aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim
diff options
context:
space:
mode:
authorRobert Adams2013-11-08 20:53:37 -0800
committerRobert Adams2013-11-08 20:53:37 -0800
commitbeeec1c46726a266edf5c8260f9cf4e4e6f91c8a (patch)
treeac749f4db4d4ee640bf9091b9684d2a36eedb284 /OpenSim
parentvarregion: Massive work to LandManagementModule and LandObject to (diff)
downloadopensim-SC-beeec1c46726a266edf5c8260f9cf4e4e6f91c8a.zip
opensim-SC-beeec1c46726a266edf5c8260f9cf4e4e6f91c8a.tar.gz
opensim-SC-beeec1c46726a266edf5c8260f9cf4e4e6f91c8a.tar.bz2
opensim-SC-beeec1c46726a266edf5c8260f9cf4e4e6f91c8a.tar.xz
varregion: elimination of Constants.RegionSize from all over OpenSimulator.
Routines in Util to compute region world coordinates from region coordinates as well as the conversion to and from region handles. These routines have replaced a lot of math scattered throughout the simulator. Should be no functional changes.
Diffstat (limited to 'OpenSim')
-rw-r--r--OpenSim/Data/IRegionData.cs4
-rw-r--r--OpenSim/Framework/TerrainData.cs4
-rw-r--r--OpenSim/Framework/UserProfileData.cs14
-rw-r--r--OpenSim/Framework/Util.cs37
-rw-r--r--OpenSim/Region/CoreModules/Framework/Caps/CapabilitiesModule.cs4
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/LocalGridServiceConnector.cs2
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/RegionCache.cs4
-rw-r--r--OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs8
-rw-r--r--OpenSim/Region/CoreModules/World/Terrain/Effects/DefaultTerrainGenerator.cs2
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs48
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs4
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs34
-rw-r--r--OpenSim/Region/Framework/Scenes/TerrainChannel.cs2
-rw-r--r--OpenSim/Region/Framework/Scenes/TerrainCompressor.cs2
-rw-r--r--OpenSim/Region/OptionalModules/Scripting/RegionReadyModule/RegionReadyModule.cs5
-rw-r--r--OpenSim/Region/OptionalModules/World/TreePopulator/TreePopulatorModule.cs4
-rw-r--r--OpenSim/Region/RegionCombinerModule/RegionConnections.cs4
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs10
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs7
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs4
-rw-r--r--OpenSim/Services/Interfaces/IGridService.cs8
-rw-r--r--OpenSim/Services/LLLoginService/LLLoginResponse.cs25
-rw-r--r--OpenSim/Services/LLLoginService/LLLoginService.cs2
-rw-r--r--OpenSim/Tests/Common/Helpers/EntityTransferHelpers.cs8
24 files changed, 156 insertions, 90 deletions
diff --git a/OpenSim/Data/IRegionData.cs b/OpenSim/Data/IRegionData.cs
index 463c621..50433ba 100644
--- a/OpenSim/Data/IRegionData.cs
+++ b/OpenSim/Data/IRegionData.cs
@@ -54,12 +54,12 @@ namespace OpenSim.Data
54 /// <summary> 54 /// <summary>
55 /// Return the x-coordinate of this region. 55 /// Return the x-coordinate of this region.
56 /// </summary> 56 /// </summary>
57 public int coordX { get { return posX / (int)Constants.RegionSize; } } 57 public int coordX { get { return (int)Util.WorldToRegionLoc((uint)posX); } }
58 58
59 /// <summary> 59 /// <summary>
60 /// Return the y-coordinate of this region. 60 /// Return the y-coordinate of this region.
61 /// </summary> 61 /// </summary>
62 public int coordY { get { return posY / (int)Constants.RegionSize; } } 62 public int coordY { get { return (int)Util.WorldToRegionLoc((uint)posY); } }
63 63
64 public Dictionary<string, object> Data; 64 public Dictionary<string, object> Data;
65 } 65 }
diff --git a/OpenSim/Framework/TerrainData.cs b/OpenSim/Framework/TerrainData.cs
index d5dad8f..75446d1 100644
--- a/OpenSim/Framework/TerrainData.cs
+++ b/OpenSim/Framework/TerrainData.cs
@@ -408,8 +408,8 @@ namespace OpenSim.Framework
408 } 408 }
409 ClearTaint(); 409 ClearTaint();
410 410
411 m_log.InfoFormat("{0} Read compressed 2d heightmap. Heightmap size=<{1},{2}>. Region size={<{3},{4}>. CompFact={5}", LogHeader, 411 m_log.InfoFormat("{0} Read compressed 2d heightmap. Heightmap size=<{1},{2}>. Region size=<{3},{4}>. CompFact={5}",
412 hmSizeX, hmSizeY, SizeX, SizeY, hmCompressionFactor); 412 LogHeader, hmSizeX, hmSizeY, SizeX, SizeY, hmCompressionFactor);
413 } 413 }
414 } 414 }
415 } 415 }
diff --git a/OpenSim/Framework/UserProfileData.cs b/OpenSim/Framework/UserProfileData.cs
index 9bac739..266ccf0 100644
--- a/OpenSim/Framework/UserProfileData.cs
+++ b/OpenSim/Framework/UserProfileData.cs
@@ -160,15 +160,19 @@ namespace OpenSim.Framework
160 public virtual ulong HomeRegion 160 public virtual ulong HomeRegion
161 { 161 {
162 get 162 get
163 { 163 {
164 return Utils.UIntsToLong( 164 return Util.RegionWorldLocToHandle(Util.RegionToWorldLoc(m_homeRegionX), Util.RegionToWorldLoc(m_homeRegionY));
165 m_homeRegionX * (uint)Constants.RegionSize, m_homeRegionY * (uint)Constants.RegionSize); 165 // return Utils.UIntsToLong( m_homeRegionX * (uint)Constants.RegionSize, m_homeRegionY * (uint)Constants.RegionSize);
166 } 166 }
167 167
168 set 168 set
169 { 169 {
170 m_homeRegionX = (uint) (value >> 40); 170 uint regionWorldLocX, regionWorldLocY;
171 m_homeRegionY = (((uint) (value)) >> 8); 171 Util.RegionHandleToWorldLoc(value, out regionWorldLocX, out regionWorldLocY);
172 m_homeRegionX = Util.WorldToRegionLoc(regionWorldLocX);
173 m_homeRegionY = Util.WorldToRegionLoc(regionWorldLocY);
174 // m_homeRegionX = (uint) (value >> 40);
175 // m_homeRegionY = (((uint) (value)) >> 8);
172 } 176 }
173 } 177 }
174 178
diff --git a/OpenSim/Framework/Util.cs b/OpenSim/Framework/Util.cs
index e8dfec1..105e75d 100644
--- a/OpenSim/Framework/Util.cs
+++ b/OpenSim/Framework/Util.cs
@@ -333,6 +333,43 @@ namespace OpenSim.Framework
333 return Utils.UIntsToLong(X, Y); 333 return Utils.UIntsToLong(X, Y);
334 } 334 }
335 335
336 // Regions are identified with a 'handle' made up of its region coordinates packed into a ulong.
337 // Several places rely on the ability to extract a region's location from its handle.
338 // Note the location is in 'world coordinates' (see below).
