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authorTeravus Ovares2008-06-05 13:24:59 +0000
committerTeravus Ovares2008-06-05 13:24:59 +0000
commite12baa5eb33882fc1d4c6aa0886037e00d726e2e (patch)
tree79c88e2ceef55f8430dec81b91e9086f2f5876e7 /OpenSim
parent* Don't create ghost prim when rezzing objects from inventory (diff)
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* This sends collision events to the script engine.
* Unfortunately, there's some kludges with the Async manager and the llDetected functions that I have yet to decipher... so llDetected functions don't work with collision events at the moment....
Diffstat (limited to 'OpenSim')
-rw-r--r--OpenSim/Framework/ColliderData.cs54
-rw-r--r--OpenSim/Region/Environment/Scenes/EventManager.cs38
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneObjectPart.cs186
-rw-r--r--OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs55
-rw-r--r--OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventManager.cs85
-rw-r--r--OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueManager.cs3
-rw-r--r--OpenSim/Region/ScriptEngine/Common/ScriptServerInterfaces.cs9
7 files changed, 402 insertions, 28 deletions
diff --git a/OpenSim/Framework/ColliderData.cs b/OpenSim/Framework/ColliderData.cs
new file mode 100644
index 0000000..075a4e0
--- /dev/null
+++ b/OpenSim/Framework/ColliderData.cs
@@ -0,0 +1,54 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections;
30using libsecondlife;
31using System.Collections.Generic;
32
33namespace OpenSim.Framework
34{
35 public class DetectedObject
36 {
37 public DetectedObject() { }
38 public LLUUID groupUUID = LLUUID.Zero;
39 public LLUUID ownerUUID = LLUUID.Zero;
40 public LLUUID keyUUID = LLUUID.Zero;
41 public LLVector3 posVector = LLVector3.Zero;
42 public LLQuaternion rotQuat = LLQuaternion.Identity;
43 public LLVector3 velVector = LLVector3.Zero;
44 public string nameStr = String.Empty;
45 public int colliderType = 0;
46 }
47
48 public class ColliderArgs : EventArgs
49 {
50 public ColliderArgs() { }
51 public List<DetectedObject> Colliders = new List<DetectedObject>();
52
53 }
54}
diff --git a/OpenSim/Region/Environment/Scenes/EventManager.cs b/OpenSim/Region/Environment/Scenes/EventManager.cs
index eee4e4a..5c750e4 100644
--- a/OpenSim/Region/Environment/Scenes/EventManager.cs
+++ b/OpenSim/Region/Environment/Scenes/EventManager.cs
@@ -158,9 +158,17 @@ namespace OpenSim.Region.Environment.Scenes
158 public event ScriptAtTargetEvent OnScriptAtTargetEvent; 158 public event ScriptAtTargetEvent OnScriptAtTargetEvent;
159 159
160 public delegate void ScriptNotAtTargetEvent(uint localID); 160 public delegate void ScriptNotAtTargetEvent(uint localID);
161 161
162 public event ScriptNotAtTargetEvent OnScriptNotAtTargetEvent; 162 public event ScriptNotAtTargetEvent OnScriptNotAtTargetEvent;
163 163
164 public delegate void ScriptColliding(uint localID, ColliderArgs colliders);
165
166 public event ScriptColliding OnScriptColliderStart;
167 public event ScriptColliding OnScriptColliding;
168 public event ScriptColliding OnScriptCollidingEnd;
169
170
171
164 public delegate void OnMakeChildAgentDelegate(ScenePresence presence); 172 public delegate void OnMakeChildAgentDelegate(ScenePresence presence);
165 public event OnMakeChildAgentDelegate OnMakeChildAgent; 173 public event OnMakeChildAgentDelegate OnMakeChildAgent;
166 174
@@ -293,6 +301,8 @@ namespace OpenSim.Region.Environment.Scenes
293 } 301 }
294 } 302 }
295 303
304
305
296 public delegate void MoneyTransferEvent(Object sender, MoneyTransferArgs e); 306 public delegate void MoneyTransferEvent(Object sender, MoneyTransferArgs e);
297 307
298 public delegate void LandBuy(Object sender, LandBuyArgs e); 308 public delegate void LandBuy(Object sender, LandBuyArgs e);
@@ -357,6 +367,11 @@ namespace OpenSim.Region.Environment.Scenes
357 private ScriptTimerEvent handlerScriptTimerEvent = null; 367 private ScriptTimerEvent handlerScriptTimerEvent = null;
358 private EstateToolsTimeUpdate handlerEstateToolsTimeUpdate = null; 368 private EstateToolsTimeUpdate handlerEstateToolsTimeUpdate = null;
