diff options
author | Melanie Thielker | 2014-08-13 03:05:54 +0200 |
---|---|---|
committer | Melanie Thielker | 2014-08-13 03:05:54 +0200 |
commit | b96f951a6af00819badc4ff539e11a0e78c7f3cb (patch) | |
tree | e26f04f67811c708730dc858a68eced2efc11753 /OpenSim | |
parent | Revert "make HandlerRegionHandshakeReply processing async and delay it a bit.... (diff) | |
parent | remove HandleCompleteMovementIntoRegion delay hack from llUDPserver. If we (diff) | |
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Merge branch 'ubitworkmaster'
Diffstat (limited to 'OpenSim')
-rw-r--r-- | OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs | 81 | ||||
-rw-r--r-- | OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs | 50 |
2 files changed, 68 insertions, 63 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs index aa742ef..59d1c69 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs | |||
@@ -856,6 +856,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
856 | 856 | ||
857 | public void MoveAgentIntoRegion(RegionInfo regInfo, Vector3 pos, Vector3 look) | 857 | public void MoveAgentIntoRegion(RegionInfo regInfo, Vector3 pos, Vector3 look) |
858 | { | 858 | { |
859 | m_thisAgentUpdateArgs.CameraAtAxis.X = float.MinValue; | ||
860 | m_thisAgentUpdateArgs.ControlFlags = uint.MaxValue; | ||
861 | |||
859 | AgentMovementCompletePacket mov = (AgentMovementCompletePacket)PacketPool.Instance.GetPacket(PacketType.AgentMovementComplete); | 862 | AgentMovementCompletePacket mov = (AgentMovementCompletePacket)PacketPool.Instance.GetPacket(PacketType.AgentMovementComplete); |
860 | mov.SimData.ChannelVersion = m_channelVersion; | 863 | mov.SimData.ChannelVersion = m_channelVersion; |
861 | mov.AgentData.SessionID = m_sessionId; | 864 | mov.AgentData.SessionID = m_sessionId; |
@@ -5734,7 +5737,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5734 | #region Scene/Avatar | 5737 | #region Scene/Avatar |
5735 | 5738 | ||
5736 | // Threshold for body rotation to be a significant agent update | 5739 | // Threshold for body rotation to be a significant agent update |
5737 | private const float QDELTA = 0.000001f; | 5740 | // use the abs of cos |
5741 | private const float QDELTABody = 1.0f - 0.0001f; | ||
5742 | private const float QDELTAHead = 1.0f - 0.0001f; | ||
5738 | // Threshold for camera rotation to be a significant agent update | 5743 | // Threshold for camera rotation to be a significant agent update |
5739 | private const float VDELTA = 0.01f; | 5744 | private const float VDELTA = 0.01f; |
5740 | 5745 | ||
@@ -5757,18 +5762,18 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5757 | /// <param name='x'></param> | 5762 | /// <param name='x'></param> |
5758 | private bool CheckAgentMovementUpdateSignificance(AgentUpdatePacket.AgentDataBlock x) | 5763 | private bool CheckAgentMovementUpdateSignificance(AgentUpdatePacket.AgentDataBlock x) |
5759 | { | 5764 | { |
5760 | float qdelta1 = 1 - (float)Math.Pow(Quaternion.Dot(x.BodyRotation, m_thisAgentUpdateArgs.BodyRotation), 2); | 5765 | float qdelta1 = Math.Abs(Quaternion.Dot(x.BodyRotation, m_thisAgentUpdateArgs.BodyRotation)); |
5761 | //qdelta2 = 1 - (float)Math.Pow(Quaternion.Dot(x.HeadRotation, m_thisAgentUpdateArgs.HeadRotation), 2); | 5766 | //qdelta2 = Math.Abs(Quaternion.Dot(x.HeadRotation, m_thisAgentUpdateArgs.HeadRotation)); |
