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author | MW | 2008-03-15 12:53:03 +0000 |
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committer | MW | 2008-03-15 12:53:03 +0000 |
commit | c04899b60ab15c7614108ac61fbf1f22fccab5a7 (patch) | |
tree | 7fa4880b501f52bf30da23859543206516bb6579 /OpenSim | |
parent | Part 1 of making inventory work again in the 1.19.1 (RC) client. Implemented ... (diff) | |
download | opensim-SC-c04899b60ab15c7614108ac61fbf1f22fccab5a7.zip opensim-SC-c04899b60ab15c7614108ac61fbf1f22fccab5a7.tar.gz opensim-SC-c04899b60ab15c7614108ac61fbf1f22fccab5a7.tar.bz2 opensim-SC-c04899b60ab15c7614108ac61fbf1f22fccab5a7.tar.xz |
Part 2 of fixing inventory for client 1.19.1 (RC), inventory items should now show up.
Most likely still some problems and most like needs some more work (and still a couple of things to finish off).
Diffstat (limited to 'OpenSim')
4 files changed, 126 insertions, 17 deletions
diff --git a/OpenSim/Framework/Communications/Cache/UserProfileCacheService.cs b/OpenSim/Framework/Communications/Cache/UserProfileCacheService.cs index 455f722..b066fdc 100644 --- a/OpenSim/Framework/Communications/Cache/UserProfileCacheService.cs +++ b/OpenSim/Framework/Communications/Cache/UserProfileCacheService.cs | |||
@@ -254,6 +254,66 @@ namespace OpenSim.Framework.Communications.Cache | |||
254 | folderID, remoteClient.Name); | 254 | folderID, remoteClient.Name); |
255 | } | 255 | } |
256 | 256 | ||
257 | public List<InventoryItemBase> HandleFetchInventoryDescendentsCAPS(LLUUID agentID, LLUUID folderID, LLUUID ownerID, | ||
258 | bool fetchFolders, bool fetchItems, int sortOrder) | ||
259 | { | ||
260 | // XXX We're not handling sortOrder yet! | ||
261 | // with CAPS we are only return items in the folders at the moment | ||
262 | // need to find the format that sub folder details are sent in | ||
263 | // if (fetchItems) | ||
264 | // { | ||
265 | InventoryFolderImpl fold = null; | ||
266 | if (folderID == libraryRoot.folderID) | ||
267 | { | ||
268 | return libraryRoot.RequestListOfItems(); | ||
269 | } | ||
270 | |||
271 | if ((fold = libraryRoot.HasSubFolder(folderID)) != null) | ||
272 | { | ||
273 | return fold.RequestListOfItems(); | ||
274 | } | ||
275 | |||
276 | CachedUserInfo userProfile; | ||
277 | if (m_userProfiles.TryGetValue(agentID, out userProfile)) | ||
278 | { | ||
279 | if (userProfile.RootFolder != null) | ||
280 | { | ||
281 | if (userProfile.RootFolder.folderID == folderID) | ||
282 | { | ||
283 | return userProfile.RootFolder.RequestListOfItems(); | ||
284 | } | ||
285 | else | ||
286 | { | ||
287 | if ((fold = userProfile.RootFolder.HasSubFolder(folderID)) != null) | ||
288 | { | ||
289 | return fold.RequestListOfItems(); | ||
290 | } | ||
291 | } | ||
292 | } | ||
293 | else | ||
294 | { | ||
295 | m_log.ErrorFormat("[INVENTORYCACHE]: Could not find root folder for user {0}", agentID.ToString()); | ||
296 | |||
297 | return new List<InventoryItemBase>(); ; | ||
298 | } | ||
299 | } | ||
300 | else | ||
301 | { | ||
302 | m_log.ErrorFormat("[INVENTORYCACHE]: " + | ||
303 | "Could not find user profile for {0} for folder {1}", | ||
304 | agentID.ToString(), folderID); | ||
305 | return new List<InventoryItemBase>(); | ||
