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authorAdam Frisby2009-04-18 05:43:40 +0000
committerAdam Frisby2009-04-18 05:43:40 +0000
commitb2a7c1468e73294cd906574a29b8876bfd3e43e7 (patch)
tree970623b755978374ee92d00e33033d2640fea5a5 /OpenSim
parentBug fix for standalone HG login. VerifySession should be local for local users. (diff)
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* Adds IObject.Shape to MRM
* Implements Sculpty modification support to MRM * Example: IObject.Shape.SculptMap = new UUID("0000-0000-0000....");
Diffstat (limited to 'OpenSim')
-rw-r--r--OpenSim/Region/OptionalModules/Scripting/Minimodule/Interfaces/IObject.cs16
-rw-r--r--OpenSim/Region/OptionalModules/Scripting/Minimodule/Interfaces/IScheduler.cs46
-rw-r--r--OpenSim/Region/OptionalModules/Scripting/Minimodule/Object/IObjectShape.cs48
-rw-r--r--OpenSim/Region/OptionalModules/Scripting/Minimodule/SOPObject.cs83
4 files changed, 140 insertions, 53 deletions
diff --git a/OpenSim/Region/OptionalModules/Scripting/Minimodule/Interfaces/IObject.cs b/OpenSim/Region/OptionalModules/Scripting/Minimodule/Interfaces/IObject.cs
index dc2e3fa..ef1e896 100644
--- a/OpenSim/Region/OptionalModules/Scripting/Minimodule/Interfaces/IObject.cs
+++ b/OpenSim/Region/OptionalModules/Scripting/Minimodule/Interfaces/IObject.cs
@@ -157,7 +157,8 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
157 157
158 bool IsFlexible { get; set; } 158 bool IsFlexible { get; set; }
159 159
160 PrimType PrimShape { get; set; } 160 IObjectShape Shape { get; }
161
161 // TODO: 162 // TODO:
162 // PrimHole 163 // PrimHole
163 // Repeats, Offsets, Cut/Dimple/ProfileCut 164 // Repeats, Offsets, Cut/Dimple/ProfileCut
@@ -191,19 +192,6 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
191 Flesh 192 Flesh
192 } 193 }
193 194
194 public enum PrimType
195 {
196 NotPrimitive = 255,
197 Box = 0,
198 Cylinder = 1,
199 Prism = 2,
200 Sphere = 3,
201 Torus = 4,
202 Tube = 5,
203 Ring = 6,
204 Sculpt = 7
205 }
206
207 public enum TextureMapping 195 public enum TextureMapping
208 { 196 {
209 Default, 197 Default,
diff --git a/OpenSim/Region/OptionalModules/Scripting/Minimodule/Interfaces/IScheduler.cs b/OpenSim/Region/OptionalModules/Scripting/Minimodule/Interfaces/IScheduler.cs
index 46b5041..f850a94 100644
--- a/OpenSim/Region/OptionalModules/Scripting/Minimodule/Interfaces/IScheduler.cs
+++ b/OpenSim/Region/OptionalModules/Scripting/Minimodule/Interfaces/IScheduler.cs
@@ -1,31 +1,4 @@
1/* 1using System;
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29 2
30namespace OpenSim.Region.OptionalModules.Scripting.Minimodule 3namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
31{ 4{
@@ -50,21 +23,30 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
50 /// Fire this scheduler only when the region has 23 /// Fire this scheduler only when the region has
51 /// a user in it. 24 /// a user in it.
52 /// </summary> 25 /// </summary>
53 bool WhenRegionOccupied { get; set; } 26 bool IfOccupied { get; set; }
27
28 /// <summary>
29 /// Fire this only when simulator performance
30 /// is reasonable. (eg sysload <= 1.0)
31 /// </summary>
32 bool IfHealthy { get; set; }
54 33
55 /// <summary> 34 /// <summary>
56 /// Fire this event only when the region is visible 35 /// Fire this event only when the region is visible
57 /// to a child agent, or there is a full agent 36 /// to a child agent, or there is a full agent
58 /// in this region. 37 /// in this region.
59 /// </summary> 38 /// </summary>
60 bool WhenRegionVisible { get; set; } 39 bool IfVisible { get; set; }
61 40
62 /// <summary> 41 /// <summary>
63 /// Determines whether this runs in the master scheduler thread, or a new thread 42 /// Determines whether this runs in the master scheduler thread, or a new thread
64 /// is spawned to handle your request. Running in scheduler may mean that your 43 /// is spawned to handle your request. Running in scheduler may mean that your
65 /// code does not execute perfectly on time, however will result in a lower 44 /// code does not execute perfectly on time, however will result in better
66 /// processor cost to running your code. 45 /// region performance.