5762 | 5767 | ||
5763 | bool movementSignificant = | 5768 | bool movementSignificant = |
5764 | (qdelta1 > QDELTA) // significant if body rotation above threshold | 5769 | (x.ControlFlags != m_thisAgentUpdateArgs.ControlFlags) // significant if control flags changed |
5765 | // Ignoring head rotation altogether, because it's not being used for anything interesting up the stack | ||
5766 | // || (qdelta2 > QDELTA * 10) // significant if head rotation above threshold | ||
5767 | || (x.ControlFlags != m_thisAgentUpdateArgs.ControlFlags) // significant if control flags changed | ||
5768 | || (x.ControlFlags != (byte)AgentManager.ControlFlags.NONE) // significant if user supplying any movement update commands | 5770 | || (x.ControlFlags != (byte)AgentManager.ControlFlags.NONE) // significant if user supplying any movement update commands |
5769 | || (x.Far != m_thisAgentUpdateArgs.Far) // significant if far distance changed | ||
5770 | || (x.Flags != m_thisAgentUpdateArgs.Flags) // significant if Flags changed | 5771 | || (x.Flags != m_thisAgentUpdateArgs.Flags) // significant if Flags changed |
5771 | || (x.State != m_thisAgentUpdateArgs.State) // significant if Stats changed | 5772 | || (x.State != m_thisAgentUpdateArgs.State) // significant if Stats changed |
5773 | || (qdelta1 < QDELTABody) // significant if body rotation above(below cos) threshold | ||
5774 | // Ignoring head rotation altogether, because it's not being used for anything interesting up the stack | ||
5775 | // || (qdelta2 < QDELTAHead) // significant if head rotation above(below cos) threshold | ||
5776 | || (x.Far != m_thisAgentUpdateArgs.Far) // significant if far distance changed | ||
5772 | ; | 5777 | ; |
5773 | //if (movementSignificant) | 5778 | //if (movementSignificant) |
5774 | //{ | 5779 | //{ |
@@ -5811,55 +5816,63 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5811 | return cameraSignificant; | 5816 | return cameraSignificant; |
5812 | } | 5817 | } |
5813 | 5818 | ||
5814 | private bool HandleAgentUpdate(IClientAPI sener, Packet packet) | 5819 | private bool HandleAgentUpdate(IClientAPI sender, Packet packet) |
5815 | { | 5820 | { |
5816 | // We got here, which means that something in agent update was significant | 5821 | // We got here, which means that something in agent update was significant |
5817 | 5822 | ||
5818 | AgentUpdatePacket agentUpdate = (AgentUpdatePacket)packet; | 5823 | AgentUpdatePacket agentUpdate = (AgentUpdatePacket)packet; |
5819 | AgentUpdatePacket.AgentDataBlock x = agentUpdate.AgentData; | 5824 | AgentUpdatePacket.AgentDataBlock x = agentUpdate.AgentData; |
5820 | 5825 | ||
5821 | if (x.AgentID != AgentId || x.SessionID != SessionId) | 5826 | if (x.AgentID != AgentId || x.SessionID != SessionId) |
5827 | { | ||
5828 | PacketPool.Instance.ReturnPacket(packet); | ||
5822 | return false; | 5829 | return false; |
5830 | } | ||
5831 | |||
5832 | TotalAgentUpdates++; | ||
5823 | 5833 | ||
5824 | // Before we update the current m_thisAgentUpdateArgs, let's check this again | ||
5825 | // to see what exactly changed | ||
5826 | bool movement = CheckAgentMovementUpdateSignificance(x); | 5834 | bool movement = CheckAgentMovementUpdateSignificance(x); |