339 public static ulong RegionWorldLocToHandle(uint X, uint Y)
340 {
341 return Utils.UIntsToLong(X, Y);
342 }
343
344 public static void RegionHandleToWorldLoc(ulong handle, out uint X, out uint Y)
345 {
346 X = (uint)(handle >> 32);
347 Y = (uint)(handle & (ulong)uint.MaxValue);
348 }
349
350 public static void RegionHandleToRegionLoc(ulong handle, out uint X, out uint Y)
351 {
352 uint worldX, worldY;
353 RegionHandleToWorldLoc(handle, out worldX, out worldY);
354 X = WorldToRegionLoc(worldX);
355 Y = WorldToRegionLoc(worldY);
356 }
357
358 // A region location can be 'world coordinates' (meters from zero) or 'region coordinates'
359 // (number of regions from zero). This measurement of regions relies on the legacy 256 region size.
360 // These routines exist to make what is being converted explicit so the next person knows what was meant.
361 // Convert a region's 'world coordinate' to its 'region coordinate'.
362 public static uint WorldToRegionLoc(uint worldCoord)
363 {
364 return worldCoord / Constants.RegionSize;
365 }
366
367 // Convert a region's 'region coordinate' to its 'world coordinate'.
368 public static uint RegionToWorldLoc(uint regionCoord)
369 {
370 return regionCoord * Constants.RegionSize;
371 }
372
336 public static T Clamp<T>(T x, T min, T max) 373 public static T Clamp<T>(T x, T min, T max)
337 where T : IComparable<T> 374 where T : IComparable<T>
338 { 375 {
diff --git a/OpenSim/Region/CoreModules/Framework/Caps/CapabilitiesModule.cs b/OpenSim/Region/CoreModules/Framework/Caps/CapabilitiesModule.cs
index 6545a99..13cc99a 100644
--- a/OpenSim/Region/CoreModules/Framework/Caps/CapabilitiesModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/Caps/CapabilitiesModule.cs
@@ -269,9 +269,7 @@ namespace OpenSim.Region.CoreModules.Framework
269 foreach (KeyValuePair<ulong, string> kvp in m_childrenSeeds[agentID]) 269 foreach (KeyValuePair<ulong, string> kvp in m_childrenSeeds[agentID])
270 { 270 {
271 uint x, y; 271 uint x, y;
272 Utils.LongToUInts(kvp.Key, out x, out y); 272 Util.RegionHandleToRegionLoc(kvp.Key, out x, out y);
273 x = x / Constants.RegionSize;
274 y = y / Constants.RegionSize;
275 m_log.Info(" >> "+x+", "+y+": "+kvp.Value); 273 m_log.Info(" >> "+x+", "+y+": "+kvp.Value);
276 } 274 }
277 } 275 }
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/LocalGridServiceConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/LocalGridServiceConnector.cs
index 31ef79b..828240b 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/LocalGridServiceConnector.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/LocalGridServiceConnector.cs
@@ -268,7 +268,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid
268 caps.AppendFormat("*** Neighbours of {0} ({1}) ***\n", kvp.Value.RegionName, kvp.Key); 268 caps.AppendFormat("*** Neighbours of {0} ({1}) ***\n", kvp.Value.RegionName, kvp.Key);
269 List<GridRegion> regions = kvp.Value.GetNeighbours(); 269 List<GridRegion> regions = kvp.Value.GetNeighbours();
270 foreach (GridRegion r in regions) 270 foreach (GridRegion r in regions)
271 caps.AppendFormat(" {0} @ {1}-{2}\n", r.RegionName, r.RegionLocX / Constants.RegionSize, r.RegionLocY / Constants.RegionSize); 271 caps.AppendFormat(" {0} @ {1}-{2}\n", r.RegionName, Util.WorldToRegionLoc((uint)r.RegionLocX), Util.WorldToRegionLoc((uint)r.RegionLocY));
272 } 272 }
273 } 273 }
274 274
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/RegionCache.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/RegionCache.cs
index 9172536..a6b1b56 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/RegionCache.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/RegionCache.cs
@@ -66,7 +66,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid
66 return; 66 return;
67 67
68 m_log.DebugFormat("[REGION CACHE]: (on region {0}) Region {1} is up @ {2}-{3}", 68 m_log.DebugFormat("[REGION CACHE]: (on region {0}) Region {1} is up @ {2}-{3}",
69 m_scene.RegionInfo.RegionName, otherRegion.RegionName, otherRegion.RegionLocX / Constants.RegionSize, otherRegion.RegionLocY / Constants.RegionSize); 69 m_scene.RegionInfo.RegionName, otherRegion.RegionName, Util.WorldToRegionLoc((uint)otherRegion.RegionLocX), Util.WorldToRegionLoc((uint)otherRegion.RegionLocY));
70 70
71 m_neighbours[otherRegion.RegionHandle] = otherRegion; 71 m_neighbours[otherRegion.RegionHandle] = otherRegion;
72 } 72 }
@@ -86,7 +86,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid
86 { 86 {
87 uint xsnap = (uint)(x / Constants.RegionSize) * Constants.RegionSize; 87 uint xsnap = (uint)(x / Constants.RegionSize) * Constants.RegionSize;
88 uint ysnap = (uint)(y / Constants.RegionSize) * Constants.RegionSize; 88 uint ysnap = (uint)(y / Constants.RegionSize) * Constants.RegionSize;
89 ulong handle = Utils.UIntsToLong(xsnap, ysnap); 89 ulong handle = Util.RegionWorldLocToHandle(xsnap, ysnap);
90 90
91 if (m_neighbours.ContainsKey(handle)) 91 if (m_neighbours.ContainsKey(handle))
92 return m_neighbours[handle]; 92 return m_neighbours[handle];
diff --git a/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs b/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs
index f8e93e1..45617fc 100644
--- a/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs
+++ b/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs
@@ -1571,10 +1571,10 @@ namespace OpenSim.Region.CoreModules.World.Permissions
1571 float X = position.X; 1571 float X = position.X;
1572 float Y = position.Y; 1572 float Y = position.Y;
1573 1573
1574 if (X > ((int)Constants.RegionSize - 1)) 1574 if (X > ((int)m_scene.RegionInfo.RegionSizeX - 1))
1575 X = ((int)Constants.RegionSize - 1); 1575 X = ((int)m_scene.RegionInfo.RegionSizeX - 1);
1576 if (Y > ((int)Constants.RegionSize - 1)) 1576 if (Y > ((int)m_scene.RegionInfo.RegionSizeY - 1))
1577 Y = ((int)Constants.RegionSize - 1); 1577 Y = ((int)m_scene.RegionInfo.RegionSizeY - 1);
1578 if (X < 0) 1578 if (X < 0)
1579 X = 0; 1579 X = 0;
1580 if (Y < 0) 1580 if (Y < 0)