359 369
370 private ScriptColliding handlerCollidingStart = null;
371 private ScriptColliding handlerColliding = null;
372 private ScriptColliding handlerCollidingEnd = null;
373
374
360 private SunLindenHour handlerSunGetLindenHour = null; 375 private SunLindenHour handlerSunGetLindenHour = null;
361 376
362 public void TriggerOnScriptChangedEvent(uint localID, uint change) 377 public void TriggerOnScriptChangedEvent(uint localID, uint change)
@@ -838,5 +853,26 @@ namespace OpenSim.Region.Environment.Scenes
838 } 853 }
839 return 6; 854 return 6;
840 } 855 }
856
857 public void TriggerScriptCollidingStart(uint localId, ColliderArgs colliders)
858 {
859 handlerCollidingStart = OnScriptColliderStart;
860 if (handlerCollidingStart != null)
861 handlerCollidingStart(localId, colliders);
862 }
863 public void TriggerScriptColliding(uint localId, ColliderArgs colliders)
864 {
865
866 handlerColliding = OnScriptColliding;
867 if (handlerColliding != null)
868 handlerColliding(localId, colliders);
869 }
870 public void TriggerScriptCollidingEnd(uint localId, ColliderArgs colliders)
871 {
872 handlerCollidingEnd = OnScriptCollidingEnd;
873 if (handlerCollidingEnd != null)
874 handlerCollidingEnd(localId, colliders);
875 }
876
841 } 877 }
842} 878}
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
index ce7497d..532d003 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
@@ -113,6 +113,8 @@ namespace OpenSim.Region.Environment.Scenes
113 public Int32 CreationDate; 113 public Int32 CreationDate;
114 public uint ParentID = 0; 114 public uint ParentID = 0;
115 115
116 private List<uint> m_lastColliders = new List<uint>();
117
116 private PhysicsVector m_lastRotationalVelocity = PhysicsVector.Zero; 118 private PhysicsVector m_lastRotationalVelocity = PhysicsVector.Zero;
117 private Vector3 m_sitTargetPosition = new Vector3(0, 0, 0); 119 private Vector3 m_sitTargetPosition = new Vector3(0, 0, 0);
118 private Quaternion m_sitTargetOrientation = new Quaternion(0, 0, 0, 1); 120 private Quaternion m_sitTargetOrientation = new Quaternion(0, 0, 0, 1);
@@ -2807,21 +2809,181 @@ namespace OpenSim.Region.Environment.Scenes
2807 } 2809 }
2808 public void PhysicsCollision(EventArgs e) 2810 public void PhysicsCollision(EventArgs e)
2809 { 2811 {
2810 return; 2812 //return;
2811 2813
2812 // 2814 // single threaded here
2813 //if (e == null) 2815 if (e == null)
2814 //{ 2816 {
2815 // return; 2817 return;
2816 //} 2818 }
2817 //CollisionEventUpdate a = (CollisionEventUpdate)e; 2819
2818 //Dictionary<uint, float> collissionswith = a.m_objCollisionList; 2820 CollisionEventUpdate a = (CollisionEventUpdate)e;
2819 //foreach (uint localid in collissionswith.Keys) 2821 Dictionary<uint, float> collissionswith = a.m_objCollisionList;
2820 //{ 2822 List<uint> thisHitColliders = new List<uint>();
2821 // m_log.Debug("[OBJECT]: Collided with:" + localid.ToString() + " at depth of: " + collissionswith[localid].ToString()); 2823 List<uint> endedColliders = new List<uint>();
2822 //} 2824 List<uint> startedColliders = new List<uint>();
2825
2826 // calculate things that started colliding this time
2827 // and build up list of colliders this time
2828 foreach (uint localid in collissionswith.Keys)
2829 {
2830 if (localid != 0)
2831 {
2832 thisHitColliders.Add(localid);
2833 if (!m_lastColliders.Contains(localid))
2834 {
2835 startedColliders.Add(localid);
2836 }
2837
2838
2839 //m_log.Debug("[OBJECT]: Collided with:" + localid.ToString() + " at depth of: " + collissionswith[localid].ToString());
2840 }
2841 }
2842
2843 // calculate things that ended colliding
2844 foreach (uint localID in m_lastColliders)
2845 {
2846 if (!thisHitColliders.Contains(localID))
2847 {
2848 endedColliders.Add(localID);
2849 }
2850 }
2851 // remove things that ended colliding from the last colliders list
2852 foreach (uint localID in endedColliders)
2853 {
2854 m_lastColliders.Remove(localID);
2855 }
2856
2857 //add the items that started colliding this time to the last colliders list.
