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authorDiva Canto2015-06-05 09:47:36 -0700
committerDiva Canto2015-06-05 09:47:36 -0700
commitcc22d81b4d3e16f1d186d9012e97062654abefb0 (patch)
tree041e12f71534aacbd9fb57c9d357933ff492e10b /OpenSim
parentMantis #7603 -- bad folders in inventory could produce null pointer exception... (diff)
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The only purpose of this commit is to remove an erroneous comment. It turns out that rezzing the attachments is necessary in modern viewers too. Proof: commenting the lines below the comment results in no attachments seen in the avatar.
Diffstat (limited to 'OpenSim')
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs6
1 files changed, 2 insertions, 4 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 0c320ff..687a23c 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -1224,11 +1224,9 @@ namespace OpenSim.Region.Framework.Scenes
1224 // haven't started yet. 1224 // haven't started yet.
1225 if (PresenceType == PresenceType.Npc || IsRealLogin(m_teleportFlags)) 1225 if (PresenceType == PresenceType.Npc || IsRealLogin(m_teleportFlags))
1226 { 1226 {
1227 // Viewers which have a current outfit folder will actually rez their own attachments. However,
1228 // viewers without (e.g. v1 viewers) will not, so we still need to make this call.
1229 WorkManager.RunJob( 1227 WorkManager.RunJob(
1230 "RezAttachments", 1228 "RezAttachments",
1231 o => Scene.AttachmentsModule.RezAttachments(this), 1229 o => Scene.AttachmentsModule.RezAttachments(this),
1232 null, 1230 null,
1233 string.Format("Rez attachments for {0} in {1}", Name, Scene.Name)); 1231 string.Format("Rez attachments for {0} in {1}", Name, Scene.Name));
1234 } 1232 }