diff --git a/OpenSim/Region/CoreModules/World/Terrain/Effects/DefaultTerrainGenerator.cs b/OpenSim/Region/CoreModules/World/Terrain/Effects/DefaultTerrainGenerator.cs
index 7186dd7..89087b1 100644
--- a/OpenSim/Region/CoreModules/World/Terrain/Effects/DefaultTerrainGenerator.cs
+++ b/OpenSim/Region/CoreModules/World/Terrain/Effects/DefaultTerrainGenerator.cs
@@ -42,7 +42,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain.Effects
42 for (y = 0; y < map.Height; y++) 42 for (y = 0; y < map.Height; y++)
43 { 43 {
44 map[x, y] = TerrainUtil.PerlinNoise2D(x, y, 3, 0.25) * 10; 44 map[x, y] = TerrainUtil.PerlinNoise2D(x, y, 3, 0.25) * 10;
45 double spherFac = TerrainUtil.SphericalFactor(x, y, Constants.RegionSize / 2, Constants.RegionSize / 2, 50) * 0.01; 45 double spherFac = TerrainUtil.SphericalFactor(x, y, map.Width / 2, map.Height / 2, 50) * 0.01;
46 if (map[x, y] < spherFac) 46 if (map[x, y] < spherFac)
47 { 47 {
48 map[x, y] = spherFac; 48 map[x, y] = spherFac;
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index 64b3baf..99c7079 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -1099,8 +1099,11 @@ namespace OpenSim.Region.Framework.Scenes
1099 /// <returns>True after all operations complete, throws exceptions otherwise.</returns> 1099 /// <returns>True after all operations complete, throws exceptions otherwise.</returns>
1100 public override void OtherRegionUp(GridRegion otherRegion) 1100 public override void OtherRegionUp(GridRegion otherRegion)
1101 { 1101 {
1102 uint xcell = (uint)((int)otherRegion.RegionLocX / (int)Constants.RegionSize); 1102 // uint xcell = (uint)((int)otherRegion.RegionLocX / (int)Constants.RegionSize);
1103 uint ycell = (uint)((int)otherRegion.RegionLocY / (int)Constants.RegionSize); 1103 // uint ycell = (uint)((int)otherRegion.RegionLocY / (int)Constants.RegionSize);
1104 uint xcell = Util.WorldToRegionLoc((uint)otherRegion.RegionLocX);
1105 uint ycell = Util.WorldToRegionLoc((uint)otherRegion.RegionLocY);
1106
1104 //m_log.InfoFormat("[SCENE]: (on region {0}): Region {1} up in coords {2}-{3}", 1107 //m_log.InfoFormat("[SCENE]: (on region {0}): Region {1} up in coords {2}-{3}",
1105 // RegionInfo.RegionName, otherRegion.RegionName, xcell, ycell); 1108 // RegionInfo.RegionName, otherRegion.RegionName, xcell, ycell);
1106 1109
@@ -1198,9 +1201,11 @@ namespace OpenSim.Region.Framework.Scenes
1198 else if (dir > 3 && dir < 7) // Heading Sout 1201 else if (dir > 3 && dir < 7) // Heading Sout
1199 neighboury--; 1202 neighboury--;
1200 1203
1201 int x = (int)(neighbourx * Constants.RegionSize); 1204 // int x = (int)(neighbourx * Constants.RegionSize);
1202 int y = (int)(neighboury * Constants.RegionSize); 1205 // int y = (int)(neighboury * Constants.RegionSize);
1203 GridRegion neighbourRegion = GridService.GetRegionByPosition(RegionInfo.ScopeID, x, y); 1206 uint x = Util.RegionToWorldLoc(neighbourx);
1207 uint y = Util.RegionToWorldLoc(neighboury);
1208 GridRegion neighbourRegion = GridService.GetRegionByPosition(RegionInfo.ScopeID, (int)x, (int)y);
1204 1209
1205 if (neighbourRegion == null) 1210 if (neighbourRegion == null)
1206 { 1211 {
@@ -4293,7 +4298,7 @@ namespace OpenSim.Region.Framework.Scenes
4293 "[SCENE]: Incoming child agent update for {0} in {1}", cAgentData.AgentID, RegionInfo.RegionName); 4298 "[SCENE]: Incoming child agent update for {0} in {1}", cAgentData.AgentID, RegionInfo.RegionName);
4294 4299
4295 // TODO: This check should probably be in QueryAccess(). 4300 // TODO: This check should probably be in QueryAccess().
4296 ILandObject nearestParcel = GetNearestAllowedParcel(cAgentData.AgentID, Constants.RegionSize / 2, Constants.RegionSize / 2); 4301 ILandObject nearestParcel = GetNearestAllowedParcel(cAgentData.AgentID, RegionInfo.RegionSizeX / 2, RegionInfo.RegionSizeY / 2);
4297 if (nearestParcel == null) 4302 if (nearestParcel == null)
4298 { 4303 {
4299 m_log.InfoFormat( 4304 m_log.InfoFormat(
@@ -4600,13 +4605,22 @@ namespace OpenSim.Region.Framework.Scenes
4600 ScenePresence sp = GetScenePresence(remoteClient.AgentId); 4605 ScenePresence sp = GetScenePresence(remoteClient.AgentId);
4601 if (sp != null) 4606 if (sp != null)
4602 { 4607 {
4608 /*
4603 uint regionX = RegionInfo.LegacyRegionLocX; 4609 uint regionX = RegionInfo.LegacyRegionLocX;
4604 uint regionY = RegionInfo.LegacyRegionLocY; 4610 uint regionY = RegionInfo.LegacyRegionLocY;
4605 4611
4612 Util.RegionHandleToWorldLoc(regionHandle, out regionX, out regionY);
4606 Utils.LongToUInts(regionHandle, out regionX, out regionY); 4613 Utils.LongToUInts(regionHandle, out regionX, out regionY);
4607 4614
4608 int shiftx = (int) regionX - (int) RegionInfo.LegacyRegionLocX * (int)Constants.RegionSize; 4615 int shiftx = (int) regionX - (int) RegionInfo.LegacyRegionLocX * (int)Constants.RegionSize;
4609 int shifty = (int) regionY - (int) RegionInfo.LegacyRegionLocY * (int)Constants.RegionSize; 4616 int shifty = (int) regionY - (int) RegionInfo.LegacyRegionLocY * (int)Constants.RegionSize;
4617 */
4618
4619 uint regionX, regionY;
4620 Util.RegionHandleToWorldLoc(regionHandle, out regionX, out regionY);
4621
4622 int shiftx = (int) regionX - (int)RegionInfo.RegionWorldLocX;
4623 int shifty = (int) regionY - (int)RegionInfo.RegionWorldLocY;
4610 4624
4611 position.X += shiftx; 4625 position.X += shiftx;
4612 position.Y += shifty; 4626 position.Y += shifty;
@@ -4817,7 +4831,7 @@ namespace OpenSim.Region.Framework.Scenes
4817 else 4831 else
4818 { 4832 {
4819 4833
4820 if (pos.X > 0f && pos.X < Constants.RegionSize && pos.Y > 0f && pos.Y < Constants.RegionSize) 4834 if (pos.X > 0f && pos.X < RegionInfo.RegionSizeX && pos.Y > 0f && pos.Y < RegionInfo.RegionSizeY)
4821 { 4835 {
4822 // The only time parcel != null when an object is inside a region is when 4836 // The only time parcel != null when an object is inside a region is when
4823 // there is nothing behind the landchannel. IE, no land plugin loaded. 4837 // there is nothing behind the landchannel. IE, no land plugin loaded.