5827 | bool camera = CheckAgentCameraUpdateSignificance(x); | 5835 | bool camera = CheckAgentCameraUpdateSignificance(x); |
5828 | 5836 | ||
5829 | m_thisAgentUpdateArgs.AgentID = x.AgentID; | ||
5830 | m_thisAgentUpdateArgs.BodyRotation = x.BodyRotation; | ||
5831 | m_thisAgentUpdateArgs.CameraAtAxis = x.CameraAtAxis; | ||
5832 | m_thisAgentUpdateArgs.CameraCenter = x.CameraCenter; | ||
5833 | m_thisAgentUpdateArgs.CameraLeftAxis = x.CameraLeftAxis; | ||
5834 | m_thisAgentUpdateArgs.CameraUpAxis = x.CameraUpAxis; | ||
5835 | m_thisAgentUpdateArgs.ControlFlags = x.ControlFlags; | ||
5836 | m_thisAgentUpdateArgs.Far = x.Far; | ||
5837 | m_thisAgentUpdateArgs.Flags = x.Flags; | ||
5838 | m_thisAgentUpdateArgs.HeadRotation = x.HeadRotation; | ||
5839 | m_thisAgentUpdateArgs.SessionID = x.SessionID; | ||
5840 | m_thisAgentUpdateArgs.State = x.State; | ||
5841 | |||
5842 | UpdateAgent handlerAgentUpdate = OnAgentUpdate; | ||
5843 | UpdateAgent handlerPreAgentUpdate = OnPreAgentUpdate; | ||
5844 | UpdateAgent handlerAgentCameraUpdate = OnAgentCameraUpdate; | ||
5845 | |||
5846 | // Was there a significant movement/state change? | 5837 | // Was there a significant movement/state change? |
5847 | if (movement) | 5838 | if (movement) |
5848 | { | 5839 | { |
5840 | m_thisAgentUpdateArgs.BodyRotation = x.BodyRotation; | ||
5841 | m_thisAgentUpdateArgs.ControlFlags = x.ControlFlags; | ||
5842 | m_thisAgentUpdateArgs.Far = x.Far; | ||
5843 | m_thisAgentUpdateArgs.Flags = x.Flags; | ||
5844 | m_thisAgentUpdateArgs.HeadRotation = x.HeadRotation; | ||
5845 | // m_thisAgentUpdateArgs.SessionID = x.SessionID; | ||
5846 | m_thisAgentUpdateArgs.State = x.State; | ||
5847 | |||
5848 | UpdateAgent handlerAgentUpdate = OnAgentUpdate; | ||
5849 | UpdateAgent handlerPreAgentUpdate = OnPreAgentUpdate; | ||
5850 | |||
5849 | if (handlerPreAgentUpdate != null) | 5851 | if (handlerPreAgentUpdate != null) |
5850 | OnPreAgentUpdate(this, m_thisAgentUpdateArgs); | 5852 | OnPreAgentUpdate(this, m_thisAgentUpdateArgs); |
5851 | 5853 | ||
5852 | if (handlerAgentUpdate != null) | 5854 | if (handlerAgentUpdate != null) |
5853 | OnAgentUpdate(this, m_thisAgentUpdateArgs); | 5855 | OnAgentUpdate(this, m_thisAgentUpdateArgs); |
5856 | |||
5857 | handlerAgentUpdate = null; | ||
5858 | handlerPreAgentUpdate = null; | ||
5854 | } | 5859 | } |
5860 | |||
5855 | // Was there a significant camera(s) change? | 5861 | // Was there a significant camera(s) change? |
5856 | if (camera) | 5862 | if (camera) |
5863 | { | ||
5864 | m_thisAgentUpdateArgs.CameraAtAxis = x.CameraAtAxis; | ||
5865 | m_thisAgentUpdateArgs.CameraCenter = x.CameraCenter; | ||
5866 | m_thisAgentUpdateArgs.CameraLeftAxis = x.CameraLeftAxis; | ||
5867 | m_thisAgentUpdateArgs.CameraUpAxis = x.CameraUpAxis; | ||
5868 | |||
5869 | UpdateAgent handlerAgentCameraUpdate = OnAgentCameraUpdate; | ||
5870 | |||
5857 | if (handlerAgentCameraUpdate != null) | 5871 | if (handlerAgentCameraUpdate != null) |
5858 | handlerAgentCameraUpdate(this, m_thisAgentUpdateArgs); | 5872 | handlerAgentCameraUpdate(this, m_thisAgentUpdateArgs); |
5859 | 5873 | ||
5860 | handlerAgentUpdate = null; | 5874 | handlerAgentCameraUpdate = null; |
5861 | handlerPreAgentUpdate = null; | 5875 | } |
