 files changed, 8 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index 584ffea..2b58795 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -2440,6 +2440,14 @@ namespace OpenSim.Region.Framework.Scenes
2440 else 2440 else
2441 group.StopScriptInstances(); 2441 group.StopScriptInstances();
2442 2442
2443 List<UUID> avatars = group.GetSittingAvatars();
2444 foreach (UUID av in avatars)
2445 {
2446 ScenePresence p = GetScenePresence(av);
2447 if (p != null)
2448 p.StandUp();
2449 }
2450
2443 SceneObjectPart[] partList = group.Parts; 2451 SceneObjectPart[] partList = group.Parts;
2444 2452
2445 foreach (SceneObjectPart part in partList) 2453 foreach (SceneObjectPart part in partList)