@@ -5478,7 +5492,7 @@ namespace OpenSim.Region.Framework.Scenes
5478 { 5492 {
5479 Vector3 unitDirection = Vector3.Normalize(direction); 5493 Vector3 unitDirection = Vector3.Normalize(direction);
5480 //Making distance to search go through some sane limit of distance 5494 //Making distance to search go through some sane limit of distance
5481 for (float distance = 0; distance < Constants.RegionSize * 2; distance += .5f) 5495 for (float distance = 0; distance < Math.Max(RegionInfo.RegionSizeX, RegionInfo.RegionSizeY) * 2; distance += .5f)
5482 { 5496 {
5483 Vector3 testPos = Vector3.Add(pos, Vector3.Multiply(unitDirection, distance)); 5497 Vector3 testPos = Vector3.Add(pos, Vector3.Multiply(unitDirection, distance));
5484 if (parcel.ContainsPoint((int)testPos.X, (int)testPos.Y)) 5498 if (parcel.ContainsPoint((int)testPos.X, (int)testPos.Y))
@@ -5532,9 +5546,9 @@ namespace OpenSim.Region.Framework.Scenes
5532 int count = 0; 5546 int count = 0;
5533 int avgx = 0; 5547 int avgx = 0;
5534 int avgy = 0; 5548 int avgy = 0;
5535 for (int x = 0; x < Constants.RegionSize; x++) 5549 for (int x = 0; x < RegionInfo.RegionSizeX; x++)
5536 { 5550 {
5537 for (int y = 0; y < Constants.RegionSize; y++) 5551 for (int y = 0; y < RegionInfo.RegionSizeY; y++)
5538 { 5552 {
5539 //Just keep a running average as we check if all the points are inside or not 5553 //Just keep a running average as we check if all the points are inside or not
5540 if (parcel.ContainsPoint(x, y)) 5554 if (parcel.ContainsPoint(x, y))
@@ -5558,31 +5572,33 @@ namespace OpenSim.Region.Framework.Scenes
5558 5572
5559 private Vector3 GetNearestRegionEdgePosition(ScenePresence avatar) 5573 private Vector3 GetNearestRegionEdgePosition(ScenePresence avatar)
5560 { 5574 {
5561 float xdistance = avatar.AbsolutePosition.X < Constants.RegionSize / 2 ? avatar.AbsolutePosition.X : Constants.RegionSize - avatar.AbsolutePosition.X; 5575 float xdistance = avatar.AbsolutePosition.X < RegionInfo.RegionSizeX / 2
5562 float ydistance = avatar.AbsolutePosition.Y < Constants.RegionSize / 2 ? avatar.AbsolutePosition.Y : Constants.RegionSize - avatar.AbsolutePosition.Y; 5576 ? avatar.AbsolutePosition.X : RegionInfo.RegionSizeX - avatar.AbsolutePosition.X;
5577 float ydistance = avatar.AbsolutePosition.Y < RegionInfo.RegionSizeY / 2
5578 ? avatar.AbsolutePosition.Y : RegionInfo.RegionSizeY - avatar.AbsolutePosition.Y;
5563 5579
5564 //find out what vertical edge to go to 5580 //find out what vertical edge to go to
5565 if (xdistance < ydistance) 5581 if (xdistance < ydistance)
5566 { 5582 {
5567 if (avatar.AbsolutePosition.X < Constants.RegionSize / 2) 5583 if (avatar.AbsolutePosition.X < RegionInfo.RegionSizeX / 2)
5568 { 5584 {
5569 return GetPositionAtAvatarHeightOrGroundHeight(avatar, 0.0f, avatar.AbsolutePosition.Y); 5585 return GetPositionAtAvatarHeightOrGroundHeight(avatar, 0.0f, avatar.AbsolutePosition.Y);
5570 } 5586 }
5571 else 5587 else
5572 { 5588 {
5573 return GetPositionAtAvatarHeightOrGroundHeight(avatar, Constants.RegionSize, avatar.AbsolutePosition.Y); 5589 return GetPositionAtAvatarHeightOrGroundHeight(avatar, RegionInfo.RegionSizeY, avatar.AbsolutePosition.Y);
5574 } 5590 }
5575 } 5591 }
5576 //find out what horizontal edge to go to 5592 //find out what horizontal edge to go to
5577 else 5593 else
5578 { 5594 {
5579 if (avatar.AbsolutePosition.Y < Constants.RegionSize / 2) 5595 if (avatar.AbsolutePosition.Y < RegionInfo.RegionSizeY / 2)
5580 { 5596 {
5581 return GetPositionAtAvatarHeightOrGroundHeight(avatar, avatar.AbsolutePosition.X, 0.0f); 5597 return GetPositionAtAvatarHeightOrGroundHeight(avatar, avatar.AbsolutePosition.X, 0.0f);
5582 } 5598 }
5583 else 5599 else
5584 { 5600 {
5585 return GetPositionAtAvatarHeightOrGroundHeight(avatar, avatar.AbsolutePosition.X, Constants.RegionSize); 5601 return GetPositionAtAvatarHeightOrGroundHeight(avatar, avatar.AbsolutePosition.X, RegionInfo.RegionSizeY);
5586 } 5602 }
5587 } 5603 }
5588 } 5604 }
diff --git a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
index 77889fa..262b882 100644
--- a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
@@ -92,7 +92,7 @@ namespace OpenSim.Region.Framework.Scenes
92 { 92 {
93 m_log.DebugFormat( 93 m_log.DebugFormat(
94 "[SCENE COMMUNICATION SERVICE]: Region {0} successfully informed neighbour {1} at {2}-{3} that it is up", 94 "[SCENE COMMUNICATION SERVICE]: Region {0} successfully informed neighbour {1} at {2}-{3} that it is up",
95 m_scene.Name, neighbour.RegionName, x / Constants.RegionSize, y / Constants.RegionSize); 95 m_scene.Name, neighbour.RegionName, Util.WorldToRegionLoc(x), Util.WorldToRegionLoc(y));
96 96
97 m_scene.EventManager.TriggerOnRegionUp(neighbour); 97 m_scene.EventManager.TriggerOnRegionUp(neighbour);
98 } 98 }
@@ -100,7 +100,7 @@ namespace OpenSim.Region.Framework.Scenes
100 { 100 {
101 m_log.WarnFormat( 101 m_log.WarnFormat(
102 "[SCENE COMMUNICATION SERVICE]: Region {0} failed to inform neighbour at {1}-{2} that it is up.", 102 "[SCENE COMMUNICATION SERVICE]: Region {0} failed to inform neighbour at {1}-{2} that it is up.",
103 m_scene.Name, x / Constants.RegionSize, y / Constants.RegionSize); 103 m_scene.Name, Util.WorldToRegionLoc(x), Util.WorldToRegionLoc(y));
104 } 104 }
105 } 105 }
106 106
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 297ee5f..2c64c85 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -707,9 +707,8 @@ namespace OpenSim.Region.Framework.Scenes
707 foreach (ulong handle in seeds.Keys) 707 foreach (ulong handle in seeds.Keys)
708 { 708 {
709 uint x, y; 709 uint x, y;
710 Utils.LongToUInts(handle, out x, out y); 710 Util.RegionHandleToRegionLoc(handle, out x, out y);
711 x = x / Constants.RegionSize; 711
712 y = y / Constants.RegionSize;
713 if (Util.IsOutsideView(DrawDistance, x, Scene.RegionInfo.LegacyRegionLocX, y, Scene.RegionInfo.LegacyRegionLocY)) 712 if (Util.IsOutsideView(DrawDistance, x, Scene.RegionInfo.LegacyRegionLocX, y, Scene.RegionInfo.LegacyRegionLocY))
