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authorMelanie2012-11-04 22:37:28 +0000
committerMelanie2012-11-04 22:37:28 +0000
commitdd416298f1da71b801c789367a4408f5c2728df1 (patch)
tree9aa8ed8419dd536fe2f326755ad3468289818ffc /OpenSim
parentMerge branch 'master' into careminster (diff)
parentAdd a method to query all registered script constants to allow non-XEngine (diff)
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Merge branch 'avination' into careminster
Conflicts: OpenSim/Region/Framework/Scenes/Scene.cs
Diffstat (limited to 'OpenSim')
-rw-r--r--OpenSim/Region/CoreModules/LightShare/LightShareModule.cs3
-rw-r--r--OpenSim/Region/CoreModules/Scripting/ScriptModuleComms/ScriptModuleCommsModule.cs16
-rw-r--r--OpenSim/Region/Framework/Interfaces/IScriptModuleComms.cs2
-rw-r--r--OpenSim/Region/Framework/Scenes/EventManager.cs2
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs9
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs2
-rw-r--r--OpenSim/Region/Physics/UbitMeshing/Meshmerizer.cs34
-rw-r--r--OpenSim/Region/Physics/UbitOdePlugin/ODEMeshWorker.cs5
-rw-r--r--OpenSim/Region/Physics/UbitOdePlugin/ODEPrim.cs2
-rw-r--r--OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs28
-rw-r--r--OpenSim/Services/Connectors/Neighbour/NeighbourServicesConnector.cs8
11 files changed, 72 insertions, 39 deletions
diff --git a/OpenSim/Region/CoreModules/LightShare/LightShareModule.cs b/OpenSim/Region/CoreModules/LightShare/LightShareModule.cs
index f49641f..f524490 100644
--- a/OpenSim/Region/CoreModules/LightShare/LightShareModule.cs
+++ b/OpenSim/Region/CoreModules/LightShare/LightShareModule.cs
@@ -153,6 +153,9 @@ namespace OpenSim.Region.CoreModules.World.LightShare
153 153
154 public void SendProfileToClient(IClientAPI client, RegionLightShareData wl) 154 public void SendProfileToClient(IClientAPI client, RegionLightShareData wl)
155 { 155 {
156 if (client == null)
157 return;
158
156 if (m_enableWindlight) 159 if (m_enableWindlight)
157 { 160 {
158 if (m_scene.RegionInfo.WindlightSettings.valid) 161 if (m_scene.RegionInfo.WindlightSettings.valid)
diff --git a/OpenSim/Region/CoreModules/Scripting/ScriptModuleComms/ScriptModuleCommsModule.cs b/OpenSim/Region/CoreModules/Scripting/ScriptModuleComms/ScriptModuleCommsModule.cs
index 98396ff..dc54c3f 100644
--- a/OpenSim/Region/CoreModules/Scripting/ScriptModuleComms/ScriptModuleCommsModule.cs
+++ b/OpenSim/Region/CoreModules/Scripting/ScriptModuleComms/ScriptModuleCommsModule.cs
@@ -361,6 +361,22 @@ namespace OpenSim.Region.OptionalModules.Scripting.ScriptModuleComms
361 return null; 361 return null;
362 } 362 }
363 363
364 /// <summary>
365 /// Get all registered constants
366 /// </summary>
367 public Dictionary<string, object> GetConstants()
368 {
369 Dictionary<string, object> ret = new Dictionary<string, object>();
370
371 lock (m_constants)
372 {
373 foreach (KeyValuePair<string, object> kvp in m_constants)
374 ret[kvp.Key] = kvp.Value;
375 }
376
377 return ret;
378 }
379
364#endregion 380#endregion
365 381
366 } 382 }
diff --git a/OpenSim/Region/Framework/Interfaces/IScriptModuleComms.cs b/OpenSim/Region/Framework/Interfaces/IScriptModuleComms.cs
index 93930ce..70ff954 100644
--- a/OpenSim/Region/Framework/Interfaces/IScriptModuleComms.cs
+++ b/OpenSim/Region/Framework/Interfaces/IScriptModuleComms.cs
@@ -27,6 +27,7 @@
27 27
28using System; 28using System;
29using System.Reflection; 29using System.Reflection;
30using System.Collections.Generic;
30using OpenMetaverse; 31using OpenMetaverse;
31 32
32namespace OpenSim.Region.Framework.Interfaces 33namespace OpenSim.Region.Framework.Interfaces
@@ -131,6 +132,7 @@ namespace OpenSim.Region.Framework.Interfaces
131 /// <param name="cname">Name of constant</param> 132 /// <param name="cname">Name of constant</param>
132 /// <returns>Value of constant or null if none found.</returns> 133 /// <returns>Value of constant or null if none found.</returns>
133 object LookupModConstant(string cname); 134 object LookupModConstant(string cname);