306 | } | ||
307 | |||
308 | // If we've reached this point then we couldn't find the folder, even though the client thinks | ||
309 | // it exists | ||
310 | m_log.ErrorFormat("[INVENTORYCACHE]: " + | ||
311 | "Could not find folder {0} for user {1}", | ||
312 | folderID, agentID.ToString()); | ||
313 | // } | ||
314 | return new List<InventoryItemBase>(); | ||
315 | } | ||
316 | |||
257 | public void HandlePurgeInventoryDescendents(IClientAPI remoteClient, LLUUID folderID) | 317 | public void HandlePurgeInventoryDescendents(IClientAPI remoteClient, LLUUID folderID) |
258 | { | 318 | { |
259 | // m_log.InfoFormat("[INVENTORYCACHE]: Purging folder {0} for {1} uuid {2}", | 319 | // m_log.InfoFormat("[INVENTORYCACHE]: Purging folder {0} for {1} uuid {2}", |
diff --git a/OpenSim/Framework/Communications/Capabilities/Caps.cs b/OpenSim/Framework/Communications/Capabilities/Caps.cs index 53cb955..d38af7c 100644 --- a/OpenSim/Framework/Communications/Capabilities/Caps.cs +++ b/OpenSim/Framework/Communications/Capabilities/Caps.cs | |||
@@ -52,6 +52,9 @@ namespace OpenSim.Region.Capabilities | |||
52 | public delegate void TaskScriptUpdatedCallback(LLUUID userID, LLUUID itemID, LLUUID primID, | 52 | public delegate void TaskScriptUpdatedCallback(LLUUID userID, LLUUID itemID, LLUUID primID, |
53 | bool isScriptRunning, byte[] data); | 53 | bool isScriptRunning, byte[] data); |
54 | 54 | ||
55 | public delegate List<InventoryItemBase> FetchInventoryDescendentsCAPS(LLUUID agentID, LLUUID folderID, LLUUID ownerID, | ||
56 | bool fetchFolders, bool fetchItems, int sortOrder); | ||
57 | |||
55 | public class Caps | 58 | public class Caps |
56 | { | 59 | { |
57 | private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); | 60 | private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); |
@@ -81,6 +84,9 @@ namespace OpenSim.Region.Capabilities | |||
81 | public NewInventoryItem AddNewInventoryItem = null; | 84 | public NewInventoryItem AddNewInventoryItem = null; |
82 | public ItemUpdatedCallback ItemUpdatedCall = null; | 85 | public ItemUpdatedCallback ItemUpdatedCall = null; |
83 | public TaskScriptUpdatedCallback TaskScriptUpdatedCall = null; | 86 | public TaskScriptUpdatedCallback TaskScriptUpdatedCall = null; |
87 | // | ||
88 | public FetchInventoryDescendentsCAPS CAPSFetchInventoryDescendents = null; | ||
89 | |||
84 | 90 | ||
85 | public Caps(AssetCache assetCache, BaseHttpServer httpServer, string httpListen, uint httpPort, string capsPath, | 91 | public Caps(AssetCache assetCache, BaseHttpServer httpServer, string httpListen, uint httpPort, string capsPath, |
86 | LLUUID agent, bool dumpAssetsToFile) | 92 | LLUUID agent, bool dumpAssetsToFile) |
@@ -191,14 +197,56 @@ namespace OpenSim.Region.Capabilities | |||
191 | LLSDInventoryDescendents reply = new LLSDInventoryDescendents(); | 197 | LLSDInventoryDescendents reply = new LLSDInventoryDescendents(); |
192 | LLSDInventoryFolderContents contents = new LLSDInventoryFolderContents(); | 198 | LLSDInventoryFolderContents contents = new LLSDInventoryFolderContents(); |
193 | contents.agent___id = m_agentID; | 199 | contents.agent___id = m_agentID; |
194 | contents.owner___id = m_agentID; | 200 | contents.owner___id = invFetch.owner_id; |