714 { 713 {
715 old.Add(handle); 714 old.Add(handle);
@@ -731,9 +730,7 @@ namespace OpenSim.Region.Framework.Scenes
731 foreach (KeyValuePair<ulong, string> kvp in KnownRegions) 730 foreach (KeyValuePair<ulong, string> kvp in KnownRegions)
732 { 731 {
733 uint x, y; 732 uint x, y;
734 Utils.LongToUInts(kvp.Key, out x, out y); 733 Util.RegionHandleToRegionLoc(kvp.Key, out x, out y);
735 x = x / Constants.RegionSize;
736 y = y / Constants.RegionSize;
737 m_log.Info(" >> "+x+", "+y+": "+kvp.Value); 734 m_log.Info(" >> "+x+", "+y+": "+kvp.Value);
738 } 735 }
739 } 736 }
@@ -971,7 +968,7 @@ namespace OpenSim.Region.Framework.Scenes
971 968
972 float posZLimit = 0; 969 float posZLimit = 0;
973 970
974 if (pos.X < Constants.RegionSize && pos.Y < Constants.RegionSize) 971 if (pos.X < m_scene.RegionInfo.RegionSizeX && pos.Y < m_scene.RegionInfo.RegionSizeY)
975 posZLimit = (float)m_scene.Heightmap[(int)pos.X, (int)pos.Y]; 972 posZLimit = (float)m_scene.Heightmap[(int)pos.X, (int)pos.Y];
976 973
977 float newPosZ = posZLimit + localAVHeight / 2; 974 float newPosZ = posZLimit + localAVHeight / 2;
@@ -2076,7 +2073,7 @@ namespace OpenSim.Region.Framework.Scenes
2076 if (regionCombinerModule != null) 2073 if (regionCombinerModule != null)
2077 regionSize = regionCombinerModule.GetSizeOfMegaregion(m_scene.RegionInfo.RegionID); 2074 regionSize = regionCombinerModule.GetSizeOfMegaregion(m_scene.RegionInfo.RegionID);
2078 else 2075 else
2079 regionSize = new Vector2(Constants.RegionSize); 2076 regionSize = new Vector2(m_scene.RegionInfo.RegionSizeX, m_scene.RegionInfo.RegionSizeY);
2080 2077
2081 if (pos.X < 0 || pos.X >= regionSize.X 2078 if (pos.X < 0 || pos.X >= regionSize.X
2082 || pos.Y < 0 || pos.Y >= regionSize.Y 2079 || pos.Y < 0 || pos.Y >= regionSize.Y
@@ -2106,7 +2103,7 @@ namespace OpenSim.Region.Framework.Scenes
2106 if (!SceneManager.Instance.TryGetScene(target_regionID, out targetScene)) 2103 if (!SceneManager.Instance.TryGetScene(target_regionID, out targetScene))
2107 targetScene = m_scene; 2104 targetScene = m_scene;
2108 2105
2109 float terrainHeight = (float)targetScene.Heightmap[(int)(pos.X % Constants.RegionSize), (int)(pos.Y % Constants.RegionSize)]; 2106 float terrainHeight = (float)targetScene.Heightmap[(int)(pos.X % regionSize.X), (int)(pos.Y % regionSize.Y)];
2110 pos.Z = Math.Max(terrainHeight, pos.Z); 2107 pos.Z = Math.Max(terrainHeight, pos.Z);
2111 2108
2112 // Fudge factor. It appears that if one clicks "go here" on a piece of ground, the go here request is 2109 // Fudge factor. It appears that if one clicks "go here" on a piece of ground, the go here request is
@@ -3199,11 +3196,11 @@ namespace OpenSim.Region.Framework.Scenes
3199 Vector3 pos = AbsolutePosition; 3196 Vector3 pos = AbsolutePosition;
3200 if (AbsolutePosition.X < 0) 3197 if (AbsolutePosition.X < 0)
3201 pos.X += Velocity.X * 2; 3198 pos.X += Velocity.X * 2;
3202 else if (AbsolutePosition.X > Constants.RegionSize) 3199 else if (AbsolutePosition.X > m_scene.RegionInfo.RegionSizeX)
3203 pos.X -= Velocity.X * 2; 3200 pos.X -= Velocity.X * 2;
3204 if (AbsolutePosition.Y < 0) 3201 if (AbsolutePosition.Y < 0)
3205 pos.Y += Velocity.Y * 2; 3202 pos.Y += Velocity.Y * 2;
3206 else if (AbsolutePosition.Y > Constants.RegionSize) 3203 else if (AbsolutePosition.Y > m_scene.RegionInfo.RegionSizeY)
3207 pos.Y -= Velocity.Y * 2; 3204 pos.Y -= Velocity.Y * 2;
3208 Velocity = Vector3.Zero; 3205 Velocity = Vector3.Zero;
3209 AbsolutePosition = pos; 3206 AbsolutePosition = pos;
@@ -3226,11 +3223,11 @@ namespace OpenSim.Region.Framework.Scenes
3226 Vector3 pos = AbsolutePosition; 3223 Vector3 pos = AbsolutePosition;
3227 if (AbsolutePosition.X < 0) 3224 if (AbsolutePosition.X < 0)
3228 pos.X += Velocity.X * 2; 3225 pos.X += Velocity.X * 2;
3229 else if (AbsolutePosition.X > Constants.RegionSize) 3226 else if (AbsolutePosition.X > m_scene.RegionInfo.RegionSizeX)
3230 pos.X -= Velocity.X * 2; 3227 pos.X -= Velocity.X * 2;
3231 if (AbsolutePosition.Y < 0) 3228 if (AbsolutePosition.Y < 0)
3232 pos.Y += Velocity.Y * 2; 3229 pos.Y += Velocity.Y * 2;
3233 else if (AbsolutePosition.Y > Constants.RegionSize) 3230 else if (AbsolutePosition.Y > m_scene.RegionInfo.RegionSizeY)
3234 pos.Y -= Velocity.Y * 2; 3231 pos.Y -= Velocity.Y * 2;
3235 Velocity = Vector3.Zero; 3232 Velocity = Vector3.Zero;
3236 AbsolutePosition = pos; 3233 AbsolutePosition = pos;
@@ -3279,7 +3276,7 @@ namespace OpenSim.Region.Framework.Scenes
3279 3276
3280 // Put the child agent back at the center 3277 // Put the child agent back at the center
3281 AbsolutePosition 3278 AbsolutePosition
3282 = new Vector3(((float)Constants.RegionSize * 0.5f), ((float)Constants.RegionSize * 0.5f), 70); 3279 = new Vector3(((float)m_scene.RegionInfo.RegionSizeX * 0.5f), ((float)m_scene.RegionInfo.RegionSizeY * 0.5f), 70);
3283 3280
3284 Animator.ResetAnimations(); 3281 Animator.ResetAnimations();
3285 } 3282 }
@@ -3306,9 +3303,7 @@ namespace OpenSim.Region.Framework.Scenes
3306 if (handle != Scene.RegionInfo.RegionHandle) 3303 if (handle != Scene.RegionInfo.RegionHandle)
3307 { 3304 {
3308 uint x, y; 3305 uint x, y;
3309 Utils.LongToUInts(handle, out x, out y); 3306 Util.RegionHandleToRegionLoc(handle, out x, out y);
3310 x = x / Constants.RegionSize;
3311 y = y / Constants.RegionSize;
3312 3307
3313// m_log.Debug("---> x: " + x + "; newx:" + newRegionX + "; Abs:" + (int)Math.Abs((int)(x - newRegionX))); 3308// m_log.Debug("---> x: " + x + "; newx:" + newRegionX + "; Abs:" + (int)Math.Abs((int)(x - newRegionX)));
3314// m_log.Debug("---> y: " + y + "; newy:" + newRegionY + "; Abs:" + (int)Math.Abs((int)(y - newRegionY))); 3309// m_log.Debug("---> y: " + y + "; newy:" + newRegionY + "; Abs:" + (int)Math.Abs((int)(y - newRegionY)));
@@ -3389,8 +3384,9 @@ namespace OpenSim.Region.Framework.Scenes