135 Dictionary<string, object> GetConstants();
134 136
135 // For use ONLY by the script API 137 // For use ONLY by the script API
136 void RaiseEvent(UUID script, string id, string module, string command, string key); 138 void RaiseEvent(UUID script, string id, string module, string command, string key);
diff --git a/OpenSim/Region/Framework/Scenes/EventManager.cs b/OpenSim/Region/Framework/Scenes/EventManager.cs
index e2414eb..8691b91 100644
--- a/OpenSim/Region/Framework/Scenes/EventManager.cs
+++ b/OpenSim/Region/Framework/Scenes/EventManager.cs
@@ -2947,6 +2947,7 @@ namespace OpenSim.Region.Framework.Scenes
2947 { 2947 {
2948 foreach (Action<Scene> d in handler.GetInvocationList()) 2948 foreach (Action<Scene> d in handler.GetInvocationList())
2949 { 2949 {
2950 m_log.InfoFormat("[EVENT MANAGER]: TriggerSceneShuttingDown invoque {0}", d.Method.Name.ToString());
2950 try 2951 try
2951 { 2952 {
2952 d(s); 2953 d(s);
@@ -2959,6 +2960,7 @@ namespace OpenSim.Region.Framework.Scenes
2959 } 2960 }
2960 } 2961 }
2961 } 2962 }
2963 m_log.Info("[EVENT MANAGER]: TriggerSceneShuttingDown done");
2962 } 2964 }
2963 2965
2964 public void TriggerOnRegionStarted(Scene scene) 2966 public void TriggerOnRegionStarted(Scene scene)
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index 4282b46..2543333 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -1335,9 +1335,11 @@ namespace OpenSim.Region.Framework.Scenes
1335 // Stop all client threads. 1335 // Stop all client threads.
1336 ForEachScenePresence(delegate(ScenePresence avatar) { avatar.ControllingClient.Close(); }); 1336 ForEachScenePresence(delegate(ScenePresence avatar) { avatar.ControllingClient.Close(); });
1337 1337
1338 m_log.Debug("[SCENE]: Persisting changed objects"); 1338 m_log.Debug("[SCENE]: TriggerSceneShuttingDown");
1339 EventManager.TriggerSceneShuttingDown(this); 1339 EventManager.TriggerSceneShuttingDown(this);
1340 1340
1341 m_log.Debug("[SCENE]: Persisting changed objects");
1342
1341 EntityBase[] entities = GetEntities(); 1343 EntityBase[] entities = GetEntities();
1342 foreach (EntityBase entity in entities) 1344 foreach (EntityBase entity in entities)
1343 { 1345 {
@@ -1347,6 +1349,7 @@ namespace OpenSim.Region.Framework.Scenes
1347 } 1349 }
1348 } 1350 }
1349 1351
1352 m_log.Debug("[SCENE]: Graph close");
1350 m_sceneGraph.Close(); 1353 m_sceneGraph.Close();
1351 1354
1352 if (!GridService.DeregisterRegion(RegionInfo.RegionID)) 1355 if (!GridService.DeregisterRegion(RegionInfo.RegionID))
@@ -1359,6 +1362,7 @@ namespace OpenSim.Region.Framework.Scenes
1359 // attempt to reference a null or disposed physics scene. 1362 // attempt to reference a null or disposed physics scene.
1360 if (PhysicsScene != null) 1363 if (PhysicsScene != null)
1361 { 1364 {
1365 m_log.Debug("[SCENE]: Dispose Physics");
1362 PhysicsScene phys = PhysicsScene; 1366 PhysicsScene phys = PhysicsScene;
1363 // remove the physics engine from both Scene and SceneGraph 1367 // remove the physics engine from both Scene and SceneGraph
1364 PhysicsScene = null; 1368 PhysicsScene = null;
@@ -1401,6 +1405,9 @@ namespace OpenSim.Region.Framework.Scenes
1401 } 1405 }
1402// m_lastUpdate = Util.EnvironmentTickCount(); 1406// m_lastUpdate = Util.EnvironmentTickCount();
1403 1407
1408// m_sceneGraph.PreparePhysicsSimulation();
1409
1410
1404 m_heartbeatThread 1411 m_heartbeatThread
1405 = Watchdog.StartThread( 1412 = Watchdog.StartThread(
1406 Heartbeat, string.Format("Heartbeat ({0})", RegionInfo.RegionName), ThreadPriority.Normal, false, false); 1413 Heartbeat, string.Format("Heartbeat ({0})", RegionInfo.RegionName), ThreadPriority.Normal, false, false);
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index 5714fdd..2191cfa 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -813,7 +813,7 @@ namespace OpenSim.Region.Framework.Scenes
813 actor.Orientation = GetWorldRotation(); 813 actor.Orientation = GetWorldRotation();
814 814
815 // Tell the physics engines that this prim changed. 815 // Tell the physics engines that this prim changed.