195 | contents.folder___id = invFetch.folder_id; | 201 | contents.folder___id = invFetch.folder_id; |
196 | contents.version = 1; | 202 | contents.version = 1; //FixMe |
197 | contents.descendents = 0; | 203 | contents.descendents = 0; |
198 | reply.folders.Array.Add(contents); | 204 | reply.folders.Array.Add(contents); |
205 | List<InventoryItemBase> itemList = null; | ||
206 | if (CAPSFetchInventoryDescendents != null) | ||
207 | { | ||
208 | itemList = CAPSFetchInventoryDescendents(m_agentID, invFetch.folder_id, invFetch.owner_id, invFetch.fetch_folders, invFetch.fetch_items, invFetch.sort_order); | ||
209 | } | ||
210 | if (itemList != null) | ||
211 | { | ||
212 | foreach (InventoryItemBase invItem in itemList) | ||
213 | { | ||
214 | contents.items.Array.Add(ConvertInventoryItem(invItem)); | ||
215 | } | ||
216 | } | ||
217 | contents.descendents = contents.items.Array.Count; | ||
199 | return reply; | 218 | return reply; |
200 | } | 219 | } |
201 | 220 | ||
221 | private LLSDInventoryItem ConvertInventoryItem(InventoryItemBase invItem) | ||
222 | { | ||
223 | LLSDInventoryItem llsdItem = new LLSDInventoryItem(); | ||
224 | llsdItem.asset_id = invItem.assetID; | ||
225 | llsdItem.created_at = 1000; | ||
226 | llsdItem.desc = invItem.inventoryDescription; | ||
227 | llsdItem.flags = 0; | ||
228 | llsdItem.item_id = invItem.inventoryID; | ||
229 | llsdItem.name = invItem.inventoryName; | ||
230 | llsdItem.parent_id = invItem.parentFolderID; | ||
231 | llsdItem.type = Enum.GetName(typeof(AssetType), invItem.assetType).ToLower(); | ||
232 | llsdItem.inv_type = Enum.GetName(typeof(InventoryType), invItem.invType).ToLower(); | ||
233 | llsdItem.permissions = new LLSDPermissions(); | ||
234 | llsdItem.permissions.creator_id = invItem.creatorsID; | ||
235 | llsdItem.permissions.base_mask = (int)invItem.inventoryBasePermissions; | ||
236 | llsdItem.permissions.everyone_mask = (int)invItem.inventoryEveryOnePermissions; | ||
237 | llsdItem.permissions.group_id = LLUUID.Zero; | ||
238 | llsdItem.permissions.group_mask = 0; | ||
239 | llsdItem.permissions.is_owner_group = false; | ||
240 | llsdItem.permissions.next_owner_mask = (int)invItem.inventoryNextPermissions; | ||
241 | llsdItem.permissions.owner_id = m_agentID; // FixMe | ||
242 | llsdItem.permissions.owner_mask = (int)invItem.inventoryCurrentPermissions; | ||
243 | llsdItem.sale_info = new LLSDSaleInfo(); | ||
244 | llsdItem.sale_info.sale_price = 10; | ||
245 | llsdItem.sale_info.sale_type = "not"; | ||
246 | |||
247 | return llsdItem; | ||
248 | } | ||
249 | |||
202 | /// <summary> | 250 | /// <summary> |
203 | /// | 251 | /// |
204 | /// </summary> | 252 | /// </summary> |
diff --git a/OpenSim/Framework/Communications/Capabilities/LLSDInventoryItem.cs b/OpenSim/Framework/Communications/Capabilities/LLSDInventoryItem.cs index 2d1d441..784b41c 100644 --- a/OpenSim/Framework/Communications/Capabilities/LLSDInventoryItem.cs +++ b/OpenSim/Framework/Communications/Capabilities/LLSDInventoryItem.cs | |||
@@ -4,15 +4,15 @@ using System.Text; | |||
4 | using libsecondlife; | 4 | using libsecondlife; |
5 | 5 | ||
6 | namespace OpenSim.Region.Capabilities | 6 | namespace OpenSim.Region.Capabilities |