3389 return; 3384 return;
3390 3385
3391 //m_log.Debug(" >>> ChildAgentPositionUpdate <<< " + rRegionX + "-" + rRegionY); 3386 //m_log.Debug(" >>> ChildAgentPositionUpdate <<< " + rRegionX + "-" + rRegionY);
3392 int shiftx = ((int)rRegionX - (int)tRegionX) * (int)Constants.RegionSize; 3387 // Find the distance (in meters) between the two regions
3393 int shifty = ((int)rRegionY - (int)tRegionY) * (int)Constants.RegionSize; 3388 uint shiftx = Util.RegionToWorldLoc(rRegionX - tRegionX);
3389 uint shifty = Util.RegionToWorldLoc(rRegionY - tRegionY);
3394 3390
3395 Vector3 offset = new Vector3(shiftx, shifty, 0f); 3391 Vector3 offset = new Vector3(shiftx, shifty, 0f);
3396 3392
diff --git a/OpenSim/Region/Framework/Scenes/TerrainChannel.cs b/OpenSim/Region/Framework/Scenes/TerrainChannel.cs
index 03499e8..a5b42ff 100644
--- a/OpenSim/Region/Framework/Scenes/TerrainChannel.cs
+++ b/OpenSim/Region/Framework/Scenes/TerrainChannel.cs
@@ -264,7 +264,7 @@ namespace OpenSim.Region.Framework.Scenes
264 byte[] dataArray = (byte[])serializer.Deserialize(xmlReader); 264 byte[] dataArray = (byte[])serializer.Deserialize(xmlReader);
265 int index = 0; 265 int index = 0;
266 266
267 m_terrainData = new HeightmapTerrainData((int)Constants.RegionSize, (int)Constants.RegionSize, (int)Constants.RegionHeight); 267 m_terrainData = new HeightmapTerrainData(Height, Width, (int)Constants.RegionHeight);
268 268
269 for (int y = 0; y < Height; y++) 269 for (int y = 0; y < Height; y++)
270 { 270 {
diff --git a/OpenSim/Region/Framework/Scenes/TerrainCompressor.cs b/OpenSim/Region/Framework/Scenes/TerrainCompressor.cs
index 5ecde87..ced62e2 100644
--- a/OpenSim/Region/Framework/Scenes/TerrainCompressor.cs
+++ b/OpenSim/Region/Framework/Scenes/TerrainCompressor.cs
@@ -194,7 +194,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
194 194
195 int wbits; 195 int wbits;
196 int[] patch = CompressPatch(patchData, header, 10, out wbits); 196 int[] patch = CompressPatch(patchData, header, 10, out wbits);
197 wbits = EncodePatchHeader(output, header, patch, Constants.RegionSize, Constants.RegionSize, wbits); 197 wbits = EncodePatchHeader(output, header, patch, (uint)pRegionSizeX, (uint)pRegionSizeY, wbits);
198 EncodePatch(output, patch, 0, wbits); 198 EncodePatch(output, patch, 0, wbits);
199 } 199 }
200 200
diff --git a/OpenSim/Region/OptionalModules/Scripting/RegionReadyModule/RegionReadyModule.cs b/OpenSim/Region/OptionalModules/Scripting/RegionReadyModule/RegionReadyModule.cs
index c550c44..3317b21 100644
--- a/OpenSim/Region/OptionalModules/Scripting/RegionReadyModule/RegionReadyModule.cs
+++ b/OpenSim/Region/OptionalModules/Scripting/RegionReadyModule/RegionReadyModule.cs
@@ -169,7 +169,10 @@ namespace OpenSim.Region.OptionalModules.Scripting.RegionReady
169 c.Channel = m_channelNotify; 169 c.Channel = m_channelNotify;
170 c.Message += numScriptsFailed.ToString() + "," + message; 170 c.Message += numScriptsFailed.ToString() + "," + message;
171 c.Type = ChatTypeEnum.Region; 171 c.Type = ChatTypeEnum.Region;
172 c.Position = new Vector3(((int)Constants.RegionSize * 0.5f), ((int)Constants.RegionSize * 0.5f), 30); 172 if (m_scene != null)
173 c.Position = new Vector3((m_scene.RegionInfo.RegionSizeX * 0.5f), (m_scene.RegionInfo.RegionSizeY * 0.5f), 30);
174 else
175 c.Position = new Vector3(((int)Constants.RegionSize * 0.5f), ((int)Constants.RegionSize * 0.5f), 30);
173 c.Sender = null; 176 c.Sender = null;
174 c.SenderUUID = UUID.Zero; 177 c.SenderUUID = UUID.Zero;
175 c.Scene = m_scene; 178 c.Scene = m_scene;
diff --git a/OpenSim/Region/OptionalModules/World/TreePopulator/TreePopulatorModule.cs b/OpenSim/Region/OptionalModules/World/TreePopulator/TreePopulatorModule.cs
index 8144870..e4a3382 100644
--- a/OpenSim/Region/OptionalModules/World/TreePopulator/TreePopulatorModule.cs
+++ b/OpenSim/Region/OptionalModules/World/TreePopulator/TreePopulatorModule.cs
@@ -748,8 +748,8 @@ namespace OpenSim.Region.OptionalModules.World.TreePopulator
748 position.X = s_tree.AbsolutePosition.X + (float)randX; 748 position.X = s_tree.AbsolutePosition.X + (float)randX;
749 position.Y = s_tree.AbsolutePosition.Y + (float)randY; 749 position.Y = s_tree.AbsolutePosition.Y + (float)randY;
750 750
751 if (position.X <= ((int)Constants.RegionSize - 1) && position.X >= 0 && 751 if (position.X <= (m_scene.RegionInfo.RegionSizeX - 1) && position.X >= 0 &&
752 position.Y <= ((int)Constants.RegionSize - 1) && position.Y >= 0 && 752 position.Y <= (m_scene.RegionInfo.RegionSizeY - 1) && position.Y >= 0 &&
753 Util.GetDistanceTo(position, copse.m_seed_point) <= copse.m_range) 753 Util.GetDistanceTo(position, copse.m_seed_point) <= copse.m_range)
754 { 754 {
755 UUID uuid = m_scene.RegionInfo.EstateSettings.EstateOwner; 755 UUID uuid = m_scene.RegionInfo.EstateSettings.EstateOwner;
diff --git a/OpenSim/Region/RegionCombinerModule/RegionConnections.cs b/OpenSim/Region/RegionCombinerModule/RegionConnections.cs
index fba51d2..62a3a91 100644
--- a/OpenSim/Region/RegionCombinerModule/RegionConnections.cs
+++ b/OpenSim/Region/RegionCombinerModule/RegionConnections.cs
@@ -64,12 +64,12 @@ namespace OpenSim.Region.RegionCombinerModule
64 /// <summary> 64 /// <summary>
65 /// The X meters position of this connection. 65 /// The X meters position of this connection.
66 /// </summary> 66 /// </summary>
67 public uint PosX { get { return X * Constants.RegionSize; } } 67 public uint PosX { get { return Util.RegionToWorldLoc(X); } }
68 68
69 /// <summary> 69 /// <summary>
70 /// The Y meters co-ordinate of this connection. 70 /// The Y meters co-ordinate of this connection.
71 /// </summary> 71 /// </summary>
72 public uint PosY { get { return Y * Constants.RegionSize; } } 72 public uint PosY { get { return Util.RegionToWorldLoc(Y); } }
73 73
74 /// <summary> 74 /// <summary>
75 /// The size of the megaregion in meters. 75 /// The size of the megaregion in meters.