816 if (ParentGroup.Scene != null) 816 if (ParentGroup.Scene != null && ParentGroup.Scene.PhysicsScene != null)
817 ParentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(actor); 817 ParentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(actor);
818 } 818 }
819 819
diff --git a/OpenSim/Region/Physics/UbitMeshing/Meshmerizer.cs b/OpenSim/Region/Physics/UbitMeshing/Meshmerizer.cs
index 29fdda4..6e1a105 100644
--- a/OpenSim/Region/Physics/UbitMeshing/Meshmerizer.cs
+++ b/OpenSim/Region/Physics/UbitMeshing/Meshmerizer.cs
@@ -1057,25 +1057,22 @@ namespace OpenSim.Region.Physics.Meshing
1057 mesh.RefCount++; 1057 mesh.RefCount++;
1058 return mesh; 1058 return mesh;
1059 } 1059 }
1060 }
1061 1060
1062 // try to find a identical mesh on meshs recently released 1061 // try to find a identical mesh on meshs recently released
1063 lock (m_uniqueReleasedMeshes) 1062 lock (m_uniqueReleasedMeshes)
1064 {
1065 m_uniqueReleasedMeshes.TryGetValue(key, out mesh);
1066 if (mesh != null)
1067 { 1063 {
1068 m_uniqueReleasedMeshes.Remove(key); 1064 m_uniqueReleasedMeshes.TryGetValue(key, out mesh);
1069 lock (m_uniqueMeshes) 1065 if (mesh != null)
1070 { 1066 {
1067 m_uniqueReleasedMeshes.Remove(key);
1071 try 1068 try
1072 { 1069 {
1073 m_uniqueMeshes.Add(key, mesh); 1070 m_uniqueMeshes.Add(key, mesh);
1074 } 1071 }
1075 catch { } 1072 catch { }
1073 mesh.RefCount = 1;
1074 return mesh;
1076 } 1075 }
1077 mesh.RefCount = 1;
1078 return mesh;
1079 } 1076 }
1080 } 1077 }
1081 return null; 1078 return null;
@@ -1108,25 +1105,22 @@ namespace OpenSim.Region.Physics.Meshing
1108 mesh.RefCount++; 1105 mesh.RefCount++;
1109 return mesh; 1106 return mesh;
1110 } 1107 }
1111 }
1112 1108
1113 // try to find a identical mesh on meshs recently released 1109 // try to find a identical mesh on meshs recently released
1114 lock (m_uniqueReleasedMeshes) 1110 lock (m_uniqueReleasedMeshes)
1115 {
1116 m_uniqueReleasedMeshes.TryGetValue(key, out mesh);
1117 if (mesh != null)
1118 { 1111 {
1119 m_uniqueReleasedMeshes.Remove(key); 1112 m_uniqueReleasedMeshes.TryGetValue(key, out mesh);
1120 lock (m_uniqueMeshes) 1113 if (mesh != null)
1121 { 1114 {
1115 m_uniqueReleasedMeshes.Remove(key);
1122 try 1116 try
1123 { 1117 {
1124 m_uniqueMeshes.Add(key, mesh); 1118 m_uniqueMeshes.Add(key, mesh);
1125 } 1119 }
1126 catch { } 1120 catch { }
1121 mesh.RefCount = 1;
1122 return mesh;
1127 } 1123 }
1128 mesh.RefCount = 1;
1129 return mesh;
1130 } 1124 }
1131 } 1125 }
1132 1126
diff --git a/OpenSim/Region/Physics/UbitOdePlugin/ODEMeshWorker.cs b/OpenSim/Region/Physics/UbitOdePlugin/ODEMeshWorker.cs
index 73dd2fd..5030cec 100644
--- a/OpenSim/Region/Physics/UbitOdePlugin/ODEMeshWorker.cs
+++ b/OpenSim/Region/Physics/UbitOdePlugin/ODEMeshWorker.cs
@@ -914,8 +914,9 @@ namespace OpenSim.Region.Physics.OdePlugin
914 if (repData.pbs.SculptTexture != repData.assetID) 914 if (repData.pbs.SculptTexture != repData.assetID)
915 return; 915 return;
916 916
917 repData.pbs.SculptData = new byte[asset.Data.Length]; 917// repData.pbs.SculptData = new byte[asset.Data.Length];
918 asset.Data.CopyTo(repData.pbs.SculptData,0); 918// asset.Data.CopyTo(repData.pbs.SculptData,0);
919 repData.pbs.SculptData = asset.Data;
919 repData.meshState = MeshState.AssetOK; 920 repData.meshState = MeshState.AssetOK;