5862 | handlerAgentCameraUpdate = null; | ||
5863 | 5876 | ||
5864 | PacketPool.Instance.ReturnPacket(packet); | 5877 | PacketPool.Instance.ReturnPacket(packet); |
5865 | 5878 | ||
@@ -6745,8 +6758,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
6745 | return true; | 6758 | return true; |
6746 | } | 6759 | } |
6747 | 6760 | ||
6748 | private bool HandleCompleteAgentMovement(IClientAPI sender, Packet Pack) | 6761 | private bool HandleCompleteAgentMovement(IClientAPI sender, Packet Pack) |
6749 | { | 6762 | { |
6763 | m_log.DebugFormat("[LLClientView] HandleCompleteAgentMovement"); | ||
6764 | |||
6750 | Action<IClientAPI, bool> handlerCompleteMovementToRegion = OnCompleteMovementToRegion; | 6765 | Action<IClientAPI, bool> handlerCompleteMovementToRegion = OnCompleteMovementToRegion; |
6751 | if (handlerCompleteMovementToRegion != null) | 6766 | if (handlerCompleteMovementToRegion != null) |
6752 | { | 6767 | { |
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs index 0bb53c4..fe79f87 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs | |||
@@ -731,7 +731,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
731 | "debug lludp status", | 731 | "debug lludp status", |
732 | "Return status of LLUDP packet processing.", | 732 | "Return status of LLUDP packet processing.", |
733 | HandleStatusCommand); | 733 | HandleStatusCommand); |
734 | 734 | /* disabled | |
735 | MainConsole.Instance.Commands.AddCommand( | 735 | MainConsole.Instance.Commands.AddCommand( |
736 | "Debug", | 736 | "Debug", |
737 | false, | 737 | false, |
@@ -739,6 +739,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
739 | "debug lludp toggle agentupdate", | 739 | "debug lludp toggle agentupdate", |
740 | "Toggle whether agentupdate packets are processed or simply discarded.", | 740 | "Toggle whether agentupdate packets are processed or simply discarded.", |
741 | HandleAgentUpdateCommand); | 741 | HandleAgentUpdateCommand); |
742 | */ | ||
742 | } | 743 | } |
743 | 744 | ||
744 | private void HandlePacketCommand(string module, string[] args) | 745 | private void HandlePacketCommand(string module, string[] args) |
@@ -1421,6 +1422,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1421 | return; | 1422 | return; |
1422 | } | 1423 | } |
1423 | 1424 | ||
1425 | /* | ||
1424 | else if (packet.Type == PacketType.CompleteAgentMovement) | 1426 | else if (packet.Type == PacketType.CompleteAgentMovement) |
1425 | { | 1427 | { |
1426 | // Send ack straight away to let the viewer know that we got it. | 1428 | // Send ack straight away to let the viewer know that we got it. |
@@ -1434,6 +1436,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1434 | 1436 | ||
1435 | return; | 1437 | return; |
1436 | } | 1438 | } |
1439 | */ | ||
1437 | } | 1440 | } |
1438 | 1441 | ||
1439 | // Determine which agent this packet came from | 1442 | // Determine which agent this packet came from |
@@ -1553,24 +1556,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1553 | LogPacketHeader(true, udpClient.CircuitCode, 0, packet.Type, (ushort)packet.Length); | 1556 | LogPacketHeader(true, udpClient.CircuitCode, 0, packet.Type, (ushort)packet.Length); |
1554 | #endregion BinaryStats | 1557 | #endregion BinaryStats |
