diff options
author | Teravus Ovares | 2007-12-11 21:43:17 +0000 |
---|---|---|
committer | Teravus Ovares | 2007-12-11 21:43:17 +0000 |
commit | d67009a78b57bfa4029129d40d23f8f16d3d8da6 (patch) | |
tree | d3048ba8bf7593288158d95337ff928e5a410376 /OpenSim | |
parent | force a flush before client shutdown, so no important packets are lost (diff) | |
download | opensim-SC-d67009a78b57bfa4029129d40d23f8f16d3d8da6.zip opensim-SC-d67009a78b57bfa4029129d40d23f8f16d3d8da6.tar.gz opensim-SC-d67009a78b57bfa4029129d40d23f8f16d3d8da6.tar.bz2 opensim-SC-d67009a78b57bfa4029129d40d23f8f16d3d8da6.tar.xz |
* Added some locking to help race conditions in the neighbors lists
Diffstat (limited to 'OpenSim')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/Scene.cs | 72 |
1 files changed, 42 insertions, 30 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs index 324b7d3..5febce6 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.cs | |||
@@ -284,8 +284,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
284 | 284 | ||
285 | if (RegionInfo.RegionHandle != otherRegion.RegionHandle) | 285 | if (RegionInfo.RegionHandle != otherRegion.RegionHandle) |
286 | { | 286 | { |
287 | if ((Math.Abs(otherRegion.RegionLocX - RegionInfo.RegionLocX) <= 1) && (Math.Abs(otherRegion.RegionLocY - RegionInfo.RegionLocY) <= 1)) | ||
288 | { | ||
289 | for (int i = 0; i < m_neighbours.Count; i++) | 287 | for (int i = 0; i < m_neighbours.Count; i++) |
290 | { | 288 | { |
291 | // The purpose of this loop is to re-update the known neighbors | 289 | // The purpose of this loop is to re-update the known neighbors |
@@ -295,7 +293,10 @@ namespace OpenSim.Region.Environment.Scenes | |||
295 | // Additionally, the commFailTF property gets reset to false. | 293 | // Additionally, the commFailTF property gets reset to false. |
296 | if (m_neighbours[i].RegionHandle == otherRegion.RegionHandle) | 294 | if (m_neighbours[i].RegionHandle == otherRegion.RegionHandle) |
297 | { | 295 | { |
298 | m_neighbours[i] = otherRegion; | 296 | lock (m_neighbours) |
297 | { | ||
298 | m_neighbours[i] = otherRegion; | ||
299 | } | ||
299 | } | 300 | } |
300 | } | 301 | } |
301 | 302 | ||
@@ -305,16 +306,24 @@ namespace OpenSim.Region.Environment.Scenes | |||
305 | 306 | ||
306 | if (!(m_neighbours.Contains(otherRegion))) | 307 | if (!(m_neighbours.Contains(otherRegion))) |
307 | { | 308 | { |
308 | m_neighbours.Add(otherRegion); | 309 | lock (m_neighbours) |
310 | { | ||
311 | m_neighbours.Add(otherRegion); | ||
312 | } | ||
309 | } | 313 | } |
310 | if (!(m_regionRestartNotifyList.Contains(otherRegion))) | 314 | if ((Math.Abs(otherRegion.RegionLocX - RegionInfo.RegionLocX) <= 1) && (Math.Abs(otherRegion.RegionLocY - RegionInfo.RegionLocY) <= 1)) |
315 | { | ||
316 | lock (m_regionRestartNotifyList) | ||
311 | { | 317 | { |
312 | m_regionRestartNotifyList.Add(otherRegion); | 318 | if (!(m_regionRestartNotifyList.Contains(otherRegion))) |
319 | { | ||
320 | m_regionRestartNotifyList.Add(otherRegion); | ||
313 | 321 | ||
314 | m_restartWaitTimer.Interval = 50000; | 322 | m_restartWaitTimer.Interval = 50000; |