2858 foreach (uint localID in startedColliders)
2859 {
2860 m_lastColliders.Add(localID);
2861 }
2862 // do event notification
2863 if (startedColliders.Count > 0)
2864 {
2865 ColliderArgs StartCollidingMessage = new ColliderArgs();
2866 List<DetectedObject> colliding = new List<DetectedObject>();
2867 foreach (uint localId in startedColliders)
2868 {
2869 // always running this check because if the user deletes the object it would return a null reference.
2870 if (m_parentGroup == null)
2871 return;
2872 if (m_parentGroup.Scene == null)
2873 return;
2874 SceneObjectPart obj = m_parentGroup.Scene.GetSceneObjectPart(localId);
2875 if (obj != null)
2876 {
2877 DetectedObject detobj = new DetectedObject();
2878 detobj.keyUUID = obj.UUID;
2879 detobj.nameStr = obj.Name;
2880 detobj.ownerUUID = obj.OwnerID;
2881 detobj.posVector = obj.AbsolutePosition;
2882 detobj.rotQuat = obj.GetWorldRotation();
2883 detobj.velVector = obj.Velocity;
2884 detobj.colliderType = 0;
2885 detobj.groupUUID = obj.GroupID;
2886 colliding.Add(detobj);
2887 }
2888 }
2889 if (colliding.Count > 0)
2890 {
2891 StartCollidingMessage.Colliders = colliding;
2892 // always running this check because if the user deletes the object it would return a null reference.
2893 if (m_parentGroup == null)
2894 return;
2895 if (m_parentGroup.Scene == null)
2896 return;
2897 m_parentGroup.Scene.EventManager.TriggerScriptCollidingStart(LocalId, StartCollidingMessage);
2898 }
2899
2900 }
2901 if (m_lastColliders.Count > 0)
2902 {
2903 ColliderArgs CollidingMessage = new ColliderArgs();
2904 List<DetectedObject> colliding = new List<DetectedObject>();
2905 foreach (uint localId in m_lastColliders)
2906 {
2907 // always running this check because if the user deletes the object it would return a null reference.
2908 if (localId == 0)
2909 continue;
2910
2911 if (m_parentGroup == null)
2912 return;
2913 if (m_parentGroup.Scene == null)
2914 return;
2915 SceneObjectPart obj = m_parentGroup.Scene.GetSceneObjectPart(localId);
2916 if (obj != null)
2917 {
2918 DetectedObject detobj = new DetectedObject();
2919 detobj.keyUUID = obj.UUID;
2920 detobj.nameStr = obj.Name;
2921 detobj.ownerUUID = obj.OwnerID;
2922 detobj.posVector = obj.AbsolutePosition;
2923 detobj.rotQuat = obj.GetWorldRotation();
2924 detobj.velVector = obj.Velocity;
2925 detobj.colliderType = 0;
2926 detobj.groupUUID = obj.GroupID;
2927 colliding.Add(detobj);
2928 }
2929 }
2930 if (colliding.Count > 0)
2931 {
2932 CollidingMessage.Colliders = colliding;
2933 // always running this check because if the user deletes the object it would return a null reference.
2934 if (m_parentGroup == null)
2935 return;
2936 if (m_parentGroup.Scene == null)
2937 return;
2938 m_parentGroup.Scene.EventManager.TriggerScriptCollidingStart(LocalId, CollidingMessage);
2939 }
2940
2941 }
2942 if (endedColliders.Count > 0)
2943 {
2944 ColliderArgs EndCollidingMessage = new ColliderArgs();
2945 List<DetectedObject> colliding = new List<DetectedObject>();
2946 foreach (uint localId in endedColliders)
2947 {
2948 if (localId == 0)
2949 continue;
2950
2951 // always running this check because if the user deletes the object it would return a null reference.
