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author | Tedd Hansen | 2008-01-18 20:55:14 +0000 |
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committer | Tedd Hansen | 2008-01-18 20:55:14 +0000 |
commit | ab5527dd5397a188d8eb5c8fb0cb84d9229c79bd (patch) | |
tree | 7d5caaefc161572be8eb19773267362d2262d260 /OpenSim | |
parent | Nope, that didn't do it - trying lock on performParcelPrimCountUpdate instead (diff) | |
download | opensim-SC-ab5527dd5397a188d8eb5c8fb0cb84d9229c79bd.zip opensim-SC-ab5527dd5397a188d8eb5c8fb0cb84d9229c79bd.tar.gz opensim-SC-ab5527dd5397a188d8eb5c8fb0cb84d9229c79bd.tar.bz2 opensim-SC-ab5527dd5397a188d8eb5c8fb0cb84d9229c79bd.tar.xz |
Why don't you try compiling before you commit?
No, I don't need to. I'm good, my code never fails!
Diffstat (limited to 'OpenSim')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/Scene.cs | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs index 3a6bb05..6a10969 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.cs | |||
@@ -1696,13 +1696,13 @@ namespace OpenSim.Region.Environment.Scenes | |||
1696 | return LLUUID.Zero; | 1696 | return LLUUID.Zero; |
1697 | } | 1697 | } |
1698 | 1698 | ||
1699 | private readonly const object _performParcelPrimCountUpdateMutex = new object(); | 1699 | private static readonly object _performParcelPrimCountUpdateMutex = new object(); |
1700 | /// <summary> | 1700 | /// <summary> |
1701 | /// | 1701 | /// |
1702 | /// </summary> | 1702 | /// </summary> |
1703 | public void performParcelPrimCountUpdate() | 1703 | public void performParcelPrimCountUpdate() |
1704 | { | 1704 | { |
1705 | lock (performParcelPrimCountUpdate) | 1705 | lock (_performParcelPrimCountUpdateMutex) |
1706 | { | 1706 | { |
1707 | m_LandManager.resetAllLandPrimCounts(); | 1707 | m_LandManager.resetAllLandPrimCounts(); |
1708 | m_eventManager.TriggerParcelPrimCountUpdate(); | 1708 | m_eventManager.TriggerParcelPrimCountUpdate(); |