1555 | 1558 | ||
1556 | if (packet.Type == PacketType.AgentUpdate) | 1559 | // AgentUpdate mess removed from here |
1557 | { | ||
1558 | if (m_discardAgentUpdates) | ||
1559 | return; | ||
1560 | |||
1561 | ((LLClientView)client).TotalAgentUpdates++; | ||
1562 | |||
1563 | AgentUpdatePacket agentUpdate = (AgentUpdatePacket)packet; | ||
1564 | |||
1565 | LLClientView llClient = client as LLClientView; | ||
1566 | if (agentUpdate.AgentData.SessionID != client.SessionId | ||
1567 | || agentUpdate.AgentData.AgentID != client.AgentId | ||
1568 | || !(llClient == null || llClient.CheckAgentUpdateSignificance(agentUpdate.AgentData)) ) | ||
1569 | { | ||
1570 | PacketPool.Instance.ReturnPacket(packet); | ||
1571 | return; | ||
1572 | } | ||
1573 | } | ||
1574 | 1560 | ||
1575 | #region Ping Check Handling | 1561 | #region Ping Check Handling |
1576 | 1562 | ||
@@ -1611,11 +1597,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1611 | incomingPacket = new IncomingPacket((LLClientView)client, packet); | 1597 | incomingPacket = new IncomingPacket((LLClientView)client, packet); |
1612 | } | 1598 | } |
1613 | 1599 | ||
1614 | if (incomingPacket.Packet.Type == PacketType.AgentUpdate || | 1600 | // if (incomingPacket.Packet.Type == PacketType.AgentUpdate || |
1615 | incomingPacket.Packet.Type == PacketType.ChatFromViewer) | 1601 | // incomingPacket.Packet.Type == PacketType.ChatFromViewer) |
1602 | if (incomingPacket.Packet.Type == PacketType.ChatFromViewer) | ||
1616 | packetInbox.EnqueueHigh(incomingPacket); | 1603 | packetInbox.EnqueueHigh(incomingPacket); |
1617 | else | 1604 | else |
1618 | packetInbox.EnqueueLow(incomingPacket); | 1605 | packetInbox.EnqueueLow(incomingPacket); |
1606 | |||
1619 | } | 1607 | } |
1620 | 1608 | ||
1621 | #region BinaryStats | 1609 | #region BinaryStats |
@@ -1732,7 +1720,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1732 | 1720 | ||
1733 | try | 1721 | try |
1734 | { | 1722 | { |
1735 | // DateTime startTime = DateTime.Now; | 1723 | // DateTime startTime = DateTime.Now; |
1736 | object[] array = (object[])o; | 1724 | object[] array = (object[])o; |
1737 | endPoint = (IPEndPoint)array[0]; | 1725 | endPoint = (IPEndPoint)array[0]; |
1738 | UseCircuitCodePacket uccp = (UseCircuitCodePacket)array[1]; | 1726 | UseCircuitCodePacket uccp = (UseCircuitCodePacket)array[1]; |
@@ -1752,9 +1740,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1752 | uccp.CircuitCode.SessionID, | 1740 | uccp.CircuitCode.SessionID, |
1753 | endPoint, | 1741 | endPoint, |
1754 | sessionInfo); | 1742 | sessionInfo); |
1755 | 1743 | ||
1756 | // Now we know we can handle more data | 1744 | // Now we know we can handle more data |
1757 | // Thread.Sleep(200); | 1745 | Thread.Sleep(200); |
1758 | 1746 | ||
1759 | // Obtain the pending queue and remove it from the cache | 1747 | // Obtain the pending queue and remove it from the cache |
1760 | Queue<UDPPacketBuffer> queue = null; | 1748 | Queue<UDPPacketBuffer> queue = null; |
@@ -1765,6 +1753,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1765 | { | 1753 | { |
1766 | m_log.DebugFormat("[LLUDPSERVER]: Client created but no pending queue present"); | 1754 | m_log.DebugFormat("[LLUDPSERVER]: Client created but no pending queue present"); |
