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authorUbitUmarov2014-09-26 03:52:10 +0100
committerUbitUmarov2014-09-26 03:52:10 +0100
commitd29a04fc20a7d8a72944ffe835c7e758aa2712ed (patch)
treeca7506bf6253e90a2fbfeb6ee5f5c91575ad6c01 /OpenSim
parentdebug msg (diff)
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remove debug msgs
Diffstat (limited to 'OpenSim')
-rw-r--r--OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs3
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.Inventory.cs5
2 files changed, 1 insertions, 7 deletions
diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
index 1ede7ae..b3dc0c0 100644
--- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
@@ -220,8 +220,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
220 m_Scene.AssetService.Store(asset); 220 m_Scene.AssetService.Store(asset);
221 m_Scene.CreateNewInventoryItem( 221 m_Scene.CreateNewInventoryItem(
222 remoteClient, remoteClient.AgentId.ToString(), string.Empty, folderID, 222 remoteClient, remoteClient.AgentId.ToString(), string.Empty, folderID,
223 name, description, 0, callbackID, asset, invType, nextOwnerMask, creationDate,transactionID); 223 name, description, 0, callbackID, asset, invType, nextOwnerMask, creationDate,transactionID);
224 m_log.DebugFormat("Asset stored and inventory item created");
225 } 224 }
226 else 225 else
227 { 226 {
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
index ac0b69c..e003a59 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
@@ -133,13 +133,8 @@ namespace OpenSim.Region.Framework.Scenes
133 /// <param name="item"></param> 133 /// <param name="item"></param>
134 public bool AddInventoryItem(InventoryItemBase item) 134 public bool AddInventoryItem(InventoryItemBase item)
135 { 135 {
136 m_log.DebugFormat("[AGENT INVENTORY]: item {0}", item.Name);
137
138 if (item.Folder != UUID.Zero && InventoryService.AddItem(item)) 136 if (item.Folder != UUID.Zero && InventoryService.AddItem(item))
139 { 137 {
140 m_log.DebugFormat(
141 "[AGENT INVENTORY]: added item {0}",item.Name);
142
143 int userlevel = 0; 138 int userlevel = 0;
144 if (Permissions.IsGod(item.Owner)) 139 if (Permissions.IsGod(item.Owner))
145 { 140 {