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authorJustin Clarke Casey2009-02-13 17:40:52 +0000
committerJustin Clarke Casey2009-02-13 17:40:52 +0000
commit92232663e4878d5a1f74489ba9fcfd418a10990e (patch)
tree05ffb7ee167a3d67758aec8a601e701aa38d3149 /OpenSim
parent* Remove old Scene.CreateTerrainTexture code that is now handled by the world... (diff)
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* refactor: Move LazySaveGeneratedMapTile from scene to WorldMapModule
Diffstat (limited to 'OpenSim')
-rw-r--r--OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs62
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs60
2 files changed, 65 insertions, 57 deletions
diff --git a/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs b/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
index 9f5277b..9355374 100644
--- a/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
+++ b/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
@@ -50,7 +50,7 @@ using OSDMap=OpenMetaverse.StructuredData.OSDMap;
50 50
51namespace OpenSim.Region.CoreModules.World.WorldMap 51namespace OpenSim.Region.CoreModules.World.WorldMap
52{ 52{
53 public class WorldMapModule : IRegionModule 53 public class WorldMapModule : IRegionModule, IWorldMapModule
54 { 54 {
55 private static readonly ILog m_log = 55 private static readonly ILog m_log =
56 LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 56 LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
@@ -89,6 +89,8 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
89 return; 89 return;
90 90
91 m_scene = scene; 91 m_scene = scene;
92
93 m_scene.RegisterModuleInterface<IWorldMapModule>(this);
92 94
93 m_scene.AddCommand( 95 m_scene.AddCommand(
94 this, "export-map", 96 this, "export-map",
@@ -935,6 +937,64 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
935 } 937 }
936 return responsemap; 938 return responsemap;
937 } 939 }
940
941 public void LazySaveGeneratedMaptile(byte[] data, bool temporary)
942 {
943 // Overwrites the local Asset cache with new maptile data
944 // Assets are single write, this causes the asset server to ignore this update,
945 // but the local asset cache does not
946
947 // this is on purpose! The net result of this is the region always has the most up to date
948 // map tile while protecting the (grid) asset database from bloat caused by a new asset each
949 // time a mapimage is generated!
950
951 UUID lastMapRegionUUID = m_scene.RegionInfo.lastMapUUID;
952
953 int lastMapRefresh = 0;
954 int twoDays = 172800;
955 int RefreshSeconds = twoDays;
956
957 try
958 {
959 lastMapRefresh = Convert.ToInt32(m_scene.RegionInfo.lastMapRefresh);
960 }
961 catch (ArgumentException)
962 {
963 }
964 catch (FormatException)
965 {
966 }
967 catch (OverflowException)
968 {
969 }
970
971 UUID TerrainImageUUID = UUID.Random();
972
973 if (lastMapRegionUUID == UUID.Zero || (lastMapRefresh + RefreshSeconds) < Util.UnixTimeSinceEpoch())
974 {
975 m_scene.RegionInfo.SaveLastMapUUID(TerrainImageUUID);
976
977 m_log.Debug("[MAPTILE]: STORING MAPTILE IMAGE");
978 }
979 else
980 {
981 TerrainImageUUID = lastMapRegionUUID;
982 m_log.Debug("[MAPTILE]: REUSING OLD MAPTILE IMAGE ID");
983 }
984
985 m_scene.RegionInfo.RegionSettings.TerrainImageID = TerrainImageUUID;
986
987 AssetBase asset = new AssetBase();
988 asset.Metadata.FullID = m_scene.RegionInfo.RegionSettings.TerrainImageID;
989 asset.Data = data;
990 asset.Metadata.Name
991 = "terrainImage_" + m_scene.RegionInfo.RegionID.ToString() + "_" + lastMapRefresh.ToString();
992 asset.Metadata.Description = m_scene.RegionInfo.RegionName;
993
994 asset.Metadata.Type = 0;
995 asset.Metadata.Temporary = temporary;
996 m_scene.CommsManager.AssetCache.AddAsset(asset);
997 }
938 998
939 private void MakeRootAgent(ScenePresence avatar) 999 private void MakeRootAgent(ScenePresence avatar)
940 { 1000 {
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index ebf5a06..9cf181b 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -1129,64 +1129,12 @@ namespace OpenSim.Region.Framework.Scenes
1129 1129
1130 byte[] data = terrain.WriteJpeg2000Image("defaultstripe.png"); 1130 byte[] data = terrain.WriteJpeg2000Image("defaultstripe.png");
1131 if (data != null) 1131 if (data != null)
1132 LazySaveGeneratedMaptile(data, temporary);
1133 }
1134
1135 public void LazySaveGeneratedMaptile(byte[] data, bool temporary)
1136 {
1137 // Overwrites the local Asset cache with new maptile data
1138 // Assets are single write, this causes the asset server to ignore this update,
1139 // but the local asset cache does not
1140
1141 // this is on purpose! The net result of this is the region always has the most up to date
1142 // map tile while protecting the (grid) asset database from bloat caused by a new asset each
1143 // time a mapimage is generated!
1144
1145 UUID lastMapRegionUUID = m_regInfo.lastMapUUID;
1146
1147 int lastMapRefresh = 0;
1148 int twoDays = 172800;
1149 int RefreshSeconds = twoDays;
1150
1151 try
1152 {
1153 lastMapRefresh = Convert.ToInt32(m_regInfo.lastMapRefresh);
1154 }
1155 catch (ArgumentException)
1156 { 1132 {
1133 IWorldMapModule mapModule = RequestModuleInterface<IWorldMapModule>();
1134
1135 if (mapModule != null)
1136 mapModule.LazySaveGeneratedMaptile(data, temporary);
1157 } 1137 }
1158 catch (FormatException)
1159 {
1160 }
1161 catch (OverflowException)
1162 {
1163 }
1164
1165 UUID TerrainImageUUID = UUID.Random();
1166
1167 if (lastMapRegionUUID == UUID.Zero || (lastMapRefresh + RefreshSeconds) < Util.UnixTimeSinceEpoch())
1168 {
1169 m_regInfo.SaveLastMapUUID(TerrainImageUUID);
1170
1171 m_log.Warn("[MAPTILE]: STORING MAPTILE IMAGE");
1172 }
1173 else
1174 {
1175 TerrainImageUUID = lastMapRegionUUID;
1176 m_log.Warn("[MAPTILE]: REUSING OLD MAPTILE IMAGE ID");
1177 }
1178
1179 m_regInfo.RegionSettings.TerrainImageID = TerrainImageUUID;
1180
1181 AssetBase asset = new AssetBase();
1182 asset.Metadata.FullID = m_regInfo.RegionSettings.TerrainImageID;
1183 asset.Data = data;
1184 asset.Metadata.Name = "terrainImage_" + m_regInfo.RegionID.ToString() + "_" + lastMapRefresh.ToString();
1185 asset.Metadata.Description = RegionInfo.RegionName;
1186
1187 asset.Metadata.Type = 0;
1188 asset.Metadata.Temporary = temporary;
1189 AssetCache.AddAsset(asset);
1190 } 1138 }
1191 1139
1192 #endregion 1140 #endregion