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author | Justin Clark-Casey (justincc) | 2011-04-06 20:52:36 +0100 |
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committer | Justin Clark-Casey (justincc) | 2011-04-06 20:52:36 +0100 |
commit | 9bc2705f37bfc057cdb74a4479d1c72fda4e0aa9 (patch) | |
tree | cf565ee3087c9b0c50e5cb9aadf0ba89168d26e8 /OpenSim | |
parent | Signal prim count taint if the AbsolutePosition of a scene object changes. (diff) | |
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Fix bug where on duplication, the root part local id was continually used in populating the local id scene object index instead of each part's local id
Diffstat (limited to 'OpenSim')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneGraph.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs index 60855b2..97af0a0 100644 --- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs +++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs | |||
@@ -1855,7 +1855,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1855 | { | 1855 | { |
1856 | SceneObjectGroupsByLocalPartID[copy.LocalId] = copy; | 1856 | SceneObjectGroupsByLocalPartID[copy.LocalId] = copy; |
1857 | foreach (SceneObjectPart part in children) | 1857 | foreach (SceneObjectPart part in children) |
1858 | SceneObjectGroupsByLocalPartID[copy.LocalId] = copy; | 1858 | SceneObjectGroupsByLocalPartID[part.LocalId] = copy; |
1859 | } | 1859 | } |
1860 | // PROBABLE END OF FIXME | 1860 | // PROBABLE END OF FIXME |
1861 | 1861 | ||