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authorCareminster Team2011-07-19 10:15:34 -0700
committerroot2011-07-19 18:16:44 +0100
commitcbaa4aa88fd45df70003176254579492f11e0d5a (patch)
tree372333f5a7f691ba68e4716bff7896132e9a270e /OpenSim
parentRevert "Tidy up a superfluous AddPrimShape override in PhysicsScene" (diff)
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Tidy up a superfluous AddPrimShape override in PhysicsScene
Diffstat (limited to 'OpenSim')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs1
1 files changed, 0 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index 2214f2f..037f384 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -4437,7 +4437,6 @@ namespace OpenSim.Region.Framework.Scenes
4437 { 4437 {
4438 // It's not phantom anymore. So make sure the physics engine get's knowledge of it 4438 // It's not phantom anymore. So make sure the physics engine get's knowledge of it
4439 PhysActor = m_parentGroup.Scene.PhysicsScene.AddPrimShape( 4439 PhysActor = m_parentGroup.Scene.PhysicsScene.AddPrimShape(
4440 LocalId,
4441 string.Format("{0}/{1}", Name, UUID), 4440 string.Format("{0}/{1}", Name, UUID),
4442 Shape, 4441 Shape,
4443 AbsolutePosition, 4442 AbsolutePosition,