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authorJustin Clark-Casey (justincc)2011-04-06 20:52:36 +0100
committerJustin Clark-Casey (justincc)2011-04-06 20:52:36 +0100
commit9bc2705f37bfc057cdb74a4479d1c72fda4e0aa9 (patch)
treecf565ee3087c9b0c50e5cb9aadf0ba89168d26e8 /OpenSim
parentSignal prim count taint if the AbsolutePosition of a scene object changes. (diff)
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Fix bug where on duplication, the root part local id was continually used in populating the local id scene object index instead of each part's local id
Diffstat (limited to 'OpenSim')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneGraph.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
index 60855b2..97af0a0 100644
--- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
@@ -1855,7 +1855,7 @@ namespace OpenSim.Region.Framework.Scenes
1855 { 1855 {
1856 SceneObjectGroupsByLocalPartID[copy.LocalId] = copy; 1856 SceneObjectGroupsByLocalPartID[copy.LocalId] = copy;
1857 foreach (SceneObjectPart part in children) 1857 foreach (SceneObjectPart part in children)
1858 SceneObjectGroupsByLocalPartID[copy.LocalId] = copy; 1858 SceneObjectGroupsByLocalPartID[part.LocalId] = copy;
1859 } 1859 }
1860 // PROBABLE END OF FIXME 1860 // PROBABLE END OF FIXME
1861 1861