67 /// </summary> 46 /// </summary>
47 /// <remarks>
48 /// Default: true
49 /// </remarks>
68 bool Schedule { get; set; } 50 bool Schedule { get; set; }
69 } 51 }
70} 52}
diff --git a/OpenSim/Region/OptionalModules/Scripting/Minimodule/Object/IObjectShape.cs b/OpenSim/Region/OptionalModules/Scripting/Minimodule/Object/IObjectShape.cs
new file mode 100644
index 0000000..ed24680
--- /dev/null
+++ b/OpenSim/Region/OptionalModules/Scripting/Minimodule/Object/IObjectShape.cs
@@ -0,0 +1,48 @@
1using System;
2using System.Collections.Generic;
3using System.Text;
4using OpenMetaverse;
5
6namespace OpenSim.Region.OptionalModules.Scripting.Minimodule.Object
7{
8 public enum SculptType
9 {
10 Default = 1,
11 Sphere = 1,
12 Torus = 2,
13 Plane = 3,
14 Cylinder = 4
15 }
16
17 public enum HoleShape
18 {
19 Default = 0x00,
20 Circle = 0x10,
21 Square = 0x20,
22 Triangle = 0x30
23 }
24
25 public enum PrimType
26 {
27 NotPrimitive = 255,
28 Box = 0,
29 Cylinder = 1,
30 Prism = 2,
31 Sphere = 3,
32 Torus = 4,
33 Tube = 5,
34 Ring = 6,
35 Sculpt = 7
36 }
37
38 public interface IObjectShape
39 {
40 UUID SculptMap { get; set; }
41 SculptType SculptType { get; set; }
42
43 HoleShape HoleType { get; set; }
44 Double HoleSize { get; set; }
45 PrimType PrimType { get; set; }
46
47 }
48} \ No newline at end of file
diff --git a/OpenSim/Region/OptionalModules/Scripting/Minimodule/SOPObject.cs b/OpenSim/Region/OptionalModules/Scripting/Minimodule/SOPObject.cs
index 22a1126..f29522f 100644
--- a/OpenSim/Region/OptionalModules/Scripting/Minimodule/SOPObject.cs
+++ b/OpenSim/Region/OptionalModules/Scripting/Minimodule/SOPObject.cs
@@ -28,14 +28,17 @@
28using System; 28using System;
29using System.Collections.Generic; 29using System.Collections.Generic;
30using OpenMetaverse; 30using OpenMetaverse;
31using OpenMetaverse.Packets;
31using OpenSim.Framework; 32using OpenSim.Framework;
32using OpenSim.Region.Framework.Scenes; 33using OpenSim.Region.Framework.Scenes;
33using OpenSim.Region.OptionalModules.Scripting.Minimodule.Object; 34using OpenSim.Region.OptionalModules.Scripting.Minimodule.Object;
34using OpenSim.Region.Physics.Manager; 35using OpenSim.Region.Physics.Manager;
36using PrimType=OpenSim.Region.OptionalModules.Scripting.Minimodule.Object.PrimType;
37using SculptType=OpenSim.Region.OptionalModules.Scripting.Minimodule.Object.SculptType;
35 38
36namespace OpenSim.Region.OptionalModules.Scripting.Minimodule 39namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
37{ 40{
38 class SOPObject : MarshalByRefObject, IObject, IObjectPhysics 41 class SOPObject : MarshalByRefObject, IObject, IObjectPhysics, IObjectShape
39 { 42 {
40 private readonly Scene m_rootScene; 43 private readonly Scene m_rootScene;
41 private readonly uint m_localID; 44 private readonly uint m_localID;
@@ -282,12 +285,6 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
282 set { throw new System.NotImplementedException(); } 285 set { throw new System.NotImplementedException(); }
283 } 286 }
284 287
285 public PrimType PrimShape
286 {
287 get { return (PrimType) getScriptPrimType(GetSOP().Shape); }
288 set { throw new System.NotImplementedException(); }
289 }
290
291 public PhysicsMaterial PhysicsMaterial 288 public PhysicsMaterial PhysicsMaterial
292 { 289 {
293 get { throw new System.NotImplementedException(); } 290 get { throw new System.NotImplementedException(); }
@@ -299,6 +296,11 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
299 get { return this; } 296 get { return this; }
300 } 297 }
301 298
299 public IObjectShape Shape
300 {
301 get { return this; }
302 }
303
302 #region Public Functions 304 #region Public Functions
303 305
304 public void Say(string msg) 306 public void Say(string msg)
@@ -569,5 +571,72 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
569 } 571 }
570 572
571 #endregion 573 #endregion
574
575 #region Implementation of IObjectShape
576
577 private UUID m_sculptMap = UUID.Zero;
578
579 public UUID SculptMap
580 {
581 get { return m_sculptMap; }
582 set
583 {
584 m_sculptMap = value;
585 SetPrimitiveSculpted(SculptMap, (byte) SculptType);
586 }
587 }
588
589 private SculptType m_sculptType = Object.SculptType.Default;
590
591 public SculptType SculptType
592 {
593 get { return m_sculptType; }
594 set
595 {
596 m_sculptType = value;
597 SetPrimitiveSculpted(SculptMap, (byte) SculptType);
598 }
599 }
600
601 public HoleShape HoleType
602 {
603 get { throw new System.NotImplementedException(); }
604 set { throw new System.NotImplementedException(); }
605 }
606
607 public double HoleSize
608 {
609 get { throw new System.NotImplementedException(); }
610 set { throw new System.NotImplementedException(); }
611 }
612
613 public PrimType PrimType
614 {
615 get { return (PrimType)getScriptPrimType(GetSOP().Shape); }
616 set { throw new System.NotImplementedException(); }
617 }
618
619 private void SetPrimitiveSculpted(UUID map, byte type)
620 {
621 ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock();
622
623 SceneObjectPart part = GetSOP();
624
625 UUID sculptId = map;
626
627 shapeBlock.ObjectLocalID = part.LocalId;
628 shapeBlock.PathScaleX = 100;
629 shapeBlock.PathScaleY = 150;
630
631 // retain pathcurve
632 shapeBlock.PathCurve = part.Shape.PathCurve;
633
634 part.Shape.SetSculptData((byte)type, sculptId);
635 part.Shape.SculptEntry = true;
636 part.UpdateShape(shapeBlock);
637 }
638
639
640 #endregion
572 } 641 }
573} 642}