315 | m_restartWaitTimer.AutoReset = false; | 323 | m_restartWaitTimer.AutoReset = false; |
316 | m_restartWaitTimer.Elapsed += new ElapsedEventHandler(RestartNotifyWaitElapsed); | 324 | m_restartWaitTimer.Elapsed += new ElapsedEventHandler(RestartNotifyWaitElapsed); |
317 | m_restartWaitTimer.Start(); | 325 | m_restartWaitTimer.Start(); |
326 | } | ||
318 | } | 327 | } |
319 | } | 328 | } |
320 | else | 329 | else |
@@ -394,33 +403,36 @@ namespace OpenSim.Region.Environment.Scenes | |||
394 | public void RestartNotifyWaitElapsed(object sender, ElapsedEventArgs e) | 403 | public void RestartNotifyWaitElapsed(object sender, ElapsedEventArgs e) |
395 | { | 404 | { |
396 | m_restartWaitTimer.Stop(); | 405 | m_restartWaitTimer.Stop(); |
397 | foreach (RegionInfo region in m_regionRestartNotifyList) | 406 | lock (m_regionRestartNotifyList) |
398 | { | 407 | { |
399 | try | 408 | foreach (RegionInfo region in m_regionRestartNotifyList) |
400 | { | 409 | { |
401 | 410 | try | |
402 | ForEachScenePresence(delegate(ScenePresence agent) | ||
403 | { | 411 | { |
404 | // If agent is a root agent. | 412 | |
405 | if (!agent.IsChildAgent) | 413 | ForEachScenePresence(delegate(ScenePresence agent) |
406 | { | 414 | { |
407 | //agent.ControllingClient.new | 415 | // If agent is a root agent. |
408 | //this.CommsManager.InterRegion.InformRegionOfChildAgent(otherRegion.RegionHandle, agent.ControllingClient.RequestClientInfo()); | 416 | if (!agent.IsChildAgent) |
409 | InformClientOfNeighbor(agent, region); | 417 | { |
418 | //agent.ControllingClient.new | ||
419 | //this.CommsManager.InterRegion.InformRegionOfChildAgent(otherRegion.RegionHandle, agent.ControllingClient.RequestClientInfo()); | ||
420 | InformClientOfNeighbor(agent, region); | ||
421 | } | ||
410 | } | 422 | } |
411 | } | ||
412 | 423 | ||
413 | ); | 424 | ); |
414 | } | 425 | } |
415 | catch (System.NullReferenceException) | 426 | catch (System.NullReferenceException) |
416 | { | 427 | { |
417 | // This means that we're not booted up completely yet. | 428 | // This means that we're not booted up completely yet. |
418 | // This shouldn't happen too often anymore. | 429 | // This shouldn't happen too often anymore. |
430 | } | ||
419 | } | 431 | } |
420 | } | ||
421 | 432 | ||
422 | // Reset list to nothing. | 433 | // Reset list to nothing. |
423 | m_regionRestartNotifyList.Clear(); | 434 | m_regionRestartNotifyList.Clear(); |
435 | } | ||
424 | } | 436 | } |
425 | 437 | ||
426 | // This is the method that shuts down the scene. | 438 | // This is the method that shuts down the scene. |
@@ -444,7 +456,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
444 | // Stop all client threads. | 456 | // Stop all client threads. |
445 | ForEachScenePresence(delegate(ScenePresence avatar) | 457 | ForEachScenePresence(delegate(ScenePresence avatar) |
446 | { | 458 | { |
447 | avatar.ControllingClient.Stop(); | 459 | avatar.ControllingClient.Close(); |
448 | }); | 460 | }); |
449 | // Stop updating the scene objects and agents. | 461 | // Stop updating the scene objects and agents. |
450 | m_heartbeatTimer.Close(); | 462 | m_heartbeatTimer.Close(); |