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authorJustin Clark-Casey (justincc)2013-05-09 22:43:16 +0100
committerJustin Clark-Casey (justincc)2013-05-09 22:43:16 +0100
commit9978f36d9f4edf89168093c0cd9b15281e02dc2a (patch)
tree916dfea2a83bc82dbb5e9b1ccc314558d0ed3d3c /OpenSim
parentOnly send one kill object to the deleter when they derez an object rather tha... (diff)
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Don't send BulkUpdateInventory at the end up of UpdateInventoryItemAsset().
This is causing editing of worn clothes to fail frequently, possibly due to a race condition with a transaction. This looks to address http://opensimulator.org/mantis/view.php?id=6600
Diffstat (limited to 'OpenSim')
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.Inventory.cs5
1 files changed, 4 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
index 8ddaa60..80581dc 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
@@ -490,7 +490,10 @@ namespace OpenSim.Region.Framework.Scenes
490 item.SaleType = itemUpd.SaleType; 490 item.SaleType = itemUpd.SaleType;
491 491
492 InventoryService.UpdateItem(item); 492 InventoryService.UpdateItem(item);
493 remoteClient.SendBulkUpdateInventory(item); 493
494 // We cannot send out a bulk update here, since this will cause editing of clothing to start
495 // failing frequently. Possibly this is a race with a separate transaction that uploads the asset.
496// remoteClient.SendBulkUpdateInventory(item);
494 } 497 }
495 498
496 if (UUID.Zero != transactionID) 499 if (UUID.Zero != transactionID)