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author | Teravus Ovares | 2008-06-20 04:57:32 +0000 |
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committer | Teravus Ovares | 2008-06-20 04:57:32 +0000 |
commit | e02a2e31e0e8a189b63e60dc402ac0ccd3bae876 (patch) | |
tree | ea1ddaa8de1fb528bb66b1b7762fe4d0ca35d570 /OpenSim | |
parent | Implemented plugin support for ClientStack, with LindenUDP as the default plu... (diff) | |
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* Patch from nlin to enable DIF state file writing from the ODEPlugin
* Rebuilt libode.so, ode.dll
* If you roll your own ODE library, make sure to update your opensim-libs.
Diffstat (limited to 'OpenSim')
-rw-r--r-- | OpenSim/Region/Physics/OdePlugin/OdePlugin.cs | 28 |
1 files changed, 28 insertions, 0 deletions
diff --git a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs index 787cb12..81e03ca 100644 --- a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs +++ b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs | |||
@@ -30,6 +30,7 @@ using System.Collections.Generic; | |||
30 | using System.Reflection; | 30 | using System.Reflection; |
31 | using System.Runtime.InteropServices; | 31 | using System.Runtime.InteropServices; |
32 | using System.Threading; | 32 | using System.Threading; |
33 | using System.IO; | ||
33 | using Axiom.Math; | 34 | using Axiom.Math; |
34 | using log4net; | 35 | using log4net; |
35 | using Nini.Config; | 36 | using Nini.Config; |
@@ -247,6 +248,11 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
247 | 248 | ||
248 | private IConfigSource m_config; | 249 | private IConfigSource m_config; |
249 | 250 | ||
251 | public bool physics_logging = false; | ||
252 | public int physics_logging_interval = 0; | ||
253 | public bool physics_logging_append_existing_logfile = false; | ||
254 | |||
255 | |||
250 | /// <summary> | 256 | /// <summary> |
251 | /// Initiailizes the scene | 257 | /// Initiailizes the scene |
252 | /// Sets many properties that ODE requires to be stable | 258 | /// Sets many properties that ODE requires to be stable |
@@ -370,6 +376,10 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
370 | avStandupTensor = physicsconfig.GetFloat("av_capsule_standup_tensor_win", 550000f); | 376 | avStandupTensor = physicsconfig.GetFloat("av_capsule_standup_tensor_win", 550000f); |
371 | bodyMotorJointMaxforceTensor = physicsconfig.GetFloat("body_motor_joint_maxforce_tensor_win", 5f); | 377 | bodyMotorJointMaxforceTensor = physicsconfig.GetFloat("body_motor_joint_maxforce_tensor_win", 5f); |
372 | } | 378 | } |
379 | |||
380 | physics_logging = physicsconfig.GetBoolean("physics_logging", false); | ||
381 | physics_logging_interval = physicsconfig.GetInt("physics_logging_interval", 0); | ||
382 | physics_logging_append_existing_logfile = physicsconfig.GetBoolean("physics_logging_append_existing_logfile", false); | ||
373 | } | 383 | } |
374 | } | 384 | } |
375 | 385 | ||
@@ -1759,7 +1769,25 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1759 | } | 1769 | } |
1760 | } | 1770 | } |
1761 | } | 1771 | } |
1772 | |||
1773 | |||
1774 | // Finished with all sim stepping. If requested, dump world state to file for debugging. | ||
1775 | // TODO: This call to the export function is already inside lock(OdeLock) - but is an extra lock needed? | ||
1776 | // TODO: This overwrites all dump files in-place. Should this be a growing logfile, or separate snapshots? | ||
1777 | if(physics_logging && (physics_logging_interval>0) && (framecount % physics_logging_interval == 0) ) { | ||
1778 | string fname = "state-" + world.ToString() + ".DIF"; // give each physics world a separate filename | ||
1779 | string prefix = "world" + world.ToString(); // prefix for variable names in exported .DIF file | ||
1780 | |||
1781 | if(physics_logging_append_existing_logfile) { | ||
1782 | string header = "-------------- START OF PHYSICS FRAME " + framecount.ToString() + " --------------"; | ||
1783 | TextWriter fwriter = File.AppendText(fname); | ||
1784 | fwriter.WriteLine(header); | ||
1785 | fwriter.Close(); | ||
1786 | } | ||
1787 | d.WorldExportDIF(world, fname, physics_logging_append_existing_logfile, prefix); | ||
1788 | } | ||
1762 | } | 1789 | } |
1790 | |||
1763 | return fps; | 1791 | return fps; |
1764 | } | 1792 | } |
1765 | 1793 | ||