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index 44a0165..f46bdf3 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -2107,7 +2107,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2107 // 2107 //
2108 // This workaround is to prevent silent failure of this function. 2108 // This workaround is to prevent silent failure of this function.
2109 // According to the specification on the SL Wiki, providing a position outside of the 2109 // According to the specification on the SL Wiki, providing a position outside of the
2110 if (pos.x < 0 || pos.x > Constants.RegionSize || pos.y < 0 || pos.y > Constants.RegionSize) 2110 if (pos.x < 0 || pos.x > World.RegionInfo.RegionSizeX || pos.y < 0 || pos.y > World.RegionInfo.RegionSizeY)
2111 { 2111 {
2112 return 0; 2112 return 0;
2113 } 2113 }
@@ -2117,9 +2117,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2117 m_host.ParentGroup.IsAttachment || // return FALSE if attachment 2117 m_host.ParentGroup.IsAttachment || // return FALSE if attachment
2118 ( 2118 (
2119 pos.x < -10.0 || // return FALSE if more than 10 meters into a west-adjacent region. 2119 pos.x < -10.0 || // return FALSE if more than 10 meters into a west-adjacent region.
2120 pos.x > (Constants.RegionSize + 10) || // return FALSE if more than 10 meters into a east-adjacent region. 2120 pos.x > (World.RegionInfo.RegionSizeX + 10) || // return FALSE if more than 10 meters into a east-adjacent region.
2121 pos.y < -10.0 || // return FALSE if more than 10 meters into a south-adjacent region. 2121 pos.y < -10.0 || // return FALSE if more than 10 meters into a south-adjacent region.
2122 pos.y > (Constants.RegionSize + 10) || // return FALSE if more than 10 meters into a north-adjacent region. 2122 pos.y > (World.RegionInfo.RegionSizeY + 10) || // return FALSE if more than 10 meters into a north-adjacent region.
2123 pos.z > Constants.RegionHeight // return FALSE if altitude than 4096m 2123 pos.z > Constants.RegionHeight // return FALSE if altitude than 4096m
2124 ) 2124 )
2125 ) 2125 )
@@ -5625,7 +5625,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
5625 LSL_Float mag; 5625 LSL_Float mag;
5626 if (dir.x > 0) 5626 if (dir.x > 0)
5627 { 5627 {
5628 mag = (Constants.RegionSize - pos.x) / dir.x; 5628 mag = (World.RegionInfo.RegionSizeX - pos.x) / dir.x;
5629 } 5629 }
5630 else 5630 else
5631 { 5631 {
@@ -5636,7 +5636,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
5636 5636
5637 edge.y = pos.y + (dir.y * mag); 5637 edge.y = pos.y + (dir.y * mag);
5638 5638
5639 if (edge.y > Constants.RegionSize || edge.y < 0) 5639 if (edge.y > World.RegionInfo.RegionSizeY || edge.y < 0)
5640 { 5640 {
5641 // Y goes out of bounds first 5641 // Y goes out of bounds first
5642 edge.y = dir.y / Math.Abs(dir.y); 5642 edge.y = dir.y / Math.Abs(dir.y);
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
index f4d5562..4fb0856 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
@@ -450,7 +450,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
450 { 450 {
451 m_host.AddScriptLPS(1); 451 m_host.AddScriptLPS(1);
452 452
453 if (x > ((int)Constants.RegionSize - 1) || x < 0 || y > ((int)Constants.RegionSize - 1) || y < 0) 453 if (x > (World.RegionInfo.RegionSizeX - 1) || x < 0 || y > (World.RegionInfo.RegionSizeY - 1) || y < 0)
454 OSSLError("osSetTerrainHeight: Coordinate out of bounds"); 454 OSSLError("osSetTerrainHeight: Coordinate out of bounds");
455 455
456 if (World.Permissions.CanTerraformLand(m_host.OwnerID, new Vector3(x, y, 0))) 456 if (World.Permissions.CanTerraformLand(m_host.OwnerID, new Vector3(x, y, 0)))
@@ -480,7 +480,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
480 private LSL_Float GetTerrainHeight(int x, int y) 480 private LSL_Float GetTerrainHeight(int x, int y)
481 { 481 {
482 m_host.AddScriptLPS(1); 482 m_host.AddScriptLPS(1);
483 if (x > ((int)Constants.RegionSize - 1) || x < 0 || y > ((int)Constants.RegionSize - 1) || y < 0) 483 if (x > (World.RegionInfo.RegionSizeX - 1) || x < 0 || y > (World.RegionInfo.RegionSizeY - 1) || y < 0)
484 OSSLError("osGetTerrainHeight: Coordinate out of bounds"); 484 OSSLError("osGetTerrainHeight: Coordinate out of bounds");
485 485
486 return World.Heightmap[x, y]; 486 return World.Heightmap[x, y];
@@ -814,7 +814,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
814 private void TeleportAgent(string agent, int regionX, int regionY, 814 private void TeleportAgent(string agent, int regionX, int regionY,
815 LSL_Types.Vector3 position, LSL_Types.Vector3 lookat, bool relaxRestrictions) 815 LSL_Types.Vector3 position, LSL_Types.Vector3 lookat, bool relaxRestrictions)
816 { 816 {
817 ulong regionHandle = Util.UIntsToLong(((uint)regionX * (uint)Constants.RegionSize), ((uint)regionY * (uint)Constants.RegionSize)); 817 // ulong regionHandle = Util.UIntsToLong(((uint)regionX * (uint)Constants.RegionSize), ((uint)regionY * (uint)Constants.RegionSize));
818 ulong regionHandle = Util.RegionWorldLocToHandle(Util.RegionToWorldLoc((uint)regionX), Util.RegionToWorldLoc((uint)regionY));
818 819
819 m_host.AddScriptLPS(1); 820 m_host.AddScriptLPS(1);
820 UUID agentId = new UUID(); 821 UUID agentId = new UUID();
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs
index c9902e4..e3f3fc7 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs
@@ -721,8 +721,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
721 Position.y = ((int)Constants.RegionSize - 1); 721 Position.y = ((int)Constants.RegionSize - 1);
722 if (Position.y < 0) 722 if (Position.y < 0)
723 Position.y = 0; 723 Position.y = 0;
724 if (Position.z > 768) 724 if (Position.z > Constants.RegionHeight)
725 Position.z = 768; 725 Position.z = Constants.RegionHeight;
726 if (Position.z < 0) 726 if (Position.z < 0)
727 Position.z = 0; 727 Position.z = 0;
728 prim.OSSL.llSetPos(Position); 728 prim.OSSL.llSetPos(Position);
diff --git a/OpenSim/Services/Interfaces/IGridService.cs b/OpenSim/Services/Interfaces/IGridService.cs
index a830f17..e1a3cef 100644
--- a/OpenSim/Services/Interfaces/IGridService.cs
+++ b/OpenSim/Services/Interfaces/IGridService.cs
@@ -168,12 +168,12 @@ namespace OpenSim.Services.Interfaces
168 /// <summary> 168 /// <summary>
169 /// The co-ordinate of this region. 169 /// The co-ordinate of this region.
170 /// </summary> 170 /// </summary>
171 public int RegionCoordX { get { return RegionLocX / (int)Constants.RegionSize; } } 171 public int RegionCoordX { get { return (int)Util.WorldToRegionLoc((uint)RegionLocX); } }
172 172
173 /// <summary> 173 /// <summary>
174 /// The co-ordinate of this region 174 /// The co-ordinate of this region
175 /// </summary> 175 /// </summary>
176 public int RegionCoordY { get { return RegionLocY / (int)Constants.RegionSize; } } 176 public int RegionCoordY { get { return (int)Util.WorldToRegionLoc((uint)RegionLocY); } }
177 177
178 /// <summary> 178 /// <summary>
179 /// The location of this region in meters. 179 /// The location of this region in meters.