920 m_worker.AssetLoaded(repData); 921 m_worker.AssetLoaded(repData);
921 } 922 }
diff --git a/OpenSim/Region/Physics/UbitOdePlugin/ODEPrim.cs b/OpenSim/Region/Physics/UbitOdePlugin/ODEPrim.cs
index ce67cc4..76e42d4 100644
--- a/OpenSim/Region/Physics/UbitOdePlugin/ODEPrim.cs
+++ b/OpenSim/Region/Physics/UbitOdePlugin/ODEPrim.cs
@@ -1108,6 +1108,8 @@ namespace OpenSim.Region.Physics.OdePlugin
1108 ODEPhysRepData repData = _parent_scene.m_meshWorker.NewActorPhysRep(this, _pbs, _size, m_shapetype); 1108 ODEPhysRepData repData = _parent_scene.m_meshWorker.NewActorPhysRep(this, _pbs, _size, m_shapetype);
1109 1109
1110 primVolume = repData.volume; 1110 primVolume = repData.volume;
1111 m_OBB = repData.OBB;
1112 m_OBBOffset = repData.OBBOffset;
1111 1113
1112 UpdatePrimBodyData(); 1114 UpdatePrimBodyData();
1113 } 1115 }
diff --git a/OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs b/OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs
index b98f177..54bc29f 100644
--- a/OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs
+++ b/OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs
@@ -1689,11 +1689,10 @@ namespace OpenSim.Region.Physics.OdePlugin
1689 /// <returns></returns> 1689 /// <returns></returns>
1690 public override float Simulate(float timeStep) 1690 public override float Simulate(float timeStep)
1691 { 1691 {
1692
1693 DateTime now = DateTime.UtcNow; 1692 DateTime now = DateTime.UtcNow;
1694 TimeSpan timedif = now - m_lastframe; 1693 TimeSpan timedif = now - m_lastframe;
1695 m_lastframe = now;
1696 timeStep = (float)timedif.TotalSeconds; 1694 timeStep = (float)timedif.TotalSeconds;
1695 m_lastframe = now;
1697 1696
1698 // acumulate time so we can reduce error 1697 // acumulate time so we can reduce error
1699 step_time += timeStep; 1698 step_time += timeStep;
@@ -1704,6 +1703,7 @@ namespace OpenSim.Region.Physics.OdePlugin
1704 if (framecount < 0) 1703 if (framecount < 0)
1705 framecount = 0; 1704 framecount = 0;
1706 1705
1706
1707 framecount++; 1707 framecount++;
1708 1708
1709 int curphysiteractions; 1709 int curphysiteractions;
@@ -1714,9 +1714,8 @@ namespace OpenSim.Region.Physics.OdePlugin
1714 else 1714 else
1715 curphysiteractions = m_physicsiterations; 1715 curphysiteractions = m_physicsiterations;
1716 1716
1717 int nodeframes = 0;
1718
1719// checkThread(); 1717// checkThread();
1718 int nodeframes = 0;
1720 1719
1721 lock (SimulationLock) 1720 lock (SimulationLock)
1722 lock(OdeLock) 1721 lock(OdeLock)
@@ -1733,7 +1732,11 @@ namespace OpenSim.Region.Physics.OdePlugin
1733 1732
1734 d.WorldSetQuickStepNumIterations(world, curphysiteractions); 1733 d.WorldSetQuickStepNumIterations(world, curphysiteractions);
1735 1734
1736 while (step_time > HalfOdeStep && nodeframes < 10) //limit number of steps so we don't say here for ever 1735 int loopstartMS = Util.EnvironmentTickCount();
1736 int looptimeMS = 0;
1737
1738
1739 while (step_time > HalfOdeStep)
1737 { 1740 {
1738 try 1741 try
1739 { 1742 {
@@ -1742,9 +1745,8 @@ namespace OpenSim.Region.Physics.OdePlugin
1742 1745
1743 if (ChangesQueue.Count > 0) 1746 if (ChangesQueue.Count > 0)
1744 { 1747 {
1745 int ttmpstart = Util.EnvironmentTickCount(); 1748 int changestartMS = Util.EnvironmentTickCount();
1746 int ttmp; 1749 int ttmp;