1767 | return; | 1755 | return; |
1756 | |||
1768 | } | 1757 | } |
1769 | m_pendingCache.Remove(endPoint); | 1758 | m_pendingCache.Remove(endPoint); |
1770 | } | 1759 | } |
@@ -1772,11 +1761,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1772 | m_log.DebugFormat("[LLUDPSERVER]: Client created, processing pending queue, {0} entries", queue.Count); | 1761 | m_log.DebugFormat("[LLUDPSERVER]: Client created, processing pending queue, {0} entries", queue.Count); |
1773 | 1762 | ||
1774 | // Reinject queued packets | 1763 | // Reinject queued packets |
1775 | while(queue.Count > 0) | 1764 | while (queue.Count > 0) |
1776 | { | 1765 | { |
1777 | UDPPacketBuffer buf = queue.Dequeue(); | 1766 | UDPPacketBuffer buf = queue.Dequeue(); |
1778 | PacketReceived(buf); | 1767 | PacketReceived(buf); |
1779 | } | 1768 | } |
1769 | |||
1780 | queue = null; | 1770 | queue = null; |
1781 | 1771 | ||
1782 | // Send ack straight away to let the viewer know that the connection is active. | 1772 | // Send ack straight away to let the viewer know that the connection is active. |
@@ -1802,8 +1792,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1802 | uccp.CircuitCode.ID, m_scene.RegionInfo.RegionName, uccp.CircuitCode.Code, endPoint); | 1792 | uccp.CircuitCode.ID, m_scene.RegionInfo.RegionName, uccp.CircuitCode.Code, endPoint); |
1803 | lock (m_pendingCache) | 1793 | lock (m_pendingCache) |
1804 | m_pendingCache.Remove(endPoint); | 1794 | m_pendingCache.Remove(endPoint); |
1805 | } | 1795 | } |
1806 | |||
1807 | // m_log.DebugFormat( | 1796 | // m_log.DebugFormat( |
1808 | // "[LLUDPSERVER]: Handling UseCircuitCode request from {0} took {1}ms", | 1797 | // "[LLUDPSERVER]: Handling UseCircuitCode request from {0} took {1}ms", |
1809 | // buffer.RemoteEndPoint, (DateTime.Now - startTime).Milliseconds); | 1798 | // buffer.RemoteEndPoint, (DateTime.Now - startTime).Milliseconds); |
@@ -1820,8 +1809,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1820 | e.StackTrace); | 1809 | e.StackTrace); |
1821 | } | 1810 | } |
1822 | } | 1811 | } |
1823 | 1812 | /* | |
1824 | private void HandleCompleteMovementIntoRegion(object o) | 1813 | private void HandleCompleteMovementIntoRegion(object o) |
1825 | { | 1814 | { |
1826 | IPEndPoint endPoint = null; | 1815 | IPEndPoint endPoint = null; |
1827 | IClientAPI client = null; | 1816 | IClientAPI client = null; |
@@ -1930,6 +1919,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1930 | e.StackTrace); | 1919 | e.StackTrace); |
1931 | } | 1920 | } |
1932 | } | 1921 | } |
1922 | */ | ||
1933 | 1923 | ||
1934 | /// <summary> | 1924 | /// <summary> |
1935 | /// Send an ack immediately to the given endpoint. | 1925 | /// Send an ack immediately to the given endpoint. |
@@ -2067,7 +2057,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2067 | m_incomingPacketPool.ReturnObject(incomingPacket); | 2057 | m_incomingPacketPool.ReturnObject(incomingPacket); |
2068 | } | 2058 | } |
2069 | } | 2059 | } |
2070 | catch (Exception ex) | 2060 | catch(Exception ex) |
2071 | { | 2061 | { |
2072 | m_log.Error("[LLUDPSERVER]: Error in the incoming packet handler loop: " + ex.Message, ex); | 2062 | m_log.Error("[LLUDPSERVER]: Error in the incoming packet handler loop: " + ex.Message, ex); |
2073 | } | 2063 | } |