@@ -246,8 +246,8 @@ namespace OpenSim.Services.Interfaces
246 246
247 public GridRegion(uint xcell, uint ycell) 247 public GridRegion(uint xcell, uint ycell)
248 { 248 {
249 m_regionLocX = (int)(xcell * Constants.RegionSize); 249 m_regionLocX = (int)Util.RegionToWorldLoc(xcell);
250 m_regionLocY = (int)(ycell * Constants.RegionSize); 250 m_regionLocY = (int)Util.RegionToWorldLoc(ycell);
251 RegionSizeX = (int)Constants.RegionSize; 251 RegionSizeX = (int)Constants.RegionSize;
252 RegionSizeY = (int)Constants.RegionSize; 252 RegionSizeY = (int)Constants.RegionSize;
253 } 253 }
diff --git a/OpenSim/Services/LLLoginService/LLLoginResponse.cs b/OpenSim/Services/LLLoginService/LLLoginResponse.cs
index f96480c..ff51f09 100644
--- a/OpenSim/Services/LLLoginService/LLLoginResponse.cs
+++ b/OpenSim/Services/LLLoginService/LLLoginResponse.cs
@@ -362,7 +362,9 @@ namespace OpenSim.Services.LLLoginService
362 362
363 private void FillOutHomeData(GridUserInfo pinfo, GridRegion home) 363 private void FillOutHomeData(GridUserInfo pinfo, GridRegion home)
364 { 364 {
365 int x = 1000 * (int)Constants.RegionSize, y = 1000 * (int)Constants.RegionSize; 365 // int x = 1000 * (int)Constants.RegionSize, y = 1000 * (int)Constants.RegionSize;
366 int x = (int)Util.RegionToWorldLoc(1000);
367 int y = (int)Util.RegionToWorldLoc(1000);
366 if (home != null) 368 if (home != null)
367 { 369 {
368 x = home.RegionLocX; 370 x = home.RegionLocX;
@@ -436,10 +438,23 @@ namespace OpenSim.Services.LLLoginService
436 ErrorReason = "key"; 438 ErrorReason = "key";
437 welcomeMessage = "Welcome to OpenSim!"; 439 welcomeMessage = "Welcome to OpenSim!";
438 seedCapability = String.Empty; 440 seedCapability = String.Empty;
439 home = "{'region_handle':[r" + (1000*Constants.RegionSize).ToString() + ",r" + (1000*Constants.RegionSize).ToString() + "], 'position':[r" + 441 home = "{'region_handle':[r"
440 userProfile.homepos.X.ToString() + ",r" + userProfile.homepos.Y.ToString() + ",r" + 442 + Util.RegionToWorldLoc(1000).ToString()
441 userProfile.homepos.Z.ToString() + "], 'look_at':[r" + userProfile.homelookat.X.ToString() + ",r" + 443 + ",r"
442 userProfile.homelookat.Y.ToString() + ",r" + userProfile.homelookat.Z.ToString() + "]}"; 444 + Util.RegionToWorldLoc(1000).ToString()
445 + "], 'position':[r"
446 + userProfile.homepos.X.ToString()
447 + ",r"
448 + userProfile.homepos.Y.ToString()
449 + ",r"
450 + userProfile.homepos.Z.ToString()
451 + "], 'look_at':[r"
452 + userProfile.homelookat.X.ToString()
453 + ",r"
454 + userProfile.homelookat.Y.ToString()
455 + ",r"
456 + userProfile.homelookat.Z.ToString()
457 + "]}";
443 lookAt = "[r0.99949799999999999756,r0.03166859999999999814,r0]"; 458 lookAt = "[r0.99949799999999999756,r0.03166859999999999814,r0]";
444 RegionX = (uint) 255232; 459 RegionX = (uint) 255232;
445 RegionY = (uint) 254976; 460 RegionY = (uint) 254976;
diff --git a/OpenSim/Services/LLLoginService/LLLoginService.cs b/OpenSim/Services/LLLoginService/LLLoginService.cs
index e2f9966..150c2c0 100644
--- a/OpenSim/Services/LLLoginService/LLLoginService.cs
+++ b/OpenSim/Services/LLLoginService/LLLoginService.cs
@@ -684,7 +684,7 @@ namespace OpenSim.Services.LLLoginService
684 private GridRegion FindAlternativeRegion(UUID scopeID) 684 private GridRegion FindAlternativeRegion(UUID scopeID)
685 { 685 {
686 List<GridRegion> hyperlinks = null; 686 List<GridRegion> hyperlinks = null;
687 List<GridRegion> regions = m_GridService.GetFallbackRegions(scopeID, 1000 * (int)Constants.RegionSize, 1000 * (int)Constants.RegionSize); 687 List<GridRegion> regions = m_GridService.GetFallbackRegions(scopeID, (int)Util.RegionToWorldLoc(1000), (int)Util.RegionToWorldLoc(1000));
688 if (regions != null && regions.Count > 0) 688 if (regions != null && regions.Count > 0)
689 { 689 {
690 hyperlinks = m_GridService.GetHyperlinks(scopeID); 690 hyperlinks = m_GridService.GetHyperlinks(scopeID);
diff --git a/OpenSim/Tests/Common/Helpers/EntityTransferHelpers.cs b/OpenSim/Tests/Common/Helpers/EntityTransferHelpers.cs
index 52a17e7..049200c 100644
--- a/OpenSim/Tests/Common/Helpers/EntityTransferHelpers.cs
+++ b/OpenSim/Tests/Common/Helpers/EntityTransferHelpers.cs
@@ -69,9 +69,7 @@ namespace OpenSim.Tests.Common
69 tc.OnTestClientInformClientOfNeighbour += (neighbourHandle, neighbourExternalEndPoint) => 69 tc.OnTestClientInformClientOfNeighbour += (neighbourHandle, neighbourExternalEndPoint) =>
70 { 70 {
71 uint x, y; 71 uint x, y;
72 Utils.LongToUInts(neighbourHandle, out x, out y); 72 Util.RegionHandleToRegionLoc(neighbourHandle, out x, out y);
73 x /= Constants.RegionSize;
74 y /= Constants.RegionSize;
75 73
76 m_log.DebugFormat( 74 m_log.DebugFormat(
77 "[TEST CLIENT]: Processing inform client of neighbour located at {0},{1} at {2}", 75 "[TEST CLIENT]: Processing inform client of neighbour located at {0},{1} at {2}",
@@ -104,9 +102,7 @@ namespace OpenSim.Tests.Common
104 += (regionHandle, simAccess, regionExternalEndPoint, locationID, flags, capsURL) => 102 += (regionHandle, simAccess, regionExternalEndPoint, locationID, flags, capsURL) =>
105 { 103 {
106 uint x, y; 104 uint x, y;
107 Utils.LongToUInts(regionHandle, out x, out y); 105 Util.RegionHandleToRegionLoc(regionHandle, out x, out y);
108 x /= Constants.RegionSize;
109 y /= Constants.RegionSize;
110 106
111 m_log.DebugFormat( 107 m_log.DebugFormat(
112 "[TEST CLIENT]: Processing send region teleport for destination at {0},{1} at {2}", 108 "[TEST CLIENT]: Processing send region teleport for destination at {0},{1} at {2}",