2952 if (m_parentGroup == null)
2953 return;
2954 if (m_parentGroup.Scene == null)
2955 return;
2956 SceneObjectPart obj = m_parentGroup.Scene.GetSceneObjectPart(localId);
2957 if (obj != null)
2958 {
2959 DetectedObject detobj = new DetectedObject();
2960 detobj.keyUUID = obj.UUID;
2961 detobj.nameStr = obj.Name;
2962 detobj.ownerUUID = obj.OwnerID;
2963 detobj.posVector = obj.AbsolutePosition;
2964 detobj.rotQuat = obj.GetWorldRotation();
2965 detobj.velVector = obj.Velocity;
2966 detobj.colliderType = 0;
2967 detobj.groupUUID = obj.GroupID;
2968 colliding.Add(detobj);
2969 }
2970 }
2971 if (colliding.Count > 0)
2972 {
2973 EndCollidingMessage.Colliders = colliding;
2974 // always running this check because if the user deletes the object it would return a null reference.
2975 if (m_parentGroup == null)
2976 return;
2977 if (m_parentGroup.Scene == null)
2978 return;
2979 m_parentGroup.Scene.EventManager.TriggerScriptCollidingStart(LocalId, EndCollidingMessage);
2980 }
2981
2982 }
2823 } 2983 }
2824 2984
2985
2986
2825 public void SetDieAtEdge(bool p) 2987 public void SetDieAtEdge(bool p)
2826 { 2988 {
2827 if (m_parentGroup == null) 2989 if (m_parentGroup == null)
diff --git a/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs b/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs
index 663ac0c..4c58e36 100644
--- a/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs
+++ b/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs
@@ -562,6 +562,25 @@ namespace OpenSim.Region.ScriptEngine.Common
562 return resolveName(SensedUUID); 562 return resolveName(SensedUUID);
563 } 563 }
564 } 564 }
565 else
566 {
567 ScriptManager sm;
568 IScript script = null;
569
570 if ((sm = m_ScriptEngine.m_ScriptManager) != null)
571 {
572 if (sm.Scripts.ContainsKey(m_localID))
573 {
574 if ((script = sm.GetScript(m_localID, m_itemID)) != null)
575 {
576 if (script.llDetectParams._bool.Length > number && script.llDetectParams._bool[number])
577 {
578 return script.llDetectParams._string[number];
579 }
580 }
581 }
582 }
583 }
565 return String.Empty; 584 return String.Empty;
566 } 585 }
567 586
@@ -587,9 +606,12 @@ namespace OpenSim.Region.ScriptEngine.Common
587 { 606 {
588 if ((script = sm.GetScript(m_localID, m_itemID)) != null) 607 if ((script = sm.GetScript(m_localID, m_itemID)) != null)
589 { 608 {
590 if (script.llDetectParams._key[0]) 609 if (script.llDetectParams._bool.Length > number && script.llDetectParams._bool[number])
591 { 610 {
592 return new LLUUID(script.llDetectParams._key[0]); 611 LLUUID returnUUID = LLUUID.Zero;
612 Helpers.TryParse(script.llDetectParams._key[number], out returnUUID);
613
614 return returnUUID;
593 } 615 }
594 } 616 }
595 } 617 }
@@ -614,6 +636,35 @@ namespace OpenSim.Region.ScriptEngine.Common
614 return SensedObject; 636 return SensedObject;
615 } 637 }
616 } 638 }
639 else
640 {
641 ScriptManager sm;
642 IScript script = null;
643
644 if ((sm = m_ScriptEngine.m_ScriptManager) != null)
645 {
646 if (sm.Scripts.ContainsKey(m_localID))
647 {
648 if ((script = sm.GetScript(m_localID, m_itemID)) != null)
649 {
650 if (script.llDetectParams._key[number])
651 {
652 EntityBase SensedObject = null;
653 LLUUID SensedUUID = LLUUID.Zero;
654 Helpers.TryParse(script.llDetectParams._key.ToString(), out SensedUUID);
655 if (SensedUUID == LLUUID.Zero)
656 return null;
657 lock (World.Entities)
658 {
659 World.Entities.TryGetValue(SensedUUID, out SensedObject);
660 }
661 return SensedObject;
662
663 }
664 }
665 }
666 }
667 }
617 return null; 668 return null;
618 } 669 }
619 670
diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventManager.cs b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventManager.cs