7 | { | 7 | { |
8 | [LLSDMap] | 8 | [LLSDMap] |
9 | public class LLSDInventoryItem | 9 | public class LLSDInventoryItem |
10 | { | 10 | { |
11 | public LLUUID parent_id; | 11 | public LLUUID parent_id; |
12 | 12 | ||
13 | public LLUUID asset_id; | 13 | public LLUUID asset_id; |
14 | public LLUUID item_id; | 14 | public LLUUID item_id; |
15 | 15 | public LLSDPermissions permissions; | |
16 | public string type; | 16 | public string type; |
17 | public string inv_type; | 17 | public string inv_type; |
18 | public int flags; | 18 | public int flags; |
@@ -45,19 +45,19 @@ namespace OpenSim.Region.Capabilities | |||
45 | public string sale_type; | 45 | public string sale_type; |
46 | } | 46 | } |
47 | 47 | ||
48 | /* [LLSDMap] | 48 | /* [LLSDMap] |
49 | public class LLSDFolderItem | 49 | public class LLSDFolderItem |
50 | { | 50 | { |
51 | public LLUUID folder_id; | 51 | public LLUUID folder_id; |
52 | public LLUUID parent_id; | 52 | public LLUUID parent_id; |
53 | public int type; | 53 | public int type; |
54 | public string name; | 54 | public string name; |
55 | }*/ | 55 | }*/ |
56 | 56 | ||
57 | [LLSDMap] | 57 | [LLSDMap] |
58 | public class LLSDInventoryDescendents | 58 | public class LLSDInventoryDescendents |
59 | { | 59 | { |
60 | public LLSDArray folders= new LLSDArray(); | 60 | public LLSDArray folders = new LLSDArray(); |
61 | } | 61 | } |
62 | 62 | ||
63 | [LLSDMap] | 63 | [LLSDMap] |
@@ -73,11 +73,11 @@ namespace OpenSim.Region.Capabilities | |||
73 | [LLSDMap] | 73 | [LLSDMap] |
74 | public class LLSDInventoryFolderContents | 74 | public class LLSDInventoryFolderContents |
75 | { | 75 | { |
76 | public LLUUID agent___id; | 76 | public LLUUID agent___id; // the (three "_") "___" so the serialising knows to change this to a "-" |
77 | public int descendents; | 77 | public int descendents; |
78 | public LLUUID folder___id; // the (three "_") "___" so the serialising knows to change this to a "-" | 78 | public LLUUID folder___id; //as LL can't decide if they are going to use "_" or "-" to separate words in the field names |
79 | public LLSDArray items = new LLSDArray(); | 79 | public LLSDArray items = new LLSDArray(); |
80 | public LLUUID owner___id; | 80 | public LLUUID owner___id; // and of course we can't have field names with "-" in |
81 | public int version; | 81 | public int version; |
82 | } | 82 | } |
83 | } | 83 | } |
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs index 7c1faa3..19dbbc9 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.cs | |||
@@ -1656,6 +1656,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1656 | cap.AddNewInventoryItem = AddInventoryItem; | 1656 | cap.AddNewInventoryItem = AddInventoryItem; |
1657 | cap.ItemUpdatedCall = CapsUpdateInventoryItemAsset; | 1657 | cap.ItemUpdatedCall = CapsUpdateInventoryItemAsset; |
1658 | cap.TaskScriptUpdatedCall = CapsUpdateTaskInventoryScriptAsset; | 1658 | cap.TaskScriptUpdatedCall = CapsUpdateTaskInventoryScriptAsset; |
1659 | cap.CAPSFetchInventoryDescendents = CommsManager.UserProfileCacheService.HandleFetchInventoryDescendentsCAPS; | ||
1659 | 1660 | ||
1660 | if (m_capsHandlers.ContainsKey(agent.AgentID)) | 1661 | if (m_capsHandlers.ContainsKey(agent.AgentID)) |
1661 | { | 1662 | { |