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authorDiva Canto2014-12-25 12:17:07 -0800
committerDiva Canto2014-12-25 12:17:07 -0800
commitbb82076a4d2afd914d325f17443bb409d75bfe0e (patch)
tree88d90748a922ece49f17838ccf7c10a06f4cf2b1 /OpenSim
parentUpdated libomv to grab the latest bug fixes in Collada upload (diff)
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Allow for richer semantics of object derez. Specifically, allow the existence of region modules that do other kinds of garbage collection. Instead of placing deleted objects in the user's Trash folder, or deleting them immediately (UseTrashOnDelete = false), a module may decide to take garbage collection under its control. For example, it may place derezzed objects in a certain area inworld and delete them later.
Diffstat (limited to 'OpenSim')
-rw-r--r--OpenSim/Region/Framework/Scenes/EventManager.cs60
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.Inventory.cs7
2 files changed, 54 insertions, 13 deletions
diff --git a/OpenSim/Region/Framework/Scenes/EventManager.cs b/OpenSim/Region/Framework/Scenes/EventManager.cs
index ba79964..d325240 100644
--- a/OpenSim/Region/Framework/Scenes/EventManager.cs
+++ b/OpenSim/Region/Framework/Scenes/EventManager.cs
@@ -786,8 +786,30 @@ namespace OpenSim.Region.Framework.Scenes
786 /// <see cref="Scene.doObjectDuplicateOnRay"/> 786 /// <see cref="Scene.doObjectDuplicateOnRay"/>
787 /// </remarks> 787 /// </remarks>
788 public event Action<SceneObjectGroup> OnObjectAddedToScene; 788 public event Action<SceneObjectGroup> OnObjectAddedToScene;
789
790 /// <summary>
791 /// When a client sends a derez request for an object inworld
792 /// but before the object is deleted
793 /// </summary>
794 public event DeRezRequested OnDeRezRequested;
795 /// <summary>
796 /// Triggered when a client sends a derez request for an object inworld
797 /// </summary>
798 /// <param name="remoteClient">The client question (it can be null)</param>
799 /// <param name="obj">The object in question</param>
800 /// <param name="action">The exact derez action</param>
801 /// <returns>Flag indicating whether the object should be deleted from the scene or not</returns>
802 public delegate bool DeRezRequested(IClientAPI remoteClient, List<SceneObjectGroup> objs, DeRezAction action);
789 803
790 /// <summary> 804 /// <summary>
805 /// Triggered when an object is removed from the scene.
806 /// </summary>
807 /// <remarks>
808 /// Triggered by <see cref="TriggerObjectBeingRemovedFromScene"/>
809 /// in <see cref="Scene.DeleteSceneObject"/>
810 /// </remarks>
811 public event ObjectBeingRemovedFromScene OnObjectBeingRemovedFromScene;
812 /// <summary>
791 /// Delegate for <see cref="OnObjectBeingRemovedFromScene"/> 813 /// Delegate for <see cref="OnObjectBeingRemovedFromScene"/>
792 /// </summary> 814 /// </summary>
793 /// <param name="obj">The object being removed from the scene</param> 815 /// <param name="obj">The object being removed from the scene</param>
@@ -806,15 +828,6 @@ namespace OpenSim.Region.Framework.Scenes
806 /// </remarks> 828 /// </remarks>
807 public event Action<SceneObjectPart> OnObjectRemovedFromPhysicalScene; 829 public event Action<SceneObjectPart> OnObjectRemovedFromPhysicalScene;
808 830
809 /// <summary>
810 /// Triggered when an object is removed from the scene.
811 /// </summary>
812 /// <remarks>
813 /// Triggered by <see cref="TriggerObjectBeingRemovedFromScene"/>
814 /// in <see cref="Scene.DeleteSceneObject"/>
815 /// </remarks>
816 public event ObjectBeingRemovedFromScene OnObjectBeingRemovedFromScene;
817
818 public delegate void NoticeNoLandDataFromStorage(); 831 public delegate void NoticeNoLandDataFromStorage();
819 public event NoticeNoLandDataFromStorage OnNoticeNoLandDataFromStorage; 832 public event NoticeNoLandDataFromStorage OnNoticeNoLandDataFromStorage;
820 833
@@ -1521,8 +1534,33 @@ namespace OpenSim.Region.Framework.Scenes
1521 } 1534 }
1522 } 1535 }
1523 } 1536 }
1524 } 1537 }
1525 1538
1539 public bool TriggerDeRezRequested(IClientAPI client, List<SceneObjectGroup> objs, DeRezAction action)
1540 {
1541 bool canDeRez = true;
1542
1543 DeRezRequested handlerDeRezRequested = OnDeRezRequested;
1544 if (handlerDeRezRequested != null)
1545 {
1546 foreach (DeRezRequested d in handlerDeRezRequested.GetInvocationList())
1547 {
1548 try
1549 {
1550 canDeRez &= d(client, objs, action);
1551 }
1552 catch (Exception e)
1553 {
1554 m_log.ErrorFormat(
1555 "[EVENT MANAGER]: Delegate for TriggerDeRezRequested failed - continuing. {0} {1}",
1556 e.Message, e.StackTrace);
1557 }
1558 }
1559 }
1560
1561 return canDeRez;
1562 }
1563
1526 public void TriggerObjectBeingRemovedFromScene(SceneObjectGroup obj) 1564 public void TriggerObjectBeingRemovedFromScene(SceneObjectGroup obj)
1527 { 1565 {
1528 ObjectBeingRemovedFromScene handlerObjectBeingRemovedFromScene = OnObjectBeingRemovedFromScene; 1566 ObjectBeingRemovedFromScene handlerObjectBeingRemovedFromScene = OnObjectBeingRemovedFromScene;
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
index 5cc5606..b14e2f7 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
@@ -2182,13 +2182,16 @@ namespace OpenSim.Region.Framework.Scenes
2182 } 2182 }
2183 } 2183 }
2184 2184
2185 // OK, we're done with permissions. Let's check if any part of the code prevents the objects from being deleted
2186 bool canDelete = EventManager.TriggerDeRezRequested(remoteClient, deleteGroups, action);
2187
2185 if (permissionToTake && (action != DeRezAction.Delete || this.m_useTrashOnDelete)) 2188 if (permissionToTake && (action != DeRezAction.Delete || this.m_useTrashOnDelete))
2186 { 2189 {
2187 m_asyncSceneObjectDeleter.DeleteToInventory( 2190 m_asyncSceneObjectDeleter.DeleteToInventory(
2188 action, destinationID, deleteGroups, remoteClient, 2191 action, destinationID, deleteGroups, remoteClient,
2189 permissionToDelete); 2192 permissionToDelete && canDelete);
2190 } 2193 }
2191 else if (permissionToDelete) 2194 else if (permissionToDelete && canDelete)
2192 { 2195 {
2193 foreach (SceneObjectGroup g in deleteGroups) 2196 foreach (SceneObjectGroup g in deleteGroups)
2194 DeleteSceneObject(g, false); 2197 DeleteSceneObject(g, false);