index 5ef4a6b..ae84f65 100644
--- a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventManager.cs
+++ b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventManager.cs
@@ -26,9 +26,12 @@
26 */ 26 */
27 27
28using System; 28using System;
29using System.Collections.Generic;
29using libsecondlife; 30using libsecondlife;
30using OpenSim.Framework; 31using OpenSim.Framework;
31using OpenSim.Region.Environment.Modules.Avatar.Currency.SampleMoney; 32using OpenSim.Region.Environment.Modules.Avatar.Currency.SampleMoney;
33using OpenSim.Region.Environment;
34using OpenSim.Region;
32using OpenSim.Region.Environment.Scenes; 35using OpenSim.Region.Environment.Scenes;
33using OpenSim.Region.Environment.Interfaces; 36using OpenSim.Region.Environment.Interfaces;
34 37
@@ -74,6 +77,9 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
74 myScriptEngine.World.EventManager.OnScriptAtTargetEvent += at_target; 77 myScriptEngine.World.EventManager.OnScriptAtTargetEvent += at_target;
75 myScriptEngine.World.EventManager.OnScriptNotAtTargetEvent += not_at_target; 78 myScriptEngine.World.EventManager.OnScriptNotAtTargetEvent += not_at_target;
76 myScriptEngine.World.EventManager.OnScriptControlEvent += control; 79 myScriptEngine.World.EventManager.OnScriptControlEvent += control;
80 myScriptEngine.World.EventManager.OnScriptColliderStart += collision_start;
81 myScriptEngine.World.EventManager.OnScriptColliding += collision;
82 myScriptEngine.World.EventManager.OnScriptCollidingEnd += collision_end;
77 83
78 // TODO: HOOK ALL EVENTS UP TO SERVER! 84 // TODO: HOOK ALL EVENTS UP TO SERVER!
79 IMoneyModule money=myScriptEngine.World.RequestModuleInterface<IMoneyModule>(); 85 IMoneyModule money=myScriptEngine.World.RequestModuleInterface<IMoneyModule>();
@@ -171,19 +177,82 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
171 myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "touch_end", EventQueueManager.llDetectNull, new object[] { new LSL_Types.LSLInteger(1) }); 177 myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "touch_end", EventQueueManager.llDetectNull, new object[] { new LSL_Types.LSLInteger(1) });
172 } 178 }
173 179
174 public void collision_start(uint localID, LLUUID itemID) 180 public void collision_start(uint localID, ColliderArgs col)
175 { 181 {
176 myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "collision_start", EventQueueManager.llDetectNull, new object[] { new LSL_Types.LSLInteger(1) }); 182 EventQueueManager.Queue_llDetectParams_Struct detstruct = new EventQueueManager.Queue_llDetectParams_Struct();
183 detstruct._string = new string[col.Colliders.Count];
184 detstruct._Quaternion = new LSL_Types.Quaternion[col.Colliders.Count];
185 detstruct._int = new int[col.Colliders.Count];
186 detstruct._key = new LSL_Types.key[col.Colliders.Count];
187 detstruct._Vector3 = new LSL_Types.Vector3[col.Colliders.Count];
188 detstruct._Vector32 = new LSL_Types.Vector3[col.Colliders.Count];
189 detstruct._bool = new bool[col.Colliders.Count];
190
191 int i = 0;
192 foreach (DetectedObject detobj in col.Colliders)
193 {
194 detstruct._key[i] = new LSL_Types.key(detobj.keyUUID.ToString());
195 detstruct._Quaternion[i] = new LSL_Types.Quaternion(detobj.rotQuat.X, detobj.rotQuat.Y, detobj.rotQuat.Z, detobj.rotQuat.W);
196 detstruct._string[i] = detobj.nameStr;
197 detstruct._int[i] = detobj.colliderType;
198 detstruct._Vector3[i] = new LSL_Types.Vector3(detobj.posVector.X, detobj.posVector.Y, detobj.posVector.Z);
199 detstruct._Vector32[i] = new LSL_Types.Vector3(detobj.velVector.X, detobj.velVector.Y, detobj.velVector.Z);
200 detstruct._bool[i] = true; // Apparently the script engine uses this to see if this is a valid entry...