1747
1748 while (ChangesQueue.Dequeue(out item)) 1750 while (ChangesQueue.Dequeue(out item))
1749 { 1751 {
1750 if (item.actor != null) 1752 if (item.actor != null)
@@ -1762,7 +1764,7 @@ namespace OpenSim.Region.Physics.OdePlugin
1762 item.actor.Name, item.what.ToString()); 1764 item.actor.Name, item.what.ToString());
1763 } 1765 }
1764 } 1766 }
1765 ttmp = Util.EnvironmentTickCountSubtract(ttmpstart); 1767 ttmp = Util.EnvironmentTickCountSubtract(changestartMS);
1766 if (ttmp > 20) 1768 if (ttmp > 20)
1767 break; 1769 break;
1768 } 1770 }
@@ -1873,9 +1875,12 @@ namespace OpenSim.Region.Physics.OdePlugin
1873// ode.dunlock(world); 1875// ode.dunlock(world);
1874 } 1876 }
1875 1877
1876
1877 step_time -= ODE_STEPSIZE; 1878 step_time -= ODE_STEPSIZE;
1878 nodeframes++; 1879 nodeframes++;
1880
1881 looptimeMS = Util.EnvironmentTickCountSubtract(loopstartMS);
1882 if (looptimeMS > 100)
1883 break;
1879 } 1884 }
1880 1885
1881 lock (_badCharacter) 1886 lock (_badCharacter)
@@ -1963,7 +1968,7 @@ namespace OpenSim.Region.Physics.OdePlugin
1963 1968
1964 // think time dilation as to do with dinamic step size that we dont' have 1969 // think time dilation as to do with dinamic step size that we dont' have
1965 // even so tell something to world 1970 // even so tell something to world
1966 if (nodeframes < 10) // we did the requested loops 1971 if (looptimeMS < 100) // we did the requested loops
1967 m_timeDilation = 1.0f; 1972 m_timeDilation = 1.0f;
1968 else if (step_time > 0) 1973 else if (step_time > 0)
1969 { 1974 {
@@ -1972,6 +1977,7 @@ namespace OpenSim.Region.Physics.OdePlugin
1972 m_timeDilation = 1; 1977 m_timeDilation = 1;
1973 if (step_time > m_SkipFramesAtms) 1978 if (step_time > m_SkipFramesAtms)
1974 step_time = 0; 1979 step_time = 0;
1980 m_lastframe = DateTime.UtcNow; // skip also the time lost
1975 } 1981 }
1976 } 1982 }
1977 1983
@@ -2344,7 +2350,7 @@ namespace OpenSim.Region.Physics.OdePlugin
2344 } 2350 }
2345 } 2351 }
2346 } 2352 }
2347 IntPtr HeightmapData = d.GeomHeightfieldDataCreate(); 2353 IntPtr HeightmapData = d.GeomUbitTerrainDataCreate();
2348 2354
2349 const int wrap = 0; 2355 const int wrap = 0;
2350 float thickness = hfmin; 2356 float thickness = hfmin;
diff --git a/OpenSim/Services/Connectors/Neighbour/NeighbourServicesConnector.cs b/OpenSim/Services/Connectors/Neighbour/NeighbourServicesConnector.cs
index 7429293..7688e0f 100644
--- a/OpenSim/Services/Connectors/Neighbour/NeighbourServicesConnector.cs
+++ b/OpenSim/Services/Connectors/Neighbour/NeighbourServicesConnector.cs
@@ -153,9 +153,9 @@ namespace OpenSim.Services.Connectors
153 } 153 }
154 catch (Exception e) 154 catch (Exception e)
155 { 155 {
156 m_log.WarnFormat( 156// m_log.WarnFormat(
157 "[NEIGHBOUR SERVICE CONNCTOR]: Unable to send HelloNeighbour from {0} to {1}. Exception {2}{3}", 157// "[NEIGHBOUR SERVICE CONNCTOR]: Unable to send HelloNeighbour from {0} to {1}. Exception {2}{3}",
158 thisRegion.RegionName, region.RegionName, e.Message, e.StackTrace); 158// thisRegion.RegionName, region.RegionName, e.Message, e.StackTrace);
159 159
160 return false; 160 return false;
161 } 161 }
@@ -202,4 +202,4 @@ namespace OpenSim.Services.Connectors
202 return true; 202 return true;
203 } 203 }
204 } 204 }
205} \ No newline at end of file 205}