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author | UbitUmarov | 2015-09-16 04:32:09 +0100 |
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committer | UbitUmarov | 2015-09-16 04:32:09 +0100 |
commit | 9ac01010f416fce1d3a58c700f368b6e7e6be7a9 (patch) | |
tree | 2de8ef0179fb8c07d23df9876ac0dd2a8e15d404 /OpenSim | |
parent | Added migration for UserAccounts table. (diff) | |
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change point of evocation of AgentHasMovedAway for HG
Diffstat (limited to 'OpenSim')
-rw-r--r-- | OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs | 28 |
1 files changed, 9 insertions, 19 deletions
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs index e6041b4..e94cdbe 100644 --- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs +++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs | |||
@@ -1085,22 +1085,14 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
1085 | 1085 | ||
1086 | m_entityTransferStateMachine.UpdateInTransit(sp.UUID, AgentTransferState.CleaningUp); | 1086 | m_entityTransferStateMachine.UpdateInTransit(sp.UUID, AgentTransferState.CleaningUp); |
1087 | 1087 | ||
1088 | sp.CloseChildAgents(logout, destinationHandle, finalDestination.RegionSizeX, finalDestination.RegionSizeY); | ||
1088 | 1089 | ||
1089 | // May need to logout or other cleanup | ||
1090 | // AgentHasMovedAway(sp, logout); | ||
1091 | // AgentHasMovedAway(sp, true); // until logout use is checked | ||
1092 | |||
1093 | // Well, this is it. The agent is over there. | ||
1094 | // KillEntity(sp.Scene, sp.LocalId); | ||
1095 | |||
1096 | sp.HasMovedAway(!(OutSideViewRange || logout)); | ||
1097 | |||
1098 | // call HG hook | 1090 | // call HG hook |
1099 | AgentHasMovedAway(sp, logout); | 1091 | AgentHasMovedAway(sp, logout); |
1100 | 1092 | ||
1101 | sp.CloseChildAgents(logout, destinationHandle, finalDestination.RegionSizeX, finalDestination.RegionSizeY); | 1093 | sp.HasMovedAway(!(OutSideViewRange || logout)); |
1102 | 1094 | ||
1103 | // Now let's make it officially a child agent | 1095 | // Now let's make it officially a child agent |
1104 | sp.MakeChildAgent(destinationHandle); | 1096 | sp.MakeChildAgent(destinationHandle); |
1105 | 1097 | ||
1106 | // Finally, let's close this previously-known-as-root agent, when the jump is outside the view zone | 1098 | // Finally, let's close this previously-known-as-root agent, when the jump is outside the view zone |
@@ -1230,8 +1222,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
1230 | 1222 | ||
1231 | m_entityTransferStateMachine.UpdateInTransit(sp.UUID, AgentTransferState.CleaningUp); | 1223 | m_entityTransferStateMachine.UpdateInTransit(sp.UUID, AgentTransferState.CleaningUp); |
1232 | 1224 | ||
1233 | sp.HasMovedAway(!(OutSideViewRange || logout)); | ||
1234 | |||
1235 | // Need to signal neighbours whether child agents may need closing irrespective of whether this | 1225 | // Need to signal neighbours whether child agents may need closing irrespective of whether this |
1236 | // one needed closing. We also need to close child agents as quickly as possible to avoid complicated | 1226 | // one needed closing. We also need to close child agents as quickly as possible to avoid complicated |
1237 | // race conditions with rapid agent releporting (e.g. from A1 to a non-neighbour B, back | 1227 | // race conditions with rapid agent releporting (e.g. from A1 to a non-neighbour B, back |
@@ -1240,15 +1230,15 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
1240 | // abandoned without proper close by viewer but then re-used by an incoming connection. | 1230 | // abandoned without proper close by viewer but then re-used by an incoming connection. |
1241 | sp.CloseChildAgents(logout, destinationHandle, finalDestination.RegionSizeX, finalDestination.RegionSizeY); | 1231 | sp.CloseChildAgents(logout, destinationHandle, finalDestination.RegionSizeX, finalDestination.RegionSizeY); |
1242 | 1232 | ||
1243 | // AgentHasMovedAway(sp, true); | 1233 | sp.HasMovedAway(!(OutSideViewRange || logout)); |
1244 | // Well, this is it. The agent is over there. | 1234 | |
1245 | // KillEntity(sp.Scene, sp.LocalId); | 1235 | //HG hook |
1236 | AgentHasMovedAway(sp, logout); | ||
1246 | 1237 | ||
1247 | // Now let's make it officially a child agent | 1238 | // Now let's make it officially a child agent |
1248 | sp.MakeChildAgent(destinationHandle); | 1239 | sp.MakeChildAgent(destinationHandle); |
1249 | 1240 | ||
1250 | //HG hook | 1241 | |
1251 | AgentHasMovedAway(sp, logout); | ||
1252 | 1242 | ||
1253 | // Finally, let's close this previously-known-as-root agent, when the jump is outside the view zone | 1243 | // Finally, let's close this previously-known-as-root agent, when the jump is outside the view zone |
1254 | // go by HG hook | 1244 | // go by HG hook |