201 i++;
202 }
203
204 myScriptEngine.m_EventQueueManager.AddToObjectQueue(localID, "collision_start", detstruct, new object[] { new LSL_Types.LSLInteger(col.Colliders.Count) });
177 } 205 }
178 206
179 public void collision(uint localID, LLUUID itemID) 207 public void collision(uint localID, ColliderArgs col)
180 { 208 {
181 myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "collision", EventQueueManager.llDetectNull, new object[] { new LSL_Types.LSLInteger(1) }); 209 EventQueueManager.Queue_llDetectParams_Struct detstruct = new EventQueueManager.Queue_llDetectParams_Struct();
210 detstruct._string = new string[col.Colliders.Count];
211 detstruct._Quaternion = new LSL_Types.Quaternion[col.Colliders.Count];
212 detstruct._int = new int[col.Colliders.Count];
213 detstruct._key = new LSL_Types.key[col.Colliders.Count];
214 detstruct._Vector3 = new LSL_Types.Vector3[col.Colliders.Count];
215 detstruct._Vector32 = new LSL_Types.Vector3[col.Colliders.Count];
216 detstruct._bool = new bool[col.Colliders.Count];
217
218 int i = 0;
219 foreach (DetectedObject detobj in col.Colliders)
220 {
221 detstruct._key[i] = new LSL_Types.key(detobj.keyUUID.ToString());
222 detstruct._Quaternion[i] = new LSL_Types.Quaternion(detobj.rotQuat.X, detobj.rotQuat.Y, detobj.rotQuat.Z, detobj.rotQuat.W);
223 detstruct._string[i] = detobj.nameStr;
224 detstruct._int[i] = detobj.colliderType;
225 detstruct._Vector3[i] = new LSL_Types.Vector3(detobj.posVector.X, detobj.posVector.Y, detobj.posVector.Z);
226 detstruct._Vector32[i] = new LSL_Types.Vector3(detobj.velVector.X, detobj.velVector.Y, detobj.velVector.Z);
227 detstruct._bool[i] = true; // Apparently the script engine uses this to see if this is a valid entry... i++;
228 }
229 myScriptEngine.m_EventQueueManager.AddToObjectQueue(localID, "collision", detstruct, new object[] { new LSL_Types.LSLInteger(col.Colliders.Count) });
182 } 230 }
183 231
184 public void collision_end(uint localID, LLUUID itemID) 232 public void collision_end(uint localID, ColliderArgs col)
185 { 233 {
186 myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "collision_end", EventQueueManager.llDetectNull, new object[] { new LSL_Types.LSLInteger(1) }); 234 EventQueueManager.Queue_llDetectParams_Struct detstruct = new EventQueueManager.Queue_llDetectParams_Struct();
235 detstruct._string = new string[col.Colliders.Count];
236 detstruct._Quaternion = new LSL_Types.Quaternion[col.Colliders.Count];
237 detstruct._int = new int[col.Colliders.Count];
238 detstruct._key = new LSL_Types.key[col.Colliders.Count];
239 detstruct._Vector3 = new LSL_Types.Vector3[col.Colliders.Count];
240 detstruct._Vector32 = new LSL_Types.Vector3[col.Colliders.Count];
241 detstruct._bool = new bool[col.Colliders.Count];
242
243 int i = 0;
244 foreach (DetectedObject detobj in col.Colliders)
245 {
246 detstruct._key[i] = new LSL_Types.key(detobj.keyUUID.ToString());
247 detstruct._Quaternion[i] = new LSL_Types.Quaternion(detobj.rotQuat.X, detobj.rotQuat.Y, detobj.rotQuat.Z, detobj.rotQuat.W);
248 detstruct._string[i] = detobj.nameStr;
249 detstruct._int[i] = detobj.colliderType;
250 detstruct._Vector3[i] = new LSL_Types.Vector3(detobj.posVector.X, detobj.posVector.Y, detobj.posVector.Z);
251 detstruct._Vector32[i] = new LSL_Types.Vector3(detobj.velVector.X, detobj.velVector.Y, detobj.velVector.Z);
252 detstruct._bool[i] = true; // Apparently the script engine uses this to see if this is a valid entry...
253 i++;
254 }
255 myScriptEngine.m_EventQueueManager.AddToObjectQueue(localID, "collision_end", EventQueueManager.llDetectNull, new object[] { new LSL_Types.LSLInteger(col.Colliders.Count) });
187 } 256 }
188 257
189 public void land_collision_start(uint localID, LLUUID itemID) 258 public void land_collision_start(uint localID, LLUUID itemID)
@@ -191,9 +260,9 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
191 myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "land_collision_start", EventQueueManager.llDetectNull); 260 myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "land_collision_start", EventQueueManager.llDetectNull);
192 } 261 }
193 262
194 public void land_collision(uint localID, LLUUID itemID) 263 public void land_collision(uint localID, ColliderArgs col)
195 { 264 {
196 myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "land_collision", EventQueueManager.llDetectNull); 265 myScriptEngine.m_EventQueueManager.AddToObjectQueue(localID, "land_collision", EventQueueManager.llDetectNull);
197 } 266 }
198 267
199 public void land_collision_end(uint localID, LLUUID itemID) 268 public void land_collision_end(uint localID, LLUUID itemID)
diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueManager.cs b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueManager.cs
index 7cbbd4f..c6eebf1 100644
--- a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueManager.cs
+++ b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueManager.cs
@@ -155,7 +155,8 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
155 // should be fixed to something better :) 155 // should be fixed to something better :)
156 public LSL_Types.key[] _key; 156 public LSL_Types.key[] _key;
157 public LSL_Types.Quaternion[] _Quaternion; 157 public LSL_Types.Quaternion[] _Quaternion;
158 public LSL_Types.Vector3[] _Vector3; 158 public LSL_Types.Vector3[] _Vector3; // Pos
159 public LSL_Types.Vector3[] _Vector32; // Vel
159 public bool[] _bool; 160 public bool[] _bool;
160 public int[] _int; 161 public int[] _int;
161 public string[] _string; 162 public string[] _string;
diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptServerInterfaces.cs b/OpenSim/Region/ScriptEngine/Common/ScriptServerInterfaces.cs
index be42539..59f828d 100644
--- a/OpenSim/Region/ScriptEngine/Common/ScriptServerInterfaces.cs
+++ b/OpenSim/Region/ScriptEngine/Common/ScriptServerInterfaces.cs
@@ -31,6 +31,7 @@ using OpenSim.Framework;
31using OpenSim.Region.Environment.Scenes; 31using OpenSim.Region.Environment.Scenes;
32using OpenSim.Region.ScriptEngine.Common.ScriptEngineBase; 32using OpenSim.Region.ScriptEngine.Common.ScriptEngineBase;
33 33
34
34namespace OpenSim.Region.ScriptEngine.Common 35namespace OpenSim.Region.ScriptEngine.Common
35{ 36{
36 public class ScriptServerInterfaces 37 public class ScriptServerInterfaces
@@ -43,11 +44,11 @@ namespace OpenSim.Region.ScriptEngine.Common
43 void state_exit(uint localID); 44 void state_exit(uint localID);
44 void touch(uint localID, LLUUID itemID); 45 void touch(uint localID, LLUUID itemID);
45 void touch_end(uint localID, LLUUID itemID); 46 void touch_end(uint localID, LLUUID itemID);
46 void collision_start(uint localID, LLUUID itemID); 47 void collision_start(uint localID, ColliderArgs col);
47 void collision(uint localID, LLUUID itemID); 48 void collision(uint localID, ColliderArgs col);
48 void collision_end(uint localID, LLUUID itemID); 49 void collision_end(uint localID, ColliderArgs col);
49 void land_collision_start(uint localID, LLUUID itemID); 50 void land_collision_start(uint localID, LLUUID itemID);
50 void land_collision(uint localID, LLUUID itemID); 51 void land_collision(uint localID, ColliderArgs col);
51 void land_collision_end(uint localID, LLUUID itemID); 52 void land_collision_end(uint localID, LLUUID itemID);
52 void timer(uint localID, LLUUID itemID); 53 void timer(uint localID, LLUUID itemID);
53 void listen(uint localID, LLUUID itemID); 54 void listen(uint localID